Lorenz Ansaldo: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Snorii
m (Added badge pic.)
 
(96 intermediate revisions by 22 users not shown)
Line 1: Line 1:
__NOEDITSECTION__
[[Image:Lorenz_Ansaldo.jpg|right|thumb|100px]]
== Overview ==
== Overview ==


'''Lorenz Ansaldo''' is a City of Villains contact located in [[Sharkhead Isle]]. His coordinates are (698, 32, 1,060)
{{Infobox Contact
|name=Lorenz Ansaldo
|image=Lorenz_Ansaldo.jpg
|img_capt=Family Associate
|zone=[[Sharkhead Isle]]
|x=697|y=32|z=-1060
|levels=20-24
|introed='''== Broker =='''<br />[[Kara the Scorpion]]<br />[[Mickey the Filch]]
|intros='''== Level 20-24 =='''<br />[[Operative Vargas]]
|enemies={{Enemy Cage Consortium}}
{{Enemy Council}}
{{Enemy Dockworkers}}
{{Enemy The Family}}
{{Enemy Freakshow}}
{{Enemy Legacy Chain}}
{{Enemy Longbow}}
{{Enemy Scrapyarders}}
|badges=[[File:V badge StatureBadge3.png|22px]] [[Seaweed Badge|Seaweed]]<br />[[File:V badge StatureBadge4.png|22px]] [[Strikebreaker Badge|Strikebreaker]]
}}
 
 
{{Contact Overview|City=V|Zone=Sharkhead Isle|x=697|y=32|z=-1060|Pronoun=his|HoodYN=Y|Hood=Port Recluse|OriginYN=Y|Origin=Natural|LevelYN=Y|Level=20-24}}
__TOC__
__TOC__
{{clr}}
== Introductions ==
== Introductions ==


=== Contact Introduced By ===
=== Contact Introduced By ===
* [[Kara the Scorpion]]
* [[Kara the Scorpion]]
* [[Mickey the Filch]]
* [[Mickey the Filch]]


=== New Contact(s) ===
=== Contact Introduces ===
 
* I know someone who might have some work for you.
* [[Operative Vargas]]
==== Level 20-24 ====
 
{{NewContact Operative Vargas}}
I guess you heard of Operative Leonard Vargas, huh, kid?  He's one of the rising stars of Arachnos.  He joined up right after graduating an Ivy-league school with a business degree, and he talks like it.  He's one to watch, and he's looking for freelancers at the moment.  He usually has an overwhelming supply of Mutant and Science Enhancements.
==== Level 25- ====
{{NewContact Operative Kirkland}}


=== Information ===
=== Information ===
'''Family Associate'''
'''Family Associate'''


Lorenz Ansaldo is an associate for the Family.  He's a troubleshooter for their problems, outsourcing to freelance villains when necessary.
Lorenz Ansaldo is an associate for the [[Family]].  He's a troubleshooter for their problems, outsourcing to freelance villains when necessary.


Some say Lorenz got where he did by taking care of certain unsavory tasks for the Family.  Others say he'd be much more highly placed if it wasn't for his mouth getting him into trouble all the time.  In any case, he gets the job with an easy smile, a nudge and a wink.
Some say Lorenz got where he did by taking care of certain unsavory tasks for the Family.  Others say he'd be much more highly placed if it wasn't for his mouth getting him into trouble all the time.  In any case, he gets the job with an easy smile, a nudge and a wink.
=== Prior to Introduction ===
Do I know you? I didn't think so. You're going to have to do some jobs for Sharkhead's [[brokers]] if you want me to trust you. They're marked on the map.


=== Initial Contact ===
=== Initial Contact ===
Hey, I'm Lorenz Ansaldo.  That's right THE Lorenz Ansaldo.  I'm what you call a troubleshooter for the Family.  The Family has a problem that they need solvin', they come to me, and I get what you'd call outside help.  That'd be you.  Capische?
=== Greeting ===
* Ay yo, oh ay!
* What up, my friend?
* What's goin' on?
=== Too Busy ===
Listen {{Character}}, you got too much happenin' right now. Come back to me after you take care of some business. Capische?
=== No More Missions ===
I got nothin' for you no more! Capische? Go bug someone else!
== Store ==
* [[Inspirations]]
* {{Store Tec Nat|Level=20|Price=200}}
''I like you! You got moxie, kid! You need something to keep you going? Check out my {{green|store.}} And listen, you can call me anytime.''
* {{Store Tec Nat|Level=25|Price=200}}
''You, my friend, I will treat like one of my own Family. You need any {{green|Enhancements,}} I got your back. Do not disappoint me!''
* {{Store Nat|Level=25|Price=200}}
== Badge Mission ==


Hey, I'm Lorenz Ansaldo.  That's right THE Lorenz Ansaldo.  I'm what you call a troubleshooter for the Family.  The Family has a problem that they need solvin', they come to me, and I get what you'd call outside help.  That'd be you.  Capisce?
=== {{UL|Bust up the dockworker's strike}} ===


== Story Arc ==


=== Broken Seashell ===
'''Briefing'''


This is a broken seashell taken from the costume of the hero known as the Sea WitchYou took it as a souvenir of a tale you like to call:
Alright, the [[Family]] has got some problems down at the docks.  It seems those [[Scrapyarders]] have been riling up the dockworkers, causing all kinds of grief for the Family thereThe Family would normally just bust a few heads to solve the problem, but they want to be a bit more discrete-like.  I need you to go down to the docks and bust up the dockworker's strike.


