Mission:Tip - Death Threat: Difference between revisions

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==={{UL|Desdemona's Daring Double Cross}}===
==={{UL|Death Threat}}===


'''Alignment Mission'''
'''Alignment Mission'''


You come across a mystical message intended for your eyes only.
You receive a threatening text message from an anonymous source.


{{orange|You receive a strange message from Desdemona, a Rogue currently in the Rogue Isles.}}
<i>{{Character}},


'' '{{Character}}, I know we haven't seen eye to eye in the past, but now I have an offer of power that I would like you to take. Refuse and I shall take no offense. Accept and this is only the beginning of what we can accomplish.''
Your kind has no place in the city. I have made it my duty to discourage you so-called 'rogues' from entering into my city. I'm going to make an example of Desdemona, then you're next {{Character}}. Villains like you never change!


''I have taken a job with Arachnos in excavating some ancient Mu ruins in search of magical power. I have recommended that we hire on some additional help, just in case someone tries to take their prize, if you know what I mean. To that end I would have you guarding the Vault Wards. But before anyone could even hope to get that far, they'd need to deactivate the Scrying Glyphs that the Arachnos mystics have set up to keep tabs on the dig site.''
Stalwart</i>


''I hope you take this offer, it would be very worth our while if you did.' ''
Really? A death threat? You're trying to do a little good, and maybe line your pockets a little and <b>THIS is the thanks you get. You think Stalwart's on to something though. However, instead of him making an example of you, you'll make an example of what happens to those that don't know their place. You also happen to know right where he'll be. Desdemona has been seen in a nearby cave system, he's likely going to track her down there. She could probably use your help, you hear hear he's allied himself with some ex-Longbow agents and they tend to go a bit overboard. This small time chump and his little band won't know what hit them.</b>


Contained at the end of this message are instruction on where the dig site for the ruins are. Unless you are mistaken, and you are never mistaken, Desdemona is asking you to help her double cross Arachnos and take their prize for yourselves.
{{TipChoice|align1=Hero|choice1=Take down Stalwart and help Desdemona}}


{{TipChoice|align1=Hero|choice1=Help Desdemona Double Cross Arachnos!}}
===={{UL|HERO: Take down Stalwart and help Desdemona}}====


===={{UL|HERO: Help Desdemona Double Cross Arachnos!}}====
If Stalwart thinks he can intimidate people such as yourself, he has another thing coming. You'll demonstrate what happens to those that target you and your kind.


If Desdemona can be trusted then this could be a big break for you. Arachnos, after all, has an entire country backing them financially, and rubbing some salt in their wounds is modus operandi as long as the Arbiters don't get bitten. Nobody will hold it against you if you trounce them for your own gain.
* {{green|Take down Stalwart and help Desdemona}}


* {{green|Infiltrate the ruins and get Desdemona out}}
People like Stalwart are no better than the villains back in the Isles. They push everyone around and strive for their own goals, and in the end no good is accomplished. Taking him out will be best for everyone. Besides, you hear that Desdemona is pretty close to some of Paragon City's heroes. She might be able to put in a good word for you.
 
All you have to do is walk into the Arachnos occupied ruins with Desdemona's invitation, block the scrying glyphs, dispell the vault wards and then walk Desdemona and the loot right out the front.


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


From the sound of it, this offer isn't going to be around forever. If you were in Desdemona's position you wouldn't send a message like that and wait around to be betrayed yourself. If you want a cut of the profit, you'd better get a move on and find those ruins.
You hear Desdemona is a pretty tough demon conjuror, but you don't know how long she'll be able to hold out against Stalwart and his ex-Longbow allies. It's best to get her before they do.


