Issue 27 Page 3: Difference between revisions

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(→‎Tasks: Added a bunch of missing patch notes)
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==== Ms. Liberty Task Force ====
==== Ms. Liberty Task Force ====
* The version of Lord Recluse faced in the final encounter now has a long-range Web Cocoon hold with -fly/-jump. During this encounter only, Lord Recluse now has 85% resistance to -range debuffs.
* The version of Lord Recluse faced in the final encounter now has a long-range Web Cocoon hold with -fly/-jump. During this encounter only, Lord Recluse now has 85% resistance to -range debuffs.


==== Apex & Tin Mage Task Forces ====
==== Apex & Tin Mage Task Forces ====

Revision as of 10:08, 31 March 2022

Issue 27

November 26th, 2021

General

  • Fixed an ancient bug where a mission will spawn with the wrong difficulty settings if the owner wasn't in the zone when the first person enters.
  • Fixed a bug where a door mission acquired while on a mission map was not having a door assigned. This fixes many Hunt missions that chain into door missions, if the hunt portion is completed while inside a door mission.
  • Character creation: fixed an issue that allowed character data to be modified while the Tutorial Choice dialog was open.
  • Updated many loading screen tips that were no longer accurate.

Dr. Aeon Strike Force

  • New Strike Force: Chasing Fool’s Gold [Dr. Aeon] (Villain, Level 35-50)

The supervillain genius, Dr. Aeon has begun to take notice of suspicious unscientific activity going on within Aeon City! Such things are inconceivable! None can be permitted to befowl the glory of his utopia!

In his unparalleled brilliance, he has decided to enlist the service of local villains for the purpose of helping him maintain and enforce order! Definitely not to deflect any potential responsibility or liabilities from himself! Never!

However, even his immaculate mind couldn’t predict the culmination of this plot. Decades of planning sees the rise of an unexpected threat of which Dr. Aeon played no small part in helping create, in more ways than one!

  • Strike Force Contact: Dr. Aeon, Aeon City, Cap Au Diable
    • Located atop the balcony of the Arachnos administrative building in Aeon City; This location can be reached through the elevators with rounded doors located inside the lobby.

D-Sync Origin Enhancements

Completion of the Dr. Aeon Strike Force will give players the option of selecting a new enhancement category as a reward called D-Sync Origin Enhancements (DSO) once every 18 hours.

These enhancements are parallel to Hamidon/Titan/Hydra Origin in strength and can be combined with those types to increase their level up to a maximum of 53.

However, the DSO enhancements have several new combinations of boosts (In addition to previously existing combos). These new combos have a higher drop weight than the older and you will have a higher (but not guaranteed) chance to receive one when selecting this reward option.

  • The new combinations are as follows:
    • Endurance Modification/Accuracy
    • Endurance Modification/Recharge
    • Accuracy/Range
    • Damage/Endurance
    • Damage/Recharge
    • Heal/Accuracy
    • Heal/Recharge
    • Slow/Recharge/Endurance
    • Threat/Accuracy/Recharge

Advanced Difficulty Options

With the release of the Dr. Aeon Strike Force, we’ve completely rewritten the challenge settings code and greatly expanded what we can do with future content in terms of accommodating difficulty options and delivering curated challenges to players seeking that type of gameplay experience.

These optional difficulty settings are accessed from the Challenge Settings menu for content that has been added to the feature (as of Page 3 this will only include the Dr. Aeon Strike Force). These options require being level 50 to select, and change the content in various ways. These new difficulty modes were hand-crafted and balanced, and are not based on the previous Challenge Settings that exist currently.

Facing content with these Advanced Difficulty Settings enabled will grant the team more rewards for overcoming challenges, additionally, some badges may only be available by going above the normal difficulty setting. The design goal of these options was to ensure all roles on a team (tank, damage, control, support) could contribute in a rewarding way, and give Incarnate level characters using Invention-Origin enhancements something to test their fully-built characters against.

For the new Advanced Difficulty Settings, the difficulty levels are named after the old reputation difficulties and each changes the content in various ways. The specifics below are the current settings for the Dr. Aeon Strike Force:

Villainous:

  • Normal difficulty, this is what the option is set to by default, and doesn’t change the content at all.

Malicious:

  • Boss rank or higher enemies have access to additional powers, including those needed to earn certain challenge badges.
  • Certain enemy groups can sometimes have Elite Bosses spawn in-place of Bosses in regular enemy spawns.
  • Certain static encounters have rank increases such as Lieutenants spawning as Bosses instead.
  • Arch-villains have Praetorian base to-hit (63.75%).
  • Certain powerful Arch-villains have double base health (with normalized regeneration numbers).
  • No other additional stats, defeat rewards, or restrictions.
  • In addition to all standard rewards, completion of this difficulty will reward 1 Empyrean merit.

Vicious:

  • The minimum mission difficulty is locked at +2 and the team size at +8.
  • Boss rank or higher enemies have access to additional powers, including those needed to earn certain challenge badges.
  • Certain enemy groups can sometimes have Elite Bosses spawn in-place of Bosses in regular enemy spawns.
  • Certain static encounters have rank increases such as Lieutenants spawning as Bosses instead.
  • All enemies receive the following baseline buffs: +10% Resistance[All], +15% Defense[All], +20% Damage[All], +10% ToHit, 66ft Perception radius
  • Arch-villain ranked enemies have Praetorian base to-hit (63.75%).
  • Arch-villain ranked enemies will reward 1 Astral merit per defeat.
  • Certain powerful Arch-villains have double base health (with normalized regeneration numbers) and will reward 2 Astral merits per defeat.
  • Players will be unable to use non-revive large/super Inspirations.
  • In addition to all standard rewards, completion of this difficulty will reward 2 Empyrean merits and an Incarnate reward table containing your choice of: A random Incarnate salvage, an Empyrean merit, or two super Inspirations.

Ruthless:

  • The minimum mission difficulty is locked at +3 and the team size at +8.
  • Boss rank or higher enemies have access to additional powers, including those needed to earn certain challenge badges.
  • Certain enemy groups can sometimes have Elite Bosses spawn in-place of Bosses in regular enemy spawns.
  • Certain static encounters have rank increases such as Lieutenants spawning as Bosses instead.
  • All enemies receive the following baseline buffs: +15% Resistance[Lethal/Smashing], +20% Resistance[All, but S/L], +20% Defense[All], +30% Damage[All], +20% ToHit, 66ft Perception radius
  • Arch-villain ranked enemies have Praetorian base to-hit (63.75%).
  • Arch-villain ranked enemies will reward 2 Astral merits per defeat.
  • Certain powerful Arch-villains have double base health (with normalized regeneration numbers) and will reward 3 Astral merits per defeat.
  • Players will be unable to use Temporary Powers or non-revive medium/large/super Inspirations.
  • In addition to all standard rewards, completion of this difficulty will reward 3 Empyrean merits and an Incarnate reward table containing your choice of: A random Incarnate salvage, an Empyrean merit, or two super Inspirations.

Relentless:

  • The mission difficulty is locked at +4 and the team size at +8.
  • Boss rank or higher enemies have access to additional powers, including those needed to earn certain challenge badges.
  • Certain enemy groups can sometimes have Elite Bosses spawn in-place of Bosses in regular enemy spawns.
  • Certain static encounters have rank increases such as Lieutenants spawning as Bosses instead.
  • All enemies receive the following baseline buffs: +20% Resistance[Lethal/Smashing], +30% Resistance[All, but S/L], +30% Defense[All], +40% Damage[All], +30% ToHit, 66ft Perception radius
  • Arch-villain ranked enemies have Praetorian base to-hit (63.75%).
  • Arch-villain ranked enemies will reward 3 Astral merits per defeat.
  • Certain powerful Arch-villains have double base health (with normalized regeneration numbers) and will reward 1 Empyrean merits per defeat.
  • Players will be unable to use Temporary Powers or any non-revive Inspirations.
  • In addition to all standard rewards, completion of this difficulty will reward 4 Empyrean merits and an Incarnate reward table containing your choice of: A random Incarnate salvage, an Empyrean merit, or two super Inspirations.


Challenge Modes

The old TF and Flashback challenges have been rewritten using the above code. This has resulted in a number of changes to the way certain badges are obtained:

  • The various Flashback badges for completing challenges at various levels now do it based on the storyarc maximum level, instead of the hidden Stature Level which made it difficult to know which storyarcs counted for what. Only storyarcs that reward 5 merits or more will count towards the challenge badges.
  • Options for 'No Incarnate Powers' and 'Only Alpha Slot' added to the powers options for any arc in the SL9 (Level 45-50) categories. Completing a Flashback arc using these two new options rewards two new Ouroboros category badges.
  • That Task Forces & Strike Forces that have a "Master of X" badge associated with them now have a dedicated challenge option for the badge. The individual power restriction and defeat limit options no longer work for receiving these badges.
    • Selecting the "Master of" challenge for a given TF will set the team size to 8, maximum defeats to 0, disable temporary powers, and disable Incarnate powers. When successfully completed, the challenge will award the "Master of" badge and a Rare Incarnate Component.
  • CRYPTIC ONLY: Added "Master of" badges to the Eden, Hydra and Market Crash tirals.

