Longbow: Difference between revisions

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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Heavy Pistol| Ranged, Medium Damage(Lethal), Foe -Defense| Small caliber side arm. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Heavy Pistol| Ranged, Light DMG(Lethal), Foe -Defense| Small caliber side arm. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


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==== Longbow Flamethrower ====
==== Longbow Flamethrower ====
[[File:LongbowFlamethrower1.jpg|left|100px|thumb| |<div style="text-align: center;border:none">Flamethrower</div>]]
[[File:LongbowFlamethrower1.jpg|100px|thumb| |<div style="text-align: center;border:none">Flamethrower</div>]]


Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization.
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization.
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| The flamethrower has set you on fire. You are taking damage over time. }}


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower Ignite ''(Only Level 30 and up)''| Ranged (Cone), Damage over Time(Fire), Location Damage over Time(Fire)| The flamethrower has set you on fire. You are taking damage over time. }}
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower Ignite ''(Only Level 30 and up)''| Ranged (Cone), Light DoT(Fire), Location AoE, Minor DoT(Fire)| The flamethrower has set you on fire. You are taking damage over time. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 10-29)''| Melee, Smash| When all else fails, use your own 2 fists. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 10-29)''| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt ''(Only Level 30 and up)''| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt ''(Only Level 30 and up)''| Melee, Light DMG(Smash)| A quick attack with the butt of a rifle. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


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==== Longbow Flamethrower ====
==== Longbow Flamethrower ====
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Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization. This version of their weapon features incendiary grenades as well for additional destruction.
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization. This version of their weapon features incendiary grenades as well for additional destruction.


''Levels: 40+''
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Incendiary Grenade| Ranged, (Targeted Area of Effect), Fire, Location Damage over Time(Fire)| The explosion of this Incendiary Grenade affects all within the blast and can leave burning debris. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Incendiary Grenade| Ranged (Targeted AoE), Minor DMG(Fire), Location AoE, Minor DoT(Fire)| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged (Cone), High DoT(Fire)| The flamethrower has set you on fire. You are taking damage over time. }}


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower Ignite| Ranged (Cone), Damage over Time(Fire), Location Damage over Time(Fire)| The flamethrower has set you on fire. You are taking damage over time. }}
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower Ignite| Ranged (Cone), Light DoT(Fire), Location AoE, Minor DoT(Fire)| The flamethrower has set you on fire. You are taking damage over time. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Light DMG(Smash)| A quick attack with the butt of a rifle. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


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==== Longbow Minigun ====
==== Longbow Rifleman ====
[[File:LongbowChaingun1.jpg|100px|thumb| |<div style="text-align: center;border:none">Minigun</div>]]
[[File:LongbowRifleman1.jpg|100px|thumb| |<div style="text-align: center;border:none">Rifleman</div>]]


Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection.
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range.


''Levels: 10-39''
''Levels: 10-39''
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun Heavy Burst| Ranged, Heavy Damage over Time(Lethal), Foe -Defense| You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun Short Burst ''(Only Level 30 and up)''| Ranged, Damage over Time(Lethal), Foe -Defense| Your Defense has been lowered by the Chain Gun Short Burst. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 10-29)''| Melee Smash| When all else fails, use your own 2 fists.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 10-29)''| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt ''(Only Level 30 and up)''| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt ''(Only Level 30 and up)''| Melee, Light DMG(Smash)| A quick attack with the butt of a rifle. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


==== Longbow Minigun ====
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==== Longbow Rifleman ====


Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!


''Levels: 40+''
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.}}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun Heavy Burst| Ranged, Heavy Damage over Time(Lethal), Foe -Defense| You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun Short Burst| Ranged, Damage over Time(Lethal), Foe -Defense| Your Defense has been lowered by the Chain Gun Short Burst. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Light DMG(Smash)| A quick attack with the butt of a rifle. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


==== Longbow Rifleman ====
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[[File:LongbowRifleman1.jpg|100px|thumb| |<div style="text-align: center;border:none">Rifleman</div>]]
 
==== Longbow Minigun ====
[[File:LongbowChaingun1.jpg|100px|thumb| |<div style="text-align: center;border:none">Minigun</div>]]


Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range.
Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection.


''Levels: 10-39''
''Levels: 20-39''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Damage over Time(Lethal), Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle Burst. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun Heavy Burst| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Council Chain Gun. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Lethal, Foe Knockback| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun Short Burst ''(Only Level 30 and up)''| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Damage Over Time(Lethal), Foe -Defense| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 20-29)''| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 10-29)''| Melee, Smash| When all else fails, use your own 2 fists. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt ''(Only Level 30 and up)''| Melee, Light DMG(Smash)| A quick attack with the butt of a rifle. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt ''(Only Level 30 and up)''| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
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==== Longbow Rifleman ====
==== Longbow Minigun ====


Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!
Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.


''Levels: 40+''
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.}}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Damage over Time(Lethal), Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle Burst. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun Heavy Burst| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Council Chain Gun. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst| Ranged, Damage over Time(Lethal), Foe -Defense| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun Short Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Light DMG(Smash)| A quick attack with the butt of a rifle. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
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==== Longbow Eagle ====
==== Longbow Eagle ====
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Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'
Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'


''Levels: 20+''
''Levels: 20-54''


''Powers''
''Powers''
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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Longbow Eagles can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Longbow Eagles can Fly! }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade ''(Only Level 34 and up)''| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.}}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade ''(Only Level 34 and up)''| Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Damage over Time(Lethal), Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle burst. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Damage Over Time(Lethal), Foe -Defense| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 20-29)''| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 20-29)''| Melee, Smash| When all else fails, use your own 2 fists.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt ''(Only Level 30 and up)''| Melee, Light DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt ''(Only Level 30 and up)''| Melee, Smash| When all else fails, use your own 2 fists.}}
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
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==== Longbow Spec-Ops ====
==== Longbow Spec-Ops ====
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Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.
Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv. Assault Rifle Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Advanced Assault Rifle Burst.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv. Assault Rifle Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]|M30 Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this M30 Grenade affects all within the blast and can knock them back.}}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| (Ranged) Foe Immobilize, -Fly, -Recharge| The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced. }}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump| The Malta Tactical Ops soldier has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}


{{Power|[[File:TrickArrow Stun.png|22px]]| EMP Grenade ''(Only Level 40+)''| (Ranged, No Damage) Foe Hold, -Regen| You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced. }}
{{Power|[[File:TrickArrow Stun.png|22px]]| EMP Grenade ''(Only Level 40 and up)''| Ranged (Targeted AoE), Foe Hold, Special vs. Robots, -Endurance, -Regeneration| This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self, Stealth, +Defense| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .}}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|1.2|1.2}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20}}| Longbow armor is resistant to lethal. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


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=== Lieutenants ===
=== Lieutenants ===
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[[File:LongbowLieut01.jpg|thumb|100px|{{center|Longbow Sergeant}}]]
[[File:LongbowLieut01.jpg|thumb|100px|{{center|Longbow Sergeant}}]]


A Guardian´s first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of [[Arachnos]] and other threaths.
A Guardian's first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of [[Arachnos]] and other threats.
 
