Dark Mastery: Difference between revisions

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imported>Bluebeetle27
m (Formatting all power effects to follow the same methods)
imported>Eabrace
m (+Soul Transfer)
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{{Issue16}}
{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Defender]] Ancillary Power Pool.
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Defender]] Ancillary Power Pool.


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{{Powers_LevelRow|Icon=ShadowFighting DarkConsumption.png|Power=Dark Consumption|Level=41|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting DarkConsumption.png|Power=Dark Consumption|Level=41|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}
{{Powers_LevelRow|Icon=DarkMastery DarkEmbrace.png|Power=Dark Embrace|Level=44|Effect=Toggle: Self +Res(Smash, Lethal, Negative, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=DarkMastery DarkEmbrace.png|Power=Dark Embrace|Level=44|Effect=Toggle: Self +Res(Smash, Lethal, Negative, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=DarkMastery_SoulTransfer.png|Power=Soul Transfer|Level=44|Effect=Self Rez, Special|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting StealPower.png|Power=Soul Drain|Level=47|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting StealPower.png|Power=Soul Drain|Level=47|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}
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{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
=== [[File:DarkMastery_SoulTransfer.png]] Soul Transfer ===
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself. You must be level 44 and have Oppressive Gloom or Dark Consumption before selecting this power.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Negative)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 44 (Defender)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Self Resurrect}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Blank|{{Set Healing}}}}
{{PowerBlock Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
== Historical ==
{{Historical|type=section|reason=change}}
* Soul Transfer was added to this set in [[Issue 16]].


== External Links ==
== External Links ==

Revision as of 00:47, 27 August 2009

Template:Issue16

Overview

Dark Mastery is one of the powersets. It is a Defender Ancillary Power Pool.

Not to be confused with Darkness Mastery.

You have Mastery over Darkness to weaken your foes, and to add some much needed defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Oppressive Gloom 41 Toggle: PBAoE, Foe Disorient, Self -Max Health
Dark Consumption 41 PBAoE, Moderate DMG(Negative), Self +End
Dark Embrace 44 Toggle: Self +Res(Smash, Lethal, Negative, Toxic)
Soul Transfer 44 Self Rez, Special
Soul Drain 47 PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit

Powers

The following are powers in the Dark Mastery powerset.

ShadowFighting DarkConsumption.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level Archetypeicon defender.png 41 (Defender)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification

DarkMastery DarkEmbrace.png Dark Embrace

You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to lethal, smashing, toxic, and negative Energy damage. You must have Oppressive Gloom or Dark Consumption before selecting this power.

Recharge Fast
Minimum Level Archetypeicon defender.png 44 (Defender)
Effects Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance

DarkMastery OppressiveGloom.png Oppressive Gloom

The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Recharge Moderate
Minimum Level Archetypeicon defender.png 41 (Defender)
Effects Toggle: Point Blank Area of Effect
Foe Disorient
Self -Max Health
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

ShadowFighting StealPower.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your damage and chance to hit. You must have two other Dark Mastery Powers before selecting this power.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level Archetypeicon defender.png 47 (Defender)
Effects Point Blank Area of Effect
Self +Damage, +To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Melee AoE Damage
To Hit Buff

DarkMastery SoulTransfer.png Soul Transfer

Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself. You must be level 44 and have Oppressive Gloom or Dark Consumption before selecting this power.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level Archetypeicon defender.png 44 (Defender)
Effects Point Blank Area of Effect
Foe Disorient
Self Resurrect
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Healing/Absorb
Stuns
Endurance Modification

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Soul Transfer was added to this set in Issue 16.

External Links

Dark Mastery for Defenders at City of Data v2.0