Council/Vampyri: Difference between revisions

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== Minions ==
{{TOCright}}
== Overview ==


===== Equinox Parasite =====
The Vampyri are not true vampires at all. They are instead the ultimate result of the [[Council]]'s super soldier program. All Vampyri have incredible strength, speed and resilience.
[[Image:CouncilVampyr1.jpg|100px|thumb| |<div style="text-align: center;border:none">A Council Vampyr</div>]]
== Enemy Types ==
[[Image:Council Vampyrii many.jpg|100px|thumb|Several Council Vampyri]]


After the Council took over another villainous organization, they applied their vast technological skills to expanding that group's super soldier program. These vampyri are the result. They are not true vampires at all, but the result of a full year of conditioning and surgical enhancements. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
=== Minions ===
 
==== Equinox Mesmerist ====
[[File:Equinox Parasite.jpg|100px|thumb|{{center|Equinox Mesmerist}}]]
 
The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
 
''Levels: 35-54''


''Powers''
''Powers''


{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Vampyri brawling attacks. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. }}
 
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}
 
{{Power|[[File:MentalControl_Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 
{{Power|[[File:MentalControl_Command.png|22px]]| Dominate| Ranged, Moderate DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves. }}
 
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while. }}
 
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }}
 
{{clr}}
 
==== Equinox Parasite ====
[[File:Council Vampyrii many.jpg|100px|thumb|Several Council Vampyri]]
 
The Vampyri are not true vampires at all. They are instead the ultimate result of the [[Council]]'s super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
 
''Levels: 35-54''
 
''Powers''


{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}  
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Vampyri brawling attacks. }}


{{Power|[[Image:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyri taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. }}


{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}


{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Vampyri brawling attacks. }}
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Superior DMG(Negative), Foe -ToHit, Self Heal| You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced. }}


{{Power|[[Image:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, High DMG(Negative), Foe -ToHit, Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. }}


{{Power|[[Image:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampyri can concentrate for a few moments to heal himself.}}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }}


{{clr}}


== Lieutenants ==
=== Lieutenants ===


==== Equinox Adjutant ====


===== Equinox Adjutant =====
The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the [[Council]] are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.


The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the Council are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[Image:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy|The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Vampyri brawling attacks. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. }}


{{Power|[[Image:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}


{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Superior DMG(Negative), Foe -ToHit, Self Heal| You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced. }}


{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, High DMG(Negative), Foe -ToHit, Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. }}


{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:MentalControl_Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. }}


{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Vampyri brawling attacks. }}
{{Power|[[File:MentalControl_Command.png|22px]]| Dominate| Ranged, Moderate DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves. }}


{{Power|[[Image:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while. }}


{{Power|[[Image:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampyri can concentrate for a few moments to heal himself.}}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }}


{{clr}}


== Bosses ==
=== Bosses ===


==== Equinox Archon ====


===== Equinox Archon =====
The Vampyri Archons are the assistants to [[Nosferatu]], the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.


The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[Image:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Vampyri brawling attacks. }}


{{Power|[[Image:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. }}


{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}


{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}  
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Superior DMG(Negative), Foe -ToHit, Self Heal| You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced. }}


{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, High DMG(Negative), Foe -ToHit, Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. }}


{{Power|[[Image:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:MentalControl_Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. }}


{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Vampyri brawling attacks. }}
{{Power|[[File:MentalControl_Command.png|22px]]| Dominate| Ranged, Moderate DMG(Psionic), Foe Hold| Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves. }}


{{Power|[[Image:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while. }}


{{Power|[[Image:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampyri can concentrate for a few moments to heal himself.}}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }}


{{clr}}


===== Dark Equinox Archon =====
==== Dark Equinox Archon ====
[[File:Dark Equinox Archon.png|125px|thumb|{{center|Dark Equinox Archon}}]]
The Dark Vampyri are the assistants to [[Nosferatu]], the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.