''Levels: 1-9''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Moderate DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee Smash| A smash with the butt of your rifle. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20}}| Longbow armor is resistant to lethal. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee, Moderate DMG(Smash)| A smash with the butt of your rifle. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


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[[File:LongbowNulifier1.jpg|100px|thumb| |<div style="text-align: center;border:none">Nullifier</div>]]
[[File:LongbowNulifier1.jpg|100px|thumb| |<div style="text-align: center;border:none">Nullifier</div>]]


Nullifiers are notorious for temporarily taking away a villain's greatest asset—his powers
Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers.
 
''Levels: 10-54''


''Powers''
''Powers''


{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade ''(Only level 40+)''| Foe -Resistance (all) |The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}


{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Concussion ''(Only level 40+)''| Targeted Area of Effect Foe Hold (30% Chance) |You have been held. }}
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockdown| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback| The explosion of this M30 grenade affects all within the blast and can knock them back.}}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade ''(Only Level 20 and up)''| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
{{Power|[[File:AssaultWeapons ShotgunBeanbag.png|22px]]| Beanbag ''(Only Level 30 and up)''| Ranged, Minor DMG(Smash), Foe Disorient| Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. }}


{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade ''(Only level 40 and up)''| Ranged (Location AoE), Foe -Resist(All)| Fires a Sonic Grenade at a target. The explosion can knock off the targets toggles. All those affected by the sonic vibrations will have their damage resistance reduced. }}
: '''Sonic Grenade'''
:{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade| Location AoE, Foe -Resist(All)| The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types. }}


{{Power|[[File:AssaultWeapons ShotgunBeanbag.png|22px]]| Beanbag ''(Only level 30+)''| Ranged, Minor Damage (Smash), Foe Disorient| Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.}}
:{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Concussion| Location AoE, Foe Hold| You have been held. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Light DMG(Smash)| A quick smash with the butt of your rifle. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20}}| Longbow armor is resistant to lethal. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


{{clr}}


==== Longbow Chaser ====
==== Longbow Chaser ====
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Longbow based their Chaser units on the highly successful Sky Raider skiffs.
Longbow based their Chaser units on the highly successful Sky Raider skiffs.
''Levels: 20-54''
''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Longbow Chasers Fly. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Incendiary Rocket Launcher| Ranged (Targeted AoE), Light DMG(Fire), Location AoE, Minor DoT(Fire)| The explosion from this Incendiary Rocket affects all within the blast and can knock foes back. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun| Ranged, High DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Chain Gun. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Longbow Chasers don’t have any Melee attacks at all''}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Armor Plating| {{DamResVal|30|30}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{clr}}
==== Mender ====
[[File:Mender.PNG|100px|thumb| |<div style="text-align: center;border:none">Longbow Mender</div>]]
Alec Parson was able to help Longbow finish their project to create their own combat-enabled Clockwork. They're also built in with abilities to assist and protect civilians who are in need of aid.
''Levels: 30-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Longbow Chasers Fly. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast| Ranged, Light DMG(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast Barrage| Ranged, Moderate DMG(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Incendiary Rocket Launcher| Ranged, Area of Effect, Damage over Time, Fire| The explosion from this Incendiary Rocket affects all within the blast and can knock foes back. }}
{{Power|[[File:ArachnosSoldier FragGrenade.png|22px]]| Particle Burst| Ranged (Targeted AoE), Minor Damage(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}


{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| (Targeted Area of Effect, Damage over Time, Fire) Burn| ??? }}
{{Power|[[File:Empathy HealOther.png|22px]]| Nano Repair| Ranged, Ally Heal, Heal over Time| Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| Your Defense has been reduced by the Chain Gun. }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Field Projector| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Longbow Chasers don´t have any Melee attacks at all''}}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Level 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }}


{{clr}}


=== Bosses ===
=== Bosses ===
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[[File:LongbowOfficer1.jpg|100px|thumb| |<div style="text-align: center;border:none">Longbow Officer</div>]]
[[File:LongbowOfficer1.jpg|100px|thumb| |<div style="text-align: center;border:none">Longbow Officer</div>]]


The bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forns of damage
The Bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forms of damage.
 
''Levels: 10-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst ''(Only Level 20 and up)''| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}
 
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto ''(Only Level 30 and up)''| Ranged (Cone), Superior DoT(Lethal)| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash)| A quick attack with the butt of a rifle. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own two fists. }}
 
{{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, PBAoE, Team {{PosDefVal|6.25|6.25}}, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|50%}}, +ToHit, +Perception|  A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }}
 
{{clr}}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense.}}
==== Longbow Warden (Fire Tanker) ====


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}
Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.