{{Mission Objective
{{Mission Objective
|Entrance=Ancient ruins being picked over by Arachnos for mystical secrets, check. Dastardly plan to rob them of all their hard work, check. Getting away with it and leaving them none the wiser, unlikely, but worth a shot.
|Entrance=You hear the voice of a Longbow soldier barking orders. Something about a conjuration suppressor and a medi-porter scrambler. Uh-oh. That can't be good.
|Primary=Help Desdemona rob Arachnos
|Primary=Stop Stalwart
|Secondary=Deactivate the Scrying Glyph
|Secondary= Defeat Officer O'Reilly, Destroy the Conjuration Suppressor
|Additional=** Defeat the Fortunata Scryer
|Additional=** Disable the Medi-Porter Scrambler
** Dispel the Vault Wardings
**  
** Defeat the Chief Webmaster
**  
** Rendezvous with Desdemona
**  
** Defend Desdemona and lead her to the exit
|Completion=You prevented Stalwart from killing more rogue implants in Paragon City.
|Completion=Along with Desdemona you both managed to pull the wool over the eyes of Arachnos and steal some valuable arcane knowledge. Very rarely will you waive payment for a job, but any time you get to twist a knife in the side of Arachnos is well worth it. Besides, Desdemona said she owed you a favor, and favors from demon summoners are worth their weight in gold.
}}
}}


'''Enemies'''
{{Mission Clue|Name=Codes to Medi-Porter Scrambler|Text=Officer O'Reilly had some access codes to a Medi-Porter Scrambler on her. You'll need these to disrupt the scrambler. While it's active, both you and Desdemona are in deep trouble.}}


{{Enemy Arachnos}}
{{Mission Clue|Name=Conjuration Suppressor Destroyed|Text=Destroying this arcane device would prevent conjurors like Desdemona from summoning her demon allies.}}


'''Notable NPCs'''
{{Mission Clue|Name=Disabled Medi-Porter Scrambler|Text=It appears that it Medi-Porter was only set to a frequency that would prevent Desdemona from being teleported away. Good thing you disabled it, who knows what could have happened.}}
* Fortunata Scryer
* Chief Webmaster
* [[Desdemona]] (Ally, Escort)


{{NPC Text|title=Scrying Glyph interaction|text=
'''Enemies'''
{{Mission Briefing|Type=Interacting with Scrying Glyph|Contact=|Text=
{{darkorange|You look down upon the stone tablet and its strange runes. After a few moments you realize that each rune is carved into a small block of stone and can be depressed, almost like a keypad. The proper sequence should deactivate the scrying glyph used by the Mu Adepts to monitor the ruins. But which runes are used in the combination?}}


*{{green|Examine the runes more closely}}
{{Enemy Longbow}}
{{darkorange|After examining the runes more closely you can see that four appear to be free of dust. Those must be the ones to depress, but in what order?}}


{{darkorange|You remember part of Desdemona's message. Of course! She hid the combination encoded within.}}
'''Notable NPCs'''
* Ex-Longbow Officer O'Reilly
* Ex-Longbow Nullifer
* [[Desdemona]] (Ally)
* [[Stalwart]] (Enemy)


*{{green|Recall Desdemona's message}}
{{NPC Text|type=villain|title=Longbow dialogue|text=
'''Before combat:'''
:'''Longbow Flamethrower:''' Good thing we had this handy.
:'''Longbow Rifleman:''' Well, that wanna-be hero we took out last week won't be needing it anymore.
'''Combat start:'''
:'''Longbow Flamethrower:''' Oh no.
:'''Longbow Flamethrower:''' Don't let {{Character}} destabilize the Suppressor!}}


{{darkorange|You recall Desdemona's message.}}
{{NPC Text|type=villain|title=Ex-Longbow Officer O'Reilly dialogue|text=
 
'''Before combat:'''
"{{Character}}, I, know we haven't seen ''eye'' to eye in the past, but now I have an offer of ''power'' that I would like you to ''take''. Refuse and I shall take no offense. Accept and this is only the ''beginning'' of what we can accomplish."
:'''Ex-Longbow Officer O'Reilly:''' They're incapable of change.
 
:'''Ex-Longbow Officer O'Reilly:''' Once a villain, always a villain.
*{{green|Press the runes for Eye, Power, Take, and Beginning.}}
'''Combat start:'''  
 
:'''Ex-Longbow Officer O'Reilly:''' Y-y-you!
{{darkorange|You press the runes and they light up in sequence. When you press the  Take rune you can feel magical energy starting to shift through the air around you. All that remains is to press the rune of beginning.}}
:'''Ex-Longbow Officer O'Reilly:''' Wait your turn!
 
