Paragon Protectors: Difference between revisions
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==Overview== | {{TOCright}} | ||
== Overview == | |||
{{Image|Badge crey set 01.png}}<br /> | |||
'''The Paragon Protectors''' are a hero organization, backed by [[Crey]]. Their distinctive blue and yellow uniforms, similar to that of Crey's own [[Crey#Crey Protector|Crey Protectors]], they are said to have a 24-hour watch over the city to protect it from evil. However, also like the Crey Protectors, these helmeted heroes have never removed their masks in public, keeping themselves anonymous from the people they serve. Additionally, there are rumors from the deepest corners that this heroic group may not be entirely what they seem to be. | |||
{{clr}} | |||
== Villain types == | |||
== | === Minions === | ||
=== | ==== 7th Generation Paragon Protector ==== | ||
{{MIA}} | |||
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical attributes to make mincemeat of his or her opponent. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | |||
Crey | |||
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light Damage over Time(Lethal)| A fast Claw attack that shreds your opponent. }} | |||
{{Power|[[ | {{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate Lethal Damage| Claw Strike is a standard Claw attack against a targeted foe. }} | ||
{{Power|[[ | {{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }} | ||
{{Power|[[ | {{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Point Blank Area of Effect, Moderate Lethal Damage| The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies. }} | ||
{{Power|[[ | {{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior Lethal Damage, Chance for Critical Hit| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }} | ||
{{Power|[[ | {{Power|[[File:Claws Focus.png|22px]]| Focus| Ranged, High Lethal Damage, Foe Knockdown| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }} | ||
{{Power|[[ | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|24|24}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|56|56|56|56|56|56|0|56}}, {{StatusProtVal|13|13|13|13|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | ||
{{clr}} | |||
====7th Generation Paragon Protector==== | ==== 7th Generation Paragon Protector ==== | ||
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[ | {{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[ | {{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[ | {{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[ | {{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[ | {{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|26|26}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | |||
====7th Generation Paragon Protector==== | {{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|48|48|48}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | ||
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain | |||
{{clr}} | |||
==== 7th Generation Paragon Protector ==== | |||
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | |||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | |||
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | |||
{{Power|[[ | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}} | ||
{{Power|[[ | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }} | ||
{{Power|[[ | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} | ||
{{Power|[[ | {{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|76|76|76|76|76|76|0|76}}, {{TypeDefVal|0|0|0|0|0|0|0|76}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }} | ||
{{ | {{clr}} | ||
===Lieutenants=== | === Lieutenants === | ||
==== 7th Generation Paragon Protector ==== | ==== 7th Generation Paragon Protector ==== | ||
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[ | {{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light Damage over Time(Lethal)| A fast Claw attack that shreds your opponent. }} | ||
{{Power|[[ | {{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate Lethal Damage| Claw Strike is a standard Claw attack against a targeted foe. }} | ||
{{Power|[[ | {{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }} | ||
{{Power|[[ | {{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Point Blank Area of Effect, Moderate Lethal Damage| The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies. }} | ||
{{Power|[[ | {{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior Lethal Damage, Chance for Critical Hit| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }} | ||
{{Power|[[ | {{Power|[[File:Claws Focus.png|22px]]| Focus| Ranged, High Lethal Damage, Foe Knockdown| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }} | ||
{{Power|[[ | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|30|30}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | ||
{{clr}} | |||
==== 7th Generation Paragon Protector ==== | ==== 7th Generation Paragon Protector ==== | ||
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain | No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | ||
{{Power|[[ | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}} | ||
{{Power|[[ | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[ | {{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }} | ||
{{Power|[[ | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} | ||
{{Power|[[ | {{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }} | ||
{{clr}} | |||
==== 7th Generation Paragon Protector ==== | ==== 7th Generation Paragon Protector ==== | ||
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The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | ||
===Bosses=== | ''Powers'' | ||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | |||
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | |||
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | |||
{{clr}} | |||
=== Bosses === | |||
==== Paragon Protector ==== | |||
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | |||
