Werewolves: Difference between revisions
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==Overview== | ==Overview== | ||
{{TOCright}} | |||
These monsters are all what is left of an alternate Earth where the alternate Requiem succeeded in his plans. Portal Corp knows of this dimension and can bring heroes here... if there's a reason powerful enough. | |||
==Villain types== | {{clr}} | ||
== Villain types == | |||
===Minions=== | === Minions === | ||
====Werewolf==== | ==== Werewolf ==== | ||
These | [[File:Werewolf1.jpg|100px|thumb| |<div style="text-align: center;border:none">Werewolves of this dimension are surrounded by a visible aura of darkness</div>]] | ||
These monstrous werewolves live their lives completely in shadow. The sun never seems to rise on their bleak, ruined world. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal Damage, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }} | |||
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto, Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Werewolves can inherently jump real high and travel very fast. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|50%}}, Resist(Slow)| Werewolves are highly resistant to all damage and Immobilization. }} | |||
{{ | {{clr}} | ||
=== Lieutenants === | |||
==== Werewolf Champion ==== | |||
These monstrous werewolves live their lives completely in shadow. The sun never seems to rise on their bleak, ruined world. | |||
These | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal Damage, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }} | |||
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto, Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Werewolves can inherently jump real high and travel very fast. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|50%}}, Resist(Slow)| Werewolves are highly resistant to all damage and Immobilization. }} | |||
{{ | {{clr}} | ||
=== Bosses === | |||
==== Werewolf Lord ==== | |||
These monstrous werewolves live their lives completely in shadow. The sun never seems to rise on their bleak, ruined world. | |||
These | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal Damage, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }} | ||
{{Power|[[ | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly| You have been disoriented by the Werewolf's Hurl attack. }} | ||
{{Power|[[File:Jump CombatJump.png|22px]]| Wolf Jumping| Auto, Self +Jump, +Speed, {{StatusProtVal|0|3.0}}| Werewolves can inherently jump real high and travel very fast. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|25}}, {{StatusProtVal|0|3.0}}, {{StatusResVal|0|50%}}, Resist(Slow)| Werewolves are highly resistant to all damage and Immobilization. }} | |||
{{clr}} | |||
====Requiem==== | === Archvillains === | ||
Ridolfo Uzzano has come a long way from his humble beginnings as one of Mussolini's lapdogs. The primary cause of his success was his fussion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to | |||
==== Requiem ==== | |||
Ridolfo Uzzano has come a long way from his humble beginnings as one of Mussolini's lapdogs. The primary cause of his success was his fussion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback| Your attack and movement rate have been Slowed by a Shadow Blast. }} | ||
{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }} | |||
{{Power|[[ | {{Power|[[File:PowerBlast_Explosion.png|22px]]| Dark Matter Detonation| Ranged (Targeted AoE), Moderate DMG(Negative), Foe -Recharge, -Speed, Knockback| Your attack and movement speeds have been reduced by a Dark Matter Detonation. }} | ||
{{Power|[[File:ShadowFighting StealPower.png|22px]]| Power Drain| PBAoE, Moderate DMG(Negative), Self +DMG, +ToHit| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. }} | |||
===Named bosses=== | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|50|50|50|50|50|50}}| This Shield Protects Requiem from all damage types except Psionics. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | |||
=== Named bosses === | |||
* Greywulf (''Werewolf Lord'') | * Greywulf (''Werewolf Lord'') | ||
* Scar (''Werewolf Lord'') | * Scar (''Werewolf Lord'') | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 05:05, 15 August 2022
Overview
These monsters are all what is left of an alternate Earth where the alternate Requiem succeeded in his plans. Portal Corp knows of this dimension and can bring heroes here... if there's a reason powerful enough.
Villain types
Minions
Werewolf
These monstrous werewolves live their lives completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Claw Swipe Melee (Cone), Heavy Lethal Damage, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Hurl Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.
Wolf Jumping Auto, Self +Jump, +Speed, Prot( Im 3.0 )
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self Res( All25 ), Prot( Im 3.0 ), Res( Im 50% ), Resist(Slow)
Werewolves are highly resistant to all damage and Immobilization.
Lieutenants
Werewolf Champion
These monstrous werewolves live their lives completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Claw Swipe Melee (Cone), Heavy Lethal Damage, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Hurl Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.
Wolf Jumping Auto, Self +Jump, +Speed, Prot( Im 3.0 )
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self Res( All25 ), Prot( Im 3.0 ), Res( Im 50% ), Resist(Slow)
Werewolves are highly resistant to all damage and Immobilization.
Bosses
Werewolf Lord
These monstrous werewolves live their lives completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Claw Swipe Melee (Cone), Heavy Lethal Damage, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.
Hurl Ranged, High Smash Damage, Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.
Wolf Jumping Auto, Self +Jump, +Speed, Prot( Im 3.0 )
Werewolves can inherently jump real high and travel very fast.
Resistance Auto, Self Res( All25 ), Prot( Im 3.0 ), Res( Im 50% ), Resist(Slow)
Werewolves are highly resistant to all damage and Immobilization.
Archvillains
Requiem
Ridolfo Uzzano has come a long way from his humble beginnings as one of Mussolini's lapdogs. The primary cause of his success was his fussion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Powers
Shadow Blast Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement rate have been Slowed by a Shadow Blast.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Dark Matter Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement speeds have been reduced by a Dark Matter Detonation.
Power Drain PBAoE, Moderate DMG(Negative), Self +DMG, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
Umbral Shield Toggle, Self Res( S50 L50 F50 C50 E50 N50 )
This Shield Protects Requiem from all damage types except Psionics.
Resistance Res( E-20 N20 )
Archvillain resistance.
Named bosses
- Greywulf (Werewolf Lord)
- Scar (Werewolf Lord)