Nightmare (Enemy Group): Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:ShadowFighting Smite.png|22px]]| Crush| Melee, | {{Power|[[File:ShadowFighting Smite.png|22px]]| Crush| Melee, Light DMG(Smash), Minor DoT(Toxic)| You have been crushed. }} | ||
{{Power|[[File:ShadowFighting Smite.png|22px]]| Crush| Melee, | {{Power|[[File:ShadowFighting Smite.png|22px]]| Crush| Melee, Light DMG(Smash), Minor DoT(Toxic)| You have been crushed. }} | ||
{{Power|[[File:ShadowFighting BuildUp.png|22px]]| Devour| Ranged (Targeted | {{Power|[[File:ShadowFighting BuildUp.png|22px]]| Devour| Ranged (Targeted AoE), Light DMG(Negative), High DoT(Toxic), Self +ToHit, +DMG| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. Note that Devour is unaffected by Range changes. }} | ||
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Cripple| Ranged (Cone), | {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Cripple| Ranged (Cone), Light DMG(Toxic), Foe -Endurance, -Recharge, -Recovery| The Avatar's ectoplasmic fluid has the ability to drain the energy out of an individual. The affected target is drained of all Endurance and receives a debuff to Recharge Rate and Recovery for 15s. Though this can be devastating, Cripple can be avoided, as it can only affect targets in a narrow cone in front of it. }} | ||
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Residual Memory| Auto | {{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Residual Memory| Auto: Self +DMG| Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, + | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +DMG for each player on map| Special }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Resistance| This [[Archvillain Resistance|Archvillain]] is exceptionally powerful. It is resistant to all types of status effect to the point of immunity. }} | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Resistance| This [[Archvillain Resistance|Archvillain]] is exceptionally powerful. It is resistant to all types of status effect to the point of immunity. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Pumpkin| Ranged, Moderate Fire | {{Power|[[File:FireBlast FireBlast.png|22px]]| Pumpkin| Ranged, Moderate DMG(Fire), Heavy DoT(Fire)| You continue to burn from the Flaming Pumpkin. }} | ||
{{Power|[[File:FireBlast FireBall.png|22px]]| Pumpkin Bomb| Ranged (Targeted | {{Power|[[File:FireBlast FireBall.png|22px]]| Pumpkin Bomb| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Light DoT(Fire)| You continue to burn from the Flaming Pumpkin Bomb. }} | ||
{{Power|[[File:FireBlast RainOfFire.png|22px]]| Fire Stomp| | {{Power|[[File:FireBlast RainOfFire.png|22px]]| Fire Stomp| PBAoE, Heavy DoT(Fire), Foe Knockback| Eochai has set you ablaze with his Fire Stomp. }} | ||
{{Power|[[File:FireBlast FireBall.png|22px]]| Fire Ball| Ranged (Targeted | {{Power|[[File:FireBlast FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire), Moderate DoT(Fire)| The Fireball has set you on Fire. }} | ||
{{Power|[[File:FireTrap Cinders.png|22px]]| Cinders| | {{Power|[[File:FireTrap Cinders.png|22px]]| Cinders| PBAoE, Minor DMG(Toxic), Foe Hold| Incapacitates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot. }} | ||
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Residual Memory| Auto | {{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Residual Memory| Auto: Self +DMG| Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, + | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +DMG for each player on map| Special }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Resistance| This [[Archvillain Resistance|Archvillain]] is exceptionally powerful. It is resistant to all types of status effect to the point of immunity. }} | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Resistance| This [[Archvillain Resistance|Archvillain]] is exceptionally powerful. It is resistant to all types of status effect to the point of immunity. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE, Moderate DMG(Smash), Foe Knockback| The Winter Lord shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }} | ||
{{Power|[[File: | {{Power|[[File:IcyOnslaught GreaterIceSword.png|22px]]| Greater Ice Sword| Melee (Cone), Light DMG(Cold), Light DoT(Lethal), Foe -Recharge, -SPD, Knockback| The Winter Lord has slowed your attack and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD| The Winter Lord has slowed your attack and movement speed. }} | ||
{{Power|[[File:IceBlast | {{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Minor DMG(Cold), Foe Hold| You are Held in a block of ice. }} | ||
{{Power|[[File:IceBlast | {{Power|[[File:IceBlast Blizzard.png|22px]]| Blizzard| Ranged (Location AoE), Heavy DoT(Lethal/Cold), Foe -ToHit, -SPD, -Recharge, Knockdown| The Blizzard is slowing you as it rips you to sheds. Get out! }} | ||
{{Power|[[File: | {{Power|[[File:LuminousBlast DawnStrike.png|22px]]| Dawn Strike| Auto: PBAoE, Minor DMG(Energy), Foe Knockback, -DEF| The Dawn Strike has reduced your Defenses. }} | ||
