Nemesis Automatons: Difference between revisions
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{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }} | {{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | ||
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{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | {{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | ||
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''This soldier doesn´t have any Melee attacks at all''}} | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''This soldier doesn´t have any Melee attacks at all''}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | ||
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Revision as of 15:10, 27 March 2023
Overview
Perhaps it's his pride in the title of the "Prussian Prince of Automatons", or maybe his need to infiltrate every inch of his former Empire, or a combination of the the two, but Lord Nemesis has obviously given a lot of time and effort into building these ingeniously designed machines. Although definitely not perfect, these seemingly harmless citizens make up the cold and unfeeling part of Lord Nemesis' army. Lord Nemesis deploys them when he wishes for a more subtle method of accomplishing his goals. These Automatons walk the streets of Paragon City and Lord Recluse's domain of the former Etoile Islands. (Players sometimes encounter them after completing a mission against Lord Nemesis, where an NPC will walk passed and begin to congratulate you, when they will interrupt themselves and usually say something like "Lord Nemesis is watching you Character")
When doing missions that require crossing dimensions, some dimensions have been found that lead to Earths that Lord Nemesis has taken over the world, and in at least one of them, the world has had all human life annihilated, and occupied by Nemesis Automatons, and a single broken down looking War Hulk.
The Automatons can, and have been made into any likeness that Lord Nemesis requires, from citizens of Paragon City, to Arachnos personnel, to even members of the Freedom Phalanx, with all of their powers and some of their mannerisms, though there are some certain limits to their actions. (An Automaton of Manticore had certain personality bugs when it attempted to be witty).
It is heavily implied, and later confirmed that the Rikti War of 2002 was started by Lord Nemesis when he used his own Portal technology to send a group of Automatons impersonating the Freedom Phalanx to attack a Rikti City, allegedly killing hundreds. The initial idea behind Lord Nemesis' plan is not known, but it can be assumed that he perhaps wanted the Rikti and the Earth forces to wear each other out, then use his own Army of Nemesis soldiers to defeat both sides in their weakened states. Later, Lord Nemesis attempts to download his mind into the Rikti mental network and mind control the whole race.
Villain types
Minions
Soldier Automaton
Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesn't look quite right. In fact, they seem almost mechanical.
Levels: 30-54
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Support Automaton
Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesn't look quite right. In fact, they seem almost mechanical.
Levels: 30-54
Powers
Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Elite Automaton
Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesn't look quite right. In fact, they seem almost mechanical.
Levels: 30-54
Powers
Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range.
No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lieutenants
Lieutenant Automaton
Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesn't look quite right. In fact, they seem almost mechanical.
Levels: 30-54
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Bosses
Warhulk
The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, storm cannons and an impressively brutal power claw.
Levels: 30-54
Powers
Storm Cannon Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Disorient, Knockback
You are Disoriented.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Warhulk's Flamethrower is doing Fire damage over time to you.
Pummel Melee, Heavy Lethal Damage, Foe Knockback
The WarHulk has a built in Claw that can shred foes.
Explode Post Death Special: Point Blank Area of Effect, High Lethal/Fire Damage, Foe Knockback
When Warhulks are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( Im 1.0 ), Res( St 200% Co 200% Fr 200% )
WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization.
Named enemies
Vampyr Automaton
The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyr Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Powers
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Pummel Melee, Smash, (Foe Knockdown)
Vampyri brawling attacks.
- Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.