Tasks

The Future of Freedom (Flashback)

  • The original version of Lord Recluse's Future of Freedom strike force can now be found in Ouroboros.
  • It is located under the 'Made (Level 50)' category and is designated Arc 7.54.
  • This version is true to the original release, with none of the nerfs that the content received later.
    • Mission 4's Vindicators fight has all five heroes returned to their original level of 54.
    • Mission 5's Freedom Phalanx fight has all eight heroes returned to their original level of 54.
  • Shares reward cooldowns with the currently existing version of the content.
  • The Ouroboros version rewards all the same defeat badges you would normally get.
  • This content can be run for the 'Master of Recluse's Strike Force' badge, though it is obviously more difficult to do so.
  • Completion of the Ouroboros version of this strike force with the "Old School Challenge" selected (no Incarnate powers, no Set Bonuses) rewards the new Worthy Opponent badge.

The Future of Freedom (Both versions)

  • You must now defeat the Vindicators and secure the base code to complete Mission 4.

Ms. Liberty Task Force

  • The version of Lord Recluse faced in the final encounter now has a long-range Web Cocoon hold with -fly/-jump. During this encounter only, Lord Recluse now has 85% resistance to -range debuffs.

Apex & Tin Mage Task Forces

The Graveyard Shift

  • Fixed an issue which could result in players skipping the Rusty Rivet mission entirely.
  • Added killstat credit to Cortex when you defeat him.
    • Will award in Abandoned Sewer spawn of Cortex and Positron Part 2 finale.
  • Zoombies will no longer persist after exploding
  • Zoombies now knockback friend and foe alike when they explode.
  • Mission 2:
    • Fixed Ambush code.
  • Mission 3 (Rave):
    • Promoted JunkShot to Mayor of Ravertown.
    • Added Nav dialog to rescue all three hostages in Rusty Rivet.
  • Mission 4:
    • Adjusted caption positioning in post-task rewards for Investigation Mission chain.
  • Mission 6 (Pathogen):
    • Added a locked door requiring Dr. Meinst's defeat to get the key.
    • Added more Team Leader only Requires parameters in the radio chat.
    • Changed up Pathogen's AI a bit and changed where he spawns.

Freakish Lab of Dr. Vahzilok

  • Added IgnoreRadius flag to many Buzzsaw arc spawndefs to avoid the off-chance of something important not spawning.
  • Added killstat credit to Cortex when you defeat him.
    • Will be awarded in either Mission 1 or Mission Finale.
  • Mission 3:
    • Fixed being able to click on Pierce and getting an empty dialog window

Eden Trial

  • You must now defeat the Rock Wall and Mold Wall to complete the Eden Trial.
  • Greater Devoured in the Eden trial will now drop Ambrosia at level 53 and 54.
  • Unique damage from the Crystal Titan attacks is now auto-hit and can only be mitigated via Ambrosia. Non-Unique damage still can be avoided with Defense.
  • Ambrosia Resistance lowered to 65% while in Master of Eden mode.
  • Expanded the level range so summoned Devouring Earth will not spawn far below the trial's level.
  • You can now only select a Titan Origin Enhancement as a reward every 18 hours like other special enhancements.
  • Completing this trial on the Master Challenge will give an even-level Titan Origin Enhancement instead of -2.

Abandoned Sewer Trial

  • Descent to the Hydra will no longer fail the mission if all players leave the map.
  • Expanded the level range so summoned Hydra will not spawn far below the trial's level.
  • You can now only select a Hydra Origin Enhancement as a reward every 18 hours like other special enhancements.
  • Completing this trial on the Master Challenge will give an even-level Titan Origin Enhancement instead of -2.

Market Crash Trial

  • M1sT3r B1GsH0t in Mission 1 and Captain Roberts in Mission 2 now spawn as AVs.

Caverns of Transcendence Trial

  • Almost entirely redone system-side.
  • Objectives now track on the navigation telling you how many obelisks remain.
  • Koago must now be defeated to complete the trial.
  • Mob spawns re-evaluated, many packs had a 20% of spawning, causing the trial map to sometimes generate as an almost entirely empty instance.
  • Revamped spawns to scale with team size.
  • In set interval checks, surviving mobs on the map will have a chance to start chasing players depending on team size and how many obelisks have been completed.
  • In addition to existing rewards, it now also has MissionOwner, which will trigger various Day Job bonuses and a chance of Pool B recipe.
  • The cavern now has a minimap.

The Underground Incarnate Trial

  • Desdemona now has no collision, meaning it is impossible for her to get stuck on her own summoned demons.

Pandora's Box

  • Completing the last mission of SSA2 - Pandora's Box, Part 5 (Heldenjaeger/Inconspicuous Female 39757) will trigger a Nemesis invasion in a zone matching the arc's alignment.

Tip Missions

  • Fixed Stardusk being accidentally killable before rescue in "Make a Deal with Stardusk" tip mission.

Broker / Detective Contacts

  • These contacts can now be Dismissed by talking. This will remove all current progress towards a Mayhem / Safeguard mission. On re-entering the zone, a new Broker / Detective contact will be randomly issued, which allows you to switch your assigned Detective if you really want to.

Turnstile / LFG Queue

  • Added a confirmation prompt to exiting the Cathedral of Pain and Rikit Mothership trials.

City Zones

Cimerora

  • The zone now includes Castellum Quarter and Phoebas Point.
  • Many, many geometry issues with the zone have been fixed, and the assets tweaked to appear less blocky and remove flickering.
  • Mission doors in the zone (boats, buildings and Castellum Quarter) should now be clickable while open.
  • Sister Solaris has been moved to Phoebas Point.
    • Sister Solaris' story arc now uses Incarnate versions of Minotaur, Cyclops and Romulus.
  • Added Sister Valeria, currently a placeholder contact with no missions.

Abandoned Sewer Network

  • Added various Elite Bosses related to The Graveyard Shift story arc. Each pair below spawns in the same set locations.
    • Pathogen & Malady
    • Salamander & Newt
    • Cortex & Grey Matter
    • Raverobber & Dubstitch

First Ward & Night Ward

  • Fixed shadowed and lighted paths that were missing the entity phasing and sky change triggers.

Music

  • Broken/missing music tracks have been fixed in the following neighborhoods
    • Paragon City
      • Fool's Gold District, Steel Canyon
      • Aerie Plaza, Skyway City
      • Vista Plaza, Skyway City
      • The Gruff, Skyway City
      • Blackstone Hills, Founder's Fall
      • Four Seasons, The Hollows
      • Downside, Echo: Atlas Park
      • St. Elegius, Echo: Dark Astoria
    • Rogue Isles
      • Fortune's Wheel, St. Martial
      • The WEB, Warburg
    • Praetoria
      • Imperial City, Aureas
      • Imperial City, Behavioral Adjustment Facility
    • Shadow Shard
      • Point Tango, Firebase Zulu
      • Tempest Point, Firebase Zulu
      • Bastion of Regret, The Chantry
      • Bastion of Sorrow, The Chantry

Emotes

Added new innertube emote! You can cycle through or select your favorite. This emote requires your character to be in a water volume.

  • /e innertube - cycles through the 6 texture variations
  • /e innertube1 - strawberry donut
  • /e innertube2 - chocolate donut
  • /e innertube3 - neon green sport
  • /e innertube4 - cow
  • /e innertube5 - naval academy
  • /e innertube6 - lifeguard

Villain Groups

  • Fixed a bug in the AI of Critters that have foe-targeted summons. Fixes Devoured bosses not summoning swarms, and probably other things.

Crey

The Crey enemy group has been adjusted at high level, as the group was majorly lacking in diversity above level 40.

  • The armored Crey lieutenant mobs (Eliminator, Crisis Unit, Juggernaut) that only existed from levels 30-34, have been extended up to 54.
  • At levels 40+ a lieutenant version of the Crey Protector can spawn.
  • These adjusted lieutenant enemies have had their attack chains and powers redone, fixing issues previously where if they engaged in melee without their weapon drawn they would only cycle Brawl infinitely.
  • Psychic and Radiation Paragon Protectors that are seen at lower levels inexplicably stopped spawning after level 34, these have had their level range expanded up to 54, making them consistent with other types of Paragon Protectors who appear at all level ranges.

