Nemesis: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
(Updated boss links)
 
(48 intermediate revisions by 3 users not shown)
Line 28: Line 28:
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Chasseur Surgeon ====
==== Chasseur Surgeon ====
Line 44: Line 44:
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }}
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Armiger ====
==== Armiger ====
Line 59: Line 59:
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Armiger Surgeon ====
==== Armiger Surgeon ====
Line 75: Line 75:
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }}
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
 
==== Bane Spider Commando ====
 
Something about these Arachnos troops seems kind of strange. Their crisp movements are overly orderly, and almost mechanical.
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Nemesis Rifle| Ranged, Lethal, Moderate Damage over Time| The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate. }}
 
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Lethal| The blade at the front of the Nemesis Rifle is a nasty weapon. }}


==== Lancer ====
==== Lancer ====
Line 100: Line 90:
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Rifle is a nasty weapon. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Lancer Surgeon ====
==== Lancer Surgeon ====
Line 116: Line 106:
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }}
{{Power|[[File:Medicine Aid.png|22px]]| Triage| Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)| The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Carabinier ====
==== Carabinier ====
Line 126: Line 116:
''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| You are Disoriented. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy DMG(Lethal)| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Fusilier ====
==== Fusilier ====
Line 140: Line 130:
''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| You are Disoriented. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy DMG(Lethal)| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Grenadier ====
==== Grenadier ====
Line 154: Line 144:
''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]] | Storm Rifle| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| You are Disoriented. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy DMG(Lethal)| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Cuirasseur ====
==== Cuirasseur ====
Line 174: Line 164:
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Hussar ====
==== Hussar ====
Line 190: Line 180:
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Dragoon ====
==== Dragoon ====
Line 206: Line 196:
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This soldier doesn´t have any Melee attacks at all''}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Jaeger ====
==== Jaeger ====
Line 222: Line 212:
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }}
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|10000%|0|10000%}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|100|0|2.0|100}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }}


==== Gewehr Jaeger ====
==== Gewehr Jaeger ====
Line 240: Line 230:
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }}
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|10000%|0|10000%}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|100|0|2.0|100}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }}


==== Werfer Jaeger ====
==== Werfer Jaeger ====
Line 255: Line 245:


{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Location Area of Effect), Moderate Damage over Time(Toxic)| The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Location Area of Effect), Moderate Damage over Time(Toxic)| The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Jaeger Saw| Point Blank Area of Effect, Moderate Damage over Time(Lethal)| You are taking continuous damage over time from the Jaeger Saw. }}


{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Jaeger Mace| Melee, Moderate Smash Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Jaeger Mace| Melee, Moderate Smash Damage, Foe Disorient| You are Disoriented. }}
Line 262: Line 250:
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }}
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback| When Jaegers are destroyed, they tend to explode. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|10000%|0|10000%}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|0|2.0|100|0|2.0|100}}| Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage. }}


=== Lieutenants ===
=== Lieutenants ===
Line 278: Line 266:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Subaltern ====
==== Subaltern ====
Line 296: Line 284:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Lance Sergeant ====
==== Lance Sergeant ====
Line 314: Line 302:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Sgt. Major ====
==== Sgt. Major ====
Line 332: Line 320:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Lieutenant ====
==== Lieutenant ====
Line 350: Line 338:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Captain ====
==== Captain ====
Line 368: Line 356:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Colonel ====
==== Colonel ====
Line 386: Line 374:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


=== Snipers ===
=== Snipers ===


==== Subaltern Comet ====
==== Lance Corporal Comet ====
[[File:SubalternComet1.jpg|100px|thumb| |<div style="text-align: center;border:none">Subaltern Comet</div>]]
 
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.


''Levels: 33-35''
''Levels: 30-32''


''Powers''
''Powers''
Line 406: Line 394:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Subaltern Tirailleur ====
==== Subaltern Comet ====
[[File:SubalternComet1.jpg|100px|thumb| |<div style="text-align: center;border:none">Subaltern Comet</div>]]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.