{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|
''Levels: 1-9''
Fires a large slug at a single target at a very long range.  This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto ''(Only Level 30+)''| Ranged (Cone), Superior Damage (Lethal) +Special| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}
''Powers''


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle. }}
{{Power|[[File:FieryFray Combustion.png|22px]]| Combustion| PBAoE Melee, Moderate DoT(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own two fists. }}
{{Power|[[File:Sword Slice.png|22px]]| Fire Sword Slice| Melee (Cone), Moderate DMG(Fire/Lethal)| The Fire Sword has lowered your defense. }}


{{Power|[[File:Leadership Defense.png|22px]]| Leadership| (Toggle) Point Blank Area of Effect, Ally +{{PosDefVal|6.25|6.25}}, +{{StatusProtVal|0|0|0|0|0|3.9}}, +{{StatusResVal|0|0|0|0|50}}| A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.}}
{{Power|[[File:FireBlast ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20|0|0|0|0|30}}| Longbow armor is resistant to lethal. }}
{{clr}}


==== Longbow Warden (Energy Blaster) ====


==== Longbow Warden (1) ====
Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.
Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.
''Levels: 1-20''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can fly.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 16 and up)''| Self Fly| Heroes can fly! }}
 
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash/Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast ''(Only Level 10 and up)''| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust ''(Only Level 10 and up)''| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, High Damage (Energy/Smash), Foe Knockback | A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at a short distance. The impact from this burst often knocks back most foes. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent ''(Only Level 16 and up)''| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Longbow Warden that does smashing and energy damage and knocks you back. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst ''(Only Level 16 and up)''| Close, Extreme DMG(Energy/Smash), Foe Knockback | A short range, but devastating attack. }}


{{clr}}
{{clr}}


==== Longbow Warden (Ice Blaster) ====
[[File:LongbowWardenIce.png|thumb|100px|{{center|Ice Warden}}]]
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.
''Levels: 10-20''


==== Longbow Warden (2) ====
''Powers''
[[File:LongbowWarden4.jpg|100px|thumb| |<div style="text-align: center;border:none">Warden Juicer</div>]]
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 16 and up)''| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}
 
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced. }}
 
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}
 
{{Power|[[File:IceBlast FreezingRain.png|22px]]| Ice Storm| Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed| The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced. }}
 
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast ''(Only Level 16 and up)''| Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }}
 
{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Heavy DMG(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. }}
 
{{Power|[[File:IceArmor ChillingEmbrace.png|22px]]| Chilling Embrace| Toggle, PBAoE, Foe -Recharge, -Speed| You are slowed from Chilling Embrace. }}
 
{{clr}}
 
==== Longbow Warden (Spines Scrapper) ====
[[File:LongbowWarden1.jpg|110px|thumb| |<div style="text-align: center;border:none">Spines Warden</div>]]
Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.


Longbow's Juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.
''Levels: 1-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}


{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge ''(Only Level 10 and up)''| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}


{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst ''(Only Level 10 and up)''| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. }}


{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. }}
{{Power|[[File:Quills Quills.png|22px]]| Quills ''(Only Level 21 and up)''| Auto, PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge| While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. }}


{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Warden can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper ''(Only Level 21 and up)''| Melee (Cone), High DMG(Lethal), Light DoT(Special), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing ''(Only Level 31 and up)''| Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


==== Longbow Warden (3) ====
{{Power|[[File:Regeneration FastHealing.png|22px]]| Regeneration| Auto, Self +Recovery, +Regeneration| You recover Health and Endurance at a faster rate than normal. This power is always on. }}
There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.
 
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction ''(Only Level 31 and up)''| Self Heal, Resist(Toxic)| Heroes can concentrate for a few moments to heal themselves. }}
 
{{Power|[[File:Regeneration Revive.png|22px]]| Revive ''(Only Level 41 and up)''| Self Resurrect| Should a hero fall in battle, they can Revive themselves from the brink of death. }}
 
{{clr}}
 
==== Longbow Warden (Energy Tanker) ====
 
Longbow created these troops using technology gained from fighting the [[Rikti]] and other energy-using enemies. This is why it doesn't pay to be careless with your tech.
 
''Levels: 10-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 21 and up)''| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Smash/Energy), Foe Disorient| A Barrage from the Hero has Disoriented you. }}
 
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands ''(Only Level 21 and up)''| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus ''(Only Level 41 and up)''| Melee, Extreme DMG(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes ''(Only Level 21 and up)''| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
 
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding ''(Only Level 21 and up)''| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances.}}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable ''(Only Level 41 and up)''| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Special(Weaken, -Endurance, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


Note: No Lethal Resist
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


{{clr}}


==== Longbow Warden (4) ====
==== Longbow Warden (Martial Arts Scrapper) ====
[[File:LongbowWarden5.jpg|100px|thumb| |<div style="text-align: center;border:none">Sonic Warden</div>]]
[[File:LongbowWarden3.jpg|125px|thumb| |<div style="text-align: center;border:none">Martial-artist Warden</div>]]
These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.


You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.
''Levels: 10-54''


''Powers''
''Powers''


{{Power|[[File:SonicBlast Quick.png|22px]]| Shriek| Ranged, Minor Damage (Smash/Energy), Foe: -Damage Resistance| You let forth a quick Shriek, damaging your target and weakening his damage resistance.}}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| Ranged, Moderate Damage over Time  (Smash/Energy), Foe -Resistance, -Speed| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.}}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance| A short range, but powerful sonic attack.}}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick ''(Only Level 21 and up)''| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:SonicDebuff DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resistance (All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.}}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail ''(Only Level 31 and up)''| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw ''(Only Level 41 and up)''| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented. }}


==== Longbow Warden (5) ====
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}
[[File:LongbowWarden1.jpg|110px|thumb| |<div style="text-align: center;border:none">Spines Warden</div>]]
 
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken ''(Only Level 21 and up)''| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting ''(Only Levels 16-25)''| Toggle, Self {{PosDefVal|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus ''(Only Level 26 and up)''| Toggle, Self {{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}
 
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness ''(Only Level 31 and up)''| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}
 
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 36 and up)''| Self, {{PosDefVal|60|60|60}}, +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
 
{{clr}}
 
==== Longbow Warden (Super Strength Tanker) ====
[[File:LongbowWarden7.jpg|100px|thumb| |<div style="text-align: center;border:none">Superstrong Warden</div>]]
Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.


Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.
''Levels: 10-54''


''Powers''
''Powers''


{{Power|[[File:Quills Lunge.png|22px]]| Lunge| (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 21 and up)''| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
 
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}
 
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker ''(Only Level 21 and up)''| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}
 
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap ''(Only Level 21 and up)''| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow ''(Only Level 31 and up)''| Melee, Extreme DMG(Smash), Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }}
 
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp ''(Only Level 31 and up)''| PBAoE Melee, High DMG(Smash), Foe Knockdown| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Damage Over Time, Toxic, Foe - Recharge, -Speed| You are poisoned! your attack speed and running speed are reduced. }}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding ''(Only Level 21 and up)''| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable ''(Only Level 41 and up)''| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Special(Weaken, -Endurance, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Quills Quills.png|22px]]| Quills| Damage Over Time, Toxic, Foe - Recharge, -Speed| You are poisoned! your attack speed and running speed are reduced. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Damage Over Time, Toxic, Foe - Recharge, -Speed| Your attack and movement speed are reduced by the Spines. The Toxins may leave you Immobilized. }}
{{clr}}


==== Longbow Warden (Electric Defender) ====
[[File:LongbowWarden4.jpg|100px|thumb| |<div style="text-align: center;border:none">Warden Juicer</div>]]


==== Longbow Warden (6) ====
Longbow's juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.
[[File:LongbowWarden6.jpg|100px|thumb| |<div style="text-align: center;border:none">Psychic Warden</div>]]


Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness—the mind—but are also able to psychically heal their companions as well.
''Levels: 21-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can fly.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:ElectricalBolt TelsaCage.png|22px]]| Tesla Cage ''(Only 31 and up)''| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}


{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team +Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.}}
{{Power|[[File:ElectricalBolt ThunderouseBlast.png|22px]]| Thunderous Blast ''(Only 41 and up)''| Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Recovery, -Endurance| The Hero's Thunderous Blast has temporarily halted your Endurance Recovery. }}


{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}


==== Longbow Warden (7) ====
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }}
Longbow created these troops using technology gained from fighting the [[Rikti]] and other energy-using enemies. This is why it doesn't pay to be careless with your tech.
 
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
 
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap ''(Only 31 and up)''| PBAoE, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }}
 
{{clr}}
 
==== Longbow Warden (Psychic Defender) ====
[[File:LongbowWarden6.jpg|100px|thumb| |<div style="text-align: center;border:none">Psychic Warden</div>]]
Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness—the mind—but are also able to psychically heal their companions as well.
 
''Levels: 21-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can fly! }}
 
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
 
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}
 
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}
 
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado ''(Only Level 31 and up)''| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
 
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts ''(Only Level 31 and up)''| Ranged, Minor DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}


{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| Your defense has been reduced. }}
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail ''(Only Level 41 and up)''| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}


{{clr}}


==== Longbow Warden (8) ====
==== Longbow Warden (Radiation Defender) ====
[[File:LongbowWarden8.jpg|100px|thumb| |<div style="text-align: center;border:none">Radiation Warden</div>]]
[[File:LongbowWarden8.jpg|100px|thumb| |<div style="text-align: center;border:none">Radiation Warden</div>]]
It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers—without the usual side-effects.


It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers—without the usual side-effects.
''Levels: 21-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}


{{Power|[[File:RadiationPoisoning EnervatingField.png|22px]]| Enervating Field| Foe -Damage, -Resistances| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. }}


{{Power|[[File:RadiationPoisoning LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge| Your attack rate and movement speed has been slowed by the Lingering Radiation. }}
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Close, Extreme DMG(Energy), Foe Disorient, -Defense| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. }}


{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged Energy, Foe -Defense| Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense. }}  
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb ''(Only Level 31 and up)''| Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense. }}


{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, Foe -Defense, Foe Knockback| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast ''(Only Level 41 and up)''| PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold| The Hero has reduced your Defense and left you helpless with an Atomic Blast. }}


{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Ranged, Energy) Foe Disorient, -Defense| You are Disoriented and your defenses are reduced. }}
{{Power|[[File:RadiationPoisoning EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}


{{Power|[[File:RadiationPoisoning LingeringRadiation.png|22px]]| Lingering Radiation| Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration| You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}


==== Longbow Warden (9) ====
{{Power|[[File:RadiationPoisoning ChokingCloud.png|22px]]| Choking Cloud ''(Only Level 31 and up)''| Toggle, PBAoE, Foe Hold| While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless. }}
[[File:Agent Longbright.jpg|thumb|100px|Agent Longbright, a Longbow Warden]]
 
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==== Longbow Warden (Sonic Defender) ====
[[File:LongbowWarden5.jpg|100px|thumb| |<div style="text-align: center;border:none">Sonic Warden</div>]]
You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.


Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well—the inside of a Longbow hospital.
''Levels: 21-54''


''Powers''
''Powers''


{{Power|[[File:Illusions PhantomArmy.png|22px]]|Phantom Army|Summon Decoys: Ranged Minor Damage (Energy/Special)|Fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:SonicBlast Quick.png|22px]]| Shriek| Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -Speed| You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed. }}
 
{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All), -Speed| Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage. }}
 
{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area. }}
 
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }}
 
{{Power|[[File:SonicBlast Stun.png|22px]]| Screech ''(Only Level 31 and up)''| Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)| By bursting forth with this hypersonic Screech, you can disorient a target. }}
 
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail ''(Only Level 41 and up)''| PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)| Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. }}
 
{{Power|[[File:SonicDebuff DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resist(All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks. }}


{{Power|[[File:Illusions Phantasm.png|22px]]|Phantasm|Summon Phantasm: Moderate Damage|Constructs a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.}}
{{Power|[[File:SonicDebuff ProtectPhysical.png|22px]]| Sonic Barrier| Ranged, Ally +Resist(Smashing, Lethal, Toxic)| This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. }}


{{Power|[[File:Illusions spectralTerror.png|22px]]|Spectral Terror|Summon Terror: Ranged Fear|Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.}}
{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| Liquefy ''(Only Level 31 and up)''| Ranged (Location AoE), Foe Knockback, -ToHit, -Defense| You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense. }}
:'''Liquefy'''
:{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| ShockDef| Location AoE, Light DMG(Energy/Smash), Foe Hold, -Fly| You use your sonic powers to liquefy the ground at a target point. Foes near that point have their chance to hit, Defense and movement speeds reduced. Those effected have a hard time staying on their feet. }}


{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)|Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.}}  
:{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| Liquefy| Location AoE, Foe Knockdown, -Defense, -Fly, -Jump, -Recharge, -ToHit| The ground beneath you has been liquefied! You are stuck in sludge and taking minor damage. Your chance to hit, Defense and movement rates are reduced. }}


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==== Longbow Warden (10) ====
==== Longbow Warden (Gravity Controller) ====
[[File:LongbowWardenGravity.png|thumb|100px|{{center|Gravity Warden}}]]
Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.
Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.


