Window Names List: Difference between revisions

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! S*
! S*
|-
|-
| costume
| costumeselect
| The costme editing window (can be opened from anywhere). Alias: costumeselect
| The costume selection window (can be opened from anywhere). Alias: costume
! O
! O
! C
! C

Revision as of 05:23, 13 July 2022

Page Under Construction...

Overview

Windows are an integral element of any Graphical User Interface (GUI) and respond to events from the user or the operating system. They typically consist of a rectangular frame with a title bar, and other standard UI elements inside it such as text, images, buttons, edit boxes, dialog boxes, menus, etc. They can be any size, and can be visible or invisible. Usually, each window has a specific purpose such as a window for chat messaging, or a window for powers, etc.

The windows in City of Heroes can usually be opened, closed, or re-sized (i.e. scaled) using three slash commands: /window_show, /window_hide, and /window_scale. Some windows have other slash commands dedicated to opening only that specific window. Other windows can not be opened by any slash command, can not be closed, and/or can not be scaled. Before attempting to scale individual windows, make sure to detach the particular window from its parent window by de-selecting the tiny blue radial button in the corner of the window. The size of some windows are linked to the size of another window, such as the Status window or the Chat window, and can not be scaled individually. These linked windows have been noted below using asterisks (*).

Most window names were first made available to players in Issue 12 (2008), as well as the commands to configure them. A command called /window_names was created to output a list of all window names intended to be used by players with slash commands or binds. The command can still be used today, but the list is sadly incomplete and sometimes inaccurate. A complete list of window names intended for the player can be found in the windows configuration file wdw.txt located in the game's default folder (see /wdw_save).

Of course, these are not the only windows or window names in the game. Many windows are controlled by the game system and are inaccessible to the player. However, some windows not intended for the player can nonetheless be accessed. These window names have been listed in their own section below, however the function of many of these are simply not known.

Lastly, Homecoming has made many window names obsolete or inappropriate to use. For example, any window name dealing with the Paragon Market has been disabled since the Paragon Market no longer exists. This also includes windows related to supergroup prestige, ranking, veteran loyalty programs, and other windows whose function has either been altered or no longer exists.

The following is a complete list of all known window names taken from the game files as they were just before City of Heroes officially closed down in November 2012. Window names added by Homecoming, if known, are also included.