'''Carpe Diem'''
'''Mission Acceptance'''


It all started when Lorenz Ansaldo asked you to solve a problem for the Family. A hero known as the Sea Witch was attacking various Family-owned cargo ships, the latest being the Carpe Diem. They've been having trouble tracking her down, so they decided to hire a freelance villain to help them.  The only clue the Family had was that she had worked with a group known as the Legacy Chain in the past.  Invading a Legacy Chain base, you interrogated their leader, Arcanist Stigand.  He revealed the Sea Witch had a relationship with a Scrapyarder leader known as Iron Billy.
Don't leave any permanent marks. Capische?
[[File:SharkheadDocks1.jpg|thumb|250px|right|{{center|Sharkhead's docks}}]]


Rumor had it that Iron Billy was hanging out somewhere in The Crush on Sharkhead Isle. Interrogating a bunch of Scrapyarders yielded you Iron Billy's hideout.  Fighting through mobs of his Scrapyarder allies, you managed to kidnap Iron Billy.
{{Mission Objective|Entrance=You hear the angry shouts of the dockworkers as soon as you set foot on the docks.|Primary=Bust up the dockworker's strike|Secondary=3 strike leaders to defeat|Additional=|Completion=You busted up the dockworker's strike!}}


The [[Sea Witch]] agreed to a final confrontation on the Carpe Diem, the ship she earlier put out of commission months back.  Fighting through her Legacy Chain and Scrapyarder allies, you finally took out this enemy of the Family.
'''Enemies'''


==Store==
{{Enemy Dockworkers}}


Lorenz Alsaldo sells level 20 and 25 technology and natural dual-origin enhancements and level 25 natural single-origin enhancements.


=== Dual-Origin Enhancements ===
'''Notable NPCs'''
{{Store_TrainingHeader}}
{{Store_TN20a}}
{{Store_TN25a}}
{{Store_TrainingFooter}}


=== Single-Origin Enhancements ===
* Foreman Brammel {{Named|Faction=Dockworkers|Type=Foreman}} (Boss)
* Foreman Brooks {{Named|Faction=Dockworkers|Type=Foreman}} (Boss)
* Foreman Popoff {{Named|Faction=Dockworkers|Type=Foreman}} (Boss)


{{Store_TrainingHeader}}
{{Store_NAT25a}}
{{Store_TrainingFooter}}


== Missions ==
{{NPC Text|title=Patrolling Dockworkers Dialogue|text=
'''Before combat:''' ''Keep an eye out! Rumor has it the Family hired some goon!''<br />
'''Combat start:''' ''Take down this jerk!''<br />
}}


=== Blow Up Council Generators ===
{{NPC Text|title=Foremans Dialogue|text=


'''Briefing'''
'''Foreman Brammel:'''<br />
:'''Before combat:''' ''Overthrow the man! Yah!''<br />
:'''Combat start:''' ''It's one of their heavies! Hit 'em!''<br />


The Family has had many business ventures with the Council in the past.  Recent negotiations went sour when one of their officers insulted [[Emil Marcone]].  It's time to show the Council the Family is not to be trifled with.  Head over to the Council base near The Pit, take down their soldiers, then blow up their generators!


'''Mission Acceptance'''
'''Foreman Brooks:'''<br />
:'''Before combat:''' ''Might makes right! Fight, fight, fight!''<br />
:'''Combat start:''' ''You're goin' down!''<br />


Show those Council mooks that we not be messed up!


'''Mission Objective(s)'''
'''Foreman Popoff:'''<br />
:'''Before combat:''' ''Is time for glorious revolution!''<br />
:'''Combat start:''' ''You can't stop us!''<br />
}}


* Attack Council near The Pit
* Defeat 20 Council


'''Badge'''


'''Mission Objective(s)'''
Completion of this mission awards the [[Strikebreaker Badge]].{{clr}}


* Blow up Council generators
{{BadgeBox|Strikebreaker}}{{clr}}
* 5 [[generator]]s to destroy


'''Debriefing'''
'''Debriefing'''


Perfect.  The Council will think twice before messin' with the Family again!
Hah! You sure put those dockworker deadbeats in their place!
 
== Story Arc ==
 
=== Carpe Diem ===
{{ArcAward|m=5}}
'''Souvenir:''' Broken Seashell
 
 
This is a broken seashell taken from the costume of the hero known as the [[Sea Witch]].  You took it as a souvenir of a tale you like to call:
 
'''Carpe Diem'''
 
It all started when Lorenz Ansaldo asked you to solve a problem for the [[Family]].  A hero known as the Sea Witch was attacking various Family-owned cargo ships, the latest being the Carpe Diem.  They've been having trouble tracking her down, so they decided to hire a freelance villain to help them.  The only clue the Family had was that she had worked with a group known as the Legacy Chain in the pastInvading a [[Legacy Chain]] base, you interrogated their leader, Arcanist Stigand.  He revealed the Sea Witch had a relationship with a Scrapyarder leader known as Iron Billy.
 
Rumor had it that Iron Billy was hanging out somewhere in The Crush on [[Sharkhead Isle]].  Interrogating a bunch of [[Scrapyarders]] yielded you Iron Billy's hideout.  Fighting through mobs of his Scrapyarder allies, you managed to kidnap Iron Billy.
 
The Sea Witch agreed to a final confrontation on the Carpe Diem, the ship she earlier put out of commission months back.  Fighting through her Legacy Chain and Scrapyarder allies, you finally took out this enemy of the Family.
 


=== Find Information on Sea Witch ===
==== {{UL|Interrogate Legacy Chain leader}} ====


'''Briefing'''
'''Briefing'''


Ay yo, we got a problem.  You ever hear of this dame known as the Sea Witch?  She's some kinda hero who patrols the waters of the Rogue Islands, lookin' to cause problems for us honest businessmen.  She's been attackin' a few Family smuggling... er... shipping vessels including the Carpe Diem, and the Family wants to put her down for the count.
Ay yo, we got a problem, {{Character}}.  You ever hear of this dame known as the [[Sea Witch]]?  She's some kinda hero who patrols the waters of the [[Rogue Isles|Rogue Islands]], lookin' to cause problems for us honest businessmen.  She's been attackin' a few Family smuggling... er... shipping vessels including the Carpe Diem, and the [[Family]] wants to put her down for the count.


