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== | {{TOCright}} | ||
== Overview == | |||
Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. They represent the ideal to which all other followers of the [[Council]] should aspire. The Elite members are capable of bringing new members into the fold. The Cor Leonis are the spiritual and philosophical leaders of the Council, and serve as an inspiration to all who fight at their side. | |||
== Enemy Types == | |||
=== Minions === | |||
===== Vortex Assault ===== | ===== Vortex Assault ===== | ||
[[File:CouncilVortexMinion.jpg|100px|thumb|{{center|A Vortex soldier}}]] | |||
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. | |||
''Levels: 20-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DoT(Lethal), Foe -DEF| Your Defense has been slightly reduced by the Assault Rifle. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | |||
===== Vortex Fire ===== | ===== Vortex Fire ===== | ||
[[File:CouncilVortexFire.jpg|100px|thumb|{{center|Vortex Fire}}]] | |||
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. | The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. | ||
''Levels: 20-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | |||
===== Vortex Marksman ===== | ===== Vortex Marksman ===== | ||
[[File:CouncilVortexRifle.jpg|100px|thumb|{{center|Vortex Marksman}}]] | |||
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. | The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. | ||
''Levels: 20-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }} | ||
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{clr}} | |||
===== Vortex Elite Fire ===== | |||
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure. | |||
''Levels: 25-29'' | |||
''Powers'' | |||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | |||
===== Vortex Elite | ===== Vortex Elite Force ===== | ||
[[File:CouncilVortexEliteForce.jpg|100px|thumb|{{center|Vortex Elite Force}}]] | |||
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure. | |||
''Levels: 25-29'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | |||
===== Vortex Elite | ===== Vortex Elite Grenade ===== | ||
[[File:CouncilVortexEliteGrenade.jpg|100px|thumb|{{center|Vortex Elite Grenade}}]] | |||
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure. | |||
''Levels: 25-29'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | |||
===== Vortex Elite Marksman ===== | ===== Vortex Elite Marksman ===== | ||
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. | Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure. | ||
''Levels: 25-29'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }} | ||
{{Power|[[ | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{clr}} | |||
===== Vortex Elite Rocket ===== | |||
[[File:CouncilVortexEliteRocket.jpg|100px|thumb|{{center|Vortex Elite Rocket}}]] | |||
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure. | |||
''Levels: 25-29'' | |||
''Powers'' | |||
{{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Missile Launcher| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{clr}} | |||
===== Vortex Elite Sonic ===== | |||
[[File:CouncilVortexEliteSonic.jpg|125px|thumb|{{center|Vortex Elite Sonic}}]] | |||
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure. | |||
''Levels: 25-29'' | |||
''Powers'' | |||
{{Power|[[File:SonicBlast_Quick.png|22px]]| Sonic Blast| Ranged, Moderate DMG(Energy), Foe -Resist(All)| The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{clr}} | |||
===== Vortex Cor Leonis Fire ===== | ===== Vortex Cor Leonis Fire ===== | ||
[[File:Vortex Cor Leonis Fire.jpg|100px|thumb|{{center|Vortex Cor Leonis Fire}}]] | |||
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | |||
''Levels: 30-54'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }} | |||
{{Power|[[File:AssaultWeapons_DOT.png|22px]]| Ignite| Ranged, Extreme DoT(Fire), Location AoE, DoT(Fire)| Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time. Also sets the location on fire if the target is grounded, inflicting damage to additional foes that step in the area. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Power Punch ''(Only Level 41 and up)''| Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient| The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters. }} | |||
{{clr}} | |||
===== Vortex Cor Leonis Force ===== | |||
[[File:Vortex Cor Leonis Force.jpg|100px|thumb|{{center|Vortex Cor Leonis Force}}]] | |||
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | ||
''Levels: 30-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Short Burst| Ranged, Light DMG(Lethal), Foe -DEF| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
===== Vortex Cor Leonis | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Power Punch ''(Only Level 41 and up)''| Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient| The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters. }} | ||
{{clr}} | |||
===== Vortex Cor Leonis Grenade ===== | |||
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | ||
''Levels: 30-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Heavy Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{Power|[[ | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Power Punch ''(Only Level 41 and up)''| Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient| The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters. }} | ||
{{clr}} | |||
===== Vortex Cor Leonis Marksman ===== | ===== Vortex Cor Leonis Marksman ===== | ||
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | ||
''Levels: 30-54'' | |||
''Powers'' | |||