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Residual Memory| Auto | {{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Residual Memory| Auto: Self +DMG| Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, + | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +DMG for each player on map| Special. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Resistance| This [[Archvillain Resistance|Archvillain]] is exceptionally powerful. It is resistant to all types of status effect to the point of immunity. }} | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Resistance| This [[Archvillain Resistance|Archvillain]] is exceptionally powerful. It is resistant to all types of status effect to the point of immunity. }} | ||
{{clr}} | |||
==== Paladin ==== | ==== Paladin ==== | ||
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Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Paladin. | Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Paladin. | ||
''Powers'' | |||
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Light DMG(Energy), Foe -Endurance| You strike your target with a beam of electrical energy. This causes energy damage and endurance drain. }} | |||
{{Power|[[File:ElectricalBolt TelsaCage.png|22px]]| Shock| Ranged, Minor DMG(Energy), Light DoT(Energy), Foe -Endurance| You shock your opponent with a massive burst of electricty. This causes instant energy damage, as well as energy damage over time, and drains the target's endurance. }} | |||
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Heavy DoT(Energy), Foe -Endurance| You hurl a highly charged ball of lightning that explodes on contact. The explosion causes energy damage over time and endurance loss after the initial energy burst. }} | |||
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Mace| Melee (Cone), Moderate DMG(Smash), Foe Disorient, Knockback| Paladin has Disoriented you with his massive Mace. }} | |||
{{Power|[[File:ElectricalBolt LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -Endurance| You surround yourself with a pulsating field of electrical energy. This causes energy damage and endurance loss to enemies caught within it. }} | |||
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Residual Memory| Auto: Self +DMG| Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +DMG for each player on map| Special. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Resistance| This [[Archvillain Resistance|Archvillain]] is exceptionally powerful. It is resistant to all types of status effect to the point of immunity. }} | |||
{{clr}} | |||
==== Ruladak the Strong ==== | ==== Ruladak the Strong ==== | ||
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Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Ruladak. | Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Ruladak. | ||
''Powers'' | |||
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE, Moderate DMG(Smash), Foe Disorient, Knockback| Ruladak has Disoriented you with his Hand Clap. }} | |||
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee (Targeted AoE), Moderate DMG(Energy/Smash), Foe Disorient, Knockup| Ruladak has Disoriented you with his power of Total Focus! }} | |||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Light DMG(Smash), Heavy DoT(Energy), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | |||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Light DMG(Energy/Smash), Heavy DoT(Fire), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | |||
{{Power|[[File:PowerBlast NovaBlast.png|22px]]| Nova| PBAoE, Heavy DMG(Energy/Smash), Moderate DoT(Fire), Foe Knockback| You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. }} | |||
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Residual Memory| Auto: Self +DMG| Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +DMG for each player on map| Special }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Resistance| This [[Archvillain Resistance|Archvillain]] is exceptionally powerful. It is resistant to all types of status effect to the point of immunity. }} | |||
{{clr}} | {{clr}} | ||
[[category:enemies]] | [[category:enemies]] |
Latest revision as of 04:31, 2 January 2024
This article is about the enemy group. For the Invention System enhancement, see Nightmare.
Overview
The Nightmares are creations of the Praetorian Malaise, drawn from the experiences of those he battles.
Background
Enemy types
Archvillains
Adamastor
Based on: Adamastor
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Adamastor.
Powers
Frigid Blast Ranged (Cone), Moderate Damage(Cold), Minor Damage over Time(Negative), Foe -Damage
You strike your opponent with a frigid blast of death, causing them cold and negative energy damage while also reducing their damage output.
Shockwave Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback, Disorient
You stomp the ground with a single foot, causing a massive shockwave that deals smashing damage while also causing enemies to be knocked back and stunned.
Blast of Decay Ranged, High Damage(Cold), Minor Damage over Time(Negative), Foe -Damage
You strike your opponent with a frigid blast of death, causing them cold and negative energy damage while also reducing their damage output.
Earthen Prison Ranged, Moderate Damage over Time(Smash), Foe Hold, -Defense, -Fly
You encase your target in a prison of stone. This slowly crushes them while also reducing their defense, resistance to being knocked around and their ability to fly.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Avatar of Hamidon
Based on: Avatar of Hamidon
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of the Avatar of Hamidon.