Trouble is, she's pretty hard to find.  We been lookin' for her awhile, and the only thing we found is she sometimes works wit' a group called the Legacy Chain.  You heard of 'em?  They're these mystic nutcases who are out to bring order to chaos or some such.  Whatever!  We found where a bunch of these Legacy Chain goombas are hiding out, and we need a heavy to go in and interrogate their leader.  With the proper, ahem, persuasion you should be able to find out more on this Sea Witch.
Trouble is, she's pretty hard to find.  We been lookin' for her awhile, and the only thing we found is she sometimes works wit' a group called the [[Legacy Chain]].  You heard of 'em?  They're these mystic nutcases who are out to bring order to chaos or some such.  Whatever!  We found where a bunch of these Legacy Chain goombas are hiding out and we need a heavy to go in and interrogate their leader.  With the proper, ahem, persuasion you should be able to find out more on this Sea Witch.


'''Mission Acceptance'''
'''Mission Acceptance'''
Line 99: Line 162:
Those Legacy Chain fellas got a lot of magic mumbo-jumbo backin' them up.
Those Legacy Chain fellas got a lot of magic mumbo-jumbo backin' them up.


'''Mission Objective(s)'''
{{Mission Objective|Entrance=You notice some strange symbols chalked onto the floor of the warehouse.|Primary=Interrogate Legacy Chain leader|Secondary=Defeat leader and minions|Additional=|Completion= You interrogate the Legacy Chain leader about the Sea Witch. Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the Scrapyarders named Iron Billy.}}
 
'''Enemies'''
 
{{Enemy Legacy Chain}}
 
 
'''Notable NPCs'''


* Interrogate Legacy Chain leader
* {{Named|Faction=Legacy Chain|Type=Tellus Legacy of Earth}} (Boss)
* Defeat leader and minions


'''Clue:''' Legacy Chain Interrogation


You interrogate the Legacy Chain leader about the Sea Witch.  Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the Scrapyarders named Iron Billy.
{{NPC Text|title=Patrolling Minions Dialogue|text=
'''Before combat:''' '' ''<br />
'''Combat start:''' ''A scion of chaos! Attack!''<br />
}}
 
{{NPC Text|title=Tellus Dialogue|text=
'''Before combat:''' '' ''<br />
'''Combat start:''' ''Another agent of chaos! Defend yourselves! ''<br />
}}
 
{{Ambush|''You cannot stop us, villain!''
 
Defeating Tellus will spawn an ambush of three waves by the Legacy Chain}}
 
{{Mission Clue|Name=Legacy Chain Interrogation|Text=You interrogate the Legacy Chain leader about the Sea Witch.  Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the [[Scrapyarders]] named Iron Billy.}}
 


'''Debriefing'''
'''Debriefing'''
Line 112: Line 195:
So, the Sea Witch has got a sweetie within the Scrapyarders, eh?  Sounds like we got some bait for our hook...
So, the Sea Witch has got a sweetie within the Scrapyarders, eh?  Sounds like we got some bait for our hook...


=== Kidnap Iron Billy ===
==== {{UL|Find and kidnap Iron Billy}} ====
===== {{UL|Interrogate Scrapyarders}} =====


'''Briefing'''
'''Briefing'''


Nice work on interrogating that Legacy Chain leader!  So the Sea Witch is all lovey-dovey with a Scrapyarder leader named Iron Billy, eh?  I think it's time to bring things to a head.  Rumor has it that Iron Billy was last seen in The Crush.  Find and kidnap Iron Billy!
Nice work on interrogating that [[Legacy Chain]] leader, {{Character}}!  So the [[Sea Witch]] is all lovey-dovey with a [[Scrapyarders|Scrapyarder]] leader named Iron Billy, eh?  I think it's time to bring things to a head.  Rumor has it that Iron Billy was last seen in The Crush.  Find and kidnap Iron Billy!


'''Mission Acceptance'''
'''Mission Acceptance'''
Line 122: Line 206:
Those miner scum are just a bunch of upstarts.  Give 'em hell!
Those miner scum are just a bunch of upstarts.  Give 'em hell!


'''Mission Objective(s)'''
{{Mission Objective|Entrance=|Primary=Interrogate Scrapyarders|Secondary=Defeat 20 Scrapyarders|Additional=|Completion=You found the hideout of Iron Billy!}}
 
'''Enemies'''
 
{{Enemy Scrapyarders}}
 
 
===== {{UL|Kidnap Iron Billy}} =====
[[File:MinersShacks1.jpg|thumb|250px|right|{{center|Miners' shacks}}]]
{{Mission Objective|Entrance=This secluded area of the Crush has been taken over by Scrapyarders. Somewhere Iron Billy can be found.|Primary=Kidnap Iron Billy|Secondary=Kidnap Iron Billy|Additional=|Completion=You kidnapped Iron Billy!}}
 
 
'''Enemies'''
 
{{Enemy Scrapyarders}}
 
 
'''Notable NPCs'''
 
* Iron Billy {{Named|Faction=Scrapyarders|Type=Foreman}} (Boss)


* Interrogate Scrapyarders
* Defeat 20 Scrapyarders


'''Mission Objective(s)'''
{{NPC Text|title=Iron Billy Dialogue|text=
'''Before combat:''' '' ''<br />
'''Combat start:''' ''The [[Legacy Chain]] warned me about you, {{Character}}! You're not getting to Sea Witch through me!''<br />
}}


* Kidnap Iron Billy


'''Debriefing'''
'''Debriefing'''


Nice work!  I'll put the word out on the street that we got Iron Billy.  Then we jsut wait until the Sea Witch comes runnin'!  Capisce?
Nice work, {{Character}}!  I'll put the word out on the street that we got Iron Billy.  Then we just wait until the Sea Witch comes runnin'!  Capische?


