Rogue Arachnos: Difference between revisions
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==Overview== | ==Overview== | ||
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Rogue Arachnos is an enemy faction. They are commonly found in [[Warburg]]. Established as a splinter faction of Arachnos, they are actively opposed to the "softly, softly" approach taken by Lord Recluse, and support [[Marshal Blitz]]. Given the threat that the rockets of Warburg present to the world, the Rogue Arachnos faction seek to use them to their full capabilities as weapons. As a result, members of [[Arachnos]] are forced to choose: to support [[Lord Recluse]] and resist launching the rockets and thus potentially plunging the world into thermonuclear war, or to use them as the threat and leverage they are to bend the world to the will of Marshal Blitz? | |||
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== Villain types == | |||
=== Underlings === | |||
==== Rogue Spiderling ==== | |||
[[File:RogueSpiderling1.jpg|175px|thumb| |{{center|Rogue Spiderling}}]] | |||
These attack drones are used to soften up super-powered targets. Arachnos considers them very expendable, and as such uses them to record and monitor a threat's abilities before more expensive troops-such as Tarantulas or Fortunatas are deployed. | |||
''Levels: 30-40'' | |||
''Powers'' | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw| Melee, Light DMG(Lethal)| You have been raked by a claw. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | |||
{{ | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Ranged, Superior DoT(Lethal)| You are being rattled by a Full Auto hit from an Assault Rifle. }} | ||
{{Power|[[File:Jump CombatJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Arachnobots can jump very high and travel very fast. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|25|25|0|0|10|0|50|e=-}}| Arachnobots are resistant to lethal, smashing, energy, fire and cold damage. }} | |||
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=== Minions === | |||
==== Rogue Crab Spider Slicer ==== | |||
[[File:RogueCrabSpiderSlicer1.jpg|175px|thumb| |{{center|Rogue Crab Spider Slicer}}]] | |||
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threaths like super-types. They're equiped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines. | |||
''Levels: 15-54'' | |||
''Powers'' | |||
{{Power|[[File:CrabSpider_Slice.png|22px]]| Slice| Melee, Moderate DMG(Lethal), Foe -DEF| The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense. }} | |||
{{Power|[[File:CrabSpider_ArmLash.png|22px]]| Arm Lash ''(Only Level 40 and up)''| Melee (Cone), High DMG(Lethal), Foe -DEF| The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user. }} | |||
{{Power|[[File:CrabSpider_Channelgun.png|22px]]| Channelgun| Ranged, Moderate DMG(Energy), Foe -DEF| Your backpack has a built in energy Longfang Channelgun which fires bolts of energy. }} | |||
{{Power|[[File:CrabSpiderTraining_CrabSpiderArmor.png|22px]]| Crab Spider Armor| Auto: Self +{{DamResVal|30|30|0|0|0|0|20}}, {{StatusResVal|33%|33%|33%|50%|33%|33%}}| Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }} | |||
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====Rogue | ==== Rogue Fortunata ==== | ||
[[File:RogueFortunata1.jpg|100px|thumb| |{{center|Rogue Fortunata}}]] | |||
Fortunatas are Arachnos agents gifted with psychic powers. Those with aggressive abilities are tasked with taking down super-types, who often have little resistance to their deadly abilities. | |||
''Levels: 15-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:FortunataTraining_MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }} | ||
{{Power|[[ | {{Power|[[File:PsychicBlast PsionicLance.png|22px]]| Psionic Lance ''(Only Level 43 and up)''| Ranged, Heavy DMG(Psionic), Foe -Recharge| This extremely long range Psionic attack has a bonus to Accuracy, and can Slow a target's attack rate. }} | ||
{{Power|[[ | {{Power|[[File:Teamwork_CombatTrainingDefensive.png|22px]]| Combat Training| Auto: Self +{{PosDefVal|6%}}, +ACC, +Res(Debuff ToHit), Scaling DMG Resistance| You are more evasive to melee attacks and your accuracy is improved. }} | ||
{{Power|[[File:Teamwork_Foresight.png|22px]]| Foresight| Auto: Self +{{PosDefVal|6%|6%|6%}}, +{{DamResVal|0|0|0|0|0|0|20}}, {{StatusResVal|16.5%|16.5%|16.5%|16.5%|16.5%|16.5%}}, Scaling DMG Resistance| Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur. }} | |||
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==== Rogue Mu Striker ==== | ==== Rogue Mu Striker ==== | ||
[[File:RogueMuStriker1.jpg|100px|thumb| |{{center|Rogue Mu Striker}}]] | |||
Strikers are descendant of the long-lost Mu, drafted into Arachnos service to fight both mystic heroes and the troublesome Circle of Thorns. | |||
''Levels: 15-54'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | |||
{{Power|[[File:ElectricalBolt Zapp.png|22px]]| Lightning Blast ''(Only Level 21 and up)''| Ranged, High DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | |||
{{Power|[[File:DarkArmor DefractingCloud.png|22px]]| Lightning Armor ''(Only Level 21 and up)''| Auto, Self {{DamResVal|0|0|28|28|28|28}}| You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks. }} | |||
{{Power|[[File:DarkArmor DefractingCloud.png|22px]]| Resistance| {{DamResVal|0|0|0|0|8|8}}, {{TypeDefVal|0|0|0|0|8%|8%}}| Resistance }} | |||
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==== Rogue | ==== Rogue Tarantula ==== | ||
[[File:RogueTarantula1.jpg|175px|thumb| |{{center|Rogue Tarantula}}]] | |||
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit. | |||
''Levels: 29-39'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Pierce| Melee, Moderate DMG(Lethal)| You have been raked by a claw. }} | ||
{{Power|[[ | {{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Bolt| Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly| The poison is coursing through your system, making it difficult to fly. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|20|20|20|20|20|20}}| Resistance }} | |||