Window Name Lists

Window Names For Players

KEY
O=opens
C=closes
S=scales
*= scales only through the Status window
**=scales only through the Chat window
Window
Name
Description Opens Closes Scales
status The main window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: health S
action The Action Window may be opened by clicking "Action" at the bottom of the Target Window. Alias: actions O C S
badge The Badges window. O C S
chansearch The chat channel search window. O C S*
chat The main Chat window. Alias: chat0 O C S
chat1 Alternate chat window number 1. O C S**
chat2 Alternate chat window number 2. O C S**
chat3 Alternate chat window number 3. O C S**
chat4 Alternate chat window number 4. O C S**
clues The Clues window. Alias: clue O C S
combatmonitor The Combat Monitor window. Use the slash command /monitorattribute to open the window, and /stopmonitorattribute to close it. S
combatnumbers The window that opens after clicking "Combat Attributes" the top of the Powerlist window. O C S
compose The email composition window (to write/send a new email). O C S
contactdialog The dialog window that opens after calling a contact. C S
contactfinder The window that opens after clicking the "Find Contact" button at the bottom of the Contacts window. O C S*
contacts The Contacts window. Alias: contact O C S
convertenhancement The window that opens after clicking "Convert" at the top of the Enhancements window. C S*
customwindow A Custom Window can have any name. Use /custom_window_toggle to open and close a custom window once configured. Its size can be individually configured by grabbing and dragging the custom window's edges with the mouse. S*
costumeselect The costume selection window (can be opened from anywhere). Alias: costume O C S
cvg The Custom Group Creator window (custom villain group) that opens after clicking on the "Edit Custom Group" button in the Mission Architect--> Mission 1 Settings--> Custom tab. C S*
defeat The window that pops up when your character dies. S
email The Email window. O C S
enhancements The window that opens after clicking "Enhancements" at the top of the main power tray window. O C S
friends The local/server Friends window. Alias: friend O C S
help The Help window. O C S*
incarnate The Incarnate window. O C S*
info The Information window that opens after selecting the context menu item "Info" after right-clicking on an entity or object. Use the slash command /info to open the window. C S
inspirations The Inspirations window. Aliases: inspiration, insps, insp O C S
league The League window. O C S
lfg The window that opens after clicking "LFG" at the top of the Chat window. O C S
lfgdialog The window that appears when a task force or trial is initiated asking to accept or decline. S
map The Map window. O C S
mission The window that opens after clicking "Missions" at the bottom of the Nav window. O C S
missionreview The window that contains the "Finished" button and appears after completing an Architect Entertainment (AE) mission. The window will open for the last mission completed within a certain time frame, and may be opened after clicking the "Finished" button or otherwise closing the window. O C S
missionsearch The Mission Architect search window. O C S
missionsummary The window that opens after clicking "more" on a mission in the Mission window. C S*
nav The navigation window. Alias: compass O C S
options The Options window. O C S
pet The Pets window. O C S
petition The petition support window. O C S*
playernote Use the slash command /playernote or /playernotelocal to open the Playernote window. Attempting to open the window using /window_show produces only a partial window, avoid it. C S*
powerlist The window that opens after clicking on "Powers" at the top of the main power tray window. O C S
quit The Quit game window. O C S*
razertray A custom power tray window designed for the Razer Naga gaming mouse. Opens and closes only through Options S
recipes The window that opens after clicking "Recipes" at the top of the main power tray window. Alias: recipe O C S
salvage The window that opens after clicking "Salvage" at the top of the main power tray window. O C S
salvageopen The window that opens after right-clicking and opening a Super Pack salvage item. S*
search The player Search window. O C S*
store The window that opens after clicking on a store NPC to buy/sell inspirations, enhancements, etc. The slash command /interact can be used to open Store windows. C S
supergroup The window that opens after clicking "Supergroup" at the top of the Chat window. Aliases: super, sg O C S
target The Target window. O C S
team The window that opens after clicking "Team" at the top of the Chat window. Alias: group O C S
tray The main power tray window. Aliases: powers, power O C S
tray1 Power tray number 1. O C S
tray2 Power tray number 2. O C S
tray3 Power tray number 3. O C S
tray4 Power tray number 4. O C S
tray5 Power tray number 5. O C S
tray6 Power tray number 6. O C S
tray7 Power tray number 7. O C S
tray8 Power tray number 8. O C S
vault The salvage storage window that opens after clicking "Vault Reserve" at the top or bottom of the Salvage window. O C S


Window Names With Unknown Functionality

Window Name Description
pophelp ? - unable to verify function
pophelptext ? - unable to verify function
basepropsb ?
baseroom ?
base_storage ?
conceptinv ?
invent ?
inventory ?
uilwc (Internal name=WDW_LWC_UI - probably an Admin command) ?
scriptui (Internal name = WDW_script_UI - probably an Admin window) ?
karma (Internal name = WDW_karma_UI - probably an Admin window, possibly an alias for sriptui) ?


Non-functional Window Names

Window Name Description
badgemonitor (Unfinished at the time of shutdown, not functional)
baseinv Window to buy additional SG base inventory slots in the Paragon Market. (disabled)
browser (Not available to players - Dev/GM/internal command)
mainstoreaccess (disabled)
missionmaker (WARNING! Don't use with /windowshow - messes up entire UI until game restart - Dev comment "ToDo: remove before release". Use the Missionsearch window name instead.)
newfeatures (disabled)
paragonrewards Alias: loyaltytreeaccess (disabled)
recipeinv (Disabled on Homecoming - window to buy additional recipe inventory slots in the Paragon Market)
webstore Alias: paragonmarket (disabled)