=== Take Down Sea Witch ===
==== {{UL|Take Down Sea Witch}} ====


'''Briefing'''
'''Briefing'''


Our plan for taking down the Sea Witch is going well.  When you interrogated the Sea Witch's Legacy Chain allies you found out she had a sweetie among the Scrapyarders, a guy called Iron Billy.  You managed to track down and kidnap him from his hideout in the Crush.  Sure enough, the Sea Witch has come callin' and wants a final confrontation at the Carpe Diem, the wrecked ship off the Port Recluse docks.
Our plan for taking down the [[Sea Witch]] is going well.  When you interrogated the Sea Witch's Legacy Chain allies you found out she had a sweetie among the Scrapyarders, a guy called Iron Billy.  You managed to track down and kidnap him from his hideout in the Crush.  Sure enough, the Sea Witch has come callin' and wants a final confrontation at the Carpe Diem, the wrecked ship off the Port Recluse docks.


It's time to finish this.  Go to the Carpe Diem and take down the Sea Witch.
It's time to finish this, {{Character}}.  Go to the Carpe Diem and take down the Sea Witch.


You might want to take some friend.  She's a pretty touch broad and I hear she's REAL angry about you kidnappin' Iron Billy!
You might want to take some friends, {{Character}}.  She's a pretty tough broad and I hear she's REAL angry about you kidnappin' Iron Billy!


'''Mission Acceptance'''
'''Mission Acceptance'''
Line 149: Line 252:
We want some of our boys to soften 'em up for ya.
We want some of our boys to soften 'em up for ya.


This dame has been a thorn in the Family's side for too long.  End this.
This dame has been a thorn in the [[The Family|Family]]'s side for too long.  End this.
 
{{Mission Objective|Entrance=The Carpe Diem sits idly after being damaged by the Sea Witch. Now the Sea Witch waits for a final confrontation with you!|Primary=Take down the Sea Witch|Secondary=|Additional=|Completion=You defeated the Sea Witch!}}
[[File:CarpeDiem1.jpg|thumb|250px|right|{{center|The Family ship Carpe Diem}}]]
 
'''Enemies'''
 
{{Enemy Legacy Chain}}
{{Enemy Scrapyarders}}
 
 
'''Neutral'''
 
{{Enemy The Family}}
 
 
'''Notable NPCs'''
 
* [[Eihwaz Rune]] x2 (Object)
* [[Sea Witch]] (Hero)
 


'''Mission Objective(s)'''
{{Ambush|''"We are here brothers!"''


* Take down the Sea Witch
Three Legacy Chain ambushes may spawn when you approach Sea Witch<br />}}


'''Debriefing'''
{{Cutscene|Text=[[File:CutsceneSeaWitch1.jpg‎|200px|right|thumb]]
'''Sea Witch:'''
:''No! How could I let them get to Billy? He doesn't deserve this!''


You took down the Sea Witch? That's freakin' fantastic!  The Family will be pleased!
:''They go too far! Do they think they can get at me by sending their thugs after the man I love? I'll show them!''


=== Get Wormy from Longbow ===
:''What's that?''


'''Briefing'''
:''{{Character}}! It's you!''


We need you to get rid of somethin' for us.  We've got a piece of evidence we want gotten rid of, permanent-like.  Problem is that Longbow is on to us, and has got our guy with the evidence trapped in a warehouse.  Head over to the warehouse and get Wormy out of there!
:''I'm going to make you pay for what you did to Iron Billy, you scum!''}}


'''Mission Acceptance'''


We can't have this evidence falling into the right hands.  Capisce?


'''Mission Objective(s)'''
'''Badge'''


* Get [[Wormy]] out of warehouse
Completion of this mission earns a villain the [[Seaweed Badge]].


When you lead Wormy to the exit door, he says, "That does it!  I'm through with this racket!" and throws down the body bag that he's been carrying.
{{BadgeBox|Seaweed}}


'''Debriefing'''
'''Debriefing'''


You got him outNice work. I could never stand that smarmy little runt, but I guess he didn't give up the evidence to those Longbow jerks either.
You took down the Sea WitchThat's freakin' fantastic! The Family will be pleased!


=== Talk to Siren's Call Warzon Liaison ===
== Missions ==


=== {{UL|Destroy Council assets}} ===
==== {{UL|Attack Council near The Pit}} ====
'''Briefing'''
'''Briefing'''


You've heard of Siren's Call, haven't you? Frankly, it's a war zone right now.  Lord Recluse is looking to push into Paragon City from there, and Paragon City is trying to push right backIt wouldn't do any harm to your reputation if you were to head over there and throw down for Arachnos.  Why don't you go talk to the Warzon Liaison in Sharkhead Isle?  I'm sure he could use your help.
[[The Family]] has had many business ventures with the Council in the past.  Recent negotiations went sour when one of their officers insulted [[Emil Marcone]]. It's time to show the Council the Family is not to be trifled withHead over to the Council base near The Pit, take down their soldiers, then blow up their generators!
 
Show those Council mooks that we not be messed up!
 
{{Mission Objective|Entrance=|Primary=Attack Council near The Pit|Secondary=Defeat 20 Council|Additional=|Completion=You defeated the Council soldiers!}}
 
'''Enemies'''
 
{{Enemy Council}}


''Siren's Call is a PvP zone, where you may be killed by other players.''


'''Mission Acceptance'''
==== {{UL|Blow up Council generators}} ====
{{Mission Objective|Entrance=You are greeted by the sound of klaxon horns announcing your presence!|Primary=Blow up Council generators|Secondary=4 generators to destroy|Additional=|Completion=You destroyed the Council generators!}}


The liaison can help you find the right contacts in Siren's Call.
'''Enemies'''


'''Mission Objective(s)'''
{{Enemy Council}}


* Talk to Warzone Liaison


'''Debriefing''' Arachnos Warzone Liaison
'''Notable NPCs'''


If you know anything about Siren's Call, you know that it's a bloodbath in there.  Don't go in if you can't handle that.  If you're tough enough, though, you can talk to Operative Massey.  He's got the skinny on all sorts of missions that will help swing the battle in Arachnos' favor.  Or you can talk to the Arbiter at the Arachnos base; he can tell you all about bounties.
* {{Named|Faction=Council|Type=Nebula Cor Leonis Archon}} (Boss)
* [[Generator]] x4 (object)


Siren's Call is a PVP zone.  If you enter, you may be killed by other players.  Do not enter if you are not willing to risk this.


