Pet: Difference between revisions

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== Categories of Pets ==
== Categories of Pets ==
=== Traditional Pets ===
=== Traditional Pets ===
Most pets that a player can summon are [[Non-controllable pets|non-controllable]]. The exceptions are henchmen, below. These pets show up in the [[Pets Window|pets window]] and do not respond to {{slashcommand|petcom}}.
Most pets that players can summon using powers from specific [[Power Set|powersets]] are [[Non-controllable pets|non-controllable]]. These pets show up in the [[Pets Window|pets window]] and do not respond to {{slashcommand|petcom}}. When summoned, they either have a near permanent duration, or are on a short timer. These pets can often be renamed according to the player's wishes.


=== Henchmen ===
=== Henchmen ===
[[Henchmen]] are player summoned pets used solely by [[Mastermind]]s. These pets show up in the [[Pets Window|pets window]] and follow all {{slashcommand|petcom}} orders.
[[Henchmen]] are player summoned pets used solely by [[Mastermind]]s. These pets show up in the [[Pets Window|pets window]] and follow all {{slashcommand|petcom}} and {{slashcommand|petsay}} orders.  In addition, these pets can be renamed according to the player's wishes.


=== Gladiators, Heavies and Turrets ===
=== Gladiators, Heavies and Turrets ===
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=== NPC pets ===
=== NPC pets ===
Several missions involve rescuing an NPC (more accurately, a [[critter]]), and some of these NPCs will fight as if they were your pet. They are wholly uncontrollable and do not show up in the [[Pets Window|pets window]].
Several missions involve rescuing an [[NPC]] (more accurately, a [[critter]]), and some of these NPCs will fight as if they were your pet. They are wholly uncontrollable and do not show up in the [[Pets Window|pets window]].


=== Lore pets ===
[[Lore_Slot_Abilities|Lore pets]] are summoned enemy pets which can be used as part of the [[Incarnate System]]. The ability to summon them must be crafted, and can only used by Incarnate players.  These pets show up in the pets window, and can be controlled via {{slashcommand|petcom}} orders similar to henchmen for Masterminds. Although they follow directional and attack or defense orders, they do not follow emote commands. They can last for up to five minutes depending on which tiered Lore pets the player obtains.


== See Also ==
== See Also ==
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* [[Heavy]]
* [[Heavy]]
* [[Pillbox]]
* [[Pillbox]]
* [[Lore Slot Abilities]]
* [[Pets Window]]
* [[Pets Window]]


[[Category:Definition]]
[[Category:Definition]]
[[Category:Pets]]
[[Category:Pets]]

Latest revision as of 04:37, 13 February 2023

Definition

Pet
NPC that follows a character around and attacks.


Categories of Pets

Traditional Pets

Most pets that players can summon using powers from specific powersets are non-controllable. These pets show up in the pets window and do not respond to /petcom. When summoned, they either have a near permanent duration, or are on a short timer. These pets can often be renamed according to the player's wishes.

Henchmen

Henchmen are player summoned pets used solely by Masterminds. These pets show up in the pets window and follow all /petcom and /petsay orders. In addition, these pets can be renamed according to the player's wishes.

Gladiators, Heavies and Turrets

Gladiators, Heavies and Pillboxes are not summoned by players, but are controllable through /petcom commands and the pets window.

NPC pets

Several missions involve rescuing an NPC (more accurately, a critter), and some of these NPCs will fight as if they were your pet. They are wholly uncontrollable and do not show up in the pets window.

Lore pets

Lore pets are summoned enemy pets which can be used as part of the Incarnate System. The ability to summon them must be crafted, and can only used by Incarnate players. These pets show up in the pets window, and can be controlled via /petcom orders similar to henchmen for Masterminds. Although they follow directional and attack or defense orders, they do not follow emote commands. They can last for up to five minutes depending on which tiered Lore pets the player obtains.

See Also