Zombies (Trick or Treat): Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Heavy DMG(Lethal), Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes. }} | ||
{{Power|[[File: | {{Power|[[File:Inherent_Brawl.png|22px]]| Zombie Brawl| Low-Accuracy, Melee, Heavy DMG(Smash)| Relentless but slow. }} | ||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto: +{{DamResVal|0|5|5|50|5|50|50|50|l=-|f=-|e=-}}, {{StatusProtVal|0|0|1.0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, +Res(Slow), -SPD| Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }} | |||
{{clr}} | {{clr}} | ||
==== Zombie ==== | ==== Zombie ==== | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}} | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Moderate DMG(Lethal)| Old style flint lock fire arm. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Wooden Club| Melee, Heavy DMG(Smash)| Smash 'em in the head with this Wooden Club. }} | |||
{{Power|[[File: | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto: +{{DamResVal|0|5|5|50|5|50|50|50|l=-|f=-|e=-}}, {{StatusProtVal|0|0|1.0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, +Res(Slow), -SPD| Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }} | ||
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==== Zombie ==== | ==== Zombie ==== | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm. }} | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Moderate DMG(Lethal)| Old style flint lock fire arm. }} | ||
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal | {{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, High DMG(Lethal), Foe -DEF| Your Defense has been reduced by the Zombie's Tomahawk. }} | ||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto: +{{DamResVal|0|5|5|50|5|50|50|50|l=-|f=-|e=-}}, {{StatusProtVal|0|0|1.0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, +Res(Slow), -SPD| Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }} | |||
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== Badge == | == Badge == |
Revision as of 18:41, 19 July 2024
This article is about the Trick or Treat enemies. For the Zombie Invasion enemies, see Zombies (Apocalypse).
Overview
Zombies are an enemy group that first appeared during Halloween Events. They appear when players click on doors and get a "Trick".
Please note that while they share the same faction name, they are not the same zombies as the Apocalypse zombies. Apocalypse zombies are new models, Trick or Treat zombies use Banished Pantheon minion models.
Background
Enemy Types
Minions
Zombie
The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.
Powers
Lee-Enfield Rifle Ranged, Heavy DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Heavy DMG(Smash)
Relentless but slow.
Resistance Auto: +Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), +Res(Slow), -SPD
Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Zombie
The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Heavy DMG(Smash)
Smash 'em in the head with this Wooden Club.
Resistance Auto: +Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), +Res(Slow), -SPD
Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Zombie
The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -DEF
Your Defense has been reduced by the Zombie's Tomahawk.
Resistance Auto: +Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), +Res(Slow), -SPD
Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Badge
- Defeating 50 Zombies will award the Dead Head Badge
You have defeated 50 zombies, the walking flesh of the recently dead.