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==== Rogue Tarantula ==== | ==== Rogue Tarantula ==== | ||
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit. | The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit. | ||
''Levels: 40-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Pierce| Melee, Moderate DMG(Lethal)| You have been raked by a claw. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Claw Shred| Melee (Cone), Moderate DMG(Lethal)| You have been raked by a claw. }} | ||
{{Power|[[ | {{Power|[[File:TrickArrow DebuffDamage.png|22px]]| Venom Burst| Ranged (Targeted AoE), Light DoT(Toxic), Foe -Fly| The poison is coursing through your system, making it difficult to fly. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|20|20|20|20|20|20}}| Resistance }} | ||
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==== Rogue Fire Tarantula ==== | ==== Rogue Fire Tarantula ==== | ||
[[File:RogueFireTarantula1.jpg|175px|thumb| |{{center|Rogue Fire Tarantula}}]] | |||
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit. | |||
''Levels: 29-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Burning Claws| Melee, Moderate DMG(Fire/Lethal), Light DoT(Fire)| The Burning Claws have set you on fire. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Plasma Cannon| Ranged (Cone), Superior DoT(Fire)| The Plasma Cannon has set you on fire and you are burning. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|20|20|60|10|20|20|20|20}}| Resistance }} | ||
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===Lieutenants=== | === Lieutenants === | ||
==== Rogue Crab Spider Longfang ==== | |||
[[File:RogueCrabSpiderLongfang2.jpg|175px|thumb| |{{center|Rogue Crab Spider Longfang}}]] | |||
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threaths like super-types. They're equiped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines. | |||
''Levels: 15-54'' | |||
''Powers'' | |||
{{Power|[[File:CrabSpider_Channelgun.png|22px]]| Channelgun| Ranged, Moderate DMG(Energy), Foe -DEF| Your backpack has a built in energy Longfang Channelgun which fires bolts of energy. }} | |||
{{Power|[[File:CrabSpider_Longfang.png|22px]]| Longfang| Ranged, High DMG(Lethal), Foe -DEF| Your Longfang Channelgun may also fire short bursts, causing greater damage. This attack also reduces your foe's defense. }} | |||
{{Power|[[File:CrabSpider_Suppression.png|22px]]| Suppression ''(Only Level 31 and up)''| Ranged (Cone), Moderate DoT(Energy), Foe -DEF| Your Longfang Channelgun may also fire long bursts of energy, causing moderate damage in an large cone in front of you. }} | |||
{{Power|[[File:CrabSpider_Slice.png|22px]]| Slice| Melee, Moderate DMG(Lethal), Foe -DEF| The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense. }} | |||
{{Power|[[File:CrabSpider_ArmLash.png|22px]]| Arm Lash ''(Only Level 40 and up)''| Melee (Cone), High DMG(Lethal), Foe -DEF| The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user. }} | |||
{{Power|[[File:ArachnosSoldier_WideAreaWebGrenade.png|22px]]| Web Grenade ''(Only Level 40 and up)''| Ranged, Foe Immobilize, -Fly, -Recharge, -SPD, -Jump| You have been caught in a web. You cannot move or fly and your attack speed is reduced. }} | |||
{{Power|[[File:CrabSpiderTraining_CrabSpiderArmor.png|22px]]| Crab Spider Armor| Auto: Self +{{DamResVal|30|30|0|0|0|0|20}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, {{StatusResVal|0|0|0|50%}}| Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }} | |||
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==== Rogue Mu Adept ==== | ==== Rogue Mu Adept ==== | ||
[[File:RogueMuAdept1.jpg|100px|thumb| |{{center|Rogue Mu Adept}}]] | |||
The most gifted Mu strikers are given far more than promotions and new uniforms: they are given eldritch secrets to unlock their inner powers. As long as they continue to use them in Arachnos' service, of course. | The most gifted Mu strikers are given far more than promotions and new uniforms: they are given eldritch secrets to unlock their inner powers. As long as they continue to use them in Arachnos' service, of course. | ||
''Levels: 15-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Mu can Fly! }} | ||
{{Power|[[ | {{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | ||
{{Power|[[ | {{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Cage of Lightning| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance, -Recovery| You are trapped in a cage of lightning. }} | ||
==== Rogue | {{Power|[[File:ElectricalBolt Zapp.png|22px]]| Lightning Blast ''(Only Level 34 and up)''| Ranged, High DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | ||
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Static Discharge ''(Only Level 34 and up)''| Ranged (Cone), Moderate DMG(Energy), Foe -Endurance, -Recovery| The Static Discharge is continuing to electrocute you. }} | |||
{{Power|[[File:Archery StunArrow.png|22px]]| Shocking Bolt ''(Only Level 40 and up)''| Ranged, Minor DMG(Energy), Foe Disorient| The shock of energy has locked you in place -- you are held! }} | |||
{{Power|[[File:DarkArmor DefractingCloud.png|22px]]| Lightning Armor| Auto, Self {{DamResVal|0|0|35|35|35|35}}| You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks. }} | |||
{{Power|[[File:DarkArmor DefractingCloud.png|22px]]| Resistance| {{DamResVal|0|0|0|0|10|10}}, {{TypeDefVal|0|0|0|0|10%|10%}}| Resistance }} | |||
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==== Rogue Tarantula Mistress ==== | |||
[[File:RogueTarantulaMistress1.jpg|175px|thumb| |{{center|Rogue Tarantula Mistress}}]] | |||
A rare few Fortunatas volunteer for the Tarantula program. Those who survive integration with the machine are truly terrors to behold. Their specially-designed suits greatly amplify their psychic abilities, allowing them to not only comunicate the next few seconds of time to their allies, but also to distort reality for their foes as well. | |||
''Levels: 29-54'' | |||
''Powers'' | |||