Lieutentants:

  • Crey Eliminator:
    • Chain Gun: Ranged Lethal, High Dam, +Acc
    • Kick: Melee, Light DMG(Smashing), Foe Stun
    • Brawl: Melee, Light DMG(Smashing)
    • (Level 35+ only) Tear Gas Grenade: Targeted AoE, -Perception, -ACC
  • Crey Crisis Unit:
    • Grenade Launcher: Targeted AoE, Lethal/Smash, Knockback
    • Sleep Gas: Targeted AoE, Sleep
    • Kick: Melee, Light DMG(Smashing), Foe Stun
    • Brawl: Melee, Light DMG(Smashing)
    • (Level 35+ only) Hallucinogenic Gas: Targeted AoE, Confuse
  • Crey Juggernaut:
    • Missile Launcher: Ranged Lethal/Smash, +KB
    • Kick: Melee, Light DMG(Smashing), Foe Stun
    • Brawl: Melee, Light DMG(Smashing)
    • Personal Force Field: Self Toggle Invulnerable, Special
      • New FX, can now attack while protected.
    • (Level 35+ only) Taunt: Ranged (Targeted AoE), Foe Taunt
      • Targets Ranged defense, 1.4 Accuracy
  • Crey Protector:
    • Cryo Rifle: Ranged, Light DMG(Cold), -Recharge, -Speed, Sleep
    • Kick: Melee, Light DMG(Smashing), Foe Stun
    • Brawl: Melee, Light DMG(Smashing)
    • Dispersion Bubble: Team AoE Toggle +Res(Special)
    • (Level 40+ only) Deflection Shield: Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
    • (Level 40+ only) Force Bolt: Ranged, Minor DMG(Smash), Foe Knockback

New Enemies:

  • Cryogenicist bosses added, spawning at levels 35-54, limit 1 per group:
    • Cryogenic Shot: Ranged, Moderate DMG(Cold), Foe Immobolize, Foe Slow, Foe -Rech
    • Cryogenic Beam: Ranged (Cone), Moderate DMG(Energy), Foes -Def(All), Foes Slow, Foes -Rech
    • Absolute-Zero Beam: Narrow Ranged (Cone), High DMG(Cold), Foes -Res, Foes Slow, Foes -Rech
    • Ice Shield: Ranged, Ally +DEF(Melee, Smash, Lethal), Res(Cold, Fire)
    • Benumb: High Accuracy, Ranged Foe -DMG, -END, -Regeneration, -Special
    • Serum: Self Heal, +Max HP
    • Hypo: Ally Heal, Mez Protection
    • Reanimate: Ally Rez, Special
  • Crey Gamma Tank minions added, spawning at levels 46-54, limit 2 per group:
    • Contaminated Strike: Melee, Light DMG(Energy/Smash), Foe -Def
    • Radioactive Smash: Melee, Moderate DMG(Energy/Smash), Foe -Def, Knockdown
    • Radiation Siphon: Melee, High DMG(Energy/Smash), Foe, -Def
    • Neutrino Bolt: Ranged, Minor DMG(Energy), Foe -DEF
    • Positron Cell: Ranged, Light DMG(Energy), Foe Hold, -Def

5th Column

  • Added new max level Lycanthrope LTs and Bosses to the standard 5th Column at SpawnLimit 1. They previously only spawned on LTs between 24-29 and Bosses 20-24, which is far below the availability you'd want for a badge.

Shivans

  • Fixed erroneous name of Shivan lieutenants from 'Shivan Smashers' to 'Shivan Smasher'.

Arachnos

Arachnos continues to evolve as the supreme villainous organization! Limitations have been lifted, allowing certain career paths within the group to accommodate stand-out individuals in their ranks regardless of gender. This brings them to canonical parity with the existence of the Villain Epic ATs.

  • These new genders (female soldiers, male widows) have a 12.50% chance (1 in 8) of spawning.
  • The divisions that have expanded their ranks are:
    • Wolf Spiders
    • Crab Spiders
    • Bane Spiders
    • Blood Widows
    • Night Widows
    • Fortunatas (Mistress rank remains female only)

Inspirations

  • Immortal Recovery now gives 25 Endurance (down from 50) upon revival, properly matching its description.

Powers

Changes

General
  • Added Fiery Embrace effects to Total Focus on Brutes and Tankers.
  • Fixed a bug with EMP Arrow in Controllers, Corruptors and Masterminds that caused its Hold effect to not fire.
  • Fixed a bug that was causing Jaunt to not appear in a players power menu
  • Added -Fly to the tool tips of the following powers. They always had a -Fly component, it just wasn't listed in the tooltip:
    • Crey CBX-9 Pistol
    • Stolen Immobilizer Ray
    • Chillblain
  • Player sleep powers are now Auto Hit. This only impacts powers that have a 100% chance for sleep and are not Sleep over Time. This change impacts all player versions of the following powers (unless noted otherwise) :
    • Blind (AoE segment, main target still needs a hit check before this can trigger)
    • Blinding Powder
    • Chilling Ray (Sentinel only power)
    • Flash Freeze
    • Frozen Aura
    • Mass Hypnosis
    • Mesmerize
    • Salt Crystals
    • Siren Song
    • Sleep Grenade
    • Spore Burst
Placate
  • The Placate targeted power, typically found in Stalker power sets has been changed to meet the following standards:
    • Range 60ft (some versions were set at 50ft)
    • Cast time 0.8s, down from 1.5s (sometimes 1.67s)
    • Instant Hit (down from 0.5s delay upon activation)
    • Changed from Single Target into 15ft radius Sphere AoE
    • Target Cap increased from 1 to 5
  • This applies to the following set categories:
    • Stalker Melee
    • Bane Spider Soldier
    • Widow Teamworks
Taunt Enhancements

Taunt enhancement categories are being renamed "Threat Duration Enhancements". These enhancements now will all boost Taunt and Placate duration. This has no impact on multi-enhancement set strength.

The following powers now accept Threat Duration Enhancements and sets (formerly named Taunt Enhancements)

  • Bane Spider Soldier> Placate
  • Blaster > Ninja Training > Smoke Flash
  • Mastermind > Ninjas > Call Jounin
  • Sentinel Epic > Ninja Tool Mastery > Kemuridama
  • Pool > Concealment > Misdirection
  • Pool > Presence > Pacify
  • Stalker > Ninjitsu > Smoke Flash
  • Stalker > Broad Sword > Placate
  • Stalker > Claws > Placate
  • Stalker > Dark Melee > Placate
  • Stalker > Dual Blades > Placate
  • Stalker > Electrical Melee > Placate
  • Stalker > Energy Melee > Placate
  • Stalker > Fiery Melee > Placate
  • Stalker > Ice Melee > Placate
  • Stalker > Kinetic Melee > Placate
  • Stalker > Martial Arts > Placate
  • Stalker > Ninja Blade > Placate
  • Stalker > Psionic Melee > Placate
  • Stalker > Radiation Melee > Placate
  • Stalker > Savage Melee > Placate
  • Stalker > Spines > Placate
  • Stalker > Staff Fighting > Placate
  • Stalker > Street Justice > Placate
  • Widow Teamwork > Placate
Critter Changes

AV, and Giant Monsters should now be able to use their weakest attacks when fully end-drained. AVs should be able to use attacks that cost less than 10 end to cast. Giant Monsters should be able to use attacks that cost less than 15 end to cast.

EB and Arch Villain min recovery is now capped at 25% instead of 0% Giant Monster min recovery is now capped at 50% instead of 0%

Stone Melee
  • Fault
    • This power now is capable of dealing damage against up to 5 targets (10 for tankers) in a cone area between the caster and the Tremor area of effect.
    • Note that although this damage is dealt in a cone, the power is still a Targeted AoE that can knockdown/disorient up to 10 targets (16 for tankers)
  • Tremor
    • Cast time lowered from 3.3s to 2.53s
    • Brute Damage increased from scale 1 to scale 1.04
    • Tanker damage lowered from scale 1.1818 to scale 1.04 (the damage of this version of the power was erroneously set too high during the Tanker changes a few pages back)
Stone Armor
  • Power Customization
    • Stone Armor powers now have a set of Minimal themes. These themes still display geometry on the character while the powers are running, but are **significantly less obtrusive.
  • Stone Skin
    • The following stats were moved to Stone Skin from Granite:
    • Added Resistance against Fire, Cold, Energy, Negative and Toxic damage. +10%/7.5% for Tankers and Brutes respectively.
    • Added Defense to all but toxic. +5%/3.75% for Tankers and Brutes respectively.
    • This power should now accept Defense enhancements and sets.
  • Rock Armor
    • Endurance cost has been reduced from 0.26 end per second to 0.208 end per second
  • Brimstone Armor
    • This power now grants the caster a fire damage proc
    • This proc is based on attacks cast time, instead of their recharge
    • This proc scales with Brute Fury
    • Increased Fire/Cold resistance from scale 2.5 to scale 3.0
    • Added scale 2.0 Toxic resistance
    • Endurance cost has been reduced from 0.26 end per second to 0.208 end per second
  • Crystal Armor
    • This power now grants a 20% recovery buff while its active
    • Cast time reduced from 2.01s to 1.0s
    • Endurance cost has been reduced from 0.26 end per second to 0.208 end per second
  • Minerals
    • This power now grants a 15% recharge buff while its active
    • Power can now be enhanced for end modification sets and enhancements
    • Endurance cost has been reduced from 0.26 end per second to 0.208 end per second
  • Mud Pots
    • Endurance cost for this power has been reduced from 0.78 end per second to 0.52 end per second
  • Earth's Embrace
    • Recharge lowered from 360 seconds to 120 seconds
    • Cast time reduced from 2.1 seconds to 1.0 seconds
    • Duration reduced from 120 seconds to 60 seconds
    • The Max HP buff can no longer be stacked with itself
    • Heal scale reduced from scale 4 to scale 1.35
  • Granite
    • Players should now be able to do small 1.5ft high jumps while in granite form. This is high enough to jump some small bench-sized ledges, but not enough to jump over enemies or fences.
    • The following stats were moved to Stone Skin from Granite:
      • Resistance against Fire, Cold, Energy, Negative and Toxic damage reduced by 10%/7.5% for Tankers and Brutes respectively.
      • Defense lowered by 5%/3.75 for Tankers and Brutes respectively.
Earth Control

All versions of the following Earth Control powers will reflect these changes, including critter and epic pool versions:

  • Stone Prison
    • Cast time reduced from 1.93s to 1.23s
    • Note this will also affect PvP damage
  • Stalagmites
    • Cast time reduced from 2.1s to 1s
    • Note this will also affect PvP damage
Dual Blades
  • Quality of Life Improvements
    • Combo-Builders no longer require a successful hit to build up the combo
    • The CancelMods effect replaces the UnsetMode effect to improve the reliability of the combo system. This fixes multiple bugs such as random highlight rings popping up and combos breaking unintentionally.
    • Dual Blades' power descriptions have added their relevant combo sequence information.
    • All combos will now have a 6s window to continue/finish a combo-chain. However, this timer will always start at activation. One exception: Stalker's slow Assassin's Blades which will have an 8s duration to offset its 2s interruptible period.
  • Power Changes
    • Placate's Empowered combo effect no longer stacks.
  • Bug Fixes
    • Typhoon's Edge (Scrapper) - added missing Fiery Embrace effect for Bonus AoE finisher
    • Vengeful Slice (Tanker) - corrected Fiery Embrace to apply its damage as a DoT to mirror how the power applied its damage (Brutes already did this).
    • Ablating Strike (non-Stalker) - power now cancels the Weaken2 and Empower2 combos when used.
    • Ablating Strike (Stalker) - power now cancels the Weaken2 combo when used.
    • Power Slice (Stalker) - power now cancels the Weaken2 combo when used.
Robotics
  • Protector Bots > Force Field
    • Protector Bots will only target their owners.
    • Only one of them will ever buff, and buffing the owner will result in the owner, and all its henchmen, being protected by the Force Shield.
    • Scale increased from 0.75 to 1.3, this is slightly weaker than having the two Protector Bots slowly buff everyone, but at the same time, now both **Protector Bots get to benefit from the same buff as everyone else, and don't waste time refreshing buffs on every target they see.
Savage Melee Bug Sweep
  • Numerous bugs were recently discovered. The main summary of these bug fixes is this:
    • If a power had an extra DoT, it was removed
    • If a power was doing the wrong damage, it was fixed (per the design formula). This includes PvE, PvP, modifier tables, Fiery Embrace, and Critical Hits.
  • Hemorrhage
    • Fiery Embrace was only doing 45% of the upfront 0.76 scale damage (0.342). However, this effect should be using the design formula's scale (2.6) when calculating its 45% damage effect.
      • Changed Fiery Embrace effect's damage scale from 0.342 to 1.170.
  • Savage Strike
    • Fiery Embrace was only doing 45% of a single tick of damage. The Fiery Embrace effect was changed to perform the same 2-tick DoT as Savage Strike at 45% scale. This power also has an extra DoT effect in PvP which it should not have had. Finally, Scrapper's crit damage was only doing the equivalent of 1 tick of damage as opposed to the full 2 ticks of damage.
      • Changed Fiery Embrace effect's duration to 0.4s and its period to 0.35s (2 ticks of damage instead of 1 tick)
      • Removed the extra PvP DoT.
      • (Scrapper Only) Critical Hit damage increased from 0.380 scale to 0.760 scale.
  • Shred
    • The damage was set too low per the design formula. Also, the PvP damage was set to nearly half of what it should have been set to.
      • Changed PvE damage scale from 0.195 to 0.210 (6 ticks total: 1.17 scale to 1.26)
      • Changed PvP damage scale from 0.1479 to 0.2991 (6 ticks total: 0.8874 to 1.7946)
  • Rending Flurry
    • For some ATs, the endurance cost on the redirect versions of Rending Flurry (Normal and Large) was set too high. Also, some of the PvP damage effects were still using the wrong modifier table. Finally, some versions of Rending Flurry had an extra DoT effect that it should not have had.
      • Changed endurance cost from 20.8 to 13.52.
      • Changed PvP Damage to 1.127 (Melee_PvPDamage)
      • Changed PvP tick damage from 0.095 scale to 0.0901 scale (per the design formula)
  • Maiming Slash (Scrapper only)
    • PvP damage was set too low. Changed PvP damage scale from 1.2839 to 1.4188 (per the design formula)
    • Changed the PvP tick damage from 0.1025 scale to 0.1135 scale (per the design formula)
Sonic Manipulation
  • Strident Echo
    • This power should now be able to hold lieutenants
  • Deafening Wave
    • This power can now hold most bosses and lieutenants for either its duration or until attacked again.
  • Earsplitter
    • This power can now hold most bosses for either its duration or until attacked again.
Portable Workbench
  • This is now a mobile NPC that will follow the player around.
  • No longer uses world collision.
  • Can't be used to trap NPCs.
  • No longer has a funky hitbox / hand icon to open the crafting interface.
  • Is a pushable pet, so players don't collide with it and just shove it out of the way.
  • Doesn't explode and leave debris when dismissed.
Temporary Powers
  • A number of temporary powers were missing flags that disabled them correctly in content where temporary powers are disallowed:
    • Defense Amplifier
    • Survival Amplifier
    • Offense Amplifier
    • Winter Ward
    • Frost Bite

Proliferation

Stone Melee

This powerset has been proliferated for Scrappers. Unlike the Brute/Tanker versions, Seismic Smash hold is mag 3, not 4. The power has an increased critical rate (20%) but does not crit for full damage. Instead it crits for +28% damage and inflicts double mag hold.

Stone Armor

This powerset has been proliferated for Scrappers. This version of the set does not get access to Granite. Instead it has a new power called Geode. Geode is similar to Hibernate, creating a protective structure where you can regenerate and recover endurance. The power has some big differences from Hibernate: While Geode is active, you accumulate Geothermal Power stacks that increase the damage inflicted by Brimstone's fire proc. Geode does not trigger NoPhase locks, nor is it blocked by them. Enemies can target and attempt to destroy the Geode structure, once destroyed, the toggle will drop. Any buff aura the player has will remain active and will continue to buff allies.

New Powersets

Seismic Blast

New primary for Blasters and Corruptors, new secondary for Defenders

  • Encase
    • Ranged, Light DMG(Smash), Foe -Jump, -Fly, -DEF
  • Shatter
    • Ranged, Light DMG(Smash), Foe -Jump, -Fly, -DEF
  • Rock Shards
    • Ranged Cone, Light DMG(Lethal), -Defense, Special
  • Entomb
    • Ranged, High DMG(Smash), Foe -Jump, -Fly, -DEF
  • Seismic Force
  • Self +To Hit, +DMG, +Special
  • Upthrust
    • Targeted AoE, Light DMG(Smashing), -Fly, -Defense, Chance to Knockdown
  • Tombstone
    • Sniper, High DMG(Smash), Foe -Jump, -Fly
  • Stalagmite
    • Ranged, Variable DMG(Smash), Foe Disorient, Special
  • Meteor
    • Ranged (Location AoE), Extreme DMG(Smashing) Foe Knockback
Earth Manipulation

New Secondary Powerset for Blasters

  • Stone Prison
    • Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF, -Fly
  • Heavy Mallet
    • Melee, High DMG(Smashing), Knockback
  • Salt Crystals
    • PBAoE, Foe Sleep, -DEF
    • This power is Auto-Hit. The power still requires a ToHit check to apply it's -Defense debuff.
  • Build Up
    • Self +DMG, +To Hit
  • Tremor
    • PBAoE, Light DMG(Smashing), Knockback
  • Mud Bath
    • Toggle: PBAoE, -SPD, Self +Heal Over Time, +Recovery
  • Beryl Crystals
    • Toggle: Self Res(Confuse, Perception, ToHit), +Perception, Accuracy[/color]
  • Fracture
    • Ranged (Targeted AoE), Foe Disorient, -DEF
  • Seismic Smash
    • Melee, Extreme DMG(Smashing), Foe Hold
    • Hold magnitude reduced from 4 to 3

Invention Origin Sets

Ice Mistral's Torment

A rare 6-piece Slow Movement IO set that emphasizes the enhancement of damage attacks. This set has a level range of 20-50 and includes a damage proc (cold, 3.5 ppm). Its level 50 pre-E.D. enhancement values are: 39.75% accuracy, 92.75% damage, 66.25% endurance reduction, 45.05% recharge reduction, and 53% slow movement. Its set bonuses are:

  • 2-piece: (Small) 1.125% Max HP
  • 3-piece: (Moderate) 7% Accuracy
  • 4-piece: (Large) 10% Slow Resistance
  • 5-piece: (Large) 6.25% Recharge Time
  • 6-piece: (Huge) 3.75% Defense (Area) and 1.875% Defense (Fire/Cold)

Hypersonic

A rare 4-piece Flying IO set that includes a unique IO that will grant your character a power mod that provides +2.0 fly protection when using the fly power it's slotted in. This set has a level range of 15-50 and its level 50 pre-E.D. enhancement values are 95.4% flying speed and 68.9% endurance reduction. Its set bonuses are:

  • 2-piece: (Small) 1.125% Max HP
  • 3-piece: (Tiny) 1.25% Defense (Ranged) and 0.625% Defense (Energy/Negative)
  • 4-piece: (Huge) 4.5% Damage Resistance (Energy/Negative) and 7.5% Mez Resistance (All)

Launch

A rare 4-piece Leaping IO set that includes a unique IO that will grant your character incredible leaping potential while using the jump power it's slotted in. This extra leaping effect will grant your character +8 feet of jump height and +40 feet of maximum jump height for 120s (if click power) or until the jump power is toggled off. This set has a level range of 15-50 and its level 50 pre-E.D. enhancement values are 95.4% jumping speed/height and 68.9% endurance reduction. Its set bonuses are:

  • 2-piece: (Small) 6% Regeneration
  • 3-piece: (Tiny) 1.25% Defense (Melee) and 0.625% Defense (Smash/Lethal)
  • 4-piece: (Huge) 4.5% Damage Resistance (Smash/Lethal) and 7.5% Mez Resistance (All)

Thrust

A rare 4-piece Running IO set that includes a unique IO that will grant your character the ability to resist run speed debuffs when using the run power it's slotted in. This extra run speed resistance is 20% and will last for 120s (if click power) or until when the run power is toggled off. This set has a level range of 15-50 and its level 50 pre-E.D. enhancement values are 95.4% running speed and 68.9% endurance reduction. Its set bonuses are:

  • 2-piece: (Small) 1.5% Recovery
  • 3-piece: (Tiny) 1.25% Defense (Area) and 0.625% Defense (Fire/Cold)
  • 4-piece: (Huge) 4.5% Damage Resistance (Fire/Cold) and 7.5% Mez Resistance (All)

Warp

A rare 4-piece Teleportation IO set that includes a unique IO that will grant your character heightened spatial awareness when using the teleportation power it's slotted in. This extra effect provides a 20% increase to perception radius and will last for 120s. This set has a level range of 15-50 and its level 50 pre-E.D. enhancement values are 53.4% running speed and 68.9% endurance reduction. Its set bonuses are:

  • 2-piece: (Small) 2.25% Damage Resistance (Psionic/Toxic) and 3.75% Mez Resistance (All)
  • 3-piece: (Small) 1.75% Endurance Discount
  • 4-piece: (Huge) 7.5% Range

PVP

  • The command /powexec_location now requires line of sight in PVP in order to be used in target mode with teleport powers. This change only applies in PVP zones and arenas, does not affect its usage with non-teleport powers, and does not impact the use of other modes such as forward:20 or up:max.
  • All travel power speed cap increases from Issue 27, Page 2 now also apply in PvP
  • Modified the PvP diminishing return curves for travel speeds
    • SpeedRunning set to 0.45, SpeedFlying set to 0.60, SpeedJumping set to 0.45 (all were 0.55 previously)
  • Sorcery > Arcane Bolt / Arcane Power:
    • Arcane Power can now trigger
    • Arcane Bolt can proc for double damage
  • Super Reflexes:
    • Lowered the activation period of powers with scaling resistance from 2s to 0.5s (all ATs). The duration of these effects have been set to 0.75s to compensate. NOTE: This affects PvE as well.
    • Increased PvP Elusivity in Focused Fighting, Focused Senses and Evasion to 25%.
    • Added Toxic Resistance to all scaling resistance powers
    • Bug Fix: Corrected Brute's Evasion elusivity duration. It was set to 0.75s when it was supposed to be 2.25s. This resulted in AoE elusivity dropping out between each 2s tick application.
  • Electrical Affinity:
    • Rejuvenating Circuit: Increased the Main Target heal to do an extra 0.41 scale in PvP only. This makes the main target get the equivalent of a 1.96 scale heal (same as Heal Other from Empathy). The chain heal still works off of the 1.55 scale heal, so no change for the healing of secondary targets.
    • Defibrillate: Reduced the Endurance Drain from Scale -30 to Scale -20 in PvP.
    • Faraday Cage: Increased the duration of PvP-only effects to 20s (up from 5s). This will allow players to buff themselves inside the Faraday Cage, then exit for up to 20s of protection. These effects only include the following:
      • Resistance to Mez, Teleport
      • Protection to Mez, Knock, and Repel
    • Faraday Cage: Decreased the activation period from 1 second to 0.2 second. The faster rate should allow for the Faraday Cage buffs to apply more quickly/reliably when moving through the Faraday Cage bubble. Note: This does not affect Static build up, which will still use a 5s activation period. NOTE: This affects PvE as well.
  • Trick Arrow > EMP Arrow:
    • EMP Field: Increased the duration of PvP-only effects to 20s (up from 0.65s). This will allow players to buff themselves inside the EMP field, then exit for up to 20s of protection. These effects only include the following:
      • Resistance to Mez, Teleport
      • Protection to Mez, Knock, and Repel
    • EMP Field: Decreased the activation period from 0.5 second to 0.2 second. The faster rate should allow for the Faraday Cage buffs to apply more quickly/reliably when moving through the Faraday Cage bubble. Note: This does not affect Static build up, which will still use a 5s activation period. NOTE: This affects PvE as well.
  • Devices > Toxic Web Grenade:
    • Set the stacking on the -Recharge effect to kReplace in PvP. This will still stack in PvE.
  • Gravity Control > Dimension Shift:
    • Reduced duration from 20s to 3s in PvP only.
  • Singularity's Gravitational Pull:
    • Set a PvEOnly flag on the pull effect that requires Player targets. This should prevent pulling in PvP, but allow critters who summon a Singularity to still utilize the power on players in PvE.

Badges

New Badges

  • Fabled - Defeat 100 Cyclopes
  • Mythical - Defeat 100 Minotaurs
  • Legatus - Defeat 100 Incarnate Cimeroran Traitors
  • Call of the Void - Defeat 100 Void Hunters
  • The Beast Within - Defeat 50 transformed 5th Column lycanthrope soldiers
  • Rearguard - Defeat 200 Vanguard Sword, Vanguard Shield, or Renegade Vanguard
  • Who Smelt It, Dealt It - Defeat 100 Gold Bricker Smelters
  • Cool Customer - Defeat 50 Crey Cryogenicists
  • Totally Radical - Defeat 200 Crey Gamma Tanks
  • Sanctuary - Cimerora Exploration
  • Voice of the Oracle - Cimerora Exploration
  • Out of Bounds - Cimerora Exploration
  • Human Nature - Cimerora Exploration
  • Vision of Ambition - Cimerora Exploration
  • Darkness Unleashed - Cimerora Exploration
  • History in the Making - Cimerora Exploration Accolade
  • Epidemiologist - Defeat all the prominent Vahzilok leaders.
  • Worthy Opponent - Complete "The Future of Freedom" Flashback with the "Old School Challenge" selected.
  • Alpha Not Omega - Complete a story arc in Ouroboros with the 'Only Alpha Slot' power restriction.
  • Deincarnated - Complete a story arc in Ouroboros with the 'No Incarnate Powers' power restriction.
  • Gold Standard - Complete the Dr. Aeon Strike Force
  • Unfriendly Fire - Use a confused Golden Brickernaut's self-destruct to deal the finishing blow to Princess Zoe on Malicious difficulty or higher in Dr. Aeon's Strike Force
  • Ripple Raider - Successfully conquer all fourteen powerful foes within Golden Roller's dimensional ripples in a single attempt, with no deaths on the team in Dr. Aeon's Strike Force
  • Power Overwhelming - Defeat Ripplesurge while it is empowered from standing in the residual energy left behind from consuming a Shimmering Effusion while on Malicious difficulty or higher in Dr. Aeon's Strike Force
  • Can't Touch This - Defeat King Midas without any members of the team being hit by a Ripple Singularity during the length of the fight on Malicious difficulty or higher in Dr. Aeon's Strike Force
  • Master of Dr. Aeon's Strike Force - Obtain the Unfriendly Fire, Ripple Raider, Power Overwhelming, and Can't Touch This badges
  • Best Friends Forever - Take Becky, the Tarantula Secretary hostage in the first mission, ensure she has a fun time, and then accept her help and bring her with you to D-Rifter console without her being defeated in Dr. Aeon's Strike Force.
  • The Shadow Out of Time - Complete Sister Valeria's arc
  • Master of the Eden Trial
  • Master of the Hydra Trial
  • Master of the Market Crash Trial

Badge Changes

  • Battle-Hardened - This badge has been moved to better fit its description.
  • Efficiency Expert - You can now make progress for this badge by running the required missions as a teammate, not just the task owner.

Badge Fixes

  • Mob Specialist - Now properly counts the new Prisoners Bosses added with the Brickstown update.
  • Warden - Now properly counts the new Prisoners added with the Brickstown update.
  • Fort Knox - Hint text fixed to say 200 of any Gold Brickers instead of just bosses (was never bosses only).

