Bind save (Slash Command): Difference between revisions
Jump to navigation
Jump to search
imported>Konoko (corrected) |
BlackSpectre (talk | contribs) No edit summary |
||
(21 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | |||
== Slash Command == | |||
==Slash Command== | {{SlashCommandArticle|command=bind_save|note=Creates a file named keybinds.txt in the game's [[Default Folder]].}} | ||
{{SlashCommandArticle|command=bind_save | |||
*This keybinds.txt file will be in plain text format, and will list only the custom, player-made keybinds that are on the current character, one binding per line. It will not save any keybinds that match the selected default keybindings. Further, the file will be formatted correctly for import using the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands. | |||
* The {{slashcommand|bind_save}} command also saves the currently selected [[Keybind Profiles|Keybind Profile]] to the top of the Keybinds.txt file. A keybind profile tells the game which set of default binds to use on the character. | |||
* The keybinds.txt file is loaded automatically into new characters and acts as your account's default custom keybinds setup. | |||
* Be aware that using the bind_save command will overwrite the keybinds.txt settings file with the custom keybinds on the current character. | |||
===Example=== | |||
The following is an example of using the bind_save command: | |||
/bind_save | |||
===See Also=== | |||
* {{slashcommand|show_bind_all}} | |||
* {{slashcommand|show_bind_all_file}} | |||
==Historical== | |||
{{historical}} | |||
The [[Issue 27 Page 7]] game update changed the way that the {{slashcommand|bind_save}} commands work. Prior to Issue 27 Page 7, this command saved '''''every''''' keybinding that was assigned to that character. After Issue 27 Page 7, the bind_save commands only save the custom, player-made keybindings assigned to the character. Any keybind that matches a keybind in the selected keybind profile (the character's default keybindings) will not be saved to the file. To see or have a file with '''''all''''' of a character's keybindings, use the 2 {{slashcommand|show_bind_all}} commands. | |||
{{Navbox Binds}} | |||
[[Category:Bind Commands]] | |||
[[Category:Slash Commands]] | [[Category:Slash Commands]] |
Latest revision as of 23:57, 14 October 2024
Slash Command
Creates a file named keybinds.txt in the game's Default Folder.
- This keybinds.txt file will be in plain text format, and will list only the custom, player-made keybinds that are on the current character, one binding per line. It will not save any keybinds that match the selected default keybindings. Further, the file will be formatted correctly for import using the /bind_load or /bind_load_file commands.
- The /bind_save command also saves the currently selected Keybind Profile to the top of the Keybinds.txt file. A keybind profile tells the game which set of default binds to use on the character.
- The keybinds.txt file is loaded automatically into new characters and acts as your account's default custom keybinds setup.
- Be aware that using the bind_save command will overwrite the keybinds.txt settings file with the custom keybinds on the current character.
Example
The following is an example of using the bind_save command:
/bind_save
See Also
Historical
The Issue 27 Page 7 game update changed the way that the /bind_save commands work. Prior to Issue 27 Page 7, this command saved every keybinding that was assigned to that character. After Issue 27 Page 7, the bind_save commands only save the custom, player-made keybindings assigned to the character. Any keybind that matches a keybind in the selected keybind profile (the character's default keybindings) will not be saved to the file. To see or have a file with all of a character's keybindings, use the 2 /show_bind_all commands.