The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
''Levels: 33-35''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient| You are Disoriented. }}
''Powers''


{{Power|[[File:TrickArrow Stun.png|22px]]| Gas Grenade| (Ranged) Targeted Area of Effect, Special| The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison. }}
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }}


{{Power|[[File:FlamingShield Burn.png|22px]]| Nemesis Gas| (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas| Anyone that passes through this gas will take damage from the fumes. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Lethal| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


==== Lance Corporal Comet ====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
==== Subaltern Tirailleur ====


''Levels: 30-32''
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.


''Powers''
''Levels: 33-35''
''Power''


{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Lance Sgt Comet ====
==== Lance Sgt Comet ====
Line 456: Line 446:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
 
==== Lance Sgt Tirailleur ====


==== Lance Sergeant Tirailleur ====
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.


The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
''Levels: 36-38''
   
   
''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient| You are Disoriented. }}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }}


{{Power|[[File:TrickArrow Stun.png|22px]]| Gas Grenade| (Ranged) Targeted Area of Effect, Special| The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}


{{Power|[[File:FlamingShield Burn.png|22px]]| Nemesis Gas| (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas| Anyone that passes through this gas will take damage from the fumes. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Lethal| The blade at the front of the Nemesis Storm Rifle is a nasty weapon.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Sergeant Major Comet ====
==== Sergeant Major Comet ====
Line 488: Line 480:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Sergeant Major Tirailleur ====
==== Sergeant Major Tirailleur ====
[[File:SergeantMajorTirailleur.jpg|100px|thumb| |<div style="text-align: center;border:none">Sergeant Major Tirailleur</div>]]
[[File:SergeantMajorTirailleur.jpg|100px|thumb| |<div style="text-align: center;border:none">Sergeant Major Tirailleur</div>]]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
 
''Levels: 39-41''
   
   
''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient| You are Disoriented. }}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }}


{{Power|[[File:TrickArrow Stun.png|22px]]| Gas Grenade| (Ranged) Targeted Area of Effect, Special| The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}


{{Power|[[File:FlamingShield Burn.png|22px]]| Nemesis Gas| (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas| Anyone that passes through this gas will take damage from the fumes. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Lethal| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
 
{{clr}}


==== Lieutenant Comet ====
==== Lieutenant Comet ====
Line 522: Line 514:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Lieutenant Tirailleur ====
==== Lieutenant Tirailleur ====


The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
 
''Levels: 42-44''
   
   
''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient| You are Disoriented. }}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }}


{{Power|[[File:TrickArrow Stun.png|22px]]| Gas Grenade| (Ranged) Targeted Area of Effect, Special| The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}


{{Power|[[File:FlamingShield Burn.png|22px]]| Nemesis Gas| (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas| Anyone that passes through this gas will take damage from the fumes. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Lethal| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Captain Comet ====
==== Captain Comet ====
Line 554: Line 548:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Captain Tirailleur ====
==== Captain Tirailleur ====
[[File:CaptainTirailleur1.jpg|100px|thumb| |<div style="text-align: center;border:none">Captain Tirailleur</div>]]
[[File:CaptainTirailleur1.jpg|100px|thumb| |<div style="text-align: center;border:none">Captain Tirailleur</div>]]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
 
''Levels: 45-47''
   
   
''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient| You are Disoriented. }}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }}


{{Power|[[File:TrickArrow Stun.png|22px]]| Gas Grenade| (Ranged) Targeted Area of Effect Special| The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}


{{Power|[[File:FlamingShield Burn.png|22px]]| Nemesis Gas| (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas| Anyone that passes through this gas will take damage from the fumes. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Lethal| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
 
{{clr}}


==== Colonel Comet ====
==== Colonel Comet ====
Line 588: Line 582:
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}


{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


==== Colonel Tirailleur ====
==== Colonel Tirailleur ====
[[File:ColonelTirailleur1.jpg|100px|thumb| |<div style="text-align: center;border:none">Colonel Tirailleur</div>]]
[[File:ColonelTirailleur1.jpg|100px|thumb| |<div style="text-align: center;border:none">Colonel Tirailleur</div>]]
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
 
''Levels: 48-54''
   