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Light Damage over Time(Lethal)| A fast Claw attack that shreds your opponent. }} | |||
{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Moderate Lethal Damage| Claw Strike is a standard Claw attack against a targeted foe. }} | |||
{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee, Moderate Lethal Damage, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }} | |||
{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Point Blank Area of Effect, Moderate Lethal Damage| The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies. }} | |||
{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee (Cone), Superior Lethal Damage, Chance for Critical Hit| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }} | |||
{{Power|[[File:Claws Focus.png|22px]]| Focus| Ranged, High Lethal Damage, Foe Knockdown| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }} | |||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|30|30}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }} | |||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | |||
{{clr}} | |||
==== Paragon Protector ==== | |||
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | |||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate Energy/Smash Damage, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | |||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High Energy/Smash Damage, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | |||
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | |||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | |||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient| Launches a dizzying attack against everything in a nearby area.}} | |||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Energy/Smash Damage, Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }} | |||
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} | |||
{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }} | |||
{{clr}} | |||
==== Paragon Protector ==== | |||
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | |||
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | |||
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | |||
{{clr}} | |||
=== Named Enemies === | |||
==== Immature Paragon Protector (Minion) ==== | |||
This Paragon Protector looks to have made it into the field a little too early. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Light DMG(Lethal)| Small caliber side arm. }} | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Projectile Vomit| Ranged, Moderate DMG(Toxic), Light DoT(Toxic)| The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time. }} | |||
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }} | |||
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} | |||
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Crey Death Gas| Post Death Special: Location AoE, Minor DoT(Toxic)| Incomplete Paragon Protectors are a rare sight, only used in extreme emergencies when a lab is under attack. As such, they de-constitute quickly when defeated, releasing a foul gas. }} | |||
{{clr}} | |||
==== Quantum Paragon Protector (Minion) ==== | |||
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | |||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | |||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|24|24}}| The Crey Cloned Hero can Focus his mind to evade many attacks. }} | |||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|56|56|56|56|56|56|0|56}}, {{StatusProtVal|13|13|13|13|100}}, +Recovery, Delayed Self Disorient, -Endurance| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | |||
{{clr}} | |||
==== Quantum Paragon Protector (Lieutenant) ==== | |||
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | |||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | |||
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} | |||
{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self {{DamResVal|95|95|95|95|95|95|0|95}}, {{TypeDefVal|0|0|0|0|0|0|0|95}}, {{StatusProtVal|6.92|6.92|6.92|6.92|100}}, Special MaxHP, Delayed Self -HP| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. }} | |||
{{clr}} | |||
==== Quantum Paragon Protector (Boss) ==== | |||
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Crey Cloned Heroes can Fly! }} | |||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | |||
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 38 and up)''| Self {{PosDefVal|60|60|60}}, +Speed, +Jump, Delayed Self -Endurance, -Recovery| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | |||
{{clr}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 17:52, 27 March 2023
Overview
The Paragon Protectors are a hero organization, backed by Crey. Their distinctive blue and yellow uniforms, similar to that of Crey's own Crey Protectors, they are said to have a 24-hour watch over the city to protect it from evil. However, also like the Crey Protectors, these helmeted heroes have never removed their masks in public, keeping themselves anonymous from the people they serve. Additionally, there are rumors from the deepest corners that this heroic group may not be entirely what they seem to be.
Villain types
Minions
7th Generation Paragon Protector
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical attributes to make mincemeat of his or her opponent.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Swipe Melee, Light Damage over Time(Lethal)
A fast Claw attack that shreds your opponent.
Strike Melee, Moderate Lethal Damage
Claw Strike is a standard Claw attack against a targeted foe.
Slash Melee, Moderate Lethal Damage, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.
Spin Point Blank Area of Effect, Moderate Lethal Damage
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.
Eviscerate Melee (Cone), Superior Lethal Damage, Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Focus Ranged, High Lethal Damage, Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Focused Fighting Toggle, Self Def( M24 R24 )
The Crey Cloned Hero can Focus his mind to evade many attacks.