Costumes

Costume Additions & Changes

All > Standard & Full Mask > Detail 2:

  • Added "Arena Headset"

All > Head > Detail 2:

  • Added "Gold Bricker"

All > Upper Body > Chest Detail > Special Symbols

  • Added "Hero Corp Logo"

Female & Huge > Upper Body > Jackets > Chest Detail > Under

  • Added all missing symbols from 'Special Symbols' category

Male & Huge > Head > Face:

  • Added "Hostile Face 6"

Female > Head > Detail 1:

  • Added "Gunslinger 05"
  • Added "Gunslinger 06"
  • Added "Gunslinger 07"
  • Added "Gunslinger 08"
  • Fixed Gunslinger bow transparency issue, which has been broken since live. (If you feel *strongly* against the fix since it affects visuals, please voice your concerns on the feedback thread)
  • Fixed minor tint color bleed on gunslinger bow
  • Adjusted smoothing on gunslinger bow (sharp edges on the bow are gone)

All > Gloves:

  • Added "Aeon Tech"
  • Added "Gold Bricker"
  • Added "Gold Bricker (Legacy)"

All > Upper Body > Belts:

  • Added "Official (Simple)"
  • Added "Official (Dual Pistol)"
  • Added "Gold Bricker"
  • Added "Gold Bricker (Legacy)"

Female > Upper Body > Belts:

  • Added "Carnival of Light 2"

Female > Lower Body > Skirts > Bottom:

  • Restored Bikini 2
  • Restored Bikini 3

All > Lower Body > Tights:

  • Added "Gold Bricker"
  • Added "Gold Bricker (Legacy)"

All > Lower Body > Tucked In:

  • Added "Gold Bricker 1"
  • Added "Gold Bricker 1 (Legacy)"
  • Added "Gold Bricker 2"
  • Added "Gold Bricker 2 (Legacy)"

All > Boots:

  • Added "Gold Bricker"
  • Added "Gold Bricker (Legacy)"

All > Custom Weapons

  • Fixed incorrect texture on "Knives of Artemis" custom weapon
  • Fixed minor visual issue on "Knives of Artemis" blade tip

Costume Editor

  • All > Hair > None should no longer result as invalid when entering a tailor a session or loading costume files with that option.
  • Female > Sleeves > None should no longer result as invalid when entering a tailor a session or loading costume files with that option.

Supergroup Bases

Base Detail UI Changes

  • Added three new tab categories: Office Details, Slums & Wastes and Warehouse
  • Tab order has been updated to keep them in alphabetical order
  • Some items have been drained from their generic tabs and placed in tabs with more closely related items. There are no change logs for which items have been moved where, as this may change again in the future.
  • Renamed 'Toolbox' to 'Warehouse Toolbox'
  • Removed '(new)' from previously released items and applied it to this latest batch. Use the search term '(new)' to see the complete list in the editor.

