List of Command Line Parameters: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:
! colspan=2 style="text-align:center;" | A
! colspan=2 style="text-align:center;" | A
|-
|-
| width="25%" | {{launchparam|assetpath|options}}
| Width="25%" | {{launchparam|assetpath|options}}
| Points the game client to the piggs folders, in load order
| Points the game client to the piggs folders, in load order
|-
|-
Line 29: Line 29:
|-
|-
| {{launchparam|compatiblecursors}}
| {{launchparam|compatiblecursors}}
| enables useage of basic windows mouse cursors instead of graphical cursors (command line option).
| Enables useage of basic windows mouse cursors instead of graphical cursors (command line option).
|-
|-
| {{launchparam|console}}
| {{launchparam|console}}
Line 35: Line 35:
|-
|-
| {{launchparam|CoV}}
| {{launchparam|CoV}}
| sets your login theme to city of villains with launch parameters.
| Sets your login theme to city of villains with launch parameters.
|-
|-
| {{launchparam|createmapimages}}
| {{launchparam|createmapimages}}
Line 44: Line 44:
|-
|-
| {{launchparam|demoplay}}
| {{launchparam|demoplay}}
| name of demo to play back.
| Name of demo to play back.
|-
|-
| {{launchparam|desaturatedelay}}
| {{launchparam|desaturatedelay}}
Line 68: Line 68:
|-
|-
| {{launchparam|enablevbos}}
| {{launchparam|enablevbos}}
| turns on vertex buffer object extension
| Turns on vertex buffer object extension
|-
|-
| {{launchparam|exitlaunch}}
| {{launchparam|exitlaunch}}
| set program to run when game exits.
| Set program to run when game exits.
|-
|-
| {{launchparam|forcecrashcheck}}
| {{launchparam|forcecrashcheck}}
Line 80: Line 80:
|-
|-
| {{launchparam|fullRelight}}
| {{launchparam|fullRelight}}
| do not cap number of relit vertices per frame.
| Do not cap number of relit vertices per frame.
|-
|-
| {{launchparam|fullscreen}}
| {{launchparam|fullscreen}}
| sets video mode to fullscreen.
| Sets video mode to fullscreen.
|-
|-
| {{launchparam|fxsoundvolume}}
| {{launchparam|fxsoundvolume}}
Line 125: Line 125:
|-
|-
| {{launchparam|maxfps}}
| {{launchparam|maxfps}}
| limits max frames per second.
| Limits max frames per second.
|-
|-
| {{launchparam|maximized}}
| {{launchparam|maximized}}
Line 131: Line 131:
|-
|-
| {{launchparam|maxInactiveFps}}
| {{launchparam|maxInactiveFps}}
| limits max frames per second while the game is not in the foreground.
| Limits max frames per second while the game is not in the foreground.
|-
|-
| {{launchparam|maxtexunits}}
| {{launchparam|maxtexunits}}
Line 140: Line 140:
|-
|-
| {{launchparam|mtu}}
| {{launchparam|mtu}}
| sets the mtu size for client-generated packets (command line option).
| Sets the mtu size for client-generated packets (command line option).
|-
|-
| {{launchparam|no_nv_clip}}
| {{launchparam|no_nv_clip}}
| disable using nvidia specific vertex profiles for user clipping. (use on command line).
| Disable using nvidia specific vertex profiles for user clipping. (use on command line).
|-
|-
| {{launchparam|noARBfp}}
| {{launchparam|noARBfp}}
| disables use of arbfp shader path, uses vendor-specific fragment shaders instead.
| Disables use of arbfp shader path, uses vendor-specific fragment shaders instead.
|-
|-
| {{launchparam|noATI}}
| {{launchparam|noATI}}
| disables use of r200 shader path, uses only arb shaders instead.
| Disables use of r200 shader path, uses only arb shaders instead.
|-
|-
| {{launchparam|nodebug}}
| {{launchparam|nodebug}}
| turns off error printing.
| Turns off error printing.
|-
|-
| {{launchparam|noNV}}
| {{launchparam|noNV}}
| disables use of nv1x/nv2x shader path, uses only arb shaders instead.
| Disables use of nv1x/nv2x shader path, uses only arb shaders instead.
|-
|-
| {{launchparam|nooverride}}
| {{launchparam|nooverride}}
| disallows override files (command line option).
| Disallows override files (command line option).
|-
|-
| {{launchparam|noPBuffers}}
| {{launchparam|noPBuffers}}
Line 173: Line 173:
|-
|-
| {{launchparam|norenderthread}}
| {{launchparam|norenderthread}}
| tell the client not to use a separate thread for rendering graphics.
| Tell the client not to use a separate thread for rendering graphics.
|-
|-
| {{launchparam|noStencilShadows}}
| {{launchparam|noStencilShadows}}
Line 185: Line 185:
|-
|-
| {{launchparam|NV1X}}
| {{launchparam|NV1X}}
| forces nv1x rendering path.
| Forces nv1x rendering path.
|-
|-
| {{launchparam|NV2X}}
| {{launchparam|NV2X}}
| forces nv2x rendering path.
| Forces nv2x rendering path.
|-
|-
| {{launchparam|packetmtu}}
| {{launchparam|packetmtu}}
