Red Caps: Difference between revisions

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{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Shock| Auto, Point Blank Area of Effect, Minor Damage over Time(Energy)| Poison from the Swarm's Sting can slow a target. Repeated stings can have a paralyzing effect. }}
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Shock| Auto, Point Blank Area of Effect, Minor Damage over Time(Energy)| Poison from the Swarm's Sting can slow a target. Repeated stings can have a paralyzing effect. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|20|0|10|10|f=-|e=-|n=-}}, {{StatusProtVal|0|10|100|0|50}}, +Speed| The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to fire, energy and negative energy damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|20|0|10|10|f=-|e=-|n=-}}, {{StatusProtVal|0|10|100|0|0|0|0|100}}, Vulnerable(Knockback), +Speed| The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to fire, energy and negative energy damage. }}


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''Powers''
''Powers''
[[File:RedCaps JackInIrons.jpg|190px|right]]
[[File:RedCaps JackInIrons.jpg|190px|right]]
{{Power|[[File:Sword HeadSplitter.png|22px]]| Sweeping Blow| Melee Cone, Extreme DMG(Smash), Foe Knockback| This is a tremendous sweeping blow with your club. It will send most foes flying and crush many enemies. Damage: Extreme }}
{{Power|[[File:Sword HeadSplitter.png|22px]]| Sweeping Blow| Melee (Cone), Moderate DMG(Smash), Foe Knockback| This is a tremendous sweeping blow with your club. It will send most foes flying and crush many enemies. }}


{{Power|[[File:Sword HeadSplitter.png|22px]]| Overhead Smash| Melee, Extreme DMG(Smash), Foe Knockback| This is a massive overhead smash with your club. It will knock the target to the ground. Damage: Extreme }}
{{Power|[[File:Earth_Mastery_Fissure.png|22px]]| Overhead Smash| Melee (Targeted AoE), High DMG(Smash), Foe Disorient, Knockup, -DEF, -ToHit, -Jump| This is a massive overhead smash with your club. It will knock the target to the ground. }}
:'''Ground Smash'''
:{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Ground Smash| Melee AoE DMG(Smash), Foe -Defense, -ToHit, Knockback| All foes that pass through this Earthquake will be debuffed and may fall down. }}


{{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Skull Stare| Ranged (Cone), Foe Fear, -Accuracy| The stare of the skull has terrified you and reduced your Accuracy. }}
{{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Skull Stare| Ranged (Cone), Foe Fear, -ToHit| The stare of the skull has terrified you and reduced your Accuracy. }}


{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Dry Heave| Ranged Targeted Area of Effect, Toxic, Damage Over Time(Toxic), Foe -Damage| Jack´s Skull Heave has weakened you and reduced your damage.}}
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Dry Heave| Ranged (Targeted AoE), High DMG(Toxic), Light DoT(Toxic), Foe -DMG| Jack´s Skull Heave has weakened you and reduced your damage.}}


{{Power|[[File:FireBlast Blaze.png|22px]]| Howling Skull| Ranged, Medium DMG(Smashing/Energy), Foe -Resistance| A short range, but powerful sonic attack. Damage: High }}
{{Power|[[File:SonicBlast_Heavy.png|22px]]| Howling Skull| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }}


{{Power|[[File:DarkArmor TouchOfDeath.png|22px]]| Noxious Odor| Toggle, Point Blank Area of Affect, Minor Damage Over Time(Toxic)| You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range. Damage: Minor(DoT) }}
{{Power|[[File:Robotics_BuildRobotArmy.png|22px]]| Ambush| Summon Red Caps| Jack calls upon the Red Caps lying in wait below to strike, causing 1-4 foes to burst out of the ground around each nearby player. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|40|40|20|0|0|10|f=-|n=-}}| [[Archvillain Resistance|Eochai resistance]]. }}
{{Power|[[File:DarkArmor TouchOfDeath.png|22px]]| Noxious Odor| Auto: PBAoE, Minor DoT(Toxic)| The powerful stench of Jack in Irons is so bad it is physically painful. }}
 
{{Power|[[File:Invulnerability_DullPain.png|22px]]| Colossal| Scaling MaxHP (Special)| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }}
 
{{Power|[[File:DarkArmor_DarkEmbrace.png|22px]]| Resistance| {{DamResVal|40|40|20|0|0|10|f=-|n=-}}| [[Archvillain Resistance|Jack in Irons resistance]]. }}
 
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=== Named bosses ===
=== Named bosses ===

Latest revision as of 21:08, 3 August 2024

Overview

There is no official background of this group at this time.