Powers
Crush Melee, Light DMG(Smash), Minor DoT(Toxic)
You have been crushed.
Crush Melee, Light DMG(Smash), Minor DoT(Toxic)
You have been crushed.
Devour Ranged (Targeted AoE), Light DMG(Negative), High DoT(Toxic), Self +ToHit, +DMG
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. Note that Devour is unaffected by Range changes.
Cripple Ranged (Cone), Light DMG(Toxic), Foe -Endurance, -Recharge, -Recovery
The Avatar's ectoplasmic fluid has the ability to drain the energy out of an individual. The affected target is drained of all Endurance and receives a debuff to Recharge Rate and Recovery for 15s. Though this can be devastating, Cripple can be avoided, as it can only affect targets in a narrow cone in front of it.
Residual Memory Auto: Self +DMG
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +DMG for each player on map
Special
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Babbage
Based on: Babbage
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Babbage.
Powers
Lightning Bolt Ranged, Moderate Damage(Energy), Foe -Endurance
You strike your target with a beam of electrical energy. This causes energy damage and endurance drain.
Shock Ranged, Moderate Damage(Energy), Minor Damage over Time(Energy), Foe -Endurance
You shock your opponent with a massive burst of electricty. This causes instant energy damage, as well as energy damage over time, and drains the target's endurance.
Short Circuit Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
You unleash a burst of electrical energy around you, shocking all nearby foes. This burst deals energy damage over time, drains endurance and prevents recovery of endurace.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Endurance
You hurl a highly charged ball of lightning that explodes on contact. The explosion causes energy damage over time and endurance loss after the initial energy burst.
Lightning Field Toggle, Point Blank Area of Effect, Minor Damage(Energy), Foe -Endurance
You surround yourself with a pulsating field of electrical energy. This causes energy damage and endurance loss to enemies caught within it.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Bat'Zul
Based on: Bat'Zul
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Bat'Zul.
Powers
Fire Blast Ranged, Moderate Damage(Fire), Minor Damage over Time(Fire)
You unleash a blast of fire at your target, causing fire damage and setting them ablaze.
Fire Ball Ranged (Targeted Area of Effect), Moderate Damage(Fire), Moderate Damage over Time(Fire)
You unleash a ball of fire at your target, causing fire damage and setting them ablaze.
Flash Stomp Point Blank Area of Effect, Moderate Damage(Fire), Minor Damage over Time(Fire), Foe Knockback
You stomp the ground around your targets, knocking some back while causing fire damage to all those affected and setting them ablaze.
Fire Breath Ranged (Cone), High Damage over Time(Fire)
Bat'Zul's Fire Breath has set you on Fire.
Fire Smash Melee (Targeted Area of Effect), Heavy Smash/Fire Damage, Foe Knockback
Fire punch attack.
Fire Swipe Melee (Cone), Heavy Lethal/Fire Damage, Foe Knockback
Bat'Zul claw attacks.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Caleb
Based on: Caleb
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Caleb.
Powers
Life Drain Ranged, High Negative/Cold Damage, Foe -Recharge, -Speed, Self Heal
Caleb taps the powers of the netherworld to steal some of your life and slowing your movement and attack speed.
Gloom Ranged, High Damage over Time(Negative/Cold), Foe -Recharge, -Speed
Caleb is slowly draining your life and slowing your movement and attack speed with his Gloom attack.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Cold), Foe Immobilize, -Recharge
You have been enveloped in Tenebrous Tentacles. You are Immobilized and your attack speed is slowed as you are crushed.
Dark Regeneration Point Blank Area of Effect, Light Negative Damage, Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.
Soul Drain Point Blank Area of Effect, Moderate Damage(Negative), Self +Damage, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
Blackstar Point Blank Area of Effect, Extreme Damage(Negative/Cold), Foe -Recharge, -Speed
You can unleash a devastating blast of Cold and Negative Energy around yourself, dealing massive damage and slowing the movement and attack speed of foes.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Crystal Titan
Based on: Crystal Titan
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of the Crystal Titan.
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Devouring Earth brawling attacks.
Crystal Shards Ranged, Moderate Smash/Lethal Damage
The Crystal Beast can fling Crystal Shards dealing smashing and lethal damage.
Prism Blast Ranged (Cone), Light Energy Damage
The Giant Crystal Titan can focus light into an primordial energy blast that can only be resisted by those few who know its secrets.