''Levels: 31-54''


==== Longbow Warden (11) ====
''Powers''
[[File:LongbowWarden3.jpg|125px|thumb| |<div style="text-align: center;border:none">Martial-artist Warden</div>]]
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
 
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}
 
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, High DMG(Smash), Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}
 
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}
 
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}
 
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion ''(Only Level 41 and up)''| Ranged, Superior DoT(Smash), Foe Hold, -Speed| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }}
 
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}
 
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}
 
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}
 
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==== Longbow Warden (Illusion Controller) ====
[[File:Agent Longbright.jpg|thumb|100px|Agent Longbright, a Longbow Warden]]
Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well—the inside of a Longbow hospital.


These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.
''Levels: 31-54''


''Powers''
''Powers''


{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Moderate Damage (Lethal)| This small throwing star is rigged to explode on impact.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Heavy DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
{{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb ''(Only Level 41 and up)''| Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient| Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! }}
{{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged, Moderate DMG(Psionic/Special)| You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as dealing some damage. }}
{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail ''(Only Level 30+)''| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }}
{{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}


{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }}


==== Longbow Warden (12) ====
{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }}
[[File:LongbowWarden7.jpg|100px|thumb| |<div style="text-align: center;border:none">Superstrong Warden</div>]]
 
{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
 
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==== Longbow Warden (Mind Controller) ====
 
There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.


Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.
''Levels: 31-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Heavy DMG(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
 
{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate DMG(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}
 
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }}
 
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Total Domination ''(Only Level 41 and up)''| Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. }}
 
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
 
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
 
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances. }}
 
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}
 
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
=== Named Enemies ===


{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been disoriented. }}
==== Golden Palm ====
[[File:Goldenpalm.PNG|100px|thumb| |<div style="text-align: center;border:none">Golden Palm</div>]]
Golden Palm is a hero known for his invulnerability and his super strength abilities. He is often seen slamming his palm into the face and chests of his enemies, sending them into the ground.


{{Power|[[File:SuperStrength Punch.png|22px]]|Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
''Levels: 1-9''


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
''Powers''


{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Area of Effect Disorient, Foe Knockback| The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow ''(Only level 30+)''| Melee, Smash, Extreme Damage, Foe Hold| You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow. }}
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp ''(Only level 30+)''| Melee, Point Blank Area of Effect, Moderate Damage, Smash| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
==== Lt. Harris ====


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable ''(Only level X+)''| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }}
''Main Article:'' [[Lt. Harris]]


Lt. Harris was once a well decorated member of Longbow, but he has since fallen from grace since his decision to betray his country and his allies, all for revenge against Elena Page.


==== Longbow Warden (13) ====
''Levels: 1-9''
Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Moderate DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee, Moderate DMG(Smash)| A smash with the butt of your rifle. }}


==== Longbow Warden (14) ====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.
 
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==== Lt. Page ====


=== Named Enemies ===
Lt. Page is in charge of several operations that Longbow is launching in Mercy Island. Whether or not she'll live to see them is up to you and Lt. Harris!
==== Agent Gally Ido ====
[[File:Agent Gally Ido.jpg|right|thumb|100px|{{Center|Agent Gally Ido}}]]
''Main Article:'' [[Agent Gally Ido]]


Gally Ido was once just an innocent girl who dreamed of escaping the [[Rogue Isles]] with her boyfriend, [[Hugo|Hugo Figures]]. Unforunately, her psychic powers drew the attention of [[Arachnos]], and she was betrayed by [[Westin Phipps]]. She somehow escaped from Arachnos and made her way to [[Paragon City]], where she joined Longbow and hoped that one day she's find a way to save the boy she loves.
''Levels: 1-9''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| -Defense| Your defense has been reduced by the Assault Rifle.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Moderate DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate, Recharge: Moderate}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Targeted Area of Effect, Lethal/Smashing,, Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee, Moderate DMG(Smash)| A smash with the butt of your rifle. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Damage over Time(Lethal)| You are being rattled by a Full Auto hit from an Assault Rifle.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee Smash| When all else fails, use your own 2 fists.}}
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{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee Smash| A quick attack with the butt of a rifle.}}
==== Psi-Lass ====
[[File:Psi-Lass.jpg|thumb|100px|{{Center|Psi-Lass}}]]


{{Power|[[File:Leadership Assault.png|22px]]| Assault|Toggle: Point Blank Area of Effect Ally: +Damage +Resistance(Placate, Taunt)| }}
Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.


{{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics)| }}
''Levels: 1-9''


{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mind Over Body|  Toggle: Self +Resistance(Smash, Lethal, Psionics)| }}
''Powers''


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}


==== Brikhaus ====
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}
[[File:Brikhaus.jpg|right|thumb|100px|{{Center|Brikhaus}}]]
 
''Main Article:'' [[Brikhaus]]
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
 
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==== The Dragon's Tail ====
[[File:Dragon's Tail.jpg|thumb|100px|{{Center|Dragon's Tail}}]]
''Main Article:'' [[The Dragon's Tail]]
 
The Dragon's Tail is desperately seeking an antidote to a plague in [[Paragon City]]. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.


Brikhaus grew up in East Germany, but when the wall fell he moved to the United States.  He recently was hired by Freedom Corp to help with some overseas operations due to his dual citizenship.
''Levels: 10-15''


''Powers''
''Powers''


{{Power|[[File:SuperStrength Jab.png|22px]]| Jab | Minor Damage (Smashing), Minor Disorient| A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.}}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker ??|High Damage (Smashing), Knockback| A slow but devastating attack, the Haymaker has a great chance of knocking opponents down.}}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage (Smashing), Knockback | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself.}}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding|+Resistance (Disorient, Hold, Sleep, Slow, Knockback)|When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.}}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}


==== Commander Montagne ====
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[[File:Contact Commander Montagne.png|right|thumb|100px|{{Center|Commander Montagne}}]]
 
==== The Ranger ====
''Main Article:'' [[The Ranger]]
[[File:TheRanger1.jpg|right|thumb|100px|{{center|The Ranger}}]]
The Ranger thinks she can stop you from rescuing [[Olivia Darque]]. She's wrong.


