Fitness: Difference between revisions

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imported>Zombie Man
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(Keep the i19 stuff to the history section)
 
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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''Fitness''' is a [[Power Pools|Power Pool]] that was available to characters prior to [[Issue 19]]. Characters already using the original '''Fitness Power Pool''' (sometimes dubbed as '''Legacy Fitness''') can continue to do so as normal. Using a [[respec]] on these characters, however, will remove the option to take '''Fitness''' as a Power Pool choice, and instead, will automatically be granted '''Inherent Fitness'''.
'''Inherent Fitness''' is a set of [[Inherent Powers]]. They are all [[Auto Power]]s, providing their bonus at no cost to Endurance. They can be enhanced like other universal inherent powers such as [[Rest]] and [[Sprint]].
 
'''Inherent Fitness''' is [[Inherent Powers|Inherent]] Power Pool. It contains the same versions of all four powers from the '''Fitness Pool'''. All these powers are [[Auto Power]]s, providing their bonus at no cost to Endurance. They can be enhanced like other universal inherent powers such as [[Rest]] and [[Sprint]]. Brand new characters and characters which had never selected the Fitness pool prior to the changeover in Issue 19 automatically have all the Fitness inherent powers added upon reaching or if above level 2. These characters will never have the option to select the legacy '''Fitness''' as one of their four Power Pools.


== Power Tables ==
== Power Tables ==
All four Inherent Fitness powers are granted automatically upon training to level 2.
All four Inherent Fitness powers are granted automatically upon training to level 1.


The following table shows at what level the Power Pool versions are available if a character already has selected one or more of the Pool version powers:
The following table shows at what level the Power Pool versions are available if a character already has selected one or more of the Pool version powers:
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|Pool: 14 (Any Archetype)}}
{{PowerBlock_Level|Pool: 14 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 2 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 1 (Any Archetype)}}
{{PowerBlock_Effects|Auto: Self +Regeneration, Res(Sleep)}}
{{PowerBlock_Effects|Auto: Self +Regeneration, Res(Sleep)}}
{{PowerBlock_Blank|Resistance (Sleep)}}
{{PowerBlock_Blank|Resistance (Sleep)}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|Pool: 6 (Any Archetype)}}
{{PowerBlock_Level|Pool: 6 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 2 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 1 (Any Archetype)}}
{{PowerBlock_Effects|Auto: Self +Leap}}
{{PowerBlock_Effects|Auto: Self +Leap}}
{{PowerBlock_Enhancements|{{Enhance Jump}}}}
{{PowerBlock_Enhancements|{{Enhance Jump}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|Pool: 20 (Any Archetype)}}
{{PowerBlock_Level|Pool: 20 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 2 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 1 (Any Archetype)}}
{{PowerBlock_Effects|Auto: Self +Recovery}}
{{PowerBlock_Effects|Auto: Self +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|Pool: 6 (Any Archetype)}}
{{PowerBlock_Level|Pool: 6 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 2 (Any Archetype)}}
{{PowerBlock_Blank|Inherent: 1 (Any Archetype)}}
{{PowerBlock_Effects|Auto: Self +SPD}}
{{PowerBlock_Effects|Auto: Self +SPD}}
{{PowerBlock_Enhancements|{{Enhance Flight}}}}
{{PowerBlock_Enhancements|{{Enhance Flight}}}}
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{{historical|type=section}}
{{historical|type=section}}
* Fitness was changed from a [[Power Pools|Power Pool]] to an [[Inherent Powers|Inherent Power]] in [[Issue 19]].
* Fitness was changed from a [[Power Pools|Power Pool]] to an [[Inherent Powers|Inherent Power]] in [[Issue 19]].
* Inherent fitness powers were changed to unlock at level 1 rather than level 2 in [[Issue 27 Page 2]].


== External Links ==
== External Links ==
{{RedTomaxPoolSet|Power={{PAGENAMEE}}}}
{{CoDPoolSet|Power={{PAGENAMEE}}}}


[[Category:Power Pools]]
[[Category:Power Pools]]

Latest revision as of 00:25, 11 March 2024

Overview

Inherent Fitness is a set of Inherent Powers. They are all Auto Powers, providing their bonus at no cost to Endurance. They can be enhanced like other universal inherent powers such as Rest and Sprint.

Power Tables

All four Inherent Fitness powers are granted automatically upon training to level 1.

The following table shows at what level the Power Pool versions are available if a character already has selected one or more of the Pool version powers:

Power Level Effect
Swift 6 Auto: Self +Speed
Hurdle 6 Auto: Self +Jump
Health 14 Auto: Self +Regeneration
Stamina 20 Auto: Self +Recovery

Powers

Fitness Health.png Health

Pool Description

You heal slightly faster than a normal person. Your improved health also grants you resistance to sleep. This ability is always on and does not cost any endurance. You must be at least level 14 and have Swift or Hurdle before selecting Health.

Inherent Description

You heal slightly faster than a normal person. Your improved Health also grants you resistance to Sleep. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 14 (Any Archetype)
Inherent: 1 (Any Archetype)
Effects Auto: Self +Regeneration, Res(Sleep)
Resistance (Sleep)
Enhancements Enhance Heal
Set Categories Healing/Absorb

Fitness Hurdle.png Hurdle

You can naturally jump higher than normal. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 6 (Any Archetype)
Inherent: 1 (Any Archetype)
Effects Auto: Self +Leap
Enhancements Enhance Jump
Set Categories None

Fitness Stamina.png Stamina

Pool Description

You recover endurance slightly more quickly than normal. This ability is always on and does not cost any endurance. You must be at least level 20 and have two other Fitness Powers before selecting Stamina.

Inherent Description

You recover Endurance slightly more quickly than normal. This ability is always on and does not cost any Endurance.

Minimum Level Pool: 20 (Any Archetype)
Inherent: 1 (Any Archetype)
Effects Auto: Self +Recovery
Enhancements Enhance Endurance Modification
Set Categories Endurance Modification

Fitness Quick.png Swift

You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.

Note: The increase in movement speed includes flight speed.

Minimum Level Pool: 6 (Any Archetype)
Inherent: 1 (Any Archetype)
Effects Auto: Self +SPD
Enhancements Enhance Flight Speed
Enhance Running Speed
Set Categories None

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links

Fitness Pool at City of Data v2.0