Villain types

Underlings

Will O' The Wisp

Will O' The Wisp

The true nature of the Will o' the Wisps is a matter of some controversy among paranormal experts. Many believe that they are the byproducts of the Red Caps magic. They seem to be both intelligent and malevolent, and they will harm any person who comes near.

Powers

Flight TravelFlight.png Flight Self Fly
Swarm can Fly!

ElectricalBolt ChargedBolts.png Engulf Melee, Foe Fear
Poison from the Swarm's Sting has slowed you. Repeated stings may paralyze you.

ElectricalBolt ChargedBolts.png Shock Auto, Point Blank Area of Effect, Minor Damage over Time(Energy)
Poison from the Swarm's Sting can slow a target. Repeated stings can have a paralyzing effect.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 F-20 E-10 N-10 ), Prot( Im 10 St 100 Rp 100 ), Vulnerable(Knockback), +Speed
The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to fire, energy and negative energy damage.


Minions

Rascal

RedCaps Rascal.jpg

These murderous creatures were feared by all in centuries past, but recently their existence has been dismissed as a myth. In fact, the Red Caps are quite real, and they enjoy nothing better than tormenting the various people they have trapped in Croatoa.

Powers

Invisibility Invisibility.png Hidden Spawn Untargetable
Some Rascals may emerge from the very Earth.

AssaultWeapons ARBurst.png Stab Melee, Moderate Lethal Damage
Wavy ritual blade.

OR

ShadowFighting ShadowPunch.png Lunge Melee, Moderate Lethal Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

MedievalWeapons Sword.png Jump Stab Melee, Superior Lethal Damage
This wavey sword attack does medium damage and can reduce your foes defense.

PowerBlast PowerBolts.png Snap Shot Ranged, Light Damage(Lethal)
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Paramilitary SuperSoldier.png Transformation Lycanthropy
Some Red Cap Minions can transform into Hooligans.

Temporary PVP BuffDefense.png Resistance Auto, Res( S20 L20 F-30 N-20 )
Auto Res Lethal Disorient


Lieutenants

Hooligan

RedCaps Hooligan.jpg

The Hooligans have distinguished themselves among their brethren their acts of shocking cruelty. It's not uncommon to see a helpless villager or beast being tormented by a happy Hooligan; in fact, they like no sound better than the sound of tears.

Powers

AssaultWeapons ARBurst.png Stab Melee, Moderate Lethal Damage
Wavy ritual blade.

ShadowFighting ShadowPunch.png Lunge Melee, Moderate Lethal Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

MedievalWeapons Sword.png Jump Stab Melee, Superior Lethal Damage
This wavey sword attack does medium damage and can reduce your foes defense.

IceBlast IceBlast.png Aimed Shot Ranged, Moderate Damage(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than the Quick Shot.

AssaultWeapons ARFullAuto.png Blazing Arrow Ranged, Superior Damage(Lethal), Light Damage over Time(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks.

Paramilitary SuperSoldier.png Transformation Lycanthropy
Some Red Cap Lieutenants can transform into Fiends.

Temporary PVP BuffDefense.png Resistance Auto, Res( S30 L30 F-25 N-15 )
Auto Res Lethal Disorient


Bosses

Fiend

RedCaps Fiend.jpg

The biggest and most dangerous of the Red Caps, the Fiends are no one to be trifled with. Fiends are known for sharpening their teeth on the bones of their victims, and that is by no means their most repugnant quality.

Powers

AssaultWeapons ARBurst.png Stab Melee, Moderate Lethal Damage
Wavy ritual blade

ShadowFighting ShadowPunch.png Lunge Melee, Moderate Lethal Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

MedievalWeapons Sword.png Jump Stab Melee, Superior Lethal Damage
This wavey sword attack does medium damage and can reduce your foes defense.

IceBlast IceBlast.png Aimed Shot Ranged, Moderate Damage(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than the Quick Shot.

AssaultWeapons ShotgunBuckShot.png Fistful of Arrows Ranged (Cone), Moderate Damage(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.

AssaultWeapons ARFullAuto.png Blazing Arrow Ranged, Superior Damage(Lethal), Light Damage Over Time(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks.

FireTrap Smoke.png Gnome Toss Ranged, Moderate Damage Over Time(Smash), Foe -Perception, -ToHit, Delayed Moderate Fire Damage
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 F-20 N-10 )
Auto Res Lethal Disorient


Elite Bosses

Snaptooth (Valentine's Day Event)

Main Article: Snaptooth

Snaptooth is a particularly nasty Red Cap that takes even more glee in torment and suffering that the rest of his kin. Clever and devious, he has found a way to hop across dimensions using the faerie rings in Croatoa. Now he can bring his wicked games anywhere he pleases.