Line 200: Line 200:
|-
|-
| {{launchparam|profile_spikes}}
| {{launchparam|profile_spikes}}
| save profiles of any frame longer than the specified time in ms.
| Save profiles of any frame longer than the specified time in ms.
|-
|-
| {{launchparam|profile}}
| {{launchparam|profile}}
| save a profile of the current frame for up to the specified number of frames.
| Save a profile of the current frame for up to the specified number of frames.
|-
|-
| {{launchparam|profiling_memory}}
| {{launchparam|profiling_memory}}
| set the number of mb of memory to use for profiling.
| Set the number of mb of memory to use for profiling.
|-
|-
| {{launchparam|project}}
| {{launchparam|project}}
| set project registry key (coh / cohtest / cohbeta).
| Set project registry key (coh / cohtest / cohbeta).
|-
|-
| {{launchparam|R200}}
| {{launchparam|R200}}
| forces r200rendering path.
| Forces r200rendering path.
|-
|-
| {{launchparam|reduce_mip}}
| {{launchparam|reduce_mip}}
| reduces the resolution of textures to only use the reduced (mip-map) textures.  must pass as command line arg -reducemip or you need to subsequently run unloadgfx.
| Reduces the resolution of textures to only use the reduced (mip-map) textures.  must pass as command line arg -reducemip or you need to subsequently run unloadgfx.
|-
|-
| {{launchparam|refreshrate}}
| {{launchparam|refreshrate}}
Line 221: Line 221:
|-
|-
| {{launchparam|renderthread}}
| {{launchparam|renderthread}}
| tell the client to use a separate thread for rendering graphics.
| Tell the client to use a separate thread for rendering graphics.
|-
|-
| {{launchparam|safemode}}
| {{launchparam|safemode}}
Line 227: Line 227:
|-
|-
| {{launchparam|safemode}}
| {{launchparam|safemode}}
| forces most compatible graphics and audio settings.
| Forces most compatible graphics and audio settings.
|-
|-
| {{launchparam|scene}}
| {{launchparam|scene}}
Line 233: Line 233:
|-
|-
| {{launchparam|screen}}
| {{launchparam|screen}}
| sets x and y screen dimensions. should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc.
| Sets x and y screen dimensions. should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc.
|-
|-
| {{launchparam|setlocale}}
| {{launchparam|setlocale}}
Line 254: Line 254:
|-
|-
| {{launchparam|stopinactivedisplay}}
| {{launchparam|stopinactivedisplay}}
| stops rendering when the game is not the foreground application.
| Stops rendering when the game is not the foreground application.
|-
|-
| {{launchparam|testdisplayvalues}}
| {{launchparam|testdisplayvalues}}
Line 278: Line 278:
|-
|-
| {{launchparam|texwordeditor}}
| {{launchparam|texwordeditor}}
| edit the text layout for translatable textures.
| Edit the text layout for translatable textures.
|-
|-
| {{launchparam|trainingshard}}
| {{launchparam|trainingshard}}
Line 284: Line 284:
|-
|-
| {{launchparam|uiskin}}
| {{launchparam|uiskin}}
| sets your preferred login theme with launch parameters.
| Sets your preferred login theme with launch parameters.
|-
|-
| {{launchparam|uiskinheroes}}
| {{launchparam|uiskinheroes}}
Line 299: Line 299:
|-
|-
| {{launchparam|useARBassembly}}
| {{launchparam|useARBassembly}}
| forces use of arb assembly shader path.
| Forces use of arb assembly shader path.
|-
|-
| {{launchparam|usecelshader}}
| {{launchparam|usecelshader}}
Line 305: Line 305:
|-
|-
| {{launchparam|useCg}}
| {{launchparam|useCg}}
| use cg shaders instead of arb.
| Use cg shaders instead of arb.
|-
|-
| {{launchparam|usedlauncher}}
| {{launchparam|usedlauncher}}
Line 311: Line 311:
|-
|-
| {{launchparam|usefp}}
| {{launchparam|usefp}}
| use a floating point render target for hdr lighting effects if available.
| Use a floating point render target for hdr lighting effects if available.
|-
|-
| {{launchparam|useTexEnvCombine}}
| {{launchparam|useTexEnvCombine}}
| forces use of textureenvcombine shader path.
| Forces use of textureenvcombine shader path.
|-
|-
| {{launchparam|verify}}
| {{launchparam|verify}}
Line 323: Line 323:
|-
|-
| {{launchparam|vis_scale}}
| {{launchparam|vis_scale}}
| controls world detail 1.0=default.
| Controls world detail 1.0=default.
|-
|-
| {{launchparam|worldname}}
| {{launchparam|worldname}}
Line 343: Line 343:
! colspan=2 style="text-align:center;" |  
! colspan=2 style="text-align:center;" |  
|-
|-
| width="25%" |{{launchparam|safemode|number}}
| Width="25%" |{{launchparam|safemode|number}}
| Forces most compatible graphics and audio settings. (non-functional)
| Forces most compatible graphics and audio settings. (non-functional)
|}
|}

