Window Names List: Difference between revisions

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Revision as of 06:28, 17 July 2022

Page Under Construction...

Overview

Windows are an integral element of any Graphical User Interface (GUI) and respond to events from the user or the operating system. They typically consist of a rectangular frame with a title bar, and other standard UI elements inside it such as text, images, buttons, edit boxes, dialog boxes, menus, etc. They can be any size, and can be visible or invisible. Usually, each window has a specific purpose such as a window for chat messaging, or a window for powers, etc.

The windows in City of Heroes can usually be opened, closed, or re-sized (i.e. scaled) using three slash commands: /window_show, /window_hide, and /window_scale. Some windows have other slash commands dedicated to opening only that specific window. Other windows can not be opened by any slash command, can not be closed, and/or can not be scaled. Before attempting to scale individual windows, make sure to detach the particular window from its parent window by de-selecting the tiny blue radial button in the corner of the window. The size of some windows are linked to the size of another window, such as the Status window or the Chat window, and can not be scaled individually. These linked windows have been noted below using asterisks (*).

Most window names were first made available to players in Issue 12 (2008), as well as the commands to configure them. A command called /window_names was created to output a list of all window names intended to be used by players with slash commands or binds. The command can still be used today, but the list is sadly incomplete and contains inaccuracies. A complete list of window names originally intended for the player can be found in the windows configuration file wdw.txt located in the game's default folder (see /wdw_save).

Of course, these are not the only windows or window names in the game. Many windows are controlled by the game system and are inaccessible to the player. However, some windows not in the WDW.txt windows configuration file can nonetheless be accessed. These window names have been listed in their own section below. Also, the functions of many of the additional window names are simply not known (at least at this time).

Lastly, Homecoming has made many window names obsolete or inappropriate to use. For example, any window name dealing with the Paragon Market has been disabled since the Paragon Market no longer exists. This also includes windows related to supergroup prestige, ranking, veteran loyalty programs, SG raids, and other windows whose function has either been altered or no longer exists.

The following is a complete list of all known window names taken from the game files as they were just before City of Heroes officially closed down in November 2012. Window names added by Homecoming, if known, are also included.

Window Name Lists

KEY
O=opens
C=closes
S=scales
*= scales only through the Status window
**=scales only through the Chat window

Working Window Names in WDW.txt

Window
Name
Description Opens Closes Scales
status The main window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: health S
action The Action Window may be opened by clicking "Action" at the bottom of the Target Window. This window is similar to the context menu displayed by right-clicking on a target. Alias: actions O C S
actions The Action Window may be opened by clicking "Action" at the bottom of the Target Window. This window is similar to the context menu displayed by right-clicking on a target. Alias: action O C S
auction The Auction window. Use the slash commands /auctionhouse, /ah, /wentworths, or /blackmarket to open this window. C S
badge The Badges window. O C S
chat The main Chat window. Alias: chat0 O C S
chat0 The main Chat window. Alias: chat O C S
chat1 Alternate chat window number 1. O C S**
chat2 Alternate chat window number 2. O C S**
chat3 Alternate chat window number 3. O C S**
chat4 Alternate chat window number 4. O C S**
clue The Clues window. Alias: clues O C S
clues The Clues window. Alias: clue O C S
combatmonitor The Combat Monitor window. Use the slash command /monitorattribute to open the window, and /stopmonitorattribute to close it. S
combatnumbers The window that opens after clicking "Combat Attributes" the top of the Powerlist window. O C S
compass The navigation window. Alias: nav O C S
compose The email composition window (to write/send a new email). O C S
contact The Contacts window. Alias: contacts O C S
contactdialog The dialog window that opens after calling a contact. C S
contacts The Contacts window. Alias: contact O C S
costume The costume selection window (can be opened from anywhere). Alias: costumeselect O C S
costumeselect The costume selection window (can be opened from anywhere). Alias: costume O C S
defeat The window that pops up when your character dies. S
email The Email window. O C S
enhancements The window that opens after clicking "Enhancements" at the top of the main power tray window. O C S
friend The local/server Friends window. Alias: friends O C S
friends The local/server Friends window. Alias: friend O C S
group The window that opens after clicking "Team" at the top of the Chat window. Alias: team O C S
health The main window containing the health bar, endurance bar, experience meter, and applied buffs. Always open, can not be closed. Alias: status S
info The Information window that opens after right-clicking on an entity or object and selecting "Info". Use the slash command /info to open the window. C S
insp The Inspirations window. Aliases: insps, inspiration, inspirations O C S
insps The Inspirations window. Aliases: insp, inspiration, inspirations O C S
inspiration The Inspirations window. Aliases: inspirations, insp, insps O C S
inspirations The Inspirations window. Aliases: inspiration, insp, insps O C S
league The League window. O C S
lfg The window that opens after clicking "LFG" at the top of the Chat window. O C S
lfgdialog The window that appears when a task force or trial is initiated asking to accept or decline. S
map The Map window. O C S
mission The window that opens after clicking "Missions" at the bottom of the Nav window. O C S
missionreview The window that contains the "Finished" button and appears after completing an Architect Entertainment (AE) mission. The window for the last completed mission may be opened even after clicking the "Finished" button or otherwise closing the window. There may be a time limit for this. O C S
missionsearch The Mission Architect search window. O C S
nav The navigation window. Alias: compass O C S
options The Options window. O C S
pet The Pets window. O C S
power The main power tray window. Aliases: powers, tray O C S
powerlist The window that opens after clicking on "Powers" at the top of the main power tray window. O C S
powers The main power tray window. Aliases: power, tray O C S
razertray A custom power tray window designed for the Razer Naga gaming mouse. Opens and closes only through Menu→ Options→ Controls tab→ Razer Naga Mouse Tray. S
recipe The window that opens after clicking "Recipes" at the top of the main power tray window. Alias: recipes O C S
recipes The window that opens after clicking "Recipes" at the top of the main power tray window. Alias: recipe O C S
salvage The window that opens after clicking "Salvage" at the top of the main power tray window. O C S
sg The window that opens after clicking "Supergroup" at the top of the Chat window. Aliases: super, supergroup, sg O C S
store The window that opens after clicking on a store NPC to buy/sell inspirations, enhancements, etc. The slash command /interact can be used to open Store windows. C S
super The window that opens after clicking "Supergroup" at the top of the Chat window. Aliases: supergroup, sg O C S
supergroup The window that opens after clicking "Supergroup" at the top of the Chat window. Aliases: super, sg O C S
target The Target window. O C S
team The window that opens after clicking "Team" at the top of the Chat window. Alias: group O C S
tray The main power tray window. Aliases: power, powers O C S
tray1 Power tray number 1. O C S
tray2 Power tray number 2. O C S
tray3 Power tray number 3. O C S
tray4 Power tray number 4. O C S
tray5 Power tray number 5. O C S
tray6 Power tray number 6. O C S
tray7 Power tray number 7. O C S
tray8 Power tray number 8. O C S
vault The salvage storage window that opens after clicking "Vault Reserve" at the top or bottom of the Salvage window. O C S