'''At 100% Life:'''
*{{green|Press the rune of Beginning.}}
:'''Ex-Longbow Officer O'Reilly:''' I'll eliminate you now so we can move onto Ravenstorm after Desdemona is taken out of the picture.
 
'''At 25% Life:'''
{{darkorange|As you depress the stone key light shoots out of the four runes on the tablet and the air shudders with magical power. And then, just as suddenly, the magical power is gone, along with the glowing of the runes. You've done it! You've deactivated the Scrying Glyphs!}}
:'''Ex-Longbow Officer O'Reilly:''' Can't let...
 
:'''Ex-Longbow Officer O'Reilly:''' You...
*{{green|Leave}}
'''Defeated:'''
 
:'''Ex-Longbow Officer O'Reilly:''' Get past...me.}}
{{darkorange|Just as you are turning to leave you hear a vocal alarm raised by the Arachnos forces inside the ruins. Apparently they too felt the magic of the Scrying Glyphs dissipate and they are headed your way!}}
 
*{{green|Leave quickly!}}}}
}}


{{Ambush|Deactivating the Scrying Glyphs triggers two Arachnos ambushes.}}
{{NPC Text|title=Stalwart and Desdemona dialogue|text=
 
{{NPC Text|type=villain|title=Ambush dialogue 1|text=
:'''Fortunata Scryer:''' {{Character}} is the betrayer! All Arachnos forces, kill {{Character}}!
:'''Fortunata Scryer:''' You were a fool to try and betray us, {{Character}}... But now I see that Desdemona is the true traitor. She shall be dealt with in kind!
----
:'''Tarantula:''' The Mu Adepts report that the Glyphs have been broken!
:'''Tarantula:''' {{Character}}! What are you up to?}}
 
{{Ambush|Disabling the Vault Wardings will trigger two ambushes.}}
 
{{NPC Text|type=villain|title=Ambush dialogue 2|text=
:'''Chief Webmaster:''' Find Desdemona! I'll deal with {{Character}}!
:'''Chief Webmaster:''' You've made enemies on both sides, {{Character}}, so now it's time for you to die!
----
:'''Crab Spider Slicer:''' Find {{Character}} and Desdemona!
:'''Crab Spider Slicer:''' I knew you were getting soft over in Paragon City, {{Character}}, but you're no hero!}}
 
{{NPC Text|title=Desdemona dialogue|text=
'''Before Combat:'''  
'''Before Combat:'''  
:'''Desdemona:''' Listen guys, seriously, I was just holding the information for safe keeping...
:'''Stalwart:''' I can't let scum like you loose in my city!
:'''Crab Spider Longfang: '''I don't need to be a Fortunata to know that you are a liar, Desdemona!
:'''Desdemona:''' You're no different than the villains of the Rogue Isles Stalwart!
:'''Desdemona:''' I mean, there is NO way I'm working with {{Character}}. he's such a goodie two-shoes.
'''Combat start:'''  
'''Combat start:'''  
:'''Crab Spider Longfang:''' It's {{Character}}! Stop him, and watch Desdemona!
:'''Stalwart:''' Hang tight Desdemona.
:'''Desdemona:''' {{Character}}? Who's side are you on?
:'''Stalwart:''' I'll deal with you once I take care of {{Character}}.
'''Combat Finish:'''
'''Combat Finish:'''
:'''Desdemona:''' Thanks, {{Character}}. Listen, I've got to make sure these ancient tablets aren't broken.
:'''Desdemona:''' Thank you {{Character}}, I was more than a little imperiled.  
'''When lost:'''
:'''Desdemona:''' It appears we're kindred spirits. I'm very glad we're on the same side.
:'''Desdemona:''' Great... Which way did you go? These tunnels all look the same...
:'''Desdemona:''' If you want, I can spread the word about your good deed here.}}
'''When found again:'''
:'''Desdemona:''' I almost dropped one of the tablets. Let's keep moving.
'''When exit is reached:'''
:'''Desdemona:''' We made it, and all thanks to you, {{Character}}. I can't pay you now, but with the knowledge of these tablets I'll be able to later. I owe you one.
'''When captured'''
:'''Desdemona:''' Hands are full over here, {{Character}}. So I could really use yours.}}
 