Revision as of 00:56, 23 June 2023

This is a list of user level Command Line Parameters that players have access to use while launching City of Heroes/Villains, in alphabetical order. In cases where the command line parameter can also be used as a slash command, the launch parameters will link to the slash command page.

Ka-Pow!

Working Command Line Parameters

Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

0-9

Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A
-assetpath options Points the game client to the piggs folders, in load order
-canskippraetoriantutorial
-clientage
-clientframe
-clientlooptimer
-compatiblecursors Enables useage of basic windows mouse cursors instead of graphical cursors (command line option).
-console
-CoV Sets your login theme to city of villains with launch parameters.
-createmapimages
-cutscenecameramat
-demoplay Name of demo to play back.
-desaturatedelay
-desaturatefadetime
-desaturateweight
-disablevbos
-dofullverify
-dxt5nm_normal_maps 1 = use dxt5nm cvompressed normal maps, 0 = use dxt5 normal maps (old mode).
-emailonassert
-enablevbos Turns on vertex buffer object extension
-exitlaunch Set program to run when game exits.
-forcecrashcheck
-forcefullrelight
-fullRelight Do not cap number of relit vertices per frame.
-fullscreen Sets video mode to fullscreen.
-fxsoundvolume
-gamemode
-gfxreset
-ignorebaddriver
-ignorebaddrivers
-imageServer
-inactivedisplay
-info
-launchedfromsteam
-launcher
-legacylayout Enables existing installs of the game client to find certain files when you aren't launching the game with Tequila, Island Rum, or the Homecoming launcher.
-loadbias
-lwc
-maxfps Limits max frames per second.
-maximized
-maxInactiveFps Limits max frames per second while the game is not in the foreground.
-maxtexunits
-minimalloading
-mtu Sets the mtu size for client-generated packets (command line option).
-no_nv_clip Disable using nvidia specific vertex profiles for user clipping. (use on command line).
-noARBfp Disables use of arbfp shader path, uses vendor-specific fragment shaders instead.
-noATI Disables use of r200 shader path, uses only arb shaders instead.
-nodebug Turns off error printing.
-noNV Disables use of nv1x/nv2x shader path, uses only arb shaders instead.
-nooverride Disallows override files (command line option).
-noPBuffers
-noperforce
-nopixshaders
-nopopups
-norenderthread Tell the client not to use a separate thread for rendering graphics.
-noStencilShadows
-novbos
-noverify
-NV1X Forces nv1x rendering path.
-NV2X Forces nv2x rendering path.
-packetmtu
-port
-priorityBoost
-profile_spikes Save profiles of any frame longer than the specified time in ms.
-profile Save a profile of the current frame for up to the specified number of frames.
-profiling_memory Set the number of mb of memory to use for profiling.
-project Set project registry key (coh / cohtest / cohbeta).
-R200 Forces r200rendering path.
-reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures. must pass as command line arg -reducemip or you need to subsequently run unloadgfx.
-refreshrate
-renderthread Tell the client to use a separate thread for rendering graphics.
-safemode
-safemode Forces most compatible graphics and audio settings.
-scene
-screen Sets x and y screen dimensions. should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc.
-setlocale
-setregion
-skin
-skippraetoriantutorial
-soundmat
-steamisinitialized
-stopinactivedisplay Stops rendering when the game is not the foreground application.
-testdisplayvalues
-testgameprogress
-testvec1
-testvec2
-testvec3
-testvec4
-texwordedit
-texwordeditor Edit the text layout for translatable textures.
-trainingshard
-uiskin Sets your preferred login theme with launch parameters.
-uiskinheroes
-uiskinpraetorians
-uiskinvillains
-usedxt5nmnormalmaps
-useARBassembly Forces use of arb assembly shader path.
-usecelshader
-useCg Use cg shaders instead of arb.
-usedlauncher
-usefp Use a floating point render target for hdr lighting effects if available.
-useTexEnvCombine Forces use of textureenvcombine shader path.
-verify
-viewcutscene
-vis_scale Controls world detail 1.0=default.
-worldname






They're dead, Jim!

Unknown or Non-functional Command Line Parameters

 
-safemode number Forces most compatible graphics and audio settings. (non-functional)

† It's possible that many of these command line parameters work, but how to get them to work is currently unknown. Maybe you'd have better luck in figuring some of these out? We could use your help...