   
''Power''
''Power''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient| You are Disoriented. }}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Gas Grenade| Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)| The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison. }}


{{Power|[[File:TrickArrow Stun.png|22px]]| Gas Grenade| (Ranged) Targeted Area of Effect Special| The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison . }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Storm Rifle| Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback| You are Disoriented. }}


{{Power|[[File:FlamingShield Burn.png|22px]]| Nemesis Gas| (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas| Anyone that passes through this gas will take damage from the fumes. }}
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Heavy Lethal Damage| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}
 
{{Power|[[File:Claws ClawsStrike.png|22px]]| Bayonet| Melee, Lethal| The blade at the front of the Nemesis Storm Rifle is a nasty weapon. }}


{{clr}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


=== Bosses ===
=== Bosses ===
Line 616: Line 610:
[[File:WarhulkDetail1.jpg|75px|thumb| |<div style="text-align: center;border:none">Cockpit and pilot detail</div>]]
[[File:WarhulkDetail1.jpg|75px|thumb| |<div style="text-align: center;border:none">Cockpit and pilot detail</div>]]


The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, stom cannons and an impressively brutal power claw.
The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, storm cannons and an impressively brutal power claw.


''Levels: 30-54''
''Levels: 30-54''
Line 630: Line 624:
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, High Lethal/Fire Damage, Foe Knockback| When Warhulks are destroyed, they tend to explode. }}
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death Special: Point Blank Area of Effect, High Lethal/Fire Damage, Foe Knockback| When Warhulks are destroyed, they tend to explode. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|1.0}}, {{StatusResVal|0|0|200%|0|200%|200%}}| WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}}, {{StatusProtVal|0|-1.0|2.0|0|0|2.0|2.0}}, Resist(Knockback), -Speed| WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization. }}


{{clr}}
{{clr}}
Line 653: Line 647:
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
 
{{clr}}
 
=== Named Bosses ===
 
==== Prototype False Nemesis ====
 
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.
 
''Levels: 34-40''
 
''Powers''
 
{{Power|[[File:ForceField ForceBolt.png|22px]]| Staff Bolt| Ranged (Targeted AoE), Heavy DMG(Smash), Foe Knockback, Disorient| You are Disoriented. }}
 
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Nemesis Staff| Melee (Cone), Moderate DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Personal Force Field| Toggle: Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers. }}
 
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: PBAoE, Team +{{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }}
 
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ranged, Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: {{DamResVal|0|0|0|25|0|0|300|c=-}}, {{StatusProtVal|0|0|0|3.0|0|1.0|1.0}}| Fake Nemesis is an automaton that is resistant to Sleep, Fear, Confusion, and Psionic Damage. It's steam powered armor makes it vulnerable to cold damage. }}


{{clr}}
{{clr}}
Line 677: Line 697:
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


{{clr}}
{{clr}}
Line 693: Line 713:
''Powers''
''Powers''


{{Power|[[File:ForceField ForceBolt.png|22px]]| Staff Bolt| Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient| You are Disoriented. }}
{{Power|[[File:ForceField ForceBolt.png|22px]]| Staff Bolt| Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockback, Disorient| You are Disoriented. }}


{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Nemesis Staff| Melee (Cone), Moderate Smash Damage, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Nemesis Staff| Melee (Cone), Moderate DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:ForceField PersonalForceField.png|22px]]| Personal Force Field| Toggle, Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers. }}
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Personal Force Field| Toggle, Self Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers. }}


{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle, Point Blank Area of Effect, Team {{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }}
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|30|30|30|30|30|30}}, {{StatusProtVal|2.0|2.0|2.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }}


{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|0|0|0|0|0|2.0|2.0}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|20|30|20|0|20|c=-}}| [[Archvillain Resistance]]. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|20|30|20|0|20|c=-}}| [[Archvillain Resistance]]. }}
Line 714: Line 734:
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.