'''Debriefing'''
'''Debriefing'''


The takeover of Siren's Call is one of the crucial elements of Lord Recluse's planIf you can make your name there, it'll make a big difference to your reputation with Arachnos.
PerfectThe Council will think twice before messin' with the Family again!


=== Bust the Dockworkers Strike ===
=== {{UL|Talk to Siren's Call Warzone Liaison}} ===


'''Briefing'''
'''Briefing'''


Alright, the Family has got some problems down at the docksIt seems those Scrapyarders have been riling up the [[Dockworkers|dockworkers]], causing all kinds of grief for the Family thereThe Family would normally just bust a few heads to solve the problem, but they want to be a bit more discrete-likeI need you to go down to the docks and bust up the dockworker's strike.
You've heard of [[Siren's Call]], haven't you?  Frankly, it's a war zone right now.  [[Lord Recluse]] is looking to push into [[Paragon City]] from there, and Paragon City is trying to push right backIt wouldn't do any harm to your reputation if you were to head over there and throw down for [[Arachnos]]Why don't you go talk to the [[Arachnos Warzone Liaison|Warzone Liaison]] in [[Sharkhead Isle]]?  I'm sure he could use your help.
 
''Siren's Call is a PvP zone, where you may be killed by other players.''


'''Mission Acceptance'''
The liaison can help you find the right contacts in Siren's Call.


Don't leave any permanent marks, Capisce?
{{Mission Objective|Entrance=|Primary=Talk to Warzone Liaison|Secondary=|Additional=|Completion=}}


'''Mission Objective(s)'''
{{Mission Briefing|Type=Debriefing|Contact=Arachnos Warzone Liaison|Text=If you know anything about [[Siren's Call]], you know that it's a bloodbath in there.  Don't go in if you can't handle that.  If you're tough enough, though, you can talk to [[Warzone Operative Massey|Operative Massey]].  He's got the skinny on all sorts of missions that will help swing the battle in Arachnos' favor.  Or you can talk to the Arbiter at the Arachnos base; he can tell you all about bounties.


*Bust up the dockworker's strike
Siren's Call is a PVP zone.  If you enter, you may be killed by other players.  Do not enter if you are not willing to risk this.}}


'''Badge'''
'''Debriefing'''


[[Image:V badge StatureBadge4.png|29px|left]]Completion of this mission earns a villain the [[Strikebreaker Badge]].{{clr}}
The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos.


=== Investigate Invisible Freakshow ===
=== {{UL|Take out Freakshow doctor}} ===


'''Briefing'''
'''Briefing'''


Ay yo, we got some problems at the docks.  We got some Freakshow jackin' supply crates from the docks.  Normally, this wouldn't be a problem the Family couldn't handle themselves, but there's somethin' different about these Freakshow.  When we tried trailing them, they seemed to just disappear!  That's right, we're dealin' with invisible Freakshow!
Ay yo, we got some problems at the docks.  We got some Freakshow jackin' supply crates from the docks.  Normally, this wouldn't be a problem the [[The Family|Family]] couldn't handle themselves, but there's somethin' different about these Freakshow.  When we tried trailing them, they seemed to just disappear!  That's right, we're dealin' with invisible Freakshow!


Now you know why we're lookin' for professional assistance.  Track down and take out whoever is responsible for making these sneaky freaks!
Now you know why we're lookin' for professional assistance.  Track down and take out whoever is responsible for making these sneaky freaks!


'''Mission Acceptance'''
Nothin' worse than a Freakshow appearin' outta nowhere.
 
{{Mission Objective|Entrance=The heat of the Hell's Forge washes over you|Primary=Defeat doctor and assistants|Secondary=|Additional=|Completion=}}
[[File:FreakshowMinion01.jpg|thumb|100px|Sneaky Freak Swiper]]
'''Enemies'''
 
{{Enemy Freakshow}}
''Where did these Freaks come from?''
 
{{Enemy Cage Consortium}}
''You goin' down, rent-a-cop!''
 


Nothin' worse than a Freakshow appearin' outta nowhere.
'''Notable NPCs'''


'''Mission Objective(s)'''
* [[Freakshow#Sneaky Swiper|Sneaky Swipers]] (Minions)
''Now you see me, now you don't!''


* Defeat doctor and assistants
* Doc Sneakmasta (Boss) (Sneaky Tank)
''We are the mastas of deception, yo!''<br />
''Obfuscate and obliterate!''


'''Debriefing'''
'''Debriefing'''
Line 243: Line 391:
You took down the Freakshow doctor that was makin' those sneaky Freaks?  Beautiful.  The Family owes you one!
You took down the Freakshow doctor that was makin' those sneaky Freaks?  Beautiful.  The Family owes you one!


=== Take out the Marcone Family Boss ===
=== {{UL|Get Wormy out of warehouse}} ===


'''Briefing'''
'''Briefing'''


We got us some Family problemsY'see, there's two major families that are controllin' the docks, the Marcone and Verandi families.  The Verandi family has recently experienced an untimely death, and certain clues point to the Marcone family as the perpetratorsThe Verandi want to give the Marcone a warning that they are not to be messed with.
We need you to get rid of somethin' for us.  We've got a piece of evidence we want gotten rid of, permanent-like.  Problem is that Longbow is on to us, and has got our guy with the evidence trapped in a warehouseHead over to the warehouse and get [[Wormy]] out of there!


'''Mission Acceptance'''
'''Mission Acceptance'''
We can't have this evidence falling into the right hands.  Capisce?
[[File:Wormy.jpg|right|thumb|100px|{{center|Wormy}}]]
{{Mission Objective|Entrance=Longbow forces are swarming the warehouse. Find Wormy and get him out of here!|Primary=Get Wormy out of warehouse|Secondary=|Additional=|Completion=You got the Family man out of the warehouse!}}
'''Enemies'''
{{Enemy Longbow}}
'''Notable NPCs'''
* Longbow Officer (Boss) (Guarding Wormy)
* [[Wormy]] (Hostage)
'''Debriefing'''
You got him out?  Nice work, {{Character}}.  I could never stand that smarmy little runt, but I guess he didn't give up the evidence to those Longbow jerks either.
=== {{UL|Take out the Marcone Family Boss}} ===
==== {{UL|Defeat the Family leader and his guards}} ====
'''Briefing'''
We got us some [[The Family|Family]] problems.  Y'see, there's two major families that are controllin' the docks, the Marcone and Verandi families.  The Verandi family has recently experienced an untimely death, and certain clues point to the Marcone family as the perpetrators.  The Verandi want to give the Marcone a warning that they are not to be messed with.