Additional Working Window Names

Window
Name
Description Opens Closes Scales
chansearch The chat channel search window. O C S*
contactfinder The window that opens after clicking the "Find Contact" button at the bottom of the Contacts window. O C S*
convertenhancement The window that opens after clicking "Convert" at the top of the Enhancements window. C S*
customwindow A Custom Window can have any name. Use /custom_window_toggle to open and close a custom window once configured. Its size can be individually configured by grabbing and dragging the custom window's edges with the mouse. S*
cvg The Custom Group Creator window (custom villain group) that opens after clicking on the "Edit Custom Group" button in the Mission Architect→ Mission 1 Settings→ Custom tab. C S*
help The Help window. O C S*
incarnate The Incarnate window. O C S*
missionsummary The window that opens after clicking the "more" button on a mission in the Mission window. C S*
petition The petition support window. O C S*
playernote Use the slash command /playernote or /playernotelocal to open the Playernote window. Attempting to open the window using /window_show produces only a partial window, avoid it. C S*
quit The Quit game window. O C S*
salvageopen The window that opens after right-clicking and opening a Super Pack salvage item. S*
search The player Search window. O C S*





Non-functional Window Names

Window Name Description
arenacreate
arenagladiatorpicker
arenajoin
arenalist
arenaoptions
arenaresult
badgemonitor (Unfinished at the time of shutdown, not functional)
baseinv Window to buy additional SG base inventory slots in the Paragon Market. (disabled)
browser (Not available to players - Dev/GM/internal command)
basepermissions
customvillaingroup Internal name for the Cvg window. The window name is not configurable.
baseprops
mainstoreaccess (disabled)
menu
missionmaker (WARNING! Don't use with /windowshow - messes up entire UI until game restart - Dev comment "ToDo: remove before release". Use the Missionsearch window name instead.)
mm The MissionMaker window. Dev comment "ToDo: remove before release". Window name removed.)
newfeatures (disabled)
paragonmarket Alias: webstore (disabled)
paragonrewards (disabled)
recipeinv (Disabled on Homecoming - window to buy additional recipe inventory slots in the Paragon Market)
sgraidlist
sgraidsize
sgraidstarttime
sgraidtime
targetoptions Internal name for the Actions window. The window name is not configurable.
trade
turnstile Internal name for the Lfg window. The window name is not configurable.
turnstile_dialog Internal name for the LfgDialog window. The window name is not configurable.
webstore Alias: paragonmarket (disabled)


Window Names With Unknown Functionality

Window Name Description
ActionTab ?
amountslider ?
BadgeTab ?
baseinventory ?
baseprops ?
baseroom ?
basestorage ?
baselog ?
baseroom ?
chatcolorpicker ?
chattab ?
ClueTab ?
conceptinv ?
betacomment ?
contactTab ?
dock ?
editorUIDraw ?
emailTab ?
friendsTab ?
inspirationTab ?
invent ?
inventory ?
karma (Internal name = WDW_karma_UI - probably an Admin window, possibly an alias for sriptui) ?
LeagueTab ?
LFGTab ?
loyaltytreeaccess ?
ManageForRealTab ?
ManageTab ?
mapselect ?
maptab ?
menutab ?
missioncomment ?
missiontab ?
navtab ?
pophelp ? - unable to verify function
pophelptext ? - unable to verify function
powerstab ?
rdrstats ?
recentteam ?
recipes2tab ?
recipestab ?
rewardchoice ?
scriptui (Internal name = WDW_script_UI - probably an Admin window) ?
storedsalvage ?
supergrouplist ?
supergrouptab ?
targettab ?
teamtab ?
titleselect ?
traytab ?
trialreminder ?
uilwc (Internal name=WDW_LWC_UI - probably an Admin command) ?

† It's possible that some of these window names work, but how to get them to work is unknown.