== Named enemies ==
{{clr}}
 
==== Nemesis Monstrosity ====
[[File:Nemesis Monstrosity.jpg|thumb|100px|{{center|Nemesis Monstrosity}}]]
''Main Articles:'' [[Heldenjaeger]], [[Inconspicuous Female 39757]]
 
NEED DESCRIPTION
 
''Powers''
 
{{Power|[[File:Nemesis_GatlingGunBurst.png|22px]]| Gatling Gun Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| The Nemesis Monstrosity is capable of firing its Gatling Gun arm is a massive burst to cause Moderate Lethal damage and reduce its target's defense. }}
 
{{Power|[[File:Nemesis_GatlingGunSweep.png|22px]]| Gatling Gun Sweep| Ranged (Cone), Moderate DMG(Lethal), Foe -Defense| The Nemesis Monstrosity is capable of firing its Gatling Gun arm is a sweeping burst to cause Moderate Lethal damage to foes in a wide cone. }}
 
{{Power|[[File:Nemesis_SawSwipe.png|22px]]| Claw Drill| Melee, High DMG(Smash), Minor DoT(Lethal), Foe Knockback| The Nemesis Monstrosity is capable of delivering a crushing blow from its drill arm causing High Smashing damage and Moderate Lethal damage over time. Foes that are struck will also be knocked back and disoriented for a short time. }}
 
{{Power|[[File:Nemesis_PandoraBeamTell.png|22px]]| Pandora Beam| The Nemesis Monstrosity prepares to fire its Pandora Beam!| The Nemesis Monstrosity is capable of releasing a devastating beam of energy of energy that deals tremendous amounts of damage. }}
 
{{Power|[[File:Nemesis_PandoraBeam.png|22px]]| Pandora Beam| Autohit, Ranged (Cone), Extreme DMG(Energy), Moderate DoT(Energy)| The Nemesis Monstrosity is capable of releasing a devastating beam of energy of energy that deals tremendous amounts of damage. }}
 
{{Power|[[File:Nemesis_FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, High DMG(Smash), Foe Knockdown, Disorient| The Nemesis Monstrosity can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets. }}
 
{{Power|[[File:Nemesis_Resistance.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|150}}, {{StatusProtVal|30|0|30|0|30|30|30|100}}, Resist(Debuffs), No Regeneration| [[Archvillain Resistance|Archvillain resistance]]. }}
 