{{Power|[[File:FortunataTraining_MentalBlast.png|22px]]| Mental Blast| Ranged, Heavy DMG(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }} | |||
{{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | |||
{{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | |||
{{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate ''(Only Level 40 and up)''| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }} | |||
{{Power|[[File:NightWidowTraining_SmokeGrenade.png|22px]]| Mental Scramble ''(Only Level 40 and up)''| Ranged, Foe -ToHit, -DEF, -Perception| Your perceptions have been scrambled by the Tarantula Mistress' psychic assault. }} | |||
{{Power|[[File:WidowTraining_Swipe.png|22px]]| Claw Pierce| Melee, Light DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Claw Pierce does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | |||
{{Power|[[File:NightWidowTraining_Eviscerate.png|22px]]| Claw Shred| Melee (Cone), Moderate DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Claw Shred does moderate lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | |||
{{Power|[[File:Teamwork_TacticalTrainingLeadership.png|22px]]| Tactical Training: Leadership ''(Only Level 40 and up)''| Toggle: PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.19|5.19}}, {{StatusResVal|0|0|0|0|39.96%|39.96%}}, +Perception| While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. }} | |||
{{Power|[[File:Teamwork_Foresight.png|22px]]| Armored Exoskeleton| Auto: Self +{{DamResVal|30|30|30|30|30|30|50|30}}| Resistance }} | |||
{{clr}} | |||
=== Bosses === | |||
==== Rogue Crab Spider Webmaster ==== | |||
[[File:RogueCrabSpiderWebmaster1.jpg|175px|thumb| |{{center|Rogue Crab Spider Webmaster}}]] | |||
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threaths like super-types. They're equiped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines. | Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threaths like super-types. They're equiped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines. | ||
''Levels: 15-54'' | |||
''Powers'' | |||
{{Power|[[File:CrabSpider_Channelgun.png|22px]]| Channelgun| Ranged, Moderate DMG(Energy), Foe -DEF| Your backpack has a built in energy Longfang Channelgun which fires bolts of energy. }} | |||
{{Power|[[File:CrabSpider_Suppression.png|22px]]| Suppression| Ranged (Cone), Moderate DoT(Energy), Foe -DEF| Your Longfang Channelgun may also fire long bursts of energy, causing moderate damage in an large cone in front of you. }} | |||
{{Power|[[File:CrabSpider_Slice.png|22px]]| Slice| Melee, Moderate DMG(Lethal), Foe -DEF| The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense. }} | |||
{{Power|[[File:CrabSpider_ArmLash.png|22px]]| Arm Lash| Melee (Cone), High DMG(Lethal), Foe -DEF| The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user. }} | |||
{{Power|[[File:ArachnosSoldier_WideAreaWebGrenade.png|22px]]| Wide Area Web Grenade ''(Only Level 31 and up)''| Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump| You have been caught in a web. You cannot move or fly and your attack speed is reduced. }} | |||
{{Power|[[File:CrabSpider_VenomGrenade.png|22px]]| Venom Grenade ''(Only Level 40 and up)''| Ranged (Targeted AoE), Moderate DoT(Toxic), Foe -Resist(All)| This poisonous grenade causes toxic damage over time and weakens the resistance of all foes within the area of effect. }} | |||
{{Power|[[File:CrabSpiderTraining_Fortification.png|22px]]| Fortification ''(Only Level 40 and up)''| Toggle: Self +{{DamResVal|10|10|20|20|20|20|0|20}}, {{StatusProtVal|4.152|4.152|4.152|4.152}}, {{StatusResVal|0|0|0|50%}}| Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }} | |||
{{Power|[[File:CrabSpiderTraining_CrabSpiderArmor.png|22px]]| Crab Spider Armor| Auto: Self +{{DamResVal|30|30|0|0|0|0|20}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, {{StatusResVal|0|0|0|50%}}| Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }} | |||
{{clr}} | |||
==== Rogue Fortunata Mistress ==== | |||
[[File:RogueFortMistress.png|125px|thumb| |{{center|Rogue Fortunata Mistress}}]] | |||
The most powerful of the Fortunatas are the Mistresses. These rare few have mastered numerous psychic abilities and risen to the top of Lord Recluse's beautiful Black Widows. | |||
''Levels: 15-54'' | |||
''Powers'' | |||
{{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | |||
{{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | |||
{{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }} | |||
{{Power|[[File:FortunataTraining_PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge| Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. }} | |||
{{Power|[[File:FortunataTraining_ScrambleThoughts.png|22px]]| Scramble Thoughts ''(Only Level 40 and up)''| Ranged, High DoT(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }} | |||
{{Power|[[File:FortunataTraining_PsychicWail.png|22px]]| Psychic Wail ''(Only Level 40 and up)''| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }} | |||
{{Power|[[File:FortunataTeamwork_MindLink.png|22px]]| Mind Link| PBAoE, Team +ToHit, +{{PosDefVal|10%|10%|10%}}, +{{DamResVal|0|0|0|0|0|0|30}}| Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage. }} | |||
{{Power|[[File:Teamwork_IndomitableWill.png|22px]]| Indomitable Will| Toggle: Self {{DamResVal|0|0|0|0|0|0|10}}, {{StatusProtVal|4.0|4.0|4.0|4.0|2.0|4.0|4.0}}| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks. }} | |||
{{Power|[[File:Teamwork_CombatTrainingDefensive.png|22px]]| Combat Training| Auto: Self +{{PosDefVal|7.5%}}, +ACC, +Res(Debuff ToHit), Scaling DMG Resistance| You are more evasive to melee attacks and your accuracy is improved. }} | |||
{{Power|[[File:Teamwork_Foresight.png|22px]]| Foresight| Auto: Self +{{PosDefVal|7.5%|7.5%|7.5%}}, +{{DamResVal|0|0|0|0|0|0|20}}, {{StatusResVal|16.5%|16.5%|16.5%|16.5%|16.5%|16.5%}}, Scaling DMG Resistance| Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur. }} | |||
{{clr}} | |||
==== Rogue Mu Guardian ==== | ==== Rogue Mu Guardian ==== | ||
