Emailsend (Slash Command): Difference between revisions
BlackSpectre (talk | contribs) No edit summary |
BlackSpectre (talk | contribs) No edit summary |
||
Line 12: | Line 12: | ||
'''TIP:''' The [[The Players' Guide to the Cities/User Interface/Email Window|email window]] in game does accept long names with spaces, and is in general more reliable and easier to use for the average player. If you just want a slightly faster way to send an email, try using {{slashcommand|show| | '''TIP:''' The [[The Players' Guide to the Cities/User Interface/Email Window|email window]] in game does accept long names with spaces, and is in general more reliable and easier to use for the average player. If you just want a slightly faster way to send an email, try using <code>{{slashcommand|show|compose}}</code> to quickly open up the email composition window. A quirk of doing it this way is that additional emails will have the exact same information populated in the new message as in the previous email you just sent, including recipient, subject, message body, and influence (but not other attachments such as salvage, recipes, or inspirations). | ||
Revision as of 01:59, 24 November 2022
Slash command
Send in-game email message.
- name = either a character name or global name of a player (no spaces allowed)
- subject = the subject of the email
- message = the message you'd like to say
NOTE: The email slash commands do not like spaces in either character or global names. Using a name with spaces in it can potentially cause the email system to lock up for the character that sent the email, or otherwise cause trouble for an extended period of time. It's a bug.
- Long subjects with spaces need to be enclosed by double quotes ("Long Subject").
- The message, oddly, does not require it be enclosed by double quotes.
TIP: The email window in game does accept long names with spaces, and is in general more reliable and easier to use for the average player. If you just want a slightly faster way to send an email, try using /show compose
to quickly open up the email composition window. A quirk of doing it this way is that additional emails will have the exact same information populated in the new message as in the previous email you just sent, including recipient, subject, message body, and influence (but not other attachments such as salvage, recipes, or inspirations).
Examples
/emailsend SuperBob "Incarnate Impending!" I'm almost there, buddy! One more incarnate power to go! /emailsend @WildChicken "Freakin' BAF" "I've done BAF 10 times now and not one very rare incarnate salvage has dropped. :("
Also
- /emailsend
- /emailsendattachment
- /mailview
- /window_show email
- /window_show compose
- Mail System