Bind save (Slash Command): Difference between revisions

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*This keybinds.txt file will be in plain text format, and will list only the custom, player-made keybinds that are on the current character, one binding per line. It will not save any keybinds that match the selected default keybindings. Further, the file will be formatted correctly for import using the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands.
*This keybinds.txt file will be in plain text format, and will list only the custom, player-made keybinds that are on the current character, one binding per line. It will not save any keybinds that match the selected default keybindings. Further, the file will be formatted correctly for import using the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands.
* The {{slashcommand|bind_save}} command also saves the currently selected [[Keybind Profiles|Keybind Profile]] to the top of the Keybinds.txt file. A keybind profile tells the game which set of default binds to use on the character.  
* The {{slashcommand|bind_save}} command also saves the currently selected [[Keybind Profiles|Keybind Profile]] to the top of the Keybinds.txt file. A keybind profile tells the game which set of default binds to use on the character.  
* The file is loaded automatically into new characters and acts as your account's default keybinds setup.
* The keybinds.txt file is loaded automatically into new characters and acts as your account's default custom keybinds setup.
* Be aware that using the bind_save command will overwrite the default keybinds.txt settings file with the keybinds settings on the current character.
* Be aware that using the bind_save command will overwrite the keybinds.txt settings file with the custom keybinds on the current character.





Latest revision as of 23:57, 14 October 2024

Slash Command

/bind_save  

Creates a file named keybinds.txt in the game's Default Folder.

  • This keybinds.txt file will be in plain text format, and will list only the custom, player-made keybinds that are on the current character, one binding per line. It will not save any keybinds that match the selected default keybindings. Further, the file will be formatted correctly for import using the /bind_load or /bind_load_file commands.
  • The /bind_save command also saves the currently selected Keybind Profile to the top of the Keybinds.txt file. A keybind profile tells the game which set of default binds to use on the character.
  • The keybinds.txt file is loaded automatically into new characters and acts as your account's default custom keybinds setup.
  • Be aware that using the bind_save command will overwrite the keybinds.txt settings file with the custom keybinds on the current character.


Example

The following is an example of using the bind_save command:

/bind_save


See Also


Historical

This article or section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

The Issue 27 Page 7 game update changed the way that the /bind_save commands work. Prior to Issue 27 Page 7, this command saved every keybinding that was assigned to that character. After Issue 27 Page 7, the bind_save commands only save the custom, player-made keybindings assigned to the character. Any keybind that matches a keybind in the selected keybind profile (the character's default keybindings) will not be saved to the file. To see or have a file with all of a character's keybindings, use the 2 /show_bind_all commands.