Bind load (Slash Command): Difference between revisions
Jump to navigation
Jump to search
BlackSpectre (talk | contribs) No edit summary |
BlackSpectre (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
== Slash Command == | == Slash Command == | ||
{{SlashCommandArticle|command=bind_load|options= |note=Imports the default key binds file, ''keybinds.txt'', located in the game's | {{SlashCommandArticle|command=bind_load|options= |note=Imports the default key binds file, ''keybinds.txt'', located in the game's [[Default Folder]]. Keybinds.txt is in plain text format with one binding per line starting with the [[List of Key Names|key name]] followed by slash commands.}} | ||
''/bind_load takes no options/parameters'' | ''/bind_load takes no options/parameters'' |
Revision as of 05:03, 9 June 2022
Slash Command
Imports the default key binds file, keybinds.txt, located in the game's Default Folder. Keybinds.txt is in plain text format with one binding per line starting with the key name followed by slash commands.
/bind_load takes no options/parameters
- For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the /bind_save or /bind_save_file commands. Be aware that using the bind_save command will overwrite the default key binds file with the binds on the current character.
- When a new character is created, the game automatically loads the default keybinds.txt file into the newly created character.
Example
The following is an example of using the bind_save command:
/bind_load