{{Ambush|Five waves of Arachnos squads will attack the player when Desdemona is rescued.}}
 
{{NPC Text|type=villain|title=Ambush dialogue 3|text=
:'''Fire Tarantula:''' Stop them!
----
:'''Tarantula:''' Seize Desdemona, kill {{Character}}!
----
:'''Blood Widow:''' Stop them from escaping!
----
:'''Arachnos Drone:''' Lock the site down. We can't let them escape!
----
:'''Arachnos Drone:''' Don't let them take the tablets!}}


'''Debriefing'''
'''Debriefing'''


You feel pretty good. Sure, things didn't go exactly according to plan, but Desdemona got out alive with some important magical knowledge and you got to pull the wool over Arachnos's eyes. You didn't get paid in cold hard cash, but sometimes the little pleasures in life are worth it.
Desdemona was very thankful for your timely aid and swore to put in a good word for you among her new contacts amongst Paragon's greatest heroes. To top it off you got to teach Stalwart a valuable lesson, one you hope he takes to heart. Otherwise you'll have to teach it to him again.

Latest revision as of 02:02, 26 July 2024

Death Threat
Alignment Mission
Salvage TipIcon.png
Type Alignment Tip
Place Paragon City
Available to Rogues
Level range 30–39
Choice Hero
v  d  e

Death Threat

Alignment Mission

You receive a threatening text message from an anonymous source.

Character,

Your kind has no place in the city. I have made it my duty to discourage you so-called 'rogues' from entering into my city. I'm going to make an example of Desdemona, then you're next Character. Villains like you never change!

Stalwart

Really? A death threat? You're trying to do a little good, and maybe line your pockets a little and THIS is the thanks you get. You think Stalwart's on to something though. However, instead of him making an example of you, you'll make an example of what happens to those that don't know their place. You also happen to know right where he'll be. Desdemona has been seen in a nearby cave system, he's likely going to track her down there. She could probably use your help, you hear hear he's allied himself with some ex-Longbow agents and they tend to go a bit overboard. This small time chump and his little band won't know what hit them.

HERO: Take down Stalwart and help Desdemona

If Stalwart thinks he can intimidate people such as yourself, he has another thing coming. You'll demonstrate what happens to those that target you and your kind.

  • Take down Stalwart and help Desdemona

People like Stalwart are no better than the villains back in the Isles. They push everyone around and strive for their own goals, and in the end no good is accomplished. Taking him out will be best for everyone. Besides, you hear that Desdemona is pretty close to some of Paragon City's heroes. She might be able to put in a good word for you.

Unnecessary Solicitation

You hear Desdemona is a pretty tough demon conjuror, but you don't know how long she'll be able to hold out against Stalwart and his ex-Longbow allies. It's best to get her before they do.

Mission Objective(s)

You hear the voice of a Longbow soldier barking orders. Something about a conjuration suppressor and a medi-porter scrambler. Uh-oh. That can't be good.

  • Stop Stalwart
    • Defeat Officer O'Reilly, Destroy the Conjuration Suppressor
    • Disable the Medi-Porter Scrambler

You prevented Stalwart from killing more rogue implants in Paragon City.

Clue
Codes to Medi-Porter Scrambler

Officer O'Reilly had some access codes to a Medi-Porter Scrambler on her. You'll need these to disrupt the scrambler. While it's active, both you and Desdemona are in deep trouble.

Clue
Conjuration Suppressor Destroyed

Destroying this arcane device would prevent conjurors like Desdemona from summoning her demon allies.

Clue
Disabled Medi-Porter Scrambler

It appears that it Medi-Porter was only set to a frequency that would prevent Desdemona from being teleported away. Good thing you disabled it, who knows what could have happened.

Enemies

Longbow

Notable NPCs

Debriefing

Desdemona was very thankful for your timely aid and swore to put in a good word for you among her new contacts amongst Paragon's greatest heroes. To top it off you got to teach Stalwart a valuable lesson, one you hope he takes to heart. Otherwise you'll have to teach it to him again.