Red Caps: Difference between revisions
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{{Power|[[File:Sword HeadSplitter.png|22px]]| Overhead Smash| Melee, Extreme DMG(Smash), Foe Knockback| This is a massive overhead smash with your club. It will knock the target to the ground. Damage: Extreme }} | {{Power|[[File:Sword HeadSplitter.png|22px]]| Overhead Smash| Melee, Extreme DMG(Smash), Foe Knockback| This is a massive overhead smash with your club. It will knock the target to the ground. Damage: Extreme }} | ||
:'''Ground Smash''' | :'''Ground Smash''' | ||
:{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Ground Smash| Melee AoE DMG(Smash), Foe -Defense, -ToHit, Knockback| All foes that pass through this Earthquake will be debuffed and may fall down. }} | |||
{{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Skull Stare| Ranged (Cone), Foe Fear, -Accuracy| The stare of the skull has terrified you and reduced your Accuracy. }} | {{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Skull Stare| Ranged (Cone), Foe Fear, -Accuracy| The stare of the skull has terrified you and reduced your Accuracy. }} |
Revision as of 17:04, 7 June 2022
Overview
There is no official background of this group at this time.
Villain types
Underlings
Will O' The Wisp
The true nature of the Will o' the Wisps is a matter of some controversy among paranormal experts. Many believe that they are the byproducts of the Red Caps magic. They seem to be both intelligent and malevolent, and they will harm any person who comes near.
Powers
Flight Self fly
Will o' the Wisps Fly.
Engulf (Point Blank Area of Effect, Energy) Foe -Speed
You have been engulfed by the Will o' the Wisp.
Resistance Auto, Self +Resistances: Smash, Lethal. Resist: Immobilization
Will O' The Wisps are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to Fire, Energy and Negative Energy damage.
Minions
Rascal
These murderous creatures were feared by all in centuries past, but recently their existence has been dismissed as a myth. In fact, the Red Caps are quite real, and they enjoy nothing better than tormenting the various people they have trapped in Croatoa.
Powers
Hidden Spawn Untargetable
Some Rascals may emerge from the very Earth
Snap Shot Ranged, Minor Damage, (Lethal)
A quick attack that fires an arrow at your foe after minimal aiming. Fast, but little damage. Damage: Minor; Recharge: Fast.
Lunge Melee, Lethal, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Jump Stab Melee, Lethal (Moderate damage)
This wavey sword attack does moderate damage and can reduce your foe's defense.
Transformation (Self, Special)
When they are close to defeat, some Rascals may transform into Hooligans.
Lieutenants
Hooligan
The Hooligans have distinguished themselves among their brethren by their acts of shocking cruelty. It's not uncommon to see a helpless village or beast being tormented by a happy hooligan. In fact, they like no sound better than the sound of tears.
Powers
Aimed Shot Ranged, Moderate Damage (Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than the Quick Shot. Damage: High; Recharge: Moderate
Blazing Arrow (Ranged) Damage over Time, Fire
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks. Damage: Superior, Recharge: Slow.
Stab Melee, Lethal
Wavy ritual blade
Lunge Melee, Lethal, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Jump Stab Melee, Lethal (Moderate damage)
This wavey sword attack does moderate damage and can reduce your foe's defense.
Transformation (Self, Special)
When they are close to defeat, some Hooligans may transform into Fiends.
Bosses
Fiend
The biggest and most dangerous of the Red Caps, the Fiends are no one to be trifled with. Fiends are known for sharpening their teeth on the bones of their victims, and that is by no means their most repugnant quality.
Powers
Stab Melee, Lethal
Wavy ritual blade
Lunge Melee, Lethal, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Jump Stab Melee, Lethal Damage
This wavey sword attack does moderate damage and can reduce your foe's defense.
Aimed Shot Ranged, High DMG(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than the Quick Shot.
Fistful of Arrows Ranged (Cone), Moderate DMG(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range. Damage: Moderate
Blazing Arrow Ranged, Minor DMG(Lethal), Moderate Damage Over Time(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks. Damage: Superior
Gnome Toss Ranged, Damage Over Time(Smashing), Delayed DMG(Fire), Foe -Perception, -Accuracy
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.
Resistance Res( S40 L40 F-20 N-10 )
Auto Res Lethal Disorient
Elite Bosses
Snaptooth (Valentine's Day Event)
Main Article: Snaptooth
Snaptooth is a particularly nasty Red Cap that takes even more glee in torment and suffering that the rest of his kin. Clever and devious, he has found a way to hop across dimensions using the faerie rings in Croatoa. Now he can bring his wicked games anywhere he pleases.