Base Detail Additions

  • Added 472 base details from the object library:
    • .22 Ammo Box
    • .45 Single Round
    • 55 Gal Barrel 1 (Float)
    • 55 Gal Barrel 2 (Float)
    • 55 Gal Barrel 3 (Float)
    • 5th Ammo Crate 1
    • 5th Ammo Crate 2
    • 5th Ammo Crate 2 Lid
    • 5th Ammo Crate 2 Open
    • 5th Barrel
    • 5th Big Vent
    • 5th Door Bulb
    • 7.62 Ammo Can 1
    • 7.62 Ammo Can 2
    • 7.62 Ammo Can 3
    • 7.62 Single Round
    • Air Compressor
    • Arachnos Poster 1 Med
    • Arachnos Poster 1 Sm
    • Arachnos Poster 1 XL
    • Arachnos Poster 2 Med
    • Arachnos Poster 2 Sm
    • Arachnos Poster 2 XL
    • Auth Floor Sign
    • Auth Wall Sign
    • Basketball
    • Beer Bot Brown 1
    • Beer Bot Brown 2
    • Beer Bot Clear 1
    • Beer Bot Clear 2
    • Beer Bot Green 1
    • Beer Bot Green 2
    • Binoculars
    • Black Market Warhead
    • Blackbeard Flag
    • Blueprints
    • Briefcase 1
    • Briefcase 2
    • Briefcase 3
    • Broom
    • Camera 1
    • Camera 2
    • Camera 3
    • Camo Netting Ceiling
    • Camo Netting Wall 1
    • Camo Netting Wall 2
    • Car Hoist 2
    • Car Hoist 2 Base
    • Cardboard Box (Float)
    • Cardboard Box 1
    • Cardboard Box 2
    • Cardboard Box 3
    • Cardboard Box 4
    • Cardboard Box 5
    • Cardboard Box 6
    • Cardboard Box 7
    • Cardboard Box 8
    • Cardboard Box 9
    • Casino Card 1
    • Casino Card 2
    • Casino Card 3
    • Casino Card 4
    • Casino Card 5
    • Casino Card 6
    • CD-ROM
    • Ceiling Exit Sign
    • Ceiling Fan
    • Ceiling Fan Off
    • Cellphone
    • Classic Banker's Lamp
    • Clipboard
    • Club Chair
    • Club Table 2
    • Cocktail Napkin
    • Condiment Hot Sauce 1
    • Condiment Hot Sauce 2
    • Condiment Hot Sauce 3
    • Condiment Ketchup
    • Condiment Mayo
    • Condiment Mustard 1
    • Condiment Mustard 2
    • Condiment Pickles
    • Condiment Steak Sauce
    • Corkboard 5
    • Corkboard 6
    • Corkboard 7
    • Corkboard 8
    • Dirty Cardboard Box 1
    • Dirty Cardboard Box 2
    • Dirty Cardboard Box 3
    • Dirty Cardboard Box 4
    • Dirty Cardboard Box 5
    • Dirty Cardboard Box 6
    • Dirty Cardboard Box 7
    • Dirty Cardboard Box 8
    • Dirty Cardboard Box 9
    • Garbage Rubble 1
    • Garbage Rubble 2
    • Garbage Rubble 3
    • Pothole
    • Oil Stain
    • Dirt Stain
    • Broken Glass
    • Dirty Pallet
    • Duffelbag
    • Dumpster 2
    • Dumpster Closed 2
    • Dumpster Open 2
    • Emergency Exit Sign
    • Emergency Exit Arrow
    • Emergency Sign
    • Erlenmeyer Flask
    • Factory Fan 1
    • Factory Fan 2
    • Filing Cabinets 2
    • Fire Extinguisher 2
    • Freedom Corps Poster 1 Lg
    • Freedom Corps Poster 1 Sm
    • Freedom Corps Poster 2 Lg
    • Freedom Corps Poster 2 Sm
    • Freedom Corps Poster 3 Lg
    • Freedom Corps Poster 3 Sm
    • Freedom Corps Poster 4 Lg
    • Freedom Corps Poster 4 Sm
    • Freedom Corps Poster 5 Lg
    • Freedom Corps Poster 5 Sm
    • Freedom Corps Poster 6 Lg
    • Freedom Corps Poster 6 Sm
    • Freedom Corps Poster 7 Lg
    • Freedom Corps Poster 7 Sm
    • Freedom Corps Poster 8 Lg
    • Freedom Corps Poster 8 Sm
    • Freedom Phalanx Desk
    • Freedom Phalanx Door
    • Freedom Phalanx Door Handle
    • Garage Workbench
    • Grenade
    • Grenade Launcher
    • Groceries
    • Grocery Cooler
    • Hand Cart 2
    • Hand Truck Dolly
    • Handcart 1
    • Horizontal Hazard Sign 1
    • Horizontal Hazard Sign 10
    • Horizontal Hazard Sign 11
    • Horizontal Hazard Sign 2
    • Horizontal Hazard Sign 3
    • Horizontal Hazard Sign 4
    • Horizontal Hazard Sign 5
    • Horizontal Hazard Sign 6
    • Horizontal Hazard Sign 7
    • Horizontal Hazard Sign 8
    • Horizontal Hazard Sign 9
    • Jackhammer
    • Janitor Sign
    • Junk 55 Gal Barrel 1
    • Junk 55 Gal Barrel 2
    • Junk 55 Gal Chem Barrel
    • Junk Bottle 1
    • Junk Bottle 2
    • Junk Bucket 1
    • Junk Bucket 2
    • Junk Bucket 3
    • Junk Burnt Mattress
    • Junk Car
    • Junk Chips Bag
    • Junk Cinderblock
    • Junk Couch
    • Junk Hubcap 1
    • Junk Hubcap 2
    • Junk Hubcap 3
    • Junk Lawnchair 1
    • Junk Lawnchair 2
    • Junk Oil Drum
    • Junk Paper 1
    • Junk Paper 2
    • Junk Paper 3
    • Street Trash 1
    • Street Trash 2
    • Street Trash 3
    • Street Trash 4
    • Street Trash 5
    • Street Trash 6
    • Street Trash 7
    • Street Trash 8
    • Street Trash 9
    • Street Trash 10
    • Street Trash 11
    • Street Trash 12
    • Street Trash 13
    • Street Trash 14
    • Street Trash 15
    • Junk Plywood 1
    • Junk Plywood 2
    • Junk Refrigerator
    • Junk Scrap 1
    • Junk Scrap 2
    • Junk Scrap 3
    • Junk Scrap 4
    • Junk Scrap 5
    • Junk Scrap 6
    • Junk Scrap 7
    • Junk Scrap 8
    • Junk Scrap 9
    • Junk Steel I-Beam
    • Junk Tire Old
    • Junk Wood 2x4 1
    • Junk Wood 2x4 2
    • Keep Out Floor Sign
    • Keep Out Wall Sign 1
    • Keep Out Wall Sign 2
    • Large Black Trashbag (Float)
    • Large Ceiling Fan
    • Large Ceiling Fan Off
    • Large Plywood Stack
    • Large Shop Box 1
    • Large Shop Box 2
    • Large Shop Box 3
    • Large Shop Box 4
    • Large Shop Box 5
    • Large Shop Box 6
    • Large White Trashbag (Float)
    • Lockers 1 (16x)
    • Lockers 1 (4x)
    • Lockers 1 (8x)
    • Lockers 2 (16x)
    • Lockers 2 (1x)
    • Lockers 2 (4x)
    • Lockers 2 (8x)
    • Magic Box 1
    • Magic Box 2
    • Magic Box 3
    • Magic Box 4
    • Magic Box 5
    • Magic Box 6
    • Magic Box 7
    • Magic Box 8
    • Manhole
    • Medium Dirty Box 1
    • Medium Dirty Box 2
    • Medium Used Box 1
    • Medium Used Box 2
    • Mens Sign
    • Metal Crate 1 Med
    • Metal Crate 1 Small
    • Metal Crate 1 Tiny
    • Metal Crate 2 Med
    • Metal Crate 2 Small
    • Metal Crate 2 Tiny
    • Metal Crate 3 Med
    • Metal Crate 3 Small
    • Metal Crate 3 Tiny
    • Metal Warehouse Barrel
    • Metal Warehouse Pallet Barrels
    • Military Cargo
    • Military Generator
    • Money Bag (Tintable)
    • Money Bag Black
    • Money Bag Canvas
    • Money Bag Olive
    • Newspaper (Float)
    • Office Ashtray
    • Office Computer Tower
    • Office Desk Executive 1
    • Office Desk Executive 2
    • Office Desk Metal
    • Office Keyboard
    • Office Monitor 1
    • Office Monitor 2
    • Office Paper 1
    • Office Paper 2
    • Office Paper 3
    • Office Paper 4
    • Office Paper 5
    • Office Phone 2
    • Oil Drum (Float)
    • Paper 1 (Float)
    • Paper 2 (Float)
    • Paper 3 (Float)
    • Paper Towel 1pk
    • Parked Semi Cab (Tintable)
    • Parked Semi Cab Gear
    • Parked Semi Trailer 1 (Tintable)
    • Parked Semi Trailer 2 (Tintable)
    • Parked Semi Truck 1 (Tintable)
    • Parked Semi Truck 2 (Tintable)
    • Pawn Shop Rifle Rack
    • Pen
    • Pencil
    • Pepper Shaker
    • Piece of Rebar
    • Pint Glass 1
    • Pint Glass 2
    • Pistol Ammo Box
    • Plastic Warehouse Barrel
    • Plastic Warehouse Pallet Barrels
    • Plastic Warehouse Pallet Barrels 2
    • Pool Ball 1
    • Pool Ball 10
    • Pool Ball 11
    • Pool Ball 12
    • Pool Ball 13
    • Pool Ball 14
    • Pool Ball 15
    • Pool Ball 2
    • Pool Ball 3
    • Pool Ball 4
    • Pool Ball 5
    • Pool Ball 6
    • Pool Ball 7
    • Pool Ball 8
    • Pool Ball 9
    • Pool Ball Rack 1
    • Pool Ball Rack 2
    • Pool Chalk
    • Pool Cue Stick 1
    • Pool Cue Stick 2
    • Pool Cue Stick 3
    • Pool Cue Stick Rack 1
    • Pool Cue Stick Rack 2
    • Power Transformer 1
    • Praetorian Basketball Hoop
    • Praetorian Manhole
    • Praetorian Street Box
    • Praetorian Trash Can 1
    • Praetorian Trash Can 2
    • Ration Cam Med
    • Ration Can Lg
    • Ration Can Sm
    • Ration MRE
    • Rifle Ammo Box
    • Ruined Compact
    • Ruined Luxury 1
    • Ruined Luxury 2
    • Ruined Rail Container Closed
    • Ruined Rail Container Door
    • Ruined Rail Container Open 1
    • Ruined Rail Container Open 2
    • Ruined Rail Container Open Bent
    • Ruined Rail Container Trash 1
    • Ruined Rail Container Trash 2
    • Ruined Sport 1
    • Ruined Sport 2
    • Ruined Truck
    • Rusted Warehouse Barrel
    • Salt Shaker
    • Security Pad
    • Shop Cash Register
    • Shop Counter 1
    • Shop Counter 2
    • Shop Counter 3
    • Shopping Bag
    • Shopping Cart
    • Shot Glass 1
    • Shot Glass 2
    • Shotgun Ammo Box 1
    • Shotgun Ammo Box 2
    • Shotgun Shell
    • Sleek Generator
    • Small Cardboard Box (Float)
    • Small Dirty Box
    • Small Dumpster 2
    • Small Filing Cabinets
    • Small Shop Box 1
    • Small Shop Box 2
    • Small Shop Box 3
    • Small Shop Box 4
    • Small Shop Box 5
    • Small Shop Box 6
    • Small Toolbox
    • Small Trashbag (Float)
    • Small Used Box
    • Small Wood Crate 1
    • Small Wood Crate 2
    • Smartphone
    • Soccer Ball (Float)
    • Soccer Ball
    • Stacked Drywall 1
    • Stacked Drywall 2
    • Stacked Plywood 1
    • Stacked Plywood 2
    • Stacked Sheet Metal 1
    • Stacked Sheet Metal 2
    • Steel Shop Shelf
    • Tech Lamp 1
    • Tech Lamp 2
    • Television 1
    • Television 2
    • Tied Warehouse Box 1
    • Tied Warehouse Box 2
    • Tied Warehouse Box 3
    • Tied Warehouse Box 4
    • Tied Warehouse Box 5
    • Tied Warehouse Box 6
    • Tied Warehouse Box 7
    • Time Bomb
    • Tire (Float)
    • Tire 1
    • Tire 2
    • Tire 3
    • Tire 4
    • Tire 5
    • Tire 6
    • Tire 7
    • Tire 8
    • Tire Rack 1
    • Tire Rack 2
    • Tire Rack 3
    • Tire Rack 4
    • Tire Rack 5
    • TNT Crate
    • Arms Crate
    • Toolbox 1
    • Toolbox Rolling 1
    • Toolbox Rolling 2
    • Triangle Hazard Sign 1
    • Triangle Hazard Sign 2
    • Triangle Hazard Sign 3
    • Triangle Hazard Sign 4
    • Triangle Hazard Sign 5
    • Vertical Hazard Sign 1
    • Vertical Hazard Sign 2
    • Warehouse Ammo Crate
    • Warehouse Cargo 1
    • Warehouse Cargo 2
    • Warehouse Cargo 3
    • Warehouse Cargo 4
    • Warehouse Cargo 5
    • Warehouse Case 1
    • Warehouse Crate 1
    • Warehouse Crate 2
    • Warehouse Crate 3
    • Warehouse Crate 4
    • Warehouse Crate 5
    • Warehouse Pallet
    • Warehouse Wire Spool 1
    • Warehouse Wire Spool 2
    • Warhead
    • Water Fountain 2
    • Whiteboard 5
    • Womens Sign
    • Wood Crate 1 Large
    • Wood Crate 1 Large Opened 1
    • Wood Crate 1 Large Opened 2
    • Wood Crate 1 Large Opened 3
    • Wood Crate 1 Large Opened 4
    • Wood Crate 1 Large Top
    • Wood Crate 1 Med
    • Wood Crate 1 Med Opened 1
    • Wood Crate 1 Med Opened 2
    • Wood Crate 1 Med Opened 3
    • Wood Crate 1 Med Top
    • Wood Crate 1 Small
    • Wood Crate 1 Tiny
    • Wood Crate 2 Large
    • Wood Crate 2 Med
    • Wood Crate 2 Small
    • Wood Crate 2 Tiny
    • Wood Crate 3 Large
    • Wood Crate 4 Large
    • Wood Crate 5 Med
    • Wood Crate 5 Small
    • Wood Crate 5 Tiny
    • Wrapped Warehouse Box 1
    • Wrapped Warehouse Box 2
    • Wrapped Warehouse Box 3
    • Wrapped Warehouse Box 4
    • Wrapped Warehouse Box 5
    • Wrapped Warehouse Box 6
    • WWII M1 Garand Rifle
    • Z6 Mainframe Computer

World Geometry & Textures

World geometry QA pass

A number of existing world objects have received a QA pass to bring them up to quality standards for base details. Not every object listed was selected as a base detail, as some fixes were opportunistic.