Unstoppable Self Res( S56 L56 F56 C56 E56 N56 T56 ), Prot( Ho 13 Im 13 St 13 Sl 13 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
7th Generation Paragon Protector
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Barb Swipe Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Impale Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Throwing Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Ripper Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Temp Invulnerability Toggle, Self Res( S26 L26 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Elude (Only Level 38 and up) Self Def( M48 R48 A48 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
7th Generation Paragon Protector
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self Res( S76 L76 F76 C76 E76 N76 T76 ), Def( All76 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.
Lieutenants
7th Generation Paragon Protector
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Swipe Melee, Light Damage over Time(Lethal)
A fast Claw attack that shreds your opponent.
Strike Melee, Moderate Lethal Damage
Claw Strike is a standard Claw attack against a targeted foe.
Slash Melee, Moderate Lethal Damage, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.
Spin Point Blank Area of Effect, Moderate Lethal Damage
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.
Eviscerate Melee (Cone), Superior Lethal Damage, Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Focus Ranged, High Lethal Damage, Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Focused Fighting Toggle, Self Def( M30 R30 )
The Crey Cloned Hero can Focus his mind to evade many attacks.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
7th Generation Paragon Protector
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.
7th Generation Paragon Protector
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Barb Swipe Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Impale Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Throwing Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Ripper Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Elude (Only Level 38 and up) Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Bosses
Paragon Protector
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Swipe Melee, Light Damage over Time(Lethal)
A fast Claw attack that shreds your opponent.
Strike Melee, Moderate Lethal Damage
Claw Strike is a standard Claw attack against a targeted foe.
Slash Melee, Moderate Lethal Damage, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.
Spin Point Blank Area of Effect, Moderate Lethal Damage
The Crey Cloned Hero spins around with claws extended, slicing up all the nearby enemies.
Eviscerate Melee (Cone), Superior Lethal Damage, Chance for Critical Hit
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Focus Ranged, High Lethal Damage, Foe Knockdown
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Focused Fighting Toggle, Self Def( M30 R30 )
The Crey Cloned Hero can Focus his mind to evade many attacks.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Paragon Protector
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Punch Melee, Moderate Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Bone Smasher Melee, High Energy/Smash Damage, Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.
Paragon Protector
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Barb Swipe Melee, Light Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Impale Ranged, Moderate Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Throwing Ranged (Cone), Moderate Lethal Damage, Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Ripper Melee (Cone), Superior Lethal Damage, Moderate Damage over Time(Toxic), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Elude (Only Level 38 and up) Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Named Enemies
Immature Paragon Protector (Minion)
This Paragon Protector looks to have made it into the field a little too early.
Powers
Automatic Pistol Ranged, Light DMG(Lethal)
Small caliber side arm.
Projectile Vomit Ranged, Moderate DMG(Toxic), Light DoT(Toxic)
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Crey Death Gas Post Death Special: Location AoE, Minor DoT(Toxic)
Incomplete Paragon Protectors are a rare sight, only used in extreme emergencies when a lab is under attack. As such, they de-constitute quickly when defeated, releasing a foul gas.
Quantum Paragon Protector (Minion)
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Focused Fighting Toggle, Self Def( M24 R24 )
The Crey Cloned Hero can Focus his mind to evade many attacks.
Unstoppable Self Res( S56 L56 F56 C56 E56 N56 T56 ), Prot( Ho 13 Im 13 St 13 Sl 13 Kb 100 ), +Recovery, Delayed Self Disorient, -Endurance
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Quantum Paragon Protector (Lieutenant)
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Dull Pain Self Heal, +MaxHP
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self Res( S95 L95 F95 C95 E95 N95 T95 ), Def( All95 ), Prot( Ho 6.92 Im 6.92 St 6.92 Sl 6.92 Kb 100 ), Special MaxHP, Delayed Self -HP
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects.
Quantum Paragon Protector (Boss)
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Powers
Fly Self Fly
Crey Cloned Heroes can Fly!
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Elude (Only Level 38 and up) Self Def( M60 R60 A60 ), +Speed, +Jump, Delayed Self -Endurance, -Recovery
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.