Coalition decline (Slash Command): Difference between revisions
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{{SlashCommandArticle|command=coalition_decline|options= | {{SlashCommandArticle|command=coalition_decline|options=offererName offererDBID receiverName|note=Silently clear your coalition invite queue.}} | ||
{| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black" | {| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black" | ||
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|<span style="color:red">Partially functional.</span> Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be {{slashcommand|dialog_no}} or {{slashcommand|dialog_answer}}. | |<span style="color:red">Partially functional.</span> Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be {{slashcommand|dialog_no}} or {{slashcommand|dialog_answer}}. | ||
|} | |} | ||
This command will clear the coalition invite queue, in effect declining a coalition invitation. It does so without any prompt, notification, or indication that a coalition invitation was denied... for either party. | This command will clear the coalition invite queue, in effect declining a coalition invitation. It does so without any prompt, notification, or indication that a coalition invitation was denied... for either party. Also, it will not close any invitation dialog window that is currently open. | ||
*''' | *'''offererName''' is the name of a character in the other supergroup that is inviting you to form a coalition, however the command will accept any character (A-Z, 0-1). | ||
*''' | *'''offererDBID''' is a the game's database ID number for the character in the other supergroup that is inviting you to form a coalition. Although players do not have access to this information, the command will accept any character (A-Z, 0-1). | ||
*''' | *'''receiverName''' is the name of the character receiving the coalition invitation, however the command will accept any character (A-Z, 0-1). | ||
*As usual, any name with spaces must be enclosed within quotes. | *As usual, any name with spaces must be enclosed within quotes. | ||
==Note== | |||
' | It's recommended that you avoid using this command. The reason the command works at all is probably due to the many redundancies in the game that check to see if the correct information is being processed, and if not an error is reported that clears the transaction in the queue. | ||
==Example== | ==Example== | ||
/coalition_decline | /coalition_decline 1 1 1 | ||
[[Category:Slash Commands]] | [[Category:Slash Commands]] |
Revision as of 07:40, 13 November 2022
/coalition_decline offererName offererDBID receiverName
Silently clear your coalition invite queue.
Partially functional. Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be /dialog_no or /dialog_answer. |
This command will clear the coalition invite queue, in effect declining a coalition invitation. It does so without any prompt, notification, or indication that a coalition invitation was denied... for either party. Also, it will not close any invitation dialog window that is currently open.
- offererName is the name of a character in the other supergroup that is inviting you to form a coalition, however the command will accept any character (A-Z, 0-1).
- offererDBID is a the game's database ID number for the character in the other supergroup that is inviting you to form a coalition. Although players do not have access to this information, the command will accept any character (A-Z, 0-1).
- receiverName is the name of the character receiving the coalition invitation, however the command will accept any character (A-Z, 0-1).
- As usual, any name with spaces must be enclosed within quotes.
Note
It's recommended that you avoid using this command. The reason the command works at all is probably due to the many redundancies in the game that check to see if the correct information is being processed, and if not an error is reported that clears the transaction in the queue.
Example
/coalition_decline 1 1 1