Bind load (Slash Command): Difference between revisions

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__NOTOC__
==Slash Command==
== Slash Command ==
{{SlashCommandArticle|command=bind_load|options= |note=Imports a series of binds for the current character from a the ''keybinds.txt'' text file in the install directory (C:\Program Files\City of Heroes\keybinds.txt by default).  The imported file must be in text format with one binding per line.
{{SlashCommandArticle|command=bind_load|options= |note=Imports the custom key binds file, ''keybinds.txt'', located in the game's [[Default Folder]].  Keybinds.txt is in plain text format with one binding per line starting with the [[List of Key Names|key name]] followed by slash commands.}}


''/bind_load takes no options/parameters''
''/bind_load takes no options/parameters''


* For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the {{slashcommand|bind_save}} or {{slashcommand|bind_save_file}} commands.
* For an example of a correctly formatted [[bindfile]], the user may first create a list of the binds on the current character by using the {{slashcommand|show_bind_all}} or {{slashcommand|show_bind_all_file}} commands. Be aware that using the bind_save command will replace the custom key binds in the keybinds.txt file with the custom binds on the current character.
}}
* When a new character is created, the game automatically loads the custom ''keybinds.txt'' file into the newly created character.
{{Bind Commands NavBox}}


===Example===
The following is an example of using the bind_load command:
/bind_load
{{Navbox Binds}}
[[Category:Bind Commands]]
[[Category:Slash Commands]]
[[Category:Slash Commands]]

Latest revision as of 01:21, 24 October 2024

Slash Command

/bind_load  

Imports the custom key binds file, keybinds.txt, located in the game's Default Folder. Keybinds.txt is in plain text format with one binding per line starting with the key name followed by slash commands.

/bind_load takes no options/parameters

  • For an example of a correctly formatted bindfile, the user may first create a list of the binds on the current character by using the /show_bind_all or /show_bind_all_file commands. Be aware that using the bind_save command will replace the custom key binds in the keybinds.txt file with the custom binds on the current character.
  • When a new character is created, the game automatically loads the custom keybinds.txt file into the newly created character.

Example

The following is an example of using the bind_load command:

/bind_load