Powers

RedCaps Snaptooth.jpg

AssaultWeapons ARBurst.png Stab Melee, Moderate Lethal Damage
Wavy ritual blade

ShadowFighting ShadowPunch.png Lunge Melee, Moderate Lethal Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

MedievalWeapons Sword.png Jump Stab Melee, Superior Lethal Damage
This wavey sword attack does medium damage and can reduce your foes defense.

IceBlast IceBlast.png Aimed Shot Ranged, Moderate Damage(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than the Quick Shot.

AssaultWeapons ShotgunBuckShot.png Fistful of Arrows Ranged (Cone), Moderate Damage(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.

AssaultWeapons ARFullAuto.png Blazing Arrow Ranged, Superior Damage(Lethal), Light Damage Over Time(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks.

FireTrap Smoke.png Gnome Toss Ranged, Moderate Damage Over Time(Smash), Foe -Perception, -ToHit, Delayed Moderate Fire Damage
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 F-20 N-10 )
Auto Res Lethal Disorient


Snaptooth (Winter Event)

Main Article: Snaptooth

Snaptooth is a particularly nasty Red Cap that takes even more glee in torment and suffering that the rest of his kin. Clever and devious, he has found a way to hop across dimensions using the faerie rings in Croatoa. Now he can bring his wicked games anywhere he pleases.

Powers

AssaultWeapons ARBurst.png Stab Melee, Moderate Lethal Damage
Wavy ritual blade

ShadowFighting ShadowPunch.png Lunge Melee, Moderate Lethal Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

MedievalWeapons Sword.png Jump Stab Melee, Superior Lethal Damage
This wavey sword attack does medium damage and can reduce your foes defense.

IceBlast IceBlast.png Aimed Shot Ranged, Moderate Damage(Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than the Quick Shot.

AssaultWeapons ShotgunBuckShot.png Fistful of Arrows Ranged (Cone), Moderate Damage(Lethal)
You fire a fistful of arrows at foes in a cone in front of you. Good at close range.

AssaultWeapons ARFullAuto.png Blazing Arrow Ranged, Superior Damage(Lethal), Light Damage Over Time(Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks.

FireTrap Smoke.png Gnome Toss Ranged, Moderate Damage Over Time(Smash), Foe -Perception, -ToHit, Delayed Moderate Fire Damage
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 F-20 N-10 )
Auto Res Lethal Disorient


Giant Monsters

Jack in Irons

Main Article: Jack in Irons

Believe it or not, this burly giant is proud of his appearance. He adorns himself with the severed heads of his victims, and he takes great pleasure in the panic these accessories evoke. Jack wandered the spirit plane for centuries until the Red Caps found him and brought him to Croatoa. All in all, he's pleased with his new digs. There are plenty of people to frighten, and that suits him fine.

Powers

RedCaps JackInIrons.jpg

Sword HeadSplitter.png Sweeping Blow Melee (Cone), Moderate DMG(Smash), Foe Knockback
This is a tremendous sweeping blow with your club. It will send most foes flying and crush many enemies.

Earth Mastery Fissure.png Overhead Smash Melee (Targeted AoE), High DMG(Smash), Foe Disorient, Knockup, -DEF, -ToHit, -Jump
This is a massive overhead smash with your club. It will knock the target to the ground.

DarkMiasma FearsomeAura.png Skull Stare Ranged (Cone), Foe Fear, -ToHit
The stare of the skull has terrified you and reduced your Accuracy.

DarkMiasma DarkestNight.png Dry Heave Ranged (Targeted AoE), High DMG(Toxic), Light DoT(Toxic), Foe -DMG
Jack´s Skull Heave has weakened you and reduced your damage.

SonicBlast Heavy.png Howling Skull Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

Robotics BuildRobotArmy.png Ambush Summon Red Caps
Jack calls upon the Red Caps lying in wait below to strike, causing 1-4 foes to burst out of the ground around each nearby player.

DarkArmor TouchOfDeath.png Noxious Odor Auto: PBAoE, Minor DoT(Toxic)
The powerful stench of Jack in Irons is so bad it is physically painful.

Invulnerability DullPain.png Colossal Scaling MaxHP (Special)
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!

DarkArmor DarkEmbrace.png Resistance Res( S40 L40 F-20 N-10 )
Jack in Irons resistance.


Named bosses

Related Badges

Badge

You have shown the Red Caps you are not to be toyed with.

Badge

You have felled the mighty Jack in Irons, earning the title Giant Killer.

Badge

You now can summon a Red Cap Rascal in the Arena pet battles.

Badge

You have defeated Snaptooth 5 times, and are truly a Toothbreaker.