Commander Montagne is a decorated officer of Longbow, though after suffering serious injuries during the second Rikti War, he was placed on guard duty for the water supply in Agincourt, under the belief he wouldn't see much action. Longbow was wrong.
''Levels: 11-20''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| -Defense| Your defense has been reduced by the Assault Rifle.}}
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate, Recharge: Moderate}}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Targeted Area of Effect, Lethal/Smashing,, Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back.}}
{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Damage over Time(Lethal)| You are being rattled by a Full Auto hit from an Assault Rifle.}}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee Smash| When all else fails, use your own 2 fists.}}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Regeneration| Auto, Self +Recovery, +Regeneration| You recover Health and Endurance at a faster rate than normal. This power is always on. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee Smash| A quick attack with the butt of a rifle.}}
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==== Dr. Advance ====
==== Dr. Advance ====
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Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!
Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!
''Levels: 29-44''


''Powers''
''Powers''


{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate Damage (Smash), Foe Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for smashing damage.  This power can bring flying foes to the ground. }}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}


{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that he can then levitate and propel at foes!.}}
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Damage over Time (Smash), Foe Immobilize, -Fly | You are being crushed.  You cannot move or fly. }}
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, High DMG(Smash), Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}


{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity | Summon Singularity| Pet is a summoned entity that is created to assist the caster.}}
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}


{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.}}
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -Damage, Team +Damage| You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.}}
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}


{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.}}
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}


==== The Dragon's Tail ====
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[[File:Dragon's Tail.jpg|thumb|100px|{{Center|Dragon's Tail}}]]
 
''Main Article:'' [[The Dragon's Tail]]
==== Romulus ====
[[File:Romulus1.jpg|right|thumb|100px|{{center|Romulus}}]]
''Main Article:'' [[Romulus]]
 
Romulus is a Warshade working with Longbow in the [[Rogue Isles]]. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as [[Psimon Omega]].


The Dragon´s Tail is desperately seeking an antidote to a plague in [[Paragon City]]. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.
''Levels: 30-36''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback| Your attack and movement rate have been Slowed by a Shadow Blast. }}
 
{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, -Recharge, -Speed, Knockback| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Matter Detonation| Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
{{Power|[[File:ShadowFighting StealPower.png|22px]]| Power Drain| PBAoE Melee, Moderate DMG(Negative), Self +DMG, +ToHit| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|0|0|0|0|0|0|0|0|70}}| This Shield protects Romulus from all damage types except Psionics. }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee Smash, Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}
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==== Commander Montagne ====
[[File:Contact Commander Montagne.png|right|thumb|100px|{{Center|Commander Montagne}}]]
Commander Montagne is a decorated officer of Longbow, though after suffering serious injuries during the second Rikti War, he was placed on guard duty for the water supply in Agincourt, under the belief he wouldn't see much action. Longbow was wrong.
''Levels: 30-39''
''Powers''
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Ranged (Cone), Superior DoT(Lethal)| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash)| A quick attack with the butt of a rifle. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own two fists. }}
{{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, PBAoE, Team {{PosDefVal|6.25|6.25}}, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|50%}}, +ToHit, +Perception|  A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }}
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==== Ether ====
==== Ether ====
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If you can take out this fledgeling heroine, you'll prove yourself to [[Operative Rutger]].
If you can take out this fledgeling heroine, you'll prove yourself to [[Operative Rutger]].
''Levels: 30-39''


''Powers''
''Powers''


{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Heavy DMG(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}


{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate DMG(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}


{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area od Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }}


{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances.}}
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}


{{Power|[[File:Empathy RegenerationAura.png|22px]]|Regeneration Aura|Melee, AoE, Ally/Self +Recovery|The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.}}
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances. }}


{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Ether does not have any special Damage Resistances''}}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}


==== Mindspider ====
{{clr}}
[[File:Mindspider.jpg|right|thumb|100px|{{center|Mindspider}}]]
 
''Main Article:'' [[Mindspider]]
==== Shockstorm ====
[[File:Shockstorm.jpg|thumb|100px|Shockstorm]]
''Main Article:'' [[Shockstorm]]
 
Shockstorm is a hero working with Longbow in the [[Rogue Isles]]. He coordinates operations out of the Longbow base in Agincourt on the [[Nerva Archipelago]].


Mindspider was a government agent working for the [[DATA]] division of the [[FBSA]]. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.
''Levels: 30-40''


''Powers''
''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
{{Power|[[File:ElectricalBolt TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }}
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| PBAoE, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }}


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==== Theadora Marcone ====
[[File:Theadora Marcone.jpg|thumb|100px|{{Center|Theadora Marcone}}]]
''Main Article:'' [[Theadora Marcone]]


==== Pizzazz ====
A [[Family]] cousin, the love of [[Johnny Sonata|Johnny's]] life, and a closet superheroine: Theadora Marcone leads a busy life.  A shame you'll have to take her out.
[[File:Longbow Pizzazz.jpg|right|100px|thumb|<div style="text-align: center;border:none">Pizzazz</div>]]
''Main Article:'' [[Pizzazz]]


Pizzazz is a Magic Origin hero who has come under [[Mage-Killer Zuhkara]]'s purview. Destroy her!
''Levels: 35-40''


''Powers''
''Powers''


{{Power|[[File:Illusions PhantomArmy.png|22px]]|Phantom Army|Summon Decoys: Ranged Minor Damage (Energy/Special)|Fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.}}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}
 
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}
 
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}
 
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}
 
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:Illusions Phantasm.png|22px]]|Phantasm|Summon Phantasm: Moderate Damage|Constructs a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.}}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle, Self {{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}


{{Power|[[File:Illusions spectralTerror.png|22px]]|Spectral Terror|Summon Terror: Ranged Fear|Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.}}
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}


{{Power|[[File:ForceField RefractionShield.png|22px]]|Detention Field| Ranged, Foe Capture (Special)|Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.}}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self, {{PosDefVal|60|60|60}}, +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


{{Power|[[File:ForceField DispersionBubble.png|22px]]|Dispersion Bubble|+Res(Hold, Immobilize, Disorient), +DEF|The Dispersion Bubble increases Defenses and providing protection from Hold, Immobilize, and Disorienting effects.}}
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{{Power|[[File:ForceField RepulsionBomb.png|22px]]| Repulsion Bomb| Ranged (Targeted Area of Effect), Foe Knockback, Moderate Damage (Smash), Foe Disorient|Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.}}
==== Agent Gally Ido ====
[[File:Agent Gally Ido.jpg|right|thumb|100px|{{Center|Agent Gally Ido}}]]
''Main Article:'' [[Agent Gally Ido]]


