D.O.O.M.: Difference between revisions
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==== Unspecified Error ==== | ==== Unspecified Error ==== | ||
{{ | Sometimes, errors will show up, and nobody knows how it was missed for this long. | ||
''Powers'' | |||
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Dominate Mind| Melee, Moderate DoT(Psionic), Foe Hold| You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. }} | |||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }} | |||
{{Power|[[File:PsionicAssault MindProbe.png|22px]]| Psionic Slash| Melee, High DMG(Psionic), Foe -Recharge| Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. }} | |||
{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| PBAoE, Foe -Regeneration, -Recovery, Self +Regeneration, +Recovery| You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. }} | |||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| Auto, {{DamResVal|0|0|0|0|0|0|22.5}}, {{PosDefVal|6.25%|6.25%}}, {{StatusProtVal|3.0|0|3.0|3.0}}, {{StatusResVal|0|0|0|50%}}| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
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==== Crash to Desktop ==== | ==== Crash to Desktop ==== | ||
{{ | Sometimes, code conflicts will crash you straight into a desktop. Not recommended to fight in an office location. | ||
''Powers'' | |||
{{Power|[[File:GravityControl Propel.png|22px]]| Desktop Crash| Ranged, Extreme DMG(Smash), Foe Knockback| Everything was going so well and now you've crashed to the desktop. Argh! }} | |||
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe Knockup, -Fly| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }} | |||
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Disortion| Ranged, Superior DoT(Smash), Foe Hold, -Speed| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }} | |||
{{Power|[[File:EnergyAssault PowerBurst.png|22px]]| Power Burst| Close, Superior DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }} | |||
{{Power|[[File:EnergyAssault TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Medium Explosion| Post Death Special: PBAoE, Foe & Ally Extreme DMG(Fire/Lethal), Foe & Ally Disorient, Knockback, Repel| The explosion has left you Disoriented. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
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==== The Mapserver? ==== | ==== The Mapserver? ==== | ||
{{ | The Mapserver has been central to so many hero and villain defeats over time, that it's hard to believe it's escaped capture for so long! | ||
''Powers'' | |||
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }} | |||
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }} | |||
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }} | |||
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented. }} | |||
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }} | |||
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
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==== The Mapserver? ==== | ==== The Mapserver? ==== | ||
{{ | The Mapserver has been central to so many hero and villain defeats over time, that it's hard to believe it's escaped capture for so long! | ||
''Powers'' | |||
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }} | |||
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }} | |||
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }} | |||
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented. }} | |||
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }} | |||
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
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==== Working as Intended ==== | ==== Working as Intended ==== | ||
{{ | You can't be fooled that easily. How could a single Monkey operate a complex Freakshow suit like that? | ||
''Powers'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Monkey Brawl| Melee, Superior DMG(Smash)| Rikti Monkey brawling attacks. }} | |||
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Dart| Ranged, Superior DMG(Psionic), Foe -Recharge| The Psychic Dart has slowed your reflexes. Your attack speed is reduced. }} | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Tank Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches an M30 Grenade at long range from The Tanks backpack. The explosion from the grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:RadiationPoisoning AccelerateMetabolism.png|22px]]| Accelerate Metabolism| PBAoE, Team +Speed, +Recharge, +Recovery, +DMG, Resist(Hold, Immobilize, Disorient, Sleep)| Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Freakshow Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. Freakshow are not protected from such effects, they just ware off faster. }} | |||
{{Power|[[File:RadiationPoisoning RadiationEmission.png|22px]]| Radiation Emission| PBAoE, Team Heal| The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Freakshow and restores some health to all nearby allies. }} | |||
{{Power|[[File:FlamingShield Burn.png|22px]]| Monkey See Monkey Do| Post Death Special: Summon 3 Monkeys, 1 Monkey Gas| Monkeys see, monkeys do. Monkeys do not like that you destroyed its Tank that is. }} | |||
:{{Power|[[File:FlamingShield Burn.png|22px]]| Monkey Gas| Location AoE, Minor DoT(Toxic)| Anyone that passes through this gas will take damage from the fumes. }} | |||
{{Power|[[File:Jump CombatJump.png|22px]]| Monkey Jumping| Auto, Self +Jump, +Speed| Rikti Monkeys can inherently jump real high and travel very fast. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25}}, {{StatusProtVal|0|0|2.0|0|50%}}| Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
{{clr}} | |||
=== Other Enemies === | |||
==== Blindness (Lieutenant) ==== | |||
Monkey see no evil. | |||
''Powers'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Monkey Brawl| Melee, Light DMG(Smash)| Rikti Monkey brawling attacks. }} | |||
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Dart| Ranged, Moderate DMG(Psionic), Foe -Recharge| This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate. }} | |||