  • Fixed Parked Semi Truck Cab triangulation issue
  • Adjusted Parked Semi Truck Wheel LODs (better quality LODs overall will be added at a later time)
  • Added new tintable version of the Parked Semi Truck
  • Added new opened version of the Parked Semi Truck trailer
  • Added double wheels for Tintable Parked Semi Truck that the Black Market one has (the original, non-tintable version remains unchanged)
  • Fixed bad UVs on bottom of Toolbox_Rolling_01
  • Fixed bad UVs on bottom of Toolbox_Rolling_02
  • Fixed UVs on bottom of Toolbox_01
  • Fixed missing geometry on right tire guide of Car_Hoist_01_platform
  • Adjusted UVs, geometry on Car_Hoist_01_Structure
  • Adjusted geometry of Car_Hoist_02_Base and Car_Hoist_02_hoist
  • Fixed Black Market Semi Truck Wheels facing the wrong direction (maps will not reflect this change until later updated)
  • Minor fix to Black Market Semi Truck LOD UVs
  • Minor fix to Black Market Warhead UVs
  • Minor fix to Black Market Warhead geometry clipping through the box bottom
  • Added empty Black Market Warhead container
  • Added empty Black Market Warhead container lid
  • Added Black Market Warhead by itself
  • Added Shotgun Ammo Box 2 (without a shell on top)
  • Added Shotgun Shell (to join .45 and .762 rounds)
  • Fixed number '0' geometry
  • Adjusted geometry on Box_med_01
  • Adjusted UVs on Box_sm_01
  • Adjusted geometry on CardBrdBox_genrc_03
  • Added bottom surfaces to and cleaned up UVs on Magic Box 1-5
  • Bad export data removed from Prop_CellPhone
  • Minor fix to Prop_Shopping_Bag UVs
  • Minor fix to Prop_Camera_01 geometry
  • Minor fix to Prop_Jackhammer UVs
  • Minor fix to Prop_Groceries2 UVs
  • Minor fix to Prop_box_small UVs
  • Minor fix to Prop_box_big UVs
  • Minor fix to Prop_box_recruit UVs
  • Bad export data removed from wppc_GEO_WepR_WW2_M1
  • Added Medical_Exit_Sign_Ceiling
  • Fixed geometry and UVs on Med_Gurney_01
  • Updated 37 medical items (no visual changes)
  • Added bottom surfaces to 5 ware_crates_Lg assets (tarp covered containers)
  • Added bottom surfaces to 9 ware_crates_Med assets (wooden shipping boxes, plywood stack)
  • Added bottom surfaces to 21 ware_crates_Sm assets (small wooden shipping boxes, misc small crates)
  • Added bottom polys to FiFthcol_bigvent
  • Added 7 new versions of the 5th Column lockers (row of 4, 8 and 16 with and without a cement base). These may become tintable in the future.
  • Added world versions of 6 emote geometry props that required them
  • Added 'off' versions of the small and large ceiling fans
  • Added bottom polys to and fixed UVs on ofc1_photocopier1
  • Added bottom polys to and fixed UVs on ofc1_comptr_monitor_01
  • Added bottom polys to and cleaned up UVs on ofc1_ashtray
  • Added bottom polys to and cleaned up UVs on ofc1_filecabinet_sml01
  • Added bottom polys to and cleaned up UVs on ofc1_filecabinet_lrg01
  • Added bottom polys to ofc1_watercooler1
  • Added bottom polys to _ofc1_vendingmachine
  • Added bottom polys to ofc1_keyboard1
  • Added bottom polys to ofc1_computer1
  • Added ofc1_fireextinguisher_02 (non wall mounted)
  • Added bottom polys to and fixed UVs on PhotoCopier
  • Added bottom polys to and fixed UVs on Computer_Monitor_01
  • Added bottom polys to Computer_PC_01
  • Adjusted bottom UVs on Computer_MnFrame_01
  • Added new Crate_sm_Ammo_open_02 (opened version of the 7.62 ammo can without the lid on it)
  • Added bottom polys to and cleaned up UVs on Crate_sm_Ammo_closed
  • Added bottom polys to and cleaned up UVs on Crate_sm_Ammo_open
  • Added bottom polys to Ration_Can_Lg
  • Added bottom polys to Ration_Can_Medium
  • Added bottom polys to Ration_Can_Sm
  • Added bottom polys to Ration_Bar_Med
  • Added bottom polys to Wirespool_full
  • Added bottom polys to Wirespool_empty
  • Added bottom polys to Crate_sm_Wood_02
  • Adjusted Pallet_Plain geometry to remove co-planar flickering
  • Re-authored wrhs_insul_roll_A
  • Re-authored wrhs_insul_roll_B
  • Fixed shading on Wirespool_empty01
  • Fixed shading on Wirespool_full01
  • Re-authored MustardBot (Pocket D version)
  • Re-authored KetchupBot (Pocket D version)
  • Re-authored unreleased Bottle_Ketchup01
  • Re-authored unreleased Bottle_Mustard01
  • Re-authored unreleased Bottle_Mustard02
  • Re-authored unreleased Bottle_HotSauce01_Lg
  • Re-authored unreleased Bottle_HotSauce01_Sm
  • Re-authored unreleased Bottle_HotSauce02
  • Re-authored unreleased Bottle_SteakSauce01
  • Adjusted UVs on unreleased Jar_Mayo01
  • Adjusted UVs on unreleased Jar_Pickles_Dill
  • Adjusted UVs on unreleased Jar_Pickles_Chips
  • Adjusted UVs on unreleased Jar_Pickles_Sweet
  • Adjusted UVs on unreleased Jar_Pickles_Relish
  • Released unreleased PaperTowel_1Pack
  • Adjusted LODs for vclub_PoolRack_Full
  • Fixed the preliminary LODs for 30 Praetorian Warehouse assets
  • Added LOD information for 6 warehouse cargo containers
  • Added 82 map object defs for bases
  • Fixed shading on the 55 Preatorian warehouse assets
  • Fixed red bottomed texture on metal and plastic barrels
  • Fixed wood bottomed texture on single and pallet grouped barrels
  • Adjusted UVs of _phlx_ctct_lamp01, _phlx_ctct_lamp01shade, _phlx_ctct_lamp01bulb
  • Added bottom polys to _phlx_ctct_desk02 (dark blue desk in city hall)
  • Added bottom polys to _phlx_ctct_lamp01 (stand portion of the green banker lamp from city hall)
  • Slight touch up of the wall texture behind the two plaques beneath the statues in City Hall
  • Adjusted UVs, smoothing, clamping and texture bias on pooltable and its LOD
  • Re-authored yellow bar chair LOD
  • Upgraded the blend modes for 95 Supergroup Base details that were overly bright, mostly the weapons (they will now absorb ambient light values).
  • Added bottom polys to 6 ruined rail containers
  • Adjusted UVs on Ruin_Rail_Container_Door
  • Added new Ruin_Rail_Container_Door_02 (opened doors on both sides of the container)
  • Disabled alpha sorting on global weapon normal
  • Disabled alpha sorting on generic warehouse crate
  • Disabled alpha sorting on generic warehouse crate normal
  • Removed alpha for gurney wheel

Dynamic Geometry

  • Fixed a number of bugs and improved the geometry phasing used in Recluse's Victory.
  • Added a new alpha transparency fade mode and the ability to disable collision on hidden groups, used in the Dr. Aeon SF.
  • Geometry that is hidden no longer casts shadows.
  • Fixed the stipple pattern sometimes breaking after viewport changes.
  • Stipple transparency now works inside water reflections.
  • Stipple transparency now works with the cel shader. Outlines are temporarily disabled for fading objects, rather than letting the outline shader try to outline each individual pixel.
  • Dynamic geometry that starts out visible now immediately appears rather than fading in when you first see it.

January 4th, 2022

General

  • Thermal Defenders have been hard at work melting the snow in Atlas Park.
  • Super Packs no longer drop Experience Boosters instead of Experienced.

Geometry

  • Fixed bartap LOD at distance that has been broken for a long time
  • Fixed bartaps being sunk too low on maps and supergroup bases.
    • This fix is transparent to anyone who left the bartaps alone in their bases. If you moved or added any after the page3 release, you will unfortunately have to re-position them again. We do apologize for this issue.

Powers

  • Fixed missing visual FX for the Holiday Event version of the Snowball temporary power.

Emotes

  • Fixed issues with em ddcoffee, em ddcoffee2 emote visuals on male and huge
  • em ddcoffee, em ddcoffee2 now properly require the same badge as the donuts
  • Females should no longer attempt to douse their foreheads with enriche
  • A house fell on the Sand Witch and she will no longer be turning sandwiches invisible

Quick Chat Emote Menu

  • Emotes which were unlocked but still displaying as locked on the quick chat menu have been enabled:
    • em bringit
    • em pushup
    • em snowflakes (em throwsnowflakes)
    • em growl
    • em boast ("Show Off")
    • em opengift
    • em collapse
    • em swoon
    • em propose
    • em throwrice
    • em throwconfetti
    • em throwrosepetals
    • em hiss
    • em sniff
    • em savage
    • em offergift
    • em receivegift
    • em throwsnowflakes (alias of em snowflakes, keeping it in the Holiday menu as well for consistency)
    • em fireworkrocket
    • em fireworkbloom
    • em fireworksparkle
    • em inspiration
    • em hottemper
    • em trainwhistle
    • em protestloyalist (internally unlocked)
    • em protestresistance (internally unlocked)
    • em praetoriansalute (internally unlocked)
    • em drinkenriche (internally unlocked)
    • em powerup
    • em powerdown
    • em calculate
    • em mixforumla
    • em pool
    • em soccer
    • em basketball
    • em catchbreath
    • em cardtrick
    • em juggle
    • em jugglemagic
    • em jugglefire
    • em juggleelectricity
    • em stancehero1
    • em stancehero2
    • em stancevillain1
    • em stancevillain2
    • em heroloyal
    • em vigilanteloyal
    • em villainloyal
    • em rogueloyal
  • Some emotes which were intentionally locked have now been unlocked:
    • em ghoulflex (previously required participation on the Resistance side of "The Great Escape" Zone Event in Neutropolis)
    • em tantrum (previously required participation on the Praetorian Police side of "The Great Escape" Zone Event in Neutropolis)
    • em listenstolenpoliceband
  • Some emotes which were intentionally locked have had their unlock requirements changed:
    • em matablet now only requires the "Thrill Seeker" badge, instead of the previous "Mission Engineer" badge. The "Architect Comlink" power still requires the "Mission Engineer" badge and is not affected by this change.
  • Some emotes which are extra flair versions of existing emotes remain locked behind simple rewards and will remain locked:
    • High Roller
    • Tablet Write
    • Drenched Donuts