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Incendiary Rounds| Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds. }} | |||
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Power Punch ''(Only Level 41 and up)''| Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient| The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters. }} | |||
{{clr}} | |||
===== Vortex Cor Leonis Rocket ===== | |||
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | |||
''Levels: 30-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Missile Launcher| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | ||
{{Power|[[ | {{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Rocket Launch| Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Power Punch ''(Only Level 41 and up)''| Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient| The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters. }} | |||
{{clr}} | |||
===== Vortex Cor Leonis Sonic ===== | ===== Vortex Cor Leonis Sonic ===== | ||
[[File:Vortex Cor Leonis Sonic.jpg|100px|thumb|{{center|Vortex Cor Leonis Sonic}}]] | |||
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | |||
''Levels: 30-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SonicBlast_Quick.png|22px]]| Sonic Blast| Ranged, Moderate DMG(Energy), Foe -Resist(All)| The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics. }} | ||
{{Power|[[File:SonicBlast_Heavy.png|22px]]| Heavy Sonic Blast| Ranged, High DMG(Energy), Foe -Resist(All)| The Heavy Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics. }} | |||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | ||
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Power Punch ''(Only Level 41 and up)''| Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient| The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters. }} | |||
{{clr}} | |||
=== Lieutenants === | |||
===== Vortex Adjutant ===== | ===== Vortex Adjutant ===== | ||
[[ | [[File:Vortex Adjutant.jpg|100px|thumb|{{center|Vortex Adjutant}}]] | ||
Vortex Adjutants are zealots in every sense of the word. They believe in the Council's superiority so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Vortex Adjutants are in equal parts soldier and proselytizer. | |||
''Levels: 20-24'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash)| Council brawling attacks. }} | |||
{{clr}} | |||
===== Vortex Elite Adjutant ===== | |||
[[File:CouncilVortexEliteLt.jpg|100px|thumb|{{center|Vortex Elite Adjutant}}]] | |||
The Elite Vortex Adjutants are those destined for positions of authority in the Council hierarchy. Their authority supercedes nearly every other rank. These Adjutants reward the Council with the utmost devotion. By the time someone has reached this lofty level, he has given up any semblance of a normal life. He belongs to the Council, body and soul. | |||
''Levels: 25-29'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }} | ||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[ | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | ||
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | |||
{{clr}} | {{clr}} | ||
===== Vortex Cor Leonis Adjutant ===== | |||
[[File:Vortex Cor Leonis Adjutant.jpg|thumb|100px|{{center|Vortex Cor Leonis Adjutant}}]] | |||
Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities. | |||
''Levels: 30-40'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Superior DoT(Lethal)| You are taking Lethal Damage over Time from the Council Chain Gun. }} | |||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Short Burst| Ranged, Light DMG(Lethal), Foe -DEF| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | ||
{{Power|[[ | {{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Lieutenants can transform into Nightwolves. }} | ||
{{clr}} | |||
===== Vortex Cor Leonis Adjutant ===== | ===== Vortex Cor Leonis Adjutant ===== | ||
Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities. | Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities. | ||
'' | ''Levels: 41-54'' | ||
''Powers'' | |||
{{Power|[[ | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Leadership| Toggle: PBAoE, Team +{{TypeDefVal|0|0|0|0|0|0|0|10%}}, +ToHit, +DMG| While this power is active, your Accuracy, Damage, Defense and that of all your nearby teammates' is increased. }} | |||
{{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Lieutenants can transform into Nightwolves. }} | |||
{{clr}} | |||
=== Bosses === | |||
===== Vortex Archon ===== | ===== Vortex Archon ===== | ||
[[ | [[File:Vortex Archon.jpg|100px|thumb|{{center|Vortex Archon}}]] | ||
The Vortex Archons are the living essence of the Council's beliefs. While the Adjutants brim with enthusiasm, the Archons radiate a palpable aura of danger. The Vortex carefully foster this mystique in order to keep order within the ranks of the Council. | The Vortex Archons are the living essence of the Council's beliefs. While the Adjutants brim with enthusiasm, the Archons radiate a palpable aura of danger. The Vortex carefully foster this mystique in order to keep order within the ranks of the Council. | ||
''Levels: 20-24'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | ||
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }} | |||
{{clr}} | {{clr}} | ||
===== Vortex Elite Archon ===== | ===== Vortex Elite Archon ===== | ||
[[ | [[File:Vortex Elite Archon.jpg|100px|thumb|{{center|Vortex Elite Archon}}]] | ||