The Dark Vampyri are the assistants to Nosferatu, the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
''Levels: 35-54''


''Powers''
''Powers''


{{Power|[[Image:UmbralBlast ShadowBlast.png|22px]]| Shadow Blast| (Ranged, Negative) Foe -Recharge, -Speed| The Shadow Blast has reduced your movement and attack speed. }}
{{Power|[[File:UmbralBlast GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }}
 
{{Power|[[File:UmbralBlast ShadowBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD| A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed. }}
 
{{Power|[[File:UmbralBlast SunlessMire.png|22px]]| Sunless Mire| PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit| Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. }}
 
{{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }}
 
{{Power|[[File:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }}
 
{{Power|[[File:UmbralBlast GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }}
 
{{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }}
 
{{Power|[[File:UmbralAura_ShadowSlip.png|22px]]| Shadow Slip| Melee (PBAoE), Foe Teleport| Shadow Slip teleports enemies from up to 100ft away into melee range of the caster. }}
 
{{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage types but Psionic. }}


{{Power|[[Image:UmbralBlast DarkMatterDetonation.png|22px]]| Dark Matter Detonation| (Ranged, Targeted Area of Effect, Negative) Foe -Recharge, -Speed| The Dark Matter Detonation has reduced your movement and attack speed. }}
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }}


{{Power|[[Image:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| (Negative, Self +Hit Points) Foe -Recharge, -Speed| Your life has been tapped, healing the Dark Vampyr. Your movement rate and attack speed have been reduced. }}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }}


{{Power|[[Image:ShadowFighting_MidnightGrasp.png|22px]]| Gravity Well| (Ranged) Foe -Recharge, -Speed, Hold| You have been Held and your attack and movement rate have been Slowed by a Gravitic Well. }}
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Dark Lycanthropy| Lycanthropy| Some Council Bosses can transform into Nyctwolves. }}


{{Power|[[Image:Fighting Boxing.png|22px]]| Star Punch| (Melee) Foe Disorient, -Recharge, -Speed| You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. }}
{{clr}}


{{Power|[[Image:Paramilitary SuperSoldier.png|22px]]| Lycanthropy| Lycanthropy | Dark Equinox Archons transform into Warwolves. }}
[[Category:Council Enemies]]

Latest revision as of 05:00, 1 August 2024

Overview

The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. All Vampyri have incredible strength, speed and resilience.

Enemy Types

Minions

Equinox Mesmerist

Equinox Mesmerist

The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.

Levels: 35-54

Powers

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.

Regeneration Reconstruction.png Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.

Regeneration FastHealing.png Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.


Equinox Parasite

Several Council Vampyri

The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.

Levels: 35-54

Powers

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

ShadowFighting SiphonLife.png Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.

DarkCast LifeDrain.png Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

Regeneration FastHealing.png Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.


Lieutenants

Equinox Adjutant

The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the Council are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.

Levels: 30-54

Powers

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

ShadowFighting SiphonLife.png Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.

DarkCast LifeDrain.png Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.

Regeneration Reconstruction.png Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.

Regeneration FastHealing.png Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.


Bosses

Equinox Archon

The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Levels: 30-54

Powers

Inherent Brawl.png Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

ShadowFighting SiphonLife.png Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.

DarkCast LifeDrain.png Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.

Regeneration Reconstruction.png Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.

Regeneration FastHealing.png Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.


Dark Equinox Archon

Dark Equinox Archon

The Dark Vampyri are the assistants to Nosferatu, the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Levels: 35-54

Powers

UmbralBlast GravimetricSnare.png Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.

UmbralBlast ShadowBlast.png Shadow Blast Ranged, High DMG(Negative), Foe Knockback, -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.

UmbralBlast SunlessMire.png Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.

UmbralBlast GravityWell.png Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.

UmbralBlast EssenceDrain.png Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.

UmbralBlast GraviticEmanation.png Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.

UmbralAura BlackDwarfStrike.png Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.

UmbralAura ShadowSlip.png Shadow Slip Melee (PBAoE), Foe Teleport
Shadow Slip teleports enemies from up to 100ft away into melee range of the caster.

UmbralAura GravityShield.png Umbral Shield Toggle: Self +Res( S30 L30 F30 C30 E30 N30 T20 )
When you toggle on Umbral Shield, you become highly resistant to all damage types but Psionic.

UmbralAura Absorption.png Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.

Regeneration FastHealing.png Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.

UmbralAura Absorption.png Dark Lycanthropy Lycanthropy
Some Council Bosses can transform into Nyctwolves.