Let's show the Verandi that we need to keep things civil within the Family.  Beat them down!
Let's show the Verandi that we need to keep things civil within the Family.  Beat them down!


'''Mission Objective(s)'''
{{Mission Objective|Entrance=This office building is another front for the Family|Primary=Defeat the Family leader and his guards|Secondary=|Additional=|Completion=}}
 
'''Enemies'''
 
{{Enemy The Family}}
 
 
'''Notable NPCs'''
 
* Falco Marcone {{Named|Faction=The Family|Type=Marcone Underboss}} (Boss)


* Defeat the Family leader and his guards


'''Clue:''' Marcone's Defense
{{Mission Clue|Name=Marcone's Defense|Text=Falco Marcone relates that they were as mystified by the Verandi death as anyone.  Some of Falco Marcon'e men saw a guy sticking his nose around the warehouse before the Verandi death occurred!  Falco managed to track the troublemaker to an old warehouse on the docks, but hadn't been able to find him yet.}}


Falco Marcone relates that they were as mystified by the Verandi death as anyone.  Some of Falco Marcon'e men saw a guy sticking his nose around the warehouse before the Verandi death occurred!  Falco managed to track the troublemaker to an old warehouse on the docks, but hadn't been able to find him yet.


'''Mission Objective(s)'''
==== {{UL|Find the Scrapyarder troublemaker}} ====
{{Mission Objective|Entrance=It looks like this warehouse hasn't been used in a while|Primary=Find the Scrapyarder troublemaker|Secondary=|Additional=|Completion=}}


* Find the Scrapyarder troublemaker
'''Enemies'''
 
{{Enemy Scrapyarders}}
 
 
'''Notable NPCs'''
 
* Cole Black {{Named|Faction=Scrapyarders|Type=Foreman}} (Boss)
* {{Named|Faction=Scrapyarders|Type=Foreman}} (Boss)
 
 
{{Ambush|''Get those troublemakers!''
 
Entering the mission will spawn an ambush.}}


'''Debriefing'''
'''Debriefing'''


So it was a Scrapyarder that caused the deat of that Marcone. They was tryin' to start a gang war! Well we're definitely gonna have to lay the boots to those Scrapyarders to prevent 'em from pullin' a stunt like that again!
So it was a Scrapyarder that caused the death of that Marcone. They was tryin' to start a gang war! Well we're definitely gonna have to lay the boots to those Scrapyarders to prevent 'em from pullin' a stunt like that again!
 
[[Category:CoV]][[Category:Contacts]][[Category:CoV Contacts]]

Latest revision as of 21:09, 18 March 2022

Overview

Lorenz Ansaldo
Lorenz Ansaldo.jpg
Family Associate
Zone Sharkhead Isle
Coordinates (697, 32, -1060)[Copy]
Level Range 20-24
Introduced By == Broker ==
Kara the Scorpion
Mickey the Filch
Introduces == Level 20-24 ==
Operative Vargas
Enemy Groups
Badges V badge StatureBadge3.png Seaweed
V badge StatureBadge4.png Strikebreaker
v  d  e


Lorenz Ansaldo is a villain contact in the Port Recluse neighborhood of Sharkhead Isle at coordinates (697, 32, -1060)[Copy] Lorenz Ansaldo is a Natural origin contact. His level range is 20-24.


Introductions

Contact Introduced By

Contact Introduces

  • I know someone who might have some work for you.

Level 20-24

I guess you heard of Operative Leonard Vargas, huh, kid? He's one of the rising stars of Arachnos. He joined up right after graduating an Ivy-league school with a business degree, and he talks like it. He's one to watch, and he's looking for freelancers at the moment. He usually has an overwhelming supply of Mutant and Science Enhancements.

Leo is one of the smartest young guys in Arachnos. Knowing him now may be a very good thing for you down the line.

Level 25-

Operative Kirkland keeps tabs on the various factions on Sharkhead Isle, and looks for freelancers willing to do service for Arachnos. Arachnos keeps him supplied with plenty of Natural and Technology enhancements.

Operative Kirkland is an efficient and loyal member of Arachnos. Do good work for him and he can assure you patronage from the Arachnos elite down the line.

Information

Family Associate

Lorenz Ansaldo is an associate for the Family. He's a troubleshooter for their problems, outsourcing to freelance villains when necessary.

Some say Lorenz got where he did by taking care of certain unsavory tasks for the Family. Others say he'd be much more highly placed if it wasn't for his mouth getting him into trouble all the time. In any case, he gets the job with an easy smile, a nudge and a wink.

Prior to Introduction

Do I know you? I didn't think so. You're going to have to do some jobs for Sharkhead's brokers if you want me to trust you. They're marked on the map.

Initial Contact

Hey, I'm Lorenz Ansaldo. That's right THE Lorenz Ansaldo. I'm what you call a troubleshooter for the Family. The Family has a problem that they need solvin', they come to me, and I get what you'd call outside help. That'd be you. Capische?

Greeting

  • Ay yo, oh ay!
  • What up, my friend?
  • What's goin' on?

Too Busy

Listen Character, you got too much happenin' right now. Come back to me after you take care of some business. Capische?

No More Missions

I got nothin' for you no more! Capische? Go bug someone else!

Store

  • Inspirations
  • Level 20 Natural/Technology Dual Origin Enhancements (200% base costs)

I like you! You got moxie, kid! You need something to keep you going? Check out my store. And listen, you can call me anytime.