The Vortex Elite Archons are among the few soldiers permitted to express their opinions to the Council's leaders, though most wisely avoid doing so. They control almost all the internal operations of the Council organization. | The Vortex Elite Archons are among the few soldiers permitted to express their opinions to the Council's leaders, though most wisely avoid doing so. They control almost all the internal operations of the Council organization. | ||
''Levels: 25-29'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| You are taking Fire Damage over Time from the Council Flamethrower. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | ||
{{Power|[[ | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }} | ||
{{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Bosses can transform into Nightwolves. }} | |||
{{clr}} | |||
===== Vortex Cor Leonis Archon ===== | ===== Vortex Cor Leonis Archon ===== | ||
[[ | [[File:Vortex Cor Leonis Archon.jpg|100px|thumb|{{center|Vortex Cor Leonis Archon}}]] | ||
The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat. | The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat. | ||
''Levels: 30-40'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | ||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | |||
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | |||
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | |||
{{Power|[[ | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }} | ||
{{Power|[[ | {{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Bosses can transform into Nightwolves. }} | ||
{{ | {{clr}} | ||
===== Vortex Cor Leonis Archon ===== | |||
{{Power|[[ | The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat. | ||
''Levels: 41-54'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} | |||
{{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Missile Launcher| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | |||
{{Power|[[File:MunitionsMastery_LRMRocket.png|22px]]| Missile Launcher| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | |||
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | |||
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash), Chance for Critical Hit| You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. }} | |||
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. }} | |||
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Superior DMG(Smash), Foe Knockback, Chance for Critical Hit| You can perform a slow, high damage kick that will likely knock your target back. }} | |||
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Extreme DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF, Chance for Critical Hit| You can perform a Crippling Axe Kick that deals superior smashing damage, reduces the targets defense, may Immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Leadership| Toggle: PBAoE, Team +{{TypeDefVal|0|0|0|0|0|0|0|10%}}, +ToHit, +DMG| While this power is active, your Accuracy, Damage, Defense and that of all your nearby teammates' is increased. }} | |||
{{Power|[[File:Temporary WarWolfWhistle.png|22px]]| Lycanthropy| Lycanthropy| Some Council Bosses can transform into Nightwolves. }} | |||
{{clr}} | |||
[[Category:Council Enemies]] |
Latest revision as of 04:24, 31 August 2024
Overview
Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. They represent the ideal to which all other followers of the Council should aspire. The Elite members are capable of bringing new members into the fold. The Cor Leonis are the spiritual and philosophical leaders of the Council, and serve as an inspiration to all who fight at their side.
Enemy Types
Minions
Vortex Assault
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex.
Levels: 20-24
Powers
Assault Rifle Ranged, Moderate DoT(Lethal), Foe -DEF
Your Defense has been slightly reduced by the Assault Rifle.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Fire
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex.
Levels: 20-24
Powers
Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Marksman
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex.
Levels: 20-24
Powers
Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Elite Fire
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Levels: 25-29
Powers
Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Elite Force
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Levels: 25-29
Powers
Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Elite Grenade
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Levels: 25-29
Powers
Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Elite Marksman
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Levels: 25-29
Powers
Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Elite Rocket
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Levels: 25-29
Powers
Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Elite Sonic
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Levels: 25-29
Powers
Sonic Blast Ranged, Moderate DMG(Energy), Foe -Resist(All)
The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Cor Leonis Fire
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Levels: 30-54
Powers
Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.
Ignite Ranged, Extreme DoT(Fire), Location AoE, DoT(Fire)
Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time. Also sets the location on fire if the target is grounded, inflicting damage to additional foes that step in the area.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Power Punch (Only Level 41 and up) Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient
The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters.
Vortex Cor Leonis Force
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Levels: 30-54
Powers
Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.