==== Psi-Lass ====
Gally Ido was once just an innocent girl who dreamed of escaping the [[Rogue Isles]] with her boyfriend, [[Hugo|Hugo Figures]]. Unforunately, her psychic powers drew the attention of [[Arachnos]], and she was betrayed by [[Westin Phipps]]. She somehow escaped from Arachnos and made her way to [[Paragon City]], where she joined Longbow and hoped that one day she's find a way to save the boy she loves.
[[File:Psi-Lass.jpg|thumb|100px|{{Center|Psi-Lass}}]]


Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.
''Levels: 40-48''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast | Ranged, Psionic, Foe -Recharge | The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue | Ranged, Psionic, Foe Immobilize | Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast | Ranged, Moderate Damage (Smash/Psionic), Foe Knockback | You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.}}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Ranged (Cone), Superior DoT(Lethal)| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}


==== The Ranger ====
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash)| A quick attack with the butt of a rifle. }}
''Main Article:'' [[The Ranger]]
 
[[File:TheRanger1.jpg|right|thumb|100px|{{center|The Ranger}}]]
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own two fists. }}
The Ranger thinks she can stop you from rescuing [[Olivia Darque]]. She's wrong.


''Powers''
{{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, PBAoE, Team {{PosDefVal|6.25%|6.25%}}, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|50%}}, +ToHit, +Perception|  A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs. }}


{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}
{{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Auto, Self {{TypeDefVal|0|0|0|0|0|0|25%}}, {{StatusProtVal|10|0|10|10|0|10|10}}| Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks. }}


{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mind Over Body| Auto, Self {{DamResVal|27.5|27.5|0|0|0|0|20}}| When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. }}


{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }}


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==== Brikhaus ====
[[File:Brikhaus.jpg|right|thumb|100px|{{Center|Brikhaus}}]]
''Main Article:'' [[Brikhaus]]


==== Romulus ====
Brikhaus grew up in East Germany, but when the wall fell he moved to the United States.  He recently was hired by Freedom Corps to help with some overseas operations due to his dual citizenship.
[[File:Romulus1.jpg|right|thumb|100px|{{center|Romulus}}]]
''Main Article:'' [[Romulus]]


Romulus is a Warshade working with Longbow in the [[Rogue Isles]]. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as [[Psimon Omega]].
''Levels: 41-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| (Ranged) Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
 
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}
 
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}
 
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Extreme DMG(Smash), Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }}
 
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, High DMG(Smash), Foe Knockdown| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
 
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Matter Detonation| Ranged, Targeted Area of Effect, Moderate damage (Negative), Foe -Recharge, -Speed, Knockdown| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Special(Weaken, -Endurance, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:ShadowFighting StealPower.png|22px]]| Power Drain| Melee, Area of Effect, Moderate damage (Negative), Self +Damage, +Accuracy| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate. Recharge: Very Long. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


{{Power|[[File:UmbralAura TwilightShield.png|22px]]| Umbral Shield| Toggle: Self +Resistance: All Damage but Psionics| This Shield protects Romulus from all damage types except Psionics. }}
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==== Mindspider ====
[[File:Mindspider.jpg|right|thumb|100px|{{center|Mindspider}}]]
''Main Article:'' [[Mindspider]]


==== Salvo ====
Mindspider was a government agent working for the [[DATA]] division of the [[FBSA]]. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.
[[File:SalvoNPC01.jpg|thumb|100px|{{center|Salvo}}]]
''Main Article:'' [[Salvo (NPC)]]


Salvo is another magic-based hero who has caught the attention of [[Mage-Killer Zuhkara]].
''Levels: 41-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Salvo can fly.}}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
 
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}
 
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}
 
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
 
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}


{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.}}
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}


{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged, Damage over Time, Smash, Foe Immobilize, -Fly| You are being Crushed. You cannot move or fly.}}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity | Summon Singularity| Pet is a summoned entity that is created to assist the caster.}}
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}


{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.}}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power|  Ranged, Foe -Damage, Team +Damage| You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.}}
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==== Pizzazz ====
[[File:Longbow Pizzazz.jpg|right|100px|thumb|<div style="text-align: center;border:none">Pizzazz</div>]]
''Main Article:'' [[Pizzazz]]


==== Shockstorm ====
Pizzazz is a Magic Origin hero who has come under [[Mage-Killer Zuhkara]]'s purview. Destroy her!
[[File:Shockstorm.jpg|thumb|100px|Shockstorm]]
''Main Article:'' [[Shockstorm]]


Shockstorm is a hero working with Longbow in the [[Rogue Isles]]. He coordinates operations out of the Longbow base in Agincourt on the [[Nerva Archipelago]].
''Levels: 41-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Shockstorm can fly.}}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
 
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Heavy DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }}


{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| Shockstorm can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}  
{{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb| Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient| Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes. }}


{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| (Toggle, Area of Effect) Foe -Recharge, -Speed| The chill from this Snow Storm has dramatically slowed your attack and movement speed.}}
{{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged, Moderate DMG(Psionic/Special)| You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }}


{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Shockstorm can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }}


{{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}


==== Theadora Marcone ====
{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }}
[[File:Theadora Marcone.jpg|thumb|100px|{{Center|Theadora Marcone}}]]
 
''Main Article:'' [[Theadora Marcone]]
{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }}
 
{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
 
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==== Salvo ====
[[File:SalvoNPC01.jpg|thumb|100px|{{center|Salvo}}]]
''Main Article:'' [[Salvo (NPC)]]
 
Salvo is another magic-based hero who has caught the attention of [[Mage-Killer Zuhkara]]. Destroy him!