Foot Stomp Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback
The Giant Crystal Titan shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Salt Crystals Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe Sleep, -Defense
The Giant Crystal Titan has encrusted you in Salt Crystals. You cannot use any powers, your defense is reduced, and you need help to break free.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Deathsurge
Based on: Deathsurge
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Deathsurge.
Powers
Lightning Bolt Ranged, Moderate Damage(Energy), Foe -Endurance
You strike your target with a beam of electrical energy. This causes energy damage and endurance drain.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Endurance
You hurl a highly charged ball of lightning that explodes on contact. The explosion causes energy damage over time and endurance loss after the initial energy burst.
Short Circuit Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
You unleash a burst of electrical energy around you, shocking all nearby foes. This burst deals energy damage over time, drains endurance and prevents recovery of endurace.
Shock Ranged, Moderate Damage(Energy), Minor Damage over Time(Energy), Foe -Endurance
You shock your opponent with a massive burst of electricty. This causes instant energy damage, as well as energy damage over time, and drains the target's endurance.
Thunderous Blast Ranged (Targeted Area of Effect), High Energy/Smash Damage, Foe -Endurance, -Recovery
Deathsurge's Thunderous Blast has temporarily halted your Endurance Recovery.
Thunder Stomp Point Blank Area of Effect, High Smash Damage, Foe Disorient, Knockback
Deathsurge has Disoriented you.
- Thunder Strike
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Eochai
Based on: Eochai
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Eochai.
Powers
Pumpkin Ranged, Moderate DMG(Fire), Heavy DoT(Fire)
You continue to burn from the Flaming Pumpkin.
Pumpkin Bomb Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Light DoT(Fire)
You continue to burn from the Flaming Pumpkin Bomb.
Fire Stomp PBAoE, Heavy DoT(Fire), Foe Knockback
Eochai has set you ablaze with his Fire Stomp.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire), Moderate DoT(Fire)
The Fireball has set you on Fire.
Cinders PBAoE, Minor DMG(Toxic), Foe Hold
Incapacitates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
Residual Memory Auto: Self +DMG
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +DMG for each player on map
Special
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Jack in Irons
Based on: Jack in Irons
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Jack in Irons.
Powers
Sweeping Blow Melee (Cone), Extreme Damage(Smash/Lethal), Foe Knockback
This is a tremendous sweeping blow with your club. It will send most foes flying and crush many enemies.
Overhead Smash Melee, Extreme Damage(Smash), Foe Disorient
This is a massive overhead smash with your club. It will knock the target to the ground.
- Ground Smash
Skull Stare Ranged (Cone), Moderate Negative Damage, Foe Fear, -ToHit
The stare of the skull has terrified you and reduced your Accuracy.
Dry Heave Ranged (Targeted Area of Effect), High Damage over Time(Toxic), Foe -Damage
Jack's Skull Heave has weakened you and reduced your damage.
Howling Skull Ranged, High Damage(Smash/Energy), Foe -Resist(All)
A short range, but powerful sonic attack.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Jade Spider
Based on: Jade Spider
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of the Jade Spider.
Jurassik
Based on: Jurassik
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Jurassik.
Powers
Fault Melee (Targeted Area of Effect), Moderate Smash Damage, Foe Disorient, Knockup
Jurassik has Disoriented you.
Jurassik Club Melee (Cone), High Smash/Lethal Damage, Foe Disorient, Knockback
Jurassik has Disoriented you.
Foot Stomp Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback
Jurassik shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Stone Shards Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Lethal), Foe Knockback
Jurassik can throw a bunch of Thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Hurl Boulder Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback
Jurassik can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Kronos Class Titan
Based on: Kronos Class Titan
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of the Kronos Class Titan.
Powers
Foot Stomp Point Blank Area of Effect, High Smash Damage, Foe Knockback
Kronos Titans shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Plasma Blast Ranged, Moderate Energy Damage, Foe -Regeneration, Knockback
Titan Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Swarm Missile Ranged (Targeted Area of Effect), High Damage over Time(Lethal), Foe Knockback
Kronos Titans can launch a pack of 16 Swarm missiles.
Incendiary Swarm Missiles Ranged (Targeted Area of Effect), Moderate Lethal Damage, Location Area of Effect, Moderate Damage over Time(Fire)
Kronos Titans can launch a pack of 16 Incendiary Swarm missiles.
Gas Swarm Missiles Ranged (Targeted Area of Effect), High Damage over Time(Lethal), Location Area of Effect, Foe Hold
Kronos Titans can launch a pack of 16 Gas Swarm missiles.