  • Level 25 Natural/Technology Dual Origin Enhancements (200% base costs)

You, my friend, I will treat like one of my own Family. You need any Enhancements, I got your back. Do not disappoint me!

  • Level 25 Natural Single Origin Enhancements (200% base costs)

Badge Mission

Bust up the dockworker's strike

Briefing

Alright, the Family has got some problems down at the docks. It seems those Scrapyarders have been riling up the dockworkers, causing all kinds of grief for the Family there. The Family would normally just bust a few heads to solve the problem, but they want to be a bit more discrete-like. I need you to go down to the docks and bust up the dockworker's strike.

Mission Acceptance

Don't leave any permanent marks. Capische?

Sharkhead's docks

Mission Objective(s)

You hear the angry shouts of the dockworkers as soon as you set foot on the docks.

  • Bust up the dockworker's strike
    • 3 strike leaders to defeat

You busted up the dockworker's strike!

Enemies

Dockworkers


Notable NPCs



Badge

Completion of this mission awards the Strikebreaker Badge.

Badge

The Scrapyarders of Sharkhead Isle have been put back to work thanks to you.


Debriefing

Hah! You sure put those dockworker deadbeats in their place!

Story Arc

Carpe Diem

Merit Rewards: This activity awards 5 Reward Merits.

Souvenir: Broken Seashell


This is a broken seashell taken from the costume of the hero known as the Sea Witch. You took it as a souvenir of a tale you like to call:

Carpe Diem

It all started when Lorenz Ansaldo asked you to solve a problem for the Family. A hero known as the Sea Witch was attacking various Family-owned cargo ships, the latest being the Carpe Diem. They've been having trouble tracking her down, so they decided to hire a freelance villain to help them. The only clue the Family had was that she had worked with a group known as the Legacy Chain in the past. Invading a Legacy Chain base, you interrogated their leader, Arcanist Stigand. He revealed the Sea Witch had a relationship with a Scrapyarder leader known as Iron Billy.

Rumor had it that Iron Billy was hanging out somewhere in The Crush on Sharkhead Isle. Interrogating a bunch of Scrapyarders yielded you Iron Billy's hideout. Fighting through mobs of his Scrapyarder allies, you managed to kidnap Iron Billy.

The Sea Witch agreed to a final confrontation on the Carpe Diem, the ship she earlier put out of commission months back. Fighting through her Legacy Chain and Scrapyarder allies, you finally took out this enemy of the Family.


Interrogate Legacy Chain leader

Briefing

Ay yo, we got a problem, Character. You ever hear of this dame known as the Sea Witch? She's some kinda hero who patrols the waters of the Rogue Islands, lookin' to cause problems for us honest businessmen. She's been attackin' a few Family smuggling... er... shipping vessels including the Carpe Diem, and the Family wants to put her down for the count.

Trouble is, she's pretty hard to find. We been lookin' for her awhile, and the only thing we found is she sometimes works wit' a group called the Legacy Chain. You heard of 'em? They're these mystic nutcases who are out to bring order to chaos or some such. Whatever! We found where a bunch of these Legacy Chain goombas are hiding out and we need a heavy to go in and interrogate their leader. With the proper, ahem, persuasion you should be able to find out more on this Sea Witch.

Mission Acceptance

Those Legacy Chain fellas got a lot of magic mumbo-jumbo backin' them up.

Mission Objective(s)

You notice some strange symbols chalked onto the floor of the warehouse.

  • Interrogate Legacy Chain leader
    • Defeat leader and minions

You interrogate the Legacy Chain leader about the Sea Witch. Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the Scrapyarders named Iron Billy.

Enemies

Legacy Chain


Notable NPCs


Ambush! You cannot stop us, villain!

Defeating Tellus will spawn an ambush of three waves by the Legacy Chain

Clue
Legacy Chain Interrogation

You interrogate the Legacy Chain leader about the Sea Witch. Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the Scrapyarders named Iron Billy.


Debriefing

So, the Sea Witch has got a sweetie within the Scrapyarders, eh? Sounds like we got some bait for our hook...

Find and kidnap Iron Billy

Interrogate Scrapyarders

Briefing

Nice work on interrogating that Legacy Chain leader, Character! So the Sea Witch is all lovey-dovey with a Scrapyarder leader named Iron Billy, eh? I think it's time to bring things to a head. Rumor has it that Iron Billy was last seen in The Crush. Find and kidnap Iron Billy!

Mission Acceptance

Those miner scum are just a bunch of upstarts. Give 'em hell!

Mission Objective(s)

  • Interrogate Scrapyarders
    • Defeat 20 Scrapyarders

You found the hideout of Iron Billy!

Enemies

Scrapyarders


Kidnap Iron Billy
Miners' shacks

Mission Objective(s)

This secluded area of the Crush has been taken over by Scrapyarders. Somewhere Iron Billy can be found.

  • Kidnap Iron Billy
    • Kidnap Iron Billy

You kidnapped Iron Billy!


Enemies

Scrapyarders


Notable NPCs



Debriefing

Nice work, Character! I'll put the word out on the street that we got Iron Billy. Then we just wait until the Sea Witch comes runnin'! Capische?

Take Down Sea Witch

Briefing

Our plan for taking down the Sea Witch is going well. When you interrogated the Sea Witch's Legacy Chain allies you found out she had a sweetie among the Scrapyarders, a guy called Iron Billy. You managed to track down and kidnap him from his hideout in the Crush. Sure enough, the Sea Witch has come callin' and wants a final confrontation at the Carpe Diem, the wrecked ship off the Port Recluse docks.

It's time to finish this, Character. Go to the Carpe Diem and take down the Sea Witch.

You might want to take some friends, Character. She's a pretty tough broad and I hear she's REAL angry about you kidnappin' Iron Billy!

Mission Acceptance

We want some of our boys to soften 'em up for ya.

This dame has been a thorn in the Family's side for too long. End this.

Mission Objective(s)

The Carpe Diem sits idly after being damaged by the Sea Witch. Now the Sea Witch waits for a final confrontation with you!