Powers
Lunge Melee, Lethal, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Transformation (Self, Special)
Snaptooth will start as a Lieutenant, then he will Transform into a Boss when close to defeat, and then he will finally Transform into an Elite Boss when he's about to be defeated again.
Snaptooth (Winter Event)
Main Article: Snaptooth
Snaptooth is a particularly nasty Red Cap that takes even more glee in torment and suffering that the rest of his kin. Clever and devious, he has found a way to hop across dimensions using the faerie rings in Croatoa. Now he can bring his wicked games anywhere he pleases.
Powers
Gnome Toss (Ranged, Damage over Time Smash + Fire) Foe -Perception, -Accuracy
There is a Red Cap on your shoulders, beating you on the head and poking you in the eyes.
Aimed Shot Ranged, Moderate Damage (Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than the Quick Shot. Damage: High; Recharge: Moderate
Blazing Arrow (Ranged) Damage over Time, Fire
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks. Damage: Superior, Recharge: Slow.
Fistful of Arrows Ranged, Cone, Moderate Damage, Lethal
You fire a fistul of arrows at foes in a cone in front of you. Good at close range. Damage: Moderate, Recharge: Moderate.
Stab Melee, Lethal
Wavy ritual blade
Lunge Melee, Lethal, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Jump Stab Melee, Lethal (Moderate damage)
This wavey sword attack does moderate damage and can reduce your foe's defense.
Giant Monsters
Jack in Irons
Main Article: Jack in Irons
Believe it or not, this burly giant is proud of his appearance. He adorns himself with the severed heads of his victims, and he takes great pleasure in the panic these accessories evoke. Jack wandered the spirit plane for centuries until the Red Caps found him and brought him to Croatoa. All in all, he's pleased with his new digs. There are plenty of people to frighten, and that suits him fine.
Powers
Sweeping Blow Melee Cone, Extreme DMG(Smash), Foe Knockback
This is a tremendous sweeping blow with your club. It will send most foes flying and crush many enemies. Damage: Extreme
Overhead Smash Melee, Extreme DMG(Smash), Foe Knockback
This is a massive overhead smash with your club. It will knock the target to the ground. Damage: Extreme
- Ground Smash
- Ground Smash Melee AoE DMG(Smash), Foe -Defense, -ToHit, Knockback
All foes that pass through this Earthquake will be debuffed and may fall down.
Skull Stare Ranged (Cone), Foe Fear, -Accuracy
The stare of the skull has terrified you and reduced your Accuracy.
Dry Heave Ranged Targeted Area of Effect, Toxic, Damage Over Time(Toxic), Foe -Damage
Jack´s Skull Heave has weakened you and reduced your damage.
Howling Skull Ranged, Medium DMG(Smashing/Energy), Foe -Resistance
A short range, but powerful sonic attack. Damage: High
Noxious Odor Toggle, Point Blank Area of Affect, Minor Damage Over Time(Toxic)
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range. Damage: Minor(DoT)
Resistance Res( S40 L40 F-20 N-10 )
Eochai resistance.
Named bosses
- Broadkin (Fiend) (Found on Break up the Red Caps ceremony mission from Buck Salinger)
- Wormtail (Fiend)
- Blacktoe (Fiend) (Found on Bring the Captured Citizens Back mission from Buck Salinger)
- Underwood (Fiend) (Found on Bring the Captured Citizens Back mission from Buck Salinger)
- Woad (Fiend) (Found on Bring the Captured Citizens Back mission from Buck Salinger)
- Wormtongue (Fiend) (Found on Bring the Captured Citizens Back mission from Buck Salinger)
- Phlegm (Fiend) (Found on Check out the Red Caps Gathering mission from Buck Salinger)
- Flotsam (Fiend) (Found on Stop Takeover of Salamanca mission from Buck Salinger)
- Pudge (Fiend) (Found on Stop Takeover of Salamanca mission from Buck Salinger)
- Glottal (Fiend) (Found on Stop Takeover of Salamanca mission from Buck Salinger)
Related Badges
You have shown the Red Caps you are not to be toyed with.
You have felled the mighty Jack in Irons, earning the title Giant Killer.
You now can summon a Red Cap Rascal in the Arena pet battles.
You have defeated Snaptooth 5 times, and are truly a Toothbreaker.