{{clr}}
 
== Named Bosses ==


* Base Commander (''Officer'')
* Base Commander (''Officer'')
* Captain Bullfred ((''Warhulk'') Found in [[Sara Moore Task Force#Rescue captive natives from the Nemesis Army in Paragon City|Rescue captive natives from the Nemesis Army in Paragon City]] mission from [[Sara Moore]].
* Captain Bullfred (''Warhulk'') Found on the [[Sara Moore Task Force#Rescue captive natives from the Nemesis Army in Paragon City|Rescue captive natives from the Nemesis Army in Paragon City]] mission from [[Sara Moore]]
* Captain Deckard (''Lance Corporal'') Found in [[Technician Naylor#Catch Captain Deckard and get the truth from him|Catch Captain Deckard and get the truth from him]] mission from [[Technician Naylor]]
* Captain Deckard (''Lance Corporal'') Found in [[Technician Naylor#Catch Captain Deckard and get the truth from him|Catch Captain Deckard and get the truth from him]] mission from [[Technician Naylor]]
* Col. Clark (''Officer'')
* Col. Clark (''Officer'')
Line 724: Line 770:
* Corporal Holmes (''Soldier'')
* Corporal Holmes (''Soldier'')
* Corporal Penholm (''Soldier'')
* Corporal Penholm (''Soldier'')
* Cpt. Mcmurragh (''Warhulk'') Found in [[Sara Moore Task Force#Rescue captives from Nemesis|Rescue captives from Nemesis]] mission from [[Sara Moore]].
* Cpt. Mcmurragh (''Warhulk'') Found on the [[Sara Moore Task Force#Rescue captives from Nemesis|Rescue captives from Nemesis]] mission from [[Sara Moore]]
* Dr. Hohenzoller (''Soldier'')
* Dr. Hohenzoller (''Soldier'')
* Fake Nemesis Rex (''Fake Nemesis'')
* Fake Nemesis Rex (''Fake Nemesis'')
* General Fort (''Officer'')
* General Fort (''Officer'') Found on the [[Sara Moore Task Force#Defeat General Fort and recover the last of Ruladak's seals|Defeat General Fort and recover the last of Ruladak's seals]] mission from [[Sara Moore]]
* Lance Sergeant Lemleigh (''Officer'' or ''Warhulk'')
* Lance Sergeant Lemleigh (''Officer'') Found on the [[Anton Sampson#Intercept the weapons shipment|Intercept the weapons shipment]] or (''Warhulk'') Found on the [[Anton Sampson#Investigate the Nemesis records storehouse|Investigate the Nemesis records storehouse]] mission from [[Anton Sampson]]
* Lieutenant Enderbie (''Officer'') Found in [[Maxwell Christopher#Find out why Nemesis is concerned with the weather|Defeat all in weather lab]] mission from [[Maxwell Christopher]]
* Lieutenant Enderbie (''Officer'') Found in [[Maxwell Christopher#Find out why Nemesis is concerned with the weather|Defeat all in weather lab]] mission from [[Maxwell Christopher]]
* Lieutenant Exley (''Officer'')
* Lieutenant Exley (''Officer'')
Line 741: Line 787:
* Negotiator Willcleff (''Officer'')
* Negotiator Willcleff (''Officer'')
* Nemesis Strategist (''Fake nemesis'') Found in hero version of [[Mission:Tip - Broken Pocket Watch]].
* Nemesis Strategist (''Fake nemesis'') Found in hero version of [[Mission:Tip - Broken Pocket Watch]].
* Prototype False Nemesis (''Fake Nemesis'')
* Record keeper Overstreet (''Officer'') Found on the [[Anton Sampson#Investigate the Nemesis records storehouse|Investigate the Nemesis records storehouse]] mission from [[Anton Sampson]]
* Record Keeper Overstreet (''Officer'')
* Sgt Billings (''Warhulk'') Found on the [[Anton Sampson#Raid Gordonless Import warehouse|Raid Gordonless Import warehouse]] mission from [[Anton Sampson]]
* Sgt Billings (''Warhulk'')
* Squad Leader Thompson (''Officer'') Found on the [[Anton Sampson#Find a clue to the prototype's location|Find a clue to the prototype's location]] mission from [[Anton Sampson]]
* Squad Leader Thompson (''Officer'')
* Supply Sergeant (''Officer'')
* Supply Sergeant (''Officer'')
* Tyrone Lockheart (''Officer'')
* Tyrone Lockheart (''Officer'')
Line 752: Line 797:
== Related Badges ==
== Related Badges ==
{{BadgeBox|A Nemesis Plot}}
{{BadgeBox|A Nemesis Plot}}
{{BadgeBox|Brass Hunter}}
{{BadgeBox|Green Machine}}
{{BadgeBox|Nemesis Soldier}}
{{BadgeBox|Nemesis Soldier}}
{{BadgeBox|Unveiler}}
{{BadgeBox|Unveiler}}

Latest revision as of 17:22, 4 October 2024

Overview

Also Known as the Prussian Prince of Automatons, Nemesis had been around for at least 180 years. Over this time he has created many advanced technologies, ranging from weather control machines, doomsday devices, portal technology, and many others. Known to be able to manipulate others into serving his purpose without them realizing it, and having many complex plots going on at once, he has proven to be one of the greatest villains of all.

Related Groups

Badge villain nemesis.png Nemesis Automatons DefeatNemEnd.png Incarnate Automatons

Villain types

Minions

Chasseur

Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.

Levels: 30-35

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Chasseur Surgeon

The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.

Levels: 30-35

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Armiger

Armiger

Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.

Levels: 33-38

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Armiger Surgeon

Armiger Surgeon

The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.

Levels: 33-38

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lancer

Lancer

Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.

Levels: 36-41

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lancer Surgeon

The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.

Levels: 36-41

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Carabinier

Carabinier

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.

Levels: 30-35

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy DMG(Lethal)
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Fusilier

Fusilier

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.

Levels: 33-38

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy DMG(Lethal)
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Grenadier

Grenadier

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.

Levels: 36-41

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy DMG(Lethal)
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Cuirasseur

Cuirasseur

The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.