{{Power|[[File:FlamingShield Burn.png|22px]]| Gas| Post Death Special: Location AoE, Minor DoT(Toxic)| Anyone that passes through this gas will take damage from the fumes. }} | |||
{{Power|[[File:Jump CombatJump.png|22px]]| Monkey Jumping| Auto, Self +Jump, +Speed| Rikti Monkeys can inherently jump real high and travel very fast. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
{{clr}} | |||
==== Quiet (Lieutenant) ==== | |||
Monkey speak no evil. | |||
''Powers'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Monkey Brawl| Melee, Light DMG(Smash)| Rikti Monkey brawling attacks. }} | |||
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Dart| Ranged, Moderate DMG(Psionic), Foe -Recharge| This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate. }} | |||
{{Power|[[File:FlamingShield Burn.png|22px]]| Gas| Post Death Special: Location AoE, Minor DoT(Toxic)| Anyone that passes through this gas will take damage from the fumes. }} | |||
{{Power|[[File:Jump CombatJump.png|22px]]| Monkey Jumping| Auto, Self +Jump, +Speed| Rikti Monkeys can inherently jump real high and travel very fast. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
{{clr}} | |||
==== Silence (Lieutenant) ==== | |||
Monkey hear no evil. | |||
''Powers'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Monkey Brawl| Melee, Light DMG(Smash)| Rikti Monkey brawling attacks. }} | |||
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Dart| Ranged, Moderate DMG(Psionic), Foe -Recharge| This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate. }} | |||
{{Power|[[File:FlamingShield Burn.png|22px]]| Gas| Post Death Special: Location AoE, Minor DoT(Toxic)| Anyone that passes through this gas will take damage from the fumes. }} | |||
{{Power|[[File:Jump CombatJump.png|22px]]| Monkey Jumping| Auto, Self +Jump, +Speed| Rikti Monkeys can inherently jump real high and travel very fast. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }} | |||
{{clr}} | {{clr}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 20:41, 2 April 2023
Overview
D.O.O.M. are an enemy group in City of Heroes. These buggy creatures only spawn during the Dreaded Mapserver April Fools special event; they do not otherwise appear outdoors or in mission content.
Enemies spawned during the event have extremely high experience modifiers (1000% for minions/lieutenants/bosses/elite bosses, and 2000% for the Dreaded Mapserver).
Enemy Types
Minions
Code Gremlin
Gremlins, much like bugs, are just as annoying but harder to catch, and sometimes compromise other things unexpectedly. A true mischief maker!
Powers
Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Charged Armor Toggle, Self Res( S28 L28 F28 C28 E28 N16 )
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage.
Static Shield Toggle, Self Res( S28 L28 F28 C28 E28 N16 P28 ), Prot( Ho 7.8 St 7.8 Sl 7.8 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Random Bug
One of many common issues, the 'bug' tends to annoy you and make your life difficult, but doesn't stop you in your tracks... unless there are a lot of them.
Powers
Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack has Disoriented you.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.
Kinetic Shield Toggle, Self Def( S16 L16 F16 C16 E16 N16 ), Resist(Defense Debuff)
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also grants you good resistance to Defense Debuffs.
Entropy Shield Toggle, Self Def( S16 L16 F16 C16 E16 N16 ), Prot( Ho 7.8 Im 7.8 St 7.8 Sl 7.8 Kb 10 ), Resist(Defense Debuff)
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Unstable Script
This unstable script is liable to explode at a moment's notice. But if it doesn't, it will surely make the intern that wrote it seem smarter than he is!
Powers
Disintegration Beam Ranged, Moderate DMG(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage.
Crystal of Pain Autohit, PBAoE, Minor DoT(Special)
These Red Crystals seem to emanate with deadly energy. It is draining your health. Get Away!
Resistance Auto, Res( E-20 P50 ), Def( M25% R25% )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lieutenants
Unspecified Error
Sometimes, errors will show up, and nobody knows how it was missed for this long.
Powers
Dominate Mind Melee, Moderate DoT(Psionic), Foe Hold
You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psionic Slash Melee, High DMG(Psionic), Foe -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed.
Drain Psyche PBAoE, Foe -Regeneration, -Recovery, Self +Regeneration, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own.
Resistance Auto, Res( P22.5 ), Def( M6.25% R6.25% ), Prot( Ho 3.0 St 3.0 Sl 3.0 ), Res( Sl 50% )
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Bosses
Crash to Desktop
Sometimes, code conflicts will crash you straight into a desktop. Not recommended to fight in an office location.
Powers
Desktop Crash Ranged, Extreme DMG(Smash), Foe Knockback
Everything was going so well and now you've crashed to the desktop. Argh!
Lift Ranged, Moderate DMG(Smash), Foe Knockup, -Fly
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.
Gravity Disortion Ranged, Superior DoT(Smash), Foe Hold, -Speed
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.
Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Medium Explosion Post Death Special: PBAoE, Foe & Ally Extreme DMG(Fire/Lethal), Foe & Ally Disorient, Knockback, Repel
The explosion has left you Disoriented.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
The Mapserver?
The Mapserver has been central to so many hero and villain defeats over time, that it's hard to believe it's escaped capture for so long!
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.
Dragon's Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Elite Bosses
The Mapserver?
The Mapserver has been central to so many hero and villain defeats over time, that it's hard to believe it's escaped capture for so long!
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.
Dragon's Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Working as Intended
You can't be fooled that easily. How could a single Monkey operate a complex Freakshow suit like that?