Quad Plasma Blast Ranged (Targeted Area of Effect), Extreme Damage over Time(Energy), Foe -Regeneration, Knockback
Titan Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Lanaru the Crazed
Based on: Lanaru the Mad
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Lanaru.
Powers
Ion Burst Ranged (Targeted Area of Effect), Moderate Energy Damage
Sends a large blast of charged particles at a foe. Deals good damage and also drains some Endurance.
Ion Pulse Point Blank Area of Effect, Moderate Energy Damage, High Damage over Time(Energy)
You are taking some energy damage just being near Lanaru!
Ice Shard Ranged, Minor Damage(Cold), Foe -Recharge, -Speed, Self +Damage
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.
Ice Storm Ranged (Location Area of Effect), Minor Damage over Time(Cold/Lethal), Foe -Recharge, -Speed
The Ice Storm is reducing your movement and attack speeds. You are also taking cold damage over time.
Freezing Rain Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense, -Resist(All)
The Freezing Rain is chilling you, reducing your Resistance, movement speed and attack speed. You are taking damage over time.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Lichen-Infested Extinction War Walker
Based on: Lichen-Infested Extinction War Walker
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of the Lichen Infested War Walker.
Powers
Particle Lance Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Burst Ranged, Moderate Damage(Energy), Moderate Damage over Time(Fire), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged (Cone), High Damage(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Foot Stomp Point Blank Area of Effect, Moderate Damage(Smash), Moderate Damage over Time(Lethal), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Smash Melee, Moderate Damage(Smash), Foe Knockback, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High Damage(Smash), Moderate Damage over Time(Lethal), Foe Knockback, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Residual Memory Auto, Self +Damage
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Lord Winter
Based on: Lord Winter
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Lord Winter.
Powers
Foot Stomp PBAoE, Moderate DMG(Smash), Foe Knockback
The Winter Lord shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Greater Ice Sword Melee (Cone), Light DMG(Cold), Light DoT(Lethal), Foe -Recharge, -SPD, Knockback
The Winter Lord has slowed your attack and movement speed.
Ice Blast Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD
The Winter Lord has slowed your attack and movement speed.
Freeze Ray Ranged, Minor DMG(Cold), Foe Hold
You are Held in a block of ice.
Blizzard Ranged (Location AoE), Heavy DoT(Lethal/Cold), Foe -ToHit, -SPD, -Recharge, Knockdown
The Blizzard is slowing you as it rips you to sheds. Get out!
Dawn Strike Auto: PBAoE, Minor DMG(Energy), Foe Knockback, -DEF
The Dawn Strike has reduced your Defenses.
Residual Memory Auto: Self +DMG
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +DMG for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Paladin
Based on: Paladin
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Paladin.
Powers
Lightning Bolt Ranged, Light DMG(Energy), Foe -Endurance
You strike your target with a beam of electrical energy. This causes energy damage and endurance drain.
Shock Ranged, Minor DMG(Energy), Light DoT(Energy), Foe -Endurance
You shock your opponent with a massive burst of electricty. This causes instant energy damage, as well as energy damage over time, and drains the target's endurance.
Ball Lightning Ranged (Targeted AoE), Heavy DoT(Energy), Foe -Endurance
You hurl a highly charged ball of lightning that explodes on contact. The explosion causes energy damage over time and endurance loss after the initial energy burst.
Mace Melee (Cone), Moderate DMG(Smash), Foe Disorient, Knockback
Paladin has Disoriented you with his massive Mace.
Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -Endurance
You surround yourself with a pulsating field of electrical energy. This causes energy damage and endurance loss to enemies caught within it.
Residual Memory Auto: Self +DMG
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +DMG for each player on map
Special.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Ruladak the Strong
Based on: Ruladak the Strong
Malaise has created a Nightmare, drawing from the experiences of those whom he battles. This Nightmare has the appearance of Ruladak.
Powers
Hand Clap PBAoE, Moderate DMG(Smash), Foe Disorient, Knockback
Ruladak has Disoriented you with his Hand Clap.
Total Focus Melee (Targeted AoE), Moderate DMG(Energy/Smash), Foe Disorient, Knockup
Ruladak has Disoriented you with his power of Total Focus!
Power Blast Ranged, Light DMG(Smash), Heavy DoT(Energy), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Light DMG(Energy/Smash), Heavy DoT(Fire), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Nova PBAoE, Heavy DMG(Energy/Smash), Moderate DoT(Fire), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.
Residual Memory Auto: Self +DMG
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Scaling Special: +MaxHP, +Regeneration, +DMG for each player on map
Special
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.