  • Take down the Sea Witch

You defeated the Sea Witch!

The Family ship Carpe Diem

Enemies

Legacy Chain
Scrapyarders


Neutral

The Family


Notable NPCs


Ambush! "We are here brothers!"

Three Legacy Chain ambushes may spawn when you approach Sea Witch

CutsceneSeaWitch1.jpg

Sea Witch:

No! How could I let them get to Billy? He doesn't deserve this!
They go too far! Do they think they can get at me by sending their thugs after the man I love? I'll show them!
What's that?
Character! It's you!
I'm going to make you pay for what you did to Iron Billy, you scum!


Badge

Completion of this mission earns a villain the Seaweed Badge.

Badge

The Sea Witch won't be bothering you anymore.

Debriefing

You took down the Sea Witch? That's freakin' fantastic! The Family will be pleased!

Missions

Destroy Council assets

Attack Council near The Pit

Briefing

The Family has had many business ventures with the Council in the past. Recent negotiations went sour when one of their officers insulted Emil Marcone. It's time to show the Council the Family is not to be trifled with. Head over to the Council base near The Pit, take down their soldiers, then blow up their generators!

Show those Council mooks that we not be messed up!

Mission Objective(s)

  • Attack Council near The Pit
    • Defeat 20 Council

You defeated the Council soldiers!

Enemies

Council


Blow up Council generators

Mission Objective(s)

You are greeted by the sound of klaxon horns announcing your presence!

  • Blow up Council generators
    • 4 generators to destroy

You destroyed the Council generators!

Enemies

Council


Notable NPCs


Debriefing

Perfect. The Council will think twice before messin' with the Family again!

Talk to Siren's Call Warzone Liaison

Briefing

You've heard of Siren's Call, haven't you? Frankly, it's a war zone right now. Lord Recluse is looking to push into Paragon City from there, and Paragon City is trying to push right back. It wouldn't do any harm to your reputation if you were to head over there and throw down for Arachnos. Why don't you go talk to the Warzone Liaison in Sharkhead Isle? I'm sure he could use your help.

Siren's Call is a PvP zone, where you may be killed by other players.

The liaison can help you find the right contacts in Siren's Call.

Mission Objective(s)

  • Talk to Warzone Liaison

Debriefing

If you know anything about Siren's Call, you know that it's a bloodbath in there. Don't go in if you can't handle that. If you're tough enough, though, you can talk to Operative Massey. He's got the skinny on all sorts of missions that will help swing the battle in Arachnos' favor. Or you can talk to the Arbiter at the Arachnos base; he can tell you all about bounties.

Siren's Call is a PVP zone. If you enter, you may be killed by other players. Do not enter if you are not willing to risk this.

Debriefing

The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos.

Take out Freakshow doctor

Briefing

Ay yo, we got some problems at the docks. We got some Freakshow jackin' supply crates from the docks. Normally, this wouldn't be a problem the Family couldn't handle themselves, but there's somethin' different about these Freakshow. When we tried trailing them, they seemed to just disappear! That's right, we're dealin' with invisible Freakshow!

Now you know why we're lookin' for professional assistance. Track down and take out whoever is responsible for making these sneaky freaks!

Nothin' worse than a Freakshow appearin' outta nowhere.

Mission Objective(s)

The heat of the Hell's Forge washes over you

  • Defeat doctor and assistants

Sneaky Freak Swiper

Enemies

Freakshow

Where did these Freaks come from?

Cage Consortium

You goin' down, rent-a-cop!


Notable NPCs

Now you see me, now you don't!

  • Doc Sneakmasta (Boss) (Sneaky Tank)

We are the mastas of deception, yo!
Obfuscate and obliterate!

Debriefing

You took down the Freakshow doctor that was makin' those sneaky Freaks? Beautiful. The Family owes you one!

Get Wormy out of warehouse

Briefing

We need you to get rid of somethin' for us. We've got a piece of evidence we want gotten rid of, permanent-like. Problem is that Longbow is on to us, and has got our guy with the evidence trapped in a warehouse. Head over to the warehouse and get Wormy out of there!

Mission Acceptance

We can't have this evidence falling into the right hands. Capisce?

Wormy

Mission Objective(s)

Longbow forces are swarming the warehouse. Find Wormy and get him out of here!

  • Get Wormy out of warehouse

You got the Family man out of the warehouse!

Enemies

Longbow


Notable NPCs

  • Longbow Officer (Boss) (Guarding Wormy)
  • Wormy (Hostage)


Debriefing

You got him out? Nice work, Character. I could never stand that smarmy little runt, but I guess he didn't give up the evidence to those Longbow jerks either.

Take out the Marcone Family Boss

Defeat the Family leader and his guards

Briefing

We got us some Family problems. Y'see, there's two major families that are controllin' the docks, the Marcone and Verandi families. The Verandi family has recently experienced an untimely death, and certain clues point to the Marcone family as the perpetrators. The Verandi want to give the Marcone a warning that they are not to be messed with.

Let's show the Verandi that we need to keep things civil within the Family. Beat them down!

Mission Objective(s)

This office building is another front for the Family

  • Defeat the Family leader and his guards

Enemies

The Family


Notable NPCs


Clue
Marcone's Defense

Falco Marcone relates that they were as mystified by the Verandi death as anyone. Some of Falco Marcon'e men saw a guy sticking his nose around the warehouse before the Verandi death occurred! Falco managed to track the troublemaker to an old warehouse on the docks, but hadn't been able to find him yet.


Find the Scrapyarder troublemaker

Mission Objective(s)

It looks like this warehouse hasn't been used in a while

  • Find the Scrapyarder troublemaker

Enemies

Scrapyarders


Notable NPCs


Ambush! Get those troublemakers!

Entering the mission will spawn an ambush.

Debriefing

So it was a Scrapyarder that caused the death of that Marcone. They was tryin' to start a gang war! Well we're definitely gonna have to lay the boots to those Scrapyarders to prevent 'em from pullin' a stunt like that again!