A [[Family]] cousin, the love of [[Johnny Sonata|Johnny's]] life, and a closet superheroine: Theadora Marcone leads a busy life.  A shame you'll have to take her out.
''Levels: 41-54''


''Powers''
''Powers''


{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Moderate Damage (Lethal)| This small throwing star is rigged to explode on impact.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal|Three thrown daggers that can hit multiple targets.}}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Minor Disorient | You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| Unleashes a flurry of quick kicks to pummel your foe.}}
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, High DMG(Smash), Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage (Smash), Foe Disorient| Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target. }}
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying!}}
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| (Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.}}
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Superior DoT(Smash), Foe Hold, -Speed| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle: Self +Defense (Melee, Ranged, Area of Effect), Resistance (Confuse), +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.}}
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}


{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Self: +Recharge, +Speed, +Resistance (Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self: +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}


{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Theadora Marcone does not have any special Resistances}}
{{clr}}


=== Elite Bosses ===
=== Elite Bosses ===
==== Longbow Ballista ====
==== Longbow Ballista ====
[[File:LongbowBallista1.jpg|right|thumb|100px|{{center|Ballista}}]]
''Main article:'' [[Longbow Ballista]]
''Main article:'' [[Longbow Ballista]]


[[File:LongbowBallista1.jpg|right|thumb|100px|{{center|Ballista}}]]
The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute [[Arachnos]] can throw at them.
The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute [[Arachnos]] can throw at them.
''Levels: 20-54''


''Powers''
''Powers''


{{Power|[[File:ForceField ForceBolt.png|22px]]|Force Bolt|Ranged, Moderate Damage, Smash, Foe Knockdown|Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.}}
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Heavy DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing damage. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]|Energy Torrent|(Ranged) Cone, Energy/Smash, Foe Knockback|Unleashes a cone of energy that knocks foes back.}}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]|Explosive Blast|(Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback|Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]|Power Punch|Melee, Minor Damage (Energy/Smash), Foe Knockback|A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.}}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| The Longbow Protector's Bone Smasher attack has disoriented you! }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]|Bone Smasher|Melee, (Non Specified Damage), High Damage, Foe Disorient|The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.}}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Punch| Melee, Light DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


{{Power|[[File:ForceField DeflectionShield.png|22px]]|Protective Shield|Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)|Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.}}  
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protective Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic, End Drain)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}
   
{{Power|[[File:ForceField RepulsionField.png|22px]]| Repulsion Field ''(Only Level 30 and up)''| Toggle, PBAoE, Foe Knockback| This Toggle power creates a field that violently repels nearby foes. }}


{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: Point Blank Area of Effect, Team +Resisitances (Hold, Immobilize, Disorient) +Defense (All)| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.}}
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble ''(Only Level 30 and up)''| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
   
   
{{Power|[[File:ForceField RepulsionField.png|22px]]|Repulsion Field|Toggle, Point Blank Area of Effect Foe Knockback|This Toggle power creates a field that violently repels nearby foes.}}
{{Power|[[File:ForceField RefractionShield.png|22px]]| Detention Field ''(Only Level 35 and up)''| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|50|50|40|40|40|40|30|30}}, {{StatusProtVal|0|0|0|0|100}}, +Recovery| Resistance }}
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==== Ace McKnight ====
==== Ace McKnight ====
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''Main Article:'' [[Ace McKnight]]
''Main Article:'' [[Ace McKnight]]


Ace McKnight is the source of [[Willy Wheeler|Willly Wheeler's]] missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!
Ace McKnight is the source of [[Willy Wheeler|Willy Wheeler's]] missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!
 
''Levels: 15-21''
 
''Powers''
 
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}
 
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}
 
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Toggle, Self {{PosDefVal|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}
 
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Ace McKnight is an elite agent for the Freedom Corps organization known as Longbow. He is a master of infiltration and escape techniques.
 
''Levels: 35-52''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee Smash, Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw ''(High level version only)''| Disorient| You have been disoriented.}}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness|Auto: Self +Resistance (-Recharge, -Speed), +Recharge, +Speed|Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented. }}
 
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Ace McKnight does not have any special Resistances}}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}
 
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}
 
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle, Self {{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}
 
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}
 
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self {{PosDefVal|60|60|60}}, +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


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Agent X is a renowned Longbow super-spy.  His technical skills are phenomenal, with a gadget or gizmo available for any occasion.
Agent X is a renowned Longbow super-spy.  His technical skills are phenomenal, with a gadget or gizmo available for any occasion.
''Levels: 25-31''


''Powers''
''Powers''


{{Power|[[File:InherentPeacebringer EnergyFlight.png|22px]]| Fly| Self flight| Agent X has the inherent ability to fly with no endurance cost.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
 
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Smash/Energy), Foe Disorient| A Barrage from the Hero has Disoriented you. }}


{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back.}}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy, Foe Disorient| Launches a dizzying attack against everything in a nearby area. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


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==== Blue Phazer ====
==== Blue Phazer ====
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Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.
Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.
''Levels: 20-26''


''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash/Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from Blue Phazer that does smashing and energy damage and knocks you back. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback | A short range, but devastating attack. }}
 
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


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==== Golden Sphinx ====
==== Golden Sphinx ====
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Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.
Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.
''Levels: 20-26''


''Powers''
''Powers''


{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast. }}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Smash/Energy), Foe Disorient| A Barrage from the Hero has Disoriented you. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]|Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
 
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


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==== LeoKnight ====
==== LeoKnight ====
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This massive tanker is the older brother of Longbow Agent Caspian. The same Caspian you captured for [[Operative Vargas|Vargas]]. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.
This massive tanker is the older brother of Longbow Agent Caspian. The same Caspian you captured for [[Operative Vargas|Vargas]]. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.
''Levels: 21-33''


''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been disoriented. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}


{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Melee, Area of Effect Disorient, Foe Knockback| LeoKnight can clap his hands together to send out a violent shockwave. The shockwave can Knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}


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Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.
Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Air Bomb | DoT (Fire), Knockback | You have been knocked back by the explosion and are on fire}}
''Levels: 54''
 
''Powers''
 
{{Power|[[File:Temporary_TearGas.png|22px]]| Tear Gas| Ranged, Minor DMG(Smash), Location AoE, Foe Hold| The Tear Gas has left you choking and helpless. }}
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Grenade! }}
 
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, High DMG(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Energy Barrage | Knockback | You have been knocked back}}
{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception| The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Grenade | Targeted AoE Lethal/Smash, Knockback | Grenade!}}
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Energy Barrage| Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback| You have been knocked back. }}


{{Power|[[File:Robotics LaserRifleBurst.png|22px]]| Plasma Blast | -Regeneration | Plasma burns are