Mu Guardians pulse with the blood of their slaughtered ancestors in their veins. They have read unholy tomes, visited other planes of existence and performed dark sacrifices too terrible to mention to become | Mu Guardians pulse with the blood of their slaughtered ancestors in their veins. They have read unholy tomes, visited other planes of existence, and performed dark sacrifices too terrible to mention to become masters of the mystic arts. | ||
''Levels: 15-54'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Mu can Fly! }} | |||
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | |||
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance, -Recovery| The Ball Lightning is continuing to electrocute you. }} | |||
The | {{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Static Discharge| Ranged (Cone), Moderate DMG(Energy), Foe -Endurance, -Recovery| The Static Discharge is continuing to electrocute you. }} | ||
{{Power|[[File:ElectricalBolt VoltaicSentinal.png|22px]]| Sentinel of Lightning ''(Only Level 34 and up)''| Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery| Your Endurance has been drained. }} | |||
{{Power|[[File:Archery StunArrow.png|22px]]| Shocking Bolt ''(Only Level 34 and up)''| Ranged, Minor DMG(Energy), Foe Disorient| The shock of energy has locked you in place -- you are held! }} | |||
{{Power|[[File:RadiationPoisoning EMPPulse.png|22px]]| EM Pulse ''(Only Level 40 and up)''| PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots| You are Held by the EMP Pulse and your Regeneration Rate is reduced. }} | |||
{{Power|[[File:Empathy HealOther.png|22px]]| Touch of the Storm| Ranged, Ally Heal| Heal. }} | |||
{{Power|[[File:DarkArmor DefractingCloud.png|22px]]| Lightning Armor| Auto, Self {{DamResVal|0|0|35|35|35|35}}| You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks. }} | |||
{{Power|[[File:DarkArmor DefractingCloud.png|22px]]| Resistance| {{DamResVal|0|0|0|0|10|10}}, {{TypeDefVal|0|0|0|0|10%|10%}}| Resistance }} | |||
{{clr}} | |||
==== Rogue Tarantula Queen ==== | ==== Rogue Tarantula Queen ==== | ||
[[File:RogueTarantulaQueen1.jpg|175px|thumb| |{{center|Rogue Tarantula Queen}}]] | |||
What terrible process pushes a woman to become one of these unholy terrors is a subject of much speculation. What is known is that their suits are little different from Tarantula Mistresses. Instead, it seems the user somehow suffers the upgrade. Tarantula Queens are incredibly powerful, but also quite mad. | |||
''Levels: 29-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:FortunataTraining_TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Heavy DMG(Psionic/Smash), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | |||
{{Power|[[File:FortunataTraining_PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Light DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }} | |||
{{Power|[[File:FortunataTraining_Dominate.png|22px]]| Dominate| Ranged, High DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself. }} | |||
{{Power|[[ | {{Power|[[File:FortunataTraining_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, High DoT(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }} | ||
{{Power|[[ | {{Power|[[File:FortunataTraining_TotalDomination.png|22px]]| Total Domination| Low-Accuracy: Ranged (Targeted AoE), Foe Hold| Tears at the mind of a target foe and those near him. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves. }} | ||
{{Power|[[ | {{Power|[[File:FortunataTraining_PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }} | ||
{{Power|[[ | {{Power|[[File:WidowTraining_Swipe.png|22px]]| Claw Pierce| Melee, Light DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Claw Pierce does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | ||
{{Power|[[File:NightWidowTraining_Eviscerate.png|22px]]| Claw Shred| Melee (Cone), Moderate DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge| Claw Shred does moderate lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed. }} | |||
{{Power|[[File:FortunataTeamwork_MindLink.png|22px]]| Mind Link| PBAoE, Team +ToHit, +{{PosDefVal|10%|10%|10%}}, +{{DamResVal|0|0|0|0|0|0|10}}| Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage. }} | |||
{{Power|[[File:Teamwork_Foresight.png|22px]]| Armored Exoskeleton| Auto: Self +{{DamResVal|30|30|30|30|30|30|50|30}}| Resistance }} | |||
{{clr}} | |||
==== Rogue Toxic Tarantula ==== | ==== Rogue Toxic Tarantula ==== | ||
[[File:RogueToxicTarantula1.jpg|175px|thumb| |{{center|Rogue Toxic Tarantula}}]] | |||
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit. | |||
''Levels: 29-54'' | |||
''Powers'' | |||
{{Power|[[File:Claws Slash.png|22px]]| Venom Burst| Ranged (Targeted AoE), Light DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Defense, -Speed, -Recharge| The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced. }} | |||
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Spitter| Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed| You have been caught in a web. You cannot move or fly and your attack speed is reduced. }} | |||
{{Power|[[File:FireTrap Soot.png|22px]]| Cocoon| Ranged, Foe Hold| You have been encased in a cocoon of webs and cannot move! }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Toxic Claws| Melee (Cone), Light DMG(Toxic/Lethal), Light DoT(Toxic)| You have been poisoned and are taking damage over time. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Pierce| Melee, Light DMG(Toxic/Lethal), Light DoT(Toxic)| You have been poisoned and are taking damage over time. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Armored Exoskeleton| Auto, Self {{DamResVal|25|25|25|25|25|25|40|50}}| Resistance }} | |||
{{clr}} | |||
The | === Elite Bosses === | ||
==== Blitzkrieg ==== | |||
[[Image:Blitzkrieg.jpg|200px|right|thumb|{{center|Blitzkrieg}}]] | |||
Marshal Blitz's personal flyer has been miniaturized and equipped with stolen ordinance. | |||
''Levels: 35-54'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| The Arachnos Flier...Flies. }} | |||
