Dark Melee: Difference between revisions
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{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Enhance Damage}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | {{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | ||
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{{PowerBlock_Blank|Enhance ToHit | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
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{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
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{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Self +Endurance}} | {{PowerBlock_Blank|Self +Endurance}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Foe Placate}} | {{PowerBlock_Blank|Foe Placate}} | ||
{{PowerBlock_Blank|Self Stealth/Hide}} | {{PowerBlock_Blank|Self Stealth/Hide}} | ||
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{{PowerBlock_Effects|Melee (Cone)}} | {{PowerBlock_Effects|Melee (Cone)}} | ||
{{PowerBlock_Blank|Foe -Accuracy}} | {{PowerBlock_Blank|Foe -Accuracy}} | ||
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{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe -Accuracy}} | {{PowerBlock_Blank|Foe -Accuracy}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
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{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Blank|Foe -Accuracy}} | {{PowerBlock_Blank|Foe -Accuracy}} | ||
{{PowerBlock_Blank|Self +Hit Points}} | {{PowerBlock_Blank|Self +Hit Points}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
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{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
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{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
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{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
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{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Effects|Melee Fear}} | {{PowerBlock_Effects|Melee Fear}} | ||
{{PowerBlock_Blank|Foe -Accuracy}} | {{PowerBlock_Blank|Foe -Accuracy}} | ||
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{{PowerBlock_Blank|Enhance | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 19:51, 24 January 2007
Overview
Dark Melee is one of the powersets. It is a Scrapper primary powerset in City of Heroes and a Brute and Stalker primary powerset in City of Villains.
Dark Melee allows you to focus the powers of the Netherworld to defeat your foes. The draining effect of most of these powers can reduce the target's Accuracy.
Power Tables
Brute
The Dark Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Shadow Punch | 1 | Melee, Minor Damage (Smash/Negative), Foe -Accuracy |
Smite | 1 | Melee, Moderate Damage (Smash/Negative), Foe -Accuracy |
Shadow Maul | 2 | Melee (Cone), High Damage over Time (Smash/Negative), Foe -Accuracy |
Touch of Fear | 6 | Melee Fear, Foe -Accuracy |
Siphon Life | 8 | Melee, Moderate Damage (Negative), Foe -Accuracy, Self +Hit Points |
Taunt | 12 | Ranged, Foe Taunt |
Dark Consumption | 18 | Point Blank Area of Effect Moderate Damage (Negative), Self +Endurance |
Soul Drain | 26 | Point Blank Area of Effect Moderate Damage (Negative), Self +Damage, Self +Accuracy |
Midnight Grasp | 32 | Melee, Superior Damage (Negative), Foe Immobilize, Foe -Accuracy |
Scrapper
The Dark Melee powerset is available as a primary set for Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Shadow Punch | 1 | Melee, Minor Damage (Smash/Negative), Foe -Accuracy |
Smite | 1 | Melee, Moderate Damage (Smash/Negative), Foe -Accuracy |
Shadow Maul | 2 | Melee (Cone), High Damage over Time (Smash/Negative), Foe -Accuracy |
Touch of Fear | 6 | Melee Fear, Foe -Accuracy |
Siphon Life | 8 | Melee, Moderate Damage (Negative), Foe -Accuracy, Self +Hit Points |
Confront | 12 | Ranged, Foe Taunt |
Dark Consumption | 18 | Point Blank Area of Effect Moderate Damage (Negative), Self +Endurance |
Soul Drain | 26 | Point Blank Area of Effect Moderate Damage (Negative), Self +Damage, Self +Accuracy |
Midnight Grasp | 32 | Melee, Superior Damage (Negative), Foe Immobilize, Foe -Accuracy |
Stalker
The Dark Melee powerset is available as a primary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Shadow Punch | 1 | Melee, Minor Damage (Smash/Negative), Foe -Accuracy |
Smite | 1 | Melee, Moderate Damage (Smash/Negative), Foe -Accuracy |
Shadow Maul | 2 | Melee (Cone), High Damage over Time (Smash/Negative), Foe -Accuracy |
Assassin's Eclipse | 6 | Melee, Special Damage(Smashing, Negative) |
Build Up | 8 | Self: +Damage, +Accuracy |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Siphon Life | 18 | Melee, Moderate Damage (Negative), Foe -Accuracy, Self +Hit Points |
Touch of Fear | 26 | Melee Fear, Foe -Accuracy |
Midnight Grasp | 32 | Melee, Superior Damage (Negative), Foe Immobilize, Foe -Accuracy |
Powers
The following are powers in the Dark Melee powerset.
Assassin's Eclipse
A signature Stalker attack. This attack does moderate smashing and negative energy damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe with all the powers of darkness. This attack may be interrupted if you move or are attacked while executing this power.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +Damage, +Accuracy |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Increase Attack Rate |
Enhance Range | |
Enhance Accuracy | |
Enhance Taunt Effectiveness |
Dark Consumption
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the hit points of your enemy and add to your endurance.
Midnight Grasp
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.
Placate
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate |
Shadow Maul
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his accuracy for a short time.
Shadow Punch
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his accuracy for a short time.
Siphon Life
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced.
Smite
You wrap your fists with negative energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his accuracy for a short time.
Soul Drain
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some hit points and add to your damage and accuracy.
Taunt
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
Recharge | Fast |
Minimum Level | 12 (Brute) |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Increase Attack Rate |
Enhance Range | |
Enhance Accuracy | |
Enhance Taunt Effectiveness |
Touch of Fear
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in fear. Foes in this state of panic have reduced accuracy.
External Links
- Dark Melee for Brutes at City of Data v2.0
- Dark Melee for Scrappers at City of Data v2.0
- Dark Melee for Stalkers at City of Data v2.0