Powers
Monkey Brawl Melee, Superior DMG(Smash)
Rikti Monkey brawling attacks.
Psychic Dart Ranged, Superior DMG(Psionic), Foe -Recharge
The Psychic Dart has slowed your reflexes. Your attack speed is reduced.
Tank Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches an M30 Grenade at long range from The Tanks backpack. The explosion from the grenade affects all within the blast and can knock them back.
Accelerate Metabolism PBAoE, Team +Speed, +Recharge, +Recovery, +DMG, Resist(Hold, Immobilize, Disorient, Sleep)
Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Freakshow Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. Freakshow are not protected from such effects, they just ware off faster.
Radiation Emission PBAoE, Team Heal
The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Freakshow and restores some health to all nearby allies.
Monkey See Monkey Do Post Death Special: Summon 3 Monkeys, 1 Monkey Gas
Monkeys see, monkeys do. Monkeys do not like that you destroyed its Tank that is.
- Monkey Gas Location AoE, Minor DoT(Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping Auto, Self +Jump, +Speed
Rikti Monkeys can inherently jump real high and travel very fast.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Giant Monsters
The Dreaded Mapserver!
The Mapserver has been central to so many hero and villain defeats over time, that it's hard to believe it's escaped capture for so long.
It is the Alpha and Omega of supers world-wide... it's been there since the beginning, and will be there at the end. Some say it was already at the end, and is trying to accelerate to the end to save humanity the misery.
Powers
Latency Kick Melee, Moderate DMG(Smash/Energy), Foe -Recharge, -Speed, LAGGING!
You can perform a strong Latency Kick that hits so hard it can Disorient your target with annoyingly high ping.
This ping will cause you to move slowly and make you powers take longer to recharge, or so it will seem to you.
Desync Kick Autohit, Melee (Targeted AoE), Heavy DMG(Smash), Foe Absolute Repel, RUBBERBANDING!
You can unleash a roundhouse kick that pummels your foe for moderate damage.
Desync kick will cause you to rubberband slightly, which will make your position move unnaturally for a few moments.
Reconnecting to DBServer Self +DMG, +ToHit, RECONNECTING TO DBSERVER!
The mapserver is attempting to reconnect to the DBserver, which is temporarily making it stronger!
Mapserver Kick Melee, Superior DMG(Smash), Foe Absolute Knockback
You've been kicked by the mapserver! Fortunately, not kicked FROM the mapserver, but it still wasn't a fun experience.
Database Corruption Kick Autohit, Melee (Targeted AoE), Moderate DMG(Smash), Foe Absolute Disorient, -Fly, -Speed, -Resist(All), Costume Change, COSTUME DATA CORRUPTED!
Oh geez, not good! The character database has become corrupt and your ent type has been reset.
This'll probably go away when you change zones? We hope...
Disconnection Kick High-Accuracy, PBAoE Melee, Foe Absolute Hold, LOST CONNECTION TO MAPSERVER!
This Disconnection Kick has disconnect you from the mapserver! This causes you to lose all control of your character for a moment while your client attempts to reconnect.
Crash Kick Melee, Extreme DMG(Smash), Foe Endurance Crash, Self +DMG, MAP INSTANCE CRASHED!
Somebody get a programmer! This kick has completed crashed the mapserver and its map instances and that's going to be a real problem for anybody impacted.
Missing Beacons Stomp PBAoE Melee, High DMG(Smash), Foe Confuse, BEACONS MISSING!
Oh no... Somebody forgot to run beacons on this attack. If you get hit, don't expect things to work like they normally should.
Spinning Up Map Instances Autohit, PBAoE Melee, Foe Absolute Knockback, SPINNING UP MAP INSTANCES!
The server is needing to spin-up a few additional instances, and you'd best back away while it's doing that.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Scaling Special: Self +MaxHP, +Regeneration, +DMG, for each player on map
Special
Resistance Resistance
Archvillain resistance.
Other Enemies
Blindness (Lieutenant)
Monkey see no evil.
Powers
Monkey Brawl Melee, Light DMG(Smash)
Rikti Monkey brawling attacks.
Psychic Dart Ranged, Moderate DMG(Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Gas Post Death Special: Location AoE, Minor DoT(Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping Auto, Self +Jump, +Speed
Rikti Monkeys can inherently jump real high and travel very fast.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Quiet (Lieutenant)
Monkey speak no evil.
Powers
Monkey Brawl Melee, Light DMG(Smash)
Rikti Monkey brawling attacks.
Psychic Dart Ranged, Moderate DMG(Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Gas Post Death Special: Location AoE, Minor DoT(Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping Auto, Self +Jump, +Speed
Rikti Monkeys can inherently jump real high and travel very fast.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Silence (Lieutenant)
Monkey hear no evil.
Powers
Monkey Brawl Melee, Light DMG(Smash)
Rikti Monkey brawling attacks.
Psychic Dart Ranged, Moderate DMG(Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Gas Post Death Special: Location AoE, Minor DoT(Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping Auto, Self +Jump, +Speed
Rikti Monkeys can inherently jump real high and travel very fast.
Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.