Short Burst Ranged, Light DMG(Lethal), Foe -DEF
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Power Punch (Only Level 41 and up) Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient
The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters.
Vortex Cor Leonis Grenade
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Levels: 30-54
Powers
Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back.
Heavy Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Power Punch (Only Level 41 and up) Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient
The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters.
Vortex Cor Leonis Marksman
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Levels: 30-54
Powers
Incendiary Rounds Ranged, Heavy DMG(Fire/Lethal), Minor DoT(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Cryonic Rounds Ranged, Heavy DMG(Cold/Lethal), Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Power Punch (Only Level 41 and up) Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient
The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters.
Vortex Cor Leonis Rocket
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Levels: 30-54
Powers
Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Rocket Launch Ranged (Targeted AoE), Superior DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Power Punch (Only Level 41 and up) Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient
The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters.
Vortex Cor Leonis Sonic
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Levels: 30-54
Powers
Sonic Blast Ranged, Moderate DMG(Energy), Foe -Resist(All)
The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.
Heavy Sonic Blast Ranged, High DMG(Energy), Foe -Resist(All)
The Heavy Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Power Punch (Only Level 41 and up) Melee, Moderate DMG(Energy/Smash), Foe Chance for Disorient
The Council's appropriated Resistance gauntlets provides them with a strong melee attack in case the enemy comes to close quarters.
Lieutenants
Vortex Adjutant
Vortex Adjutants are zealots in every sense of the word. They believe in the Council's superiority so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Vortex Adjutants are in equal parts soldier and proselytizer.
Levels: 20-24
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.
Brawl Melee, Moderate DMG(Smash)
Council brawling attacks.
Vortex Elite Adjutant
The Elite Vortex Adjutants are those destined for positions of authority in the Council hierarchy. Their authority supercedes nearly every other rank. These Adjutants reward the Council with the utmost devotion. By the time someone has reached this lofty level, he has given up any semblance of a normal life. He belongs to the Council, body and soul.
Levels: 25-29
Powers
Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Vortex Cor Leonis Adjutant
Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities.
Levels: 30-40
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Chain Gun Ranged, Superior DoT(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.
Short Burst Ranged, Light DMG(Lethal), Foe -DEF
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Lycanthropy Lycanthropy
Some Council Lieutenants can transform into Nightwolves.
Vortex Cor Leonis Adjutant
Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities.
Levels: 41-54
Powers
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Dragon's Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Leadership Toggle: PBAoE, Team +Def( All10% ), +ToHit, +DMG
While this power is active, your Accuracy, Damage, Defense and that of all your nearby teammates' is increased.
Lycanthropy Lycanthropy
Some Council Lieutenants can transform into Nightwolves.
Bosses
Vortex Archon
The Vortex Archons are the living essence of the Council's beliefs. While the Adjutants brim with enthusiasm, the Archons radiate a palpable aura of danger. The Vortex carefully foster this mystique in order to keep order within the ranks of the Council.
Levels: 20-24
Powers
12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Vortex Elite Archon
The Vortex Elite Archons are among the few soldiers permitted to express their opinions to the Council's leaders, though most wisely avoid doing so. They control almost all the internal operations of the Council organization.
Levels: 25-29
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Flamethrower Ranged (Cone), High DoT(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Lycanthropy Lycanthropy
Some Council Bosses can transform into Nightwolves.
Vortex Cor Leonis Archon
The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
Levels: 30-40
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Lycanthropy Lycanthropy
Some Council Bosses can transform into Nightwolves.
Vortex Cor Leonis Archon
The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
Levels: 41-54
Powers
Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Storm Kick Melee, Heavy DMG(Smash), Chance for Critical Hit
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit.
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.
Crane Kick Melee, Superior DMG(Smash), Foe Knockback, Chance for Critical Hit
You can perform a slow, high damage kick that will likely knock your target back.
Crippling Axe Kick Melee, Extreme DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF, Chance for Critical Hit
You can perform a Crippling Axe Kick that deals superior smashing damage, reduces the targets defense, may Immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Leadership Toggle: PBAoE, Team +Def( All10% ), +ToHit, +DMG
While this power is active, your Accuracy, Damage, Defense and that of all your nearby teammates' is increased.
Lycanthropy Lycanthropy
Some Council Bosses can transform into Nightwolves.