Levels: 42-44

Powers

AssaultWeapons ARFullAuto.png Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.

Power Missing.png No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Hussar

Hussar

The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.

Levels: 45-47

Powers

AssaultWeapons ARFullAuto.png Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.

Power Missing.png No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Dragoon

The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.

Levels: 48-54

Powers

AssaultWeapons ARFullAuto.png Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.

Power Missing.png No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Jaeger

Jaeger

Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.

Levels: 39-54

Powers

ElectricalBolt ChargedBolts.png Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.

MedievalWeapons MaceSwing.png Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Sl 100 Co 2.0 Fr 100 )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.

Gewehr Jaeger

Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.

Levels: 41-54

Powers

ElectricalBolt ChargedBolts.png Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.

Claws ClawsSwipe.png Jaeger Saw Point Blank Area of Effect, Moderate Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Saw.

MedievalWeapons MaceSwing.png Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Sl 100 Co 2.0 Fr 100 )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.

Werfer Jaeger

Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.

Levels: 43-54

Powers

ElectricalBolt ChargedBolts.png Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.

ElectricalBolt LightningBolt.png Jaeger Cannon Ranged (Targeted Area of Effect), Superior Lethal/Smash Damage, Foe Knockback
You are Disoriented.

DarkCast DarkPit.png Gas Grenade Ranged (Location Area of Effect), Moderate Damage over Time(Toxic)
The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

MedievalWeapons MaceSwing.png Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Sl 100 Co 2.0 Fr 100 )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.

Lieutenants

Lance Corporal

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 28-32

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Subaltern

Subaltern

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 33-35

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lance Sergeant

Lance Sergeant

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 36-38

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Sgt. Major

Sgt Major

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 39-41

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lieutenant

Nemesis Lieutenant

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 42-44

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Captain

Nemesis Army Captain

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 45-47

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Colonel

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 48-54

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Snipers

Lance Corporal Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 30-32

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Subaltern Comet

Subaltern Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 33-35

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Subaltern Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.

Levels: 33-35

Power

DarkCast DarkPit.png Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lance Sgt Comet

Lance Sergeant Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 36-38

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lance Sgt Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.

Levels: 36-38

Power

DarkCast DarkPit.png Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Sergeant Major Comet

Sergeant Major Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 39-41

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Sergeant Major Tirailleur

Sergeant Major Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.

Levels: 39-41

Power

DarkCast DarkPit.png Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lieutenant Comet

Lieutenant Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 42-44

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lieutenant Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.

Levels: 42-44

Power

DarkCast DarkPit.png Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Captain Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 45-47

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Captain Tirailleur

Captain Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.

Levels: 45-47

Power

DarkCast DarkPit.png Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Colonel Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 48-54

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Colonel Tirailleur

Colonel Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.

Levels: 48-54

Power

DarkCast DarkPit.png Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Bosses

War Hulk

War Hulk
Cockpit and pilot detail

The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, storm cannons and an impressively brutal power claw.

Levels: 30-54

Powers

DarkCast DarkPit.png Storm Cannon Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Disorient, Knockback
You are Disoriented.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Warhulk's Flamethrower is doing Fire damage over time to you.

Inherent Brawl.png Pummel Melee, Heavy Lethal Damage, Foe Knockback
The WarHulk has a built in Claw that can shred foes.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, High Lethal/Fire Damage, Foe Knockback
When Warhulks are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( Im -1.0 St 2.0 Co 2.0 Fr 2.0 ), Resist(Knockback), -Speed
WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization.


Fake Nemesis

Fake Nemesis

No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.

Levels: 40-54

Powers

ForceField ForceBolt.png Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceSmash.png Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.

ForceField PersonalForceField.png Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

ForceField DispersionBubble.png Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

ForceField DeflectionShield.png Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.


Named Bosses

Prototype False Nemesis

No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.

Levels: 34-40

Powers

ForceField ForceBolt.png Staff Bolt Ranged (Targeted AoE), Heavy DMG(Smash), Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceSmash.png Nemesis Staff Melee (Cone), Moderate DMG(Smash), Foe Disorient
You have been Disoriented.

ForceField PersonalForceField.png Personal Force Field Toggle: Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

ForceField DispersionBubble.png Dispersion Bubble Toggle: PBAoE, Team +Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Temporary PVP BuffDefense.png Resistance Auto: Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Temporary PVP BuffDefense.png Resistance Auto: Res( C-25 P300 ), Prot( Sl 3.0 Co 1.0 Fr 1.0 )
Fake Nemesis is an automaton that is resistant to Sleep, Fear, Confusion, and Psionic Damage. It's steam powered armor makes it vulnerable to cold damage.


Elite Bosses

Nemesis?

No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in its own right, capable of acting - and killing - independently.

Levels: 40-54

Powers

ForceField ForceBolt.png Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceSmash.png Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.

ForceField PersonalForceField.png Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

ForceField DispersionBubble.png Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

ForceField DeflectionShield.png Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.


Archvillains

Nemesis

Nemesis

Main Article: Nemesis (Archvillain)

Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.

Levels: 40-54

Powers

ForceField ForceBolt.png Staff Bolt Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceSmash.png Nemesis Staff Melee (Cone), Moderate DMG(Smash), Foe Disorient
You have been Disoriented.

ForceField PersonalForceField.png Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

ForceField DispersionBubble.png Dispersion Bubble Toggle, PBAoE, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

ForceField DeflectionShield.png Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 F20 C-30 E20 P20 )
Archvillain Resistance.


Nemesis Rex

Main Article: Nemesis Rex

Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.


Nemesis Monstrosity

Nemesis Monstrosity

Main Articles: Heldenjaeger, Inconspicuous Female 39757

NEED DESCRIPTION

Powers

Nemesis GatlingGunBurst.png Gatling Gun Burst Ranged, Moderate DMG(Lethal), Foe -Defense
The Nemesis Monstrosity is capable of firing its Gatling Gun arm is a massive burst to cause Moderate Lethal damage and reduce its target's defense.

Nemesis GatlingGunSweep.png Gatling Gun Sweep Ranged (Cone), Moderate DMG(Lethal), Foe -Defense
The Nemesis Monstrosity is capable of firing its Gatling Gun arm is a sweeping burst to cause Moderate Lethal damage to foes in a wide cone.

Nemesis SawSwipe.png Claw Drill Melee, High DMG(Smash), Minor DoT(Lethal), Foe Knockback
The Nemesis Monstrosity is capable of delivering a crushing blow from its drill arm causing High Smashing damage and Moderate Lethal damage over time. Foes that are struck will also be knocked back and disoriented for a short time.

Nemesis PandoraBeamTell.png Pandora Beam The Nemesis Monstrosity prepares to fire its Pandora Beam!
The Nemesis Monstrosity is capable of releasing a devastating beam of energy of energy that deals tremendous amounts of damage.

Nemesis PandoraBeam.png Pandora Beam Autohit, Ranged (Cone), Extreme DMG(Energy), Moderate DoT(Energy)
The Nemesis Monstrosity is capable of releasing a devastating beam of energy of energy that deals tremendous amounts of damage.

Nemesis FootStomp.png Foot Stomp PBAoE Melee, High DMG(Smash), Foe Knockdown, Disorient
The Nemesis Monstrosity can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

Nemesis Resistance.png Resistance Res( All150 ), Prot( Ho 30 St 30 Kb 30 Co 30 Fr 30 Rp 100 ), Resist(Debuffs), No Regeneration
Archvillain resistance.


Named Bosses

Related Badges

Badge

You've tangled with Nemesis himself (at least, you think so...) during the Nemesis Plot event.

Badge

Your ongoing efforts to root out Nemesis' influence have resulted in the destruction of at a least thousand of his Jaegers, and local bars are serving drinks in your honor.

Badge

You have gone above and beyond to obliterate the Warhulks of the Nemesis army, keeping the streets safe from their steam-powered terror. Amongst the Nemesis Army, you are often deemed 'Unpopular When Irritated'.

Badge

You have a robotic warrior for the games.

Badge

You have shown great endurance in tackling the Fake Nemesis robots time and time again in your search for the real Nemesis.

Badge

The Warhulks will fight as your gladiators -- for now.