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== Overview ==
== Overview ==
A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to [[Slash Commands|commands]], and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface (Menu--> Options--> Keymapping tab), the game interface is re-binding keys for you.
A bind, also known as a keybind, is a reference for the game to understand what a particular key does. Almost every action in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to [[Slash Commands|commands]], and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface (Menu--> Options--> Keymapping tab), the game interface is re-binding keys for you.  


For example, by default:
For example, by default:
*"W" is bound to the command '''+forward'''.
*"W" is bound to the command {{bindcommand|forward|prefix=+}}.
*"1" is bound to '''powexecslot 1'''.
*"1" is bound to {{bindcommand|powexec_slot|1}}.
*"F7" is bound to '''"say Ready!$$emote thumbsup"'''.
*"F7" is bound to <code>{{bindcommand|say|Ready!}}$${{bindcommand|emote|thumbsup}}</code>.


In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order.  
In the above example, note that "F7" has the "$$" operator in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them both in order from left to right.
 
==Custom Keybinds==
Binds that you write and assign to keyboard keys yourself are called "Custom Keybinds" if they are different than the default binds in the selected [[Keybind Profiles|keybind profile]]. You can change a bind, or create your own binds, by using the [[slash command]] {{slashcommand|bind}} or by importing [[Bind File]]s into the game. When created, a Custom Keybind is placed on top of the default keybind in a kind of second layer. When the key is pressed, the game overrides the default keybind and replaces it with the custom keybind. Any player-made bind that exactly matches the default keybinding for that key is just considered a default keybind by the game. When keybinds are saved by using either the {{slashcommand|bind_save}} command or clicking on the Save To Default File button in Menu--> Options-->  Keymapping tab, all of the custom, player-made keybinds on your character will be saved to the keybinds.txt file in the [[Default Folder]].
 
==Default Keybinds==
The "Default Keybinds" for your character are determined by the [[Keybind Profiles|Keybind Profile]] that is selected. All new characters are created with the [[Modern Keybind Profile|Modern]] keybind profile as the default. However, you may select one of 3 other [[Keybind Profiles|keybind profiles]] that contain, altogether, 4 different alternate sets of default keybindings. You can select your desired keybind profile by clicking on Menu--> Options--> Keymapping tab. Default keybinds are not able to be deleted or removed from a key, however they can be overridden by Custom keybinds. To make a key that has a default keybind on it do nothing, {{slashcommand|bind}} the slash command {{slashcommand|nop}} to the key.
 
== Bind Files ==
[[Bind File]]s are simple text files, which list a number of binds in a standardized format. This can allow you to import multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing [[The_Incomplete_and_Unofficial_Guide_to_/bind#Using_%22Rotating_Binds%22|rotating text binds]]. If you use the {{slashcommand|bind_save}} command, all of the custom, player-made keybinds on your character will be saved to the keybinds.txt file in the [[Default Folder]]. To see all of your character's keybinds in one list, both default and custom, use one of the {{slashcommand|show_bind_all}} commands.


You can change a bind, or create your own binds, by using the [[slash command]] {{slashcommand|bind}} or through [[Bind File]]s.


For a more in-depth study on uses of Binds, consult [[The Incomplete and Unofficial Guide to /bind]].  
For a more in-depth study on uses of Binds, consult [[The Incomplete and Unofficial Guide to /bind]].  


== Bind Files ==
[[Bind File]]s are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds.


For more details see [[The Incomplete and Unofficial Guide to /bind]].
==See Also==
* For more details see [[The Incomplete and Unofficial Guide to /bind]].
* [[Slash Commands]]
* [[List of Slash Commands]]
* [[Keybind Profiles]]
* [[List of Key Names]]
* [[The Players' Guide to the Cities/Slash Commands, Macros, Keybindings, and Emotes]]
* [[Macro (Slash Command)|Macros]]
 
==Offsite Resources==
* [http://www.shenanigunner.com/COXTECHGUIDE The CoX Technical Reference Guide]
* [http://www.barbariankeep.com/bs/bindguide.html Advanced Bind Guide]
 
 
 
 
{{Template:Navbox Binds}}





Latest revision as of 23:28, 30 October 2024

Overview

A bind, also known as a keybind, is a reference for the game to understand what a particular key does. Almost every action in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to commands, and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface (Menu--> Options--> Keymapping tab), the game interface is re-binding keys for you.

For example, by default:

In the above example, note that "F7" has the "$$" operator in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them both in order from left to right.

Custom Keybinds

Binds that you write and assign to keyboard keys yourself are called "Custom Keybinds" if they are different than the default binds in the selected keybind profile. You can change a bind, or create your own binds, by using the slash command /bind or by importing Bind Files into the game. When created, a Custom Keybind is placed on top of the default keybind in a kind of second layer. When the key is pressed, the game overrides the default keybind and replaces it with the custom keybind. Any player-made bind that exactly matches the default keybinding for that key is just considered a default keybind by the game. When keybinds are saved by using either the /bind_save command or clicking on the Save To Default File button in Menu--> Options--> Keymapping tab, all of the custom, player-made keybinds on your character will be saved to the keybinds.txt file in the Default Folder.

Default Keybinds

The "Default Keybinds" for your character are determined by the Keybind Profile that is selected. All new characters are created with the Modern keybind profile as the default. However, you may select one of 3 other keybind profiles that contain, altogether, 4 different alternate sets of default keybindings. You can select your desired keybind profile by clicking on Menu--> Options--> Keymapping tab. Default keybinds are not able to be deleted or removed from a key, however they can be overridden by Custom keybinds. To make a key that has a default keybind on it do nothing, /bind the slash command /nop to the key.

Bind Files

Bind Files are simple text files, which list a number of binds in a standardized format. This can allow you to import multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing rotating text binds. If you use the /bind_save command, all of the custom, player-made keybinds on your character will be saved to the keybinds.txt file in the Default Folder. To see all of your character's keybinds in one list, both default and custom, use one of the /show_bind_all commands.


For a more in-depth study on uses of Binds, consult The Incomplete and Unofficial Guide to /bind.


See Also

Offsite Resources