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]| Nuclear Launch Lock| Special: Blitzkrieg powers up their Orbital Lance!| The Warwalker must lock onto a target before unleashing its mighty Orbital Lance. }} | |||
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]| Nuclear Launch Flight| Target of Orbital Lance: Blitzkrieg targets your location with their Orbital Lance!| The Warwalker must lock onto a target before unleashing its mighty Orbital Lance. }} | |||
{{Power|[[File:Temporary Warburg MassiveDamage.png|22px]]| Nuclear Launch| Ranged (Location AoE), Extreme DMG(Energy), Foe -Regeneration, -Resist(All), Knockdown| The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid. }} | |||
:'''After Effects''' | |||
:{{Power|[[File:TrickArrow Knockdown.png|22px]]| Aftereffects| Location AoE, Minor DoT(Energy)| Residual radiation is bombarding you. }} | |||
{{Power|[[File:UmbralBlast ShadowBolt.png|22px]]| Targetable| Special: Taunt Turrets| Marshal Blitz's Flier is an easy target to acquire... }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| No Regeneration| No Regeneration| This entity does not regenerate health. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|20|20|20|20|0|20}}| [[Archvillain Resistance|Archvillain resistance]]. }} | |||
{{clr}} | |||
==== Marshal Blitz ==== | |||
[[Image:Marshal Blitz.jpg|100px|right|thumb|{{center|Marshal Blitz}}]] | |||
''Main article:'' [[Marshal Jason Blitz|Marshal Blitz]] | |||
Marshal Jason Blitz used to be the Arachnos Marshal for the isle of Warburg, one of the western-most Rogue Isles, and is today the de facto ruler of it. Marshal Blitz commands a contingent of Rogue Arachnos that took over Warburg and uses its rockets to threaten [[Paragon City]]. | |||
Marshal Jason Blitz believed [[Lord Recluse]] wasn't acting fast enough in his bid to take over the world. He found it tragic that the Web had developed so many incredible weapons and none of them were being used on the hated heroes! | |||
When Blitz learned he was dying of cancer, he decided to speed things up a bit so that he could live to see the defeat of Paragon City. He murdered Governor Melody Harkness and took over the city with a cadre of troops loyal to him. Soon after, he demolished the false faþade on the Warburg Rocket at the centre of his city and started firing warheads armed with various toxins at Paragon City. | |||
Lord Recluse promised the UN he would rectify the situation, but his troops have so far been stalemated by their rivals. (or so Recluse claims.) | |||
''Levels: 30-54'' | |||
''Powers'' | |||
{{Power|[[File:BaneSpider_Bash.png|22px]]| Bash| Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time. }} | |||
{{Power|[[File:BaneSpider_Pulverize.png|22px]]| Pulverize| Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well. }} | |||
{{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time. }} | |||
{{Power|[[File:Mace WhirlingMace.png|22px]]| Whirling Mace| PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit| You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit. }} | |||
{{Power|[[File:BaneSpider_CrowdControl.png|22px]]| Crowd Control| Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down. }} | |||
{{Power|[[File:BaneSpider_PoisonousRay.png|22px]]| Poisonous Ray Burst| Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF| You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense. }} | |||
{{Power|[[File:BaneSpider_MaceBeamVolley.png|22px]]| Mace Beam Volley| Ranged (Cone), Light DMG(Energy), Foe Knockback| The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet. }} | |||
{{Power|[[File:BaneSpider_MaceBeamBlast.png|22px]]| Mace Beam Blast| Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back. }} | |||
{{Power|[[File:Arachnos_Patron_RangedAoEImmobilize.png|22px]]| Wide Area Web Grenade| Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }} | |||
{{Power|[[File:BaneSpiderTraining_WebCocoon.png|22px]]| Web Cocoon| Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD| The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. }} | |||
{{Power|[[File:DevouringEarthSeed Bulwark Decomposition.png|22px]]| Omega Grenade| Ranged (Targeted AoE), High DMG(Fire/Smash), Foe Knockback| Special }} | |||
{{Power|[[File:BaneSpiderTraining_BaneSpiderArmor.png|22px]]| Bane Spider Armor| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|15}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, {{StatusResVal|0|0|0|50%}}, +MaxHP| Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. }} | |||
{{clr}} | |||
=== Named Bosses === | === Named Bosses === | ||
* Amelee (''Rogue Fortunata Mistress'') Found on the [[ | * Amelee (''Rogue Fortunata Mistress'') Found on the [[Westin Phipps#Help Phipps in his plan against the Arachnos Rebels|Help Phipps in his plan against the Arachnos Rebels]] from [[Westin Phipps]]. | ||
* Traitor Falks (''Rogue Mu Guardian'') Found on the [[ | * Traitor Falks (''Rogue Mu Guardian'') Found on the [[Westin Phipps#Stop the rebels and recover the data|Stop the rebels and recover the data]] from [[Westin Phipps]]. | ||
* Traitor Morrow (''Rogue Crab Spider Longfang'') Found on the [[ | * Traitor Morrow (''Rogue Crab Spider Longfang'') Found on the [[Westin Phipps#Stop the rebels and recover the data|Stop the rebels and recover the data]] from [[Westin Phipps]]. | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 23:56, 28 July 2024
Overview
Rogue Arachnos is an enemy faction. They are commonly found in Warburg. Established as a splinter faction of Arachnos, they are actively opposed to the "softly, softly" approach taken by Lord Recluse, and support Marshal Blitz. Given the threat that the rockets of Warburg present to the world, the Rogue Arachnos faction seek to use them to their full capabilities as weapons. As a result, members of Arachnos are forced to choose: to support Lord Recluse and resist launching the rockets and thus potentially plunging the world into thermonuclear war, or to use them as the threat and leverage they are to bend the world to the will of Marshal Blitz?
Villain types
Underlings
Rogue Spiderling
These attack drones are used to soften up super-powered targets. Arachnos considers them very expendable, and as such uses them to record and monitor a threat's abilities before more expensive troops-such as Tarantulas or Fortunatas are deployed.
Levels: 30-40
Powers
Claw Melee, Light DMG(Lethal)
You have been raked by a claw.
Chain Gun Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Full Auto Ranged, Superior DoT(Lethal)
You are being rattled by a Full Auto hit from an Assault Rifle.
Power Jumping Auto, Self +Jump, +Speed
Arachnobots can jump very high and travel very fast.
Resistance Auto, Res( S25 L25 E-10 P50 )
Arachnobots are resistant to lethal, smashing, energy, fire and cold damage.
Minions
Rogue Crab Spider Slicer
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threaths like super-types. They're equiped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines.
Levels: 15-54
Powers
Slice Melee, Moderate DMG(Lethal), Foe -DEF
The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense.
Arm Lash (Only Level 40 and up) Melee (Cone), High DMG(Lethal), Foe -DEF
The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user.
Channelgun Ranged, Moderate DMG(Energy), Foe -DEF
Your backpack has a built in energy Longfang Channelgun which fires bolts of energy.
Crab Spider Armor Auto: Self +Res( S30 L30 P20 ), Res( Ho 33% Im 33% St 33% Sl 50% Co 33% Fr 33% )
Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Rogue Fortunata
Fortunatas are Arachnos agents gifted with psychic powers. Those with aggressive abilities are tasked with taking down super-types, who often have little resistance to their deadly abilities.
Levels: 15-54
Powers
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Psionic Lance (Only Level 43 and up) Ranged, Heavy DMG(Psionic), Foe -Recharge
This extremely long range Psionic attack has a bonus to Accuracy, and can Slow a target's attack rate.
Combat Training Auto: Self +Def( M6% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Foresight Auto: Self +Def( M6% R6% A6% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.
Rogue Mu Striker
Strikers are descendant of the long-lost Mu, drafted into Arachnos service to fight both mystic heroes and the troublesome Circle of Thorns.
Levels: 15-54
Powers
Lightning Bolt Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Lightning Blast (Only Level 21 and up) Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Lightning Armor (Only Level 21 and up) Auto, Self Res( F28 C28 E28 N28 )
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.
Resistance Res( E8 N8 ), Def( E8% N8% )
Resistance
Rogue Tarantula
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit.
Levels: 29-39
Powers
Claw Pierce Melee, Moderate DMG(Lethal)
You have been raked by a claw.
Venom Bolt Ranged, Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.
Armored Exoskeleton Auto, Self Res( S25 L25 F20 C20 E20 N20 P20 T20 )
Resistance
Rogue Tarantula
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit.
Levels: 40-54
Powers
Claw Pierce Melee, Moderate DMG(Lethal)
You have been raked by a claw.
Claw Shred Melee (Cone), Moderate DMG(Lethal)
You have been raked by a claw.
Venom Burst Ranged (Targeted AoE), Light DoT(Toxic), Foe -Fly
The poison is coursing through your system, making it difficult to fly.
Armored Exoskeleton Auto, Self Res( S25 L25 F20 C20 E20 N20 P20 T20 )
Resistance
Rogue Fire Tarantula
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit.
Levels: 29-54
Powers
Burning Claws Melee, Moderate DMG(Fire/Lethal), Light DoT(Fire)
The Burning Claws have set you on fire.
Plasma Cannon Ranged (Cone), Superior DoT(Fire)
The Plasma Cannon has set you on fire and you are burning.
Armored Exoskeleton Auto, Self Res( S20 L20 F60 C10 E20 N20 P20 T20 )
Resistance
Lieutenants
Rogue Crab Spider Longfang
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threaths like super-types. They're equiped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines.
Levels: 15-54
Powers
Channelgun Ranged, Moderate DMG(Energy), Foe -DEF
Your backpack has a built in energy Longfang Channelgun which fires bolts of energy.
Longfang Ranged, High DMG(Lethal), Foe -DEF
Your Longfang Channelgun may also fire short bursts, causing greater damage. This attack also reduces your foe's defense.
Suppression (Only Level 31 and up) Ranged (Cone), Moderate DoT(Energy), Foe -DEF
Your Longfang Channelgun may also fire long bursts of energy, causing moderate damage in an large cone in front of you.
Slice Melee, Moderate DMG(Lethal), Foe -DEF
The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense.
Arm Lash (Only Level 40 and up) Melee (Cone), High DMG(Lethal), Foe -DEF
The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user.
Web Grenade (Only Level 40 and up) Ranged, Foe Immobilize, -Fly, -Recharge, -SPD, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Crab Spider Armor Auto: Self +Res( S30 L30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 50% )
Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Rogue Mu Adept
The most gifted Mu strikers are given far more than promotions and new uniforms: they are given eldritch secrets to unlock their inner powers. As long as they continue to use them in Arachnos' service, of course.
Levels: 15-54
Powers
Lightning Bolt Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Cage of Lightning Ranged, Minor DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are trapped in a cage of lightning.
Lightning Blast (Only Level 34 and up) Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Static Discharge (Only Level 34 and up) Ranged (Cone), Moderate DMG(Energy), Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.
Shocking Bolt (Only Level 40 and up) Ranged, Minor DMG(Energy), Foe Disorient
The shock of energy has locked you in place -- you are held!
Lightning Armor Auto, Self Res( F35 C35 E35 N35 )
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.
Resistance Res( E10 N10 ), Def( E10% N10% )
Resistance
Rogue Tarantula Mistress
A rare few Fortunatas volunteer for the Tarantula program. Those who survive integration with the machine are truly terrors to behold. Their specially-designed suits greatly amplify their psychic abilities, allowing them to not only comunicate the next few seconds of time to their allies, but also to distort reality for their foes as well.
Levels: 29-54
Powers
Mental Blast Ranged, Heavy DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Dominate (Only Level 40 and up) Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Mental Scramble (Only Level 40 and up) Ranged, Foe -ToHit, -DEF, -Perception
Your perceptions have been scrambled by the Tarantula Mistress' psychic assault.
Claw Pierce Melee, Light DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Claw Pierce does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Claw Shred Melee (Cone), Moderate DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Claw Shred does moderate lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Tactical Training: Leadership (Only Level 40 and up) Toggle: PBAoE, Team +ToHit, Prot( Co 5.19 Fr 5.19 ), Res( Co 39.96% Fr 39.96% ), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Armored Exoskeleton Auto: Self +Res( S30 L30 F30 C30 E30 N30 P50 T30 )
Resistance
Bosses
Rogue Crab Spider Webmaster
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threaths like super-types. They're equiped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines.
Levels: 15-54
Powers
Channelgun Ranged, Moderate DMG(Energy), Foe -DEF
Your backpack has a built in energy Longfang Channelgun which fires bolts of energy.
Suppression Ranged (Cone), Moderate DoT(Energy), Foe -DEF
Your Longfang Channelgun may also fire long bursts of energy, causing moderate damage in an large cone in front of you.
Slice Melee, Moderate DMG(Lethal), Foe -DEF
The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense.
Arm Lash Melee (Cone), High DMG(Lethal), Foe -DEF
The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user.
Wide Area Web Grenade (Only Level 31 and up) Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Venom Grenade (Only Level 40 and up) Ranged (Targeted AoE), Moderate DoT(Toxic), Foe -Resist(All)
This poisonous grenade causes toxic damage over time and weakens the resistance of all foes within the area of effect.
Fortification (Only Level 40 and up) Toggle: Self +Res( S10 L10 F20 C20 E20 N20 T20 ), Prot( Ho 4.152 Im 4.152 St 4.152 Sl 4.152 ), Res( Sl 50% )
Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Crab Spider Armor Auto: Self +Res( S30 L30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 50% )
Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Rogue Fortunata Mistress
The most powerful of the Fortunatas are the Mistresses. These rare few have mastered numerous psychic abilities and risen to the top of Lord Recluse's beautiful Black Widows.
Levels: 15-54
Powers
Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Dominate Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.
Scramble Thoughts (Only Level 40 and up) Ranged, High DoT(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.
Psychic Wail (Only Level 40 and up) PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Mind Link PBAoE, Team +ToHit, +Def( M10% R10% A10% ), +Res( P30 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.
Indomitable Will Toggle: Self Res( P10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 2.0 Co 4.0 Fr 4.0 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants moderate resistance to Psionic based attacks.
Combat Training Auto: Self +Def( M7.5% ), +ACC, +Res(Debuff ToHit), Scaling DMG Resistance
You are more evasive to melee attacks and your accuracy is improved.
Foresight Auto: Self +Def( M7.5% R7.5% A7.5% ), +Res( P20 ), Res( Ho 16.5% Im 16.5% St 16.5% Sl 16.5% Co 16.5% Fr 16.5% ), Scaling DMG Resistance
Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved Defense, due to being able to see attacks slightly before they actually occur.
Rogue Mu Guardian
Mu Guardians pulse with the blood of their slaughtered ancestors in their veins. They have read unholy tomes, visited other planes of existence, and performed dark sacrifices too terrible to mention to become masters of the mystic arts.
Levels: 15-54
Powers
Lightning Bolt Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.
Sentinel of Lightning (Only Level 34 and up) Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Shocking Bolt (Only Level 34 and up) Ranged, Minor DMG(Energy), Foe Disorient
The shock of energy has locked you in place -- you are held!
EM Pulse (Only Level 40 and up) PBAoE, Foe Hold, -Regeneration, -Endurance, Special vs. Robots
You are Held by the EMP Pulse and your Regeneration Rate is reduced.
Touch of the Storm Ranged, Ally Heal
Heal.
Lightning Armor Auto, Self Res( F35 C35 E35 N35 )
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.
Resistance Res( E10 N10 ), Def( E10% N10% )
Resistance
Rogue Tarantula Queen
What terrible process pushes a woman to become one of these unholy terrors is a subject of much speculation. What is known is that their suits are little different from Tarantula Mistresses. Instead, it seems the user somehow suffers the upgrade. Tarantula Queens are incredibly powerful, but also quite mad.
Levels: 29-54
Powers
Telekinetic Blast Ranged, Heavy DMG(Psionic/Smash), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Psychic Scream Ranged (Cone), Light DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Dominate Ranged, High DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Scramble Thoughts Ranged, High DoT(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.
Total Domination Low-Accuracy: Ranged (Targeted AoE), Foe Hold
Tears at the mind of a target foe and those near him. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.
Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Claw Pierce Melee, Light DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Claw Pierce does light lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Claw Shred Melee (Cone), Moderate DMG(Toxic/Lethal), Minor DoT(Toxic), Foe -SPD, -Recharge
Claw Shred does moderate lethal damage to your foe, then poisons them. The poison does toxic damage over time and slows their recovery rate and movement speed.
Mind Link PBAoE, Team +ToHit, +Def( M10% R10% A10% ), +Res( P10 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.
Armored Exoskeleton Auto: Self +Res( S30 L30 F30 C30 E30 N30 P50 T30 )
Resistance
Rogue Toxic Tarantula
The Tarantula Exoskeleton Armor was developed by an Orb Weaver cell named Weaver One. It grants the user incredible strength and wires him directly to his weapons systems. Rumor is that the pilot must undergo a terrible treatment of some sort to properly graft with the suit.
Levels: 29-54
Powers
Venom Burst Ranged (Targeted AoE), Light DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Defense, -Speed, -Recharge
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Web Spitter Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -Jump, -Speed
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Cocoon Ranged, Foe Hold
You have been encased in a cocoon of webs and cannot move!
Toxic Claws Melee (Cone), Light DMG(Toxic/Lethal), Light DoT(Toxic)
You have been poisoned and are taking damage over time.
Claw Pierce Melee, Light DMG(Toxic/Lethal), Light DoT(Toxic)
You have been poisoned and are taking damage over time.
Armored Exoskeleton Auto, Self Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance
Elite Bosses
Blitzkrieg
Marshal Blitz's personal flyer has been miniaturized and equipped with stolen ordinance.
Levels: 35-54
Powers
Flight Self Fly
The Arachnos Flier...Flies.
Nuclear Launch Lock Special: Blitzkrieg powers up their Orbital Lance!
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.
Nuclear Launch Flight Target of Orbital Lance: Blitzkrieg targets your location with their Orbital Lance!
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.
Nuclear Launch Ranged (Location AoE), Extreme DMG(Energy), Foe -Regeneration, -Resist(All), Knockdown
The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.
Targetable Special: Taunt Turrets
Marshal Blitz's Flier is an easy target to acquire...
No Regeneration No Regeneration
This entity does not regenerate health.
Resistance Res( S20 L20 F20 C20 E20 N20 T20 )
Archvillain resistance.
Marshal Blitz
Main article: Marshal Blitz
Marshal Jason Blitz used to be the Arachnos Marshal for the isle of Warburg, one of the western-most Rogue Isles, and is today the de facto ruler of it. Marshal Blitz commands a contingent of Rogue Arachnos that took over Warburg and uses its rockets to threaten Paragon City.
Marshal Jason Blitz believed Lord Recluse wasn't acting fast enough in his bid to take over the world. He found it tragic that the Web had developed so many incredible weapons and none of them were being used on the hated heroes!
When Blitz learned he was dying of cancer, he decided to speed things up a bit so that he could live to see the defeat of Paragon City. He murdered Governor Melody Harkness and took over the city with a cadre of troops loyal to him. Soon after, he demolished the false faþade on the Warburg Rocket at the centre of his city and started firing warheads armed with various toxins at Paragon City.
Lord Recluse promised the UN he would rectify the situation, but his troops have so far been stalemated by their rivals. (or so Recluse claims.)
Levels: 30-54
Powers
Bash Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.
Clobber Melee, Extreme DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You Clobber your foe's head in order to Disorient him. This attack does extreme damage on its own, and can leave most opponents Disoriented for a very long time.
Whirling Mace PBAoE Melee, Moderate DMG(Smash), Minor DoT(Toxic), Foe Disorient, Chance for Critical Hit
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage and minor Toxic damage over time, and has a chance to Disorient every foe you hit.
Crowd Control Melee (Cone), High DMG(Smash), Minor DoT(Toxic), Foe Knockback, Chance for Critical Hit
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.
Poisonous Ray Burst Ranged (Targeted AoE), High DoT(Toxic), Foe -DEF
You fire a Poisonous Ray from your mace causing damage over time as reducing the target's defense.
Mace Beam Volley Ranged (Cone), Light DMG(Energy), Foe Knockback
The Nullifier Mace can fire a volley of energy at all foes in front of the user. The Mace Beam Volley is a Moderate damage area of effect cone attack with a chance to knock foes off their feet.
Mace Beam Blast Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. The Mace Beam Blast is a Light damage area of effect attack, foes struck by the blast may be knocked back.
Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize, -Recharge, -Fly, -SPD, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Web Cocoon Ranged, Foe Hold, -Recharge, -Fly, -Jump, -SPD
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping.
Omega Grenade Ranged (Targeted AoE), High DMG(Fire/Smash), Foe Knockback
Special
Bane Spider Armor Auto: Self +Res( All15 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 50% ), +MaxHP
Your Bane Spider Armor Upgrade improves your overall health, protection to all damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Named Bosses
- Amelee (Rogue Fortunata Mistress) Found on the Help Phipps in his plan against the Arachnos Rebels from Westin Phipps.
- Traitor Falks (Rogue Mu Guardian) Found on the Stop the rebels and recover the data from Westin Phipps.
- Traitor Morrow (Rogue Crab Spider Longfang) Found on the Stop the rebels and recover the data from Westin Phipps.