Mtu (Command Line Parameter): Difference between revisions
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BlackSpectre (talk | contribs) (Created page with "__NOTOC__ ==Command Line Parameter== : {{launchparam|mtu|number}} Sets the MTU size for client-generated packets * MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks. * Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548. * Setting the MTU size too high can cause "fragmented" network packets which will l...") |
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==Command Line Parameter== | ==Command Line Parameter== | ||
: {{launchparam|mtu|number}} | : {{launchparam|mtu|number}} | ||
Sets the MTU size for client-generated packets | Sets the MTU size for client-generated packets. | ||
* MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks. | * MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks. |
Revision as of 21:24, 25 June 2023
Command Line Parameter
- -mtu number
Sets the MTU size for client-generated packets.
- MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks.
- Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548.
- Setting the MTU size too high can cause "fragmented" network packets which will lower performance. You also don't want to set it too low or network efficiency will take a hit. Getting the right MTU size can help with network connections that have a lot of latency. The optimum MTU size will vary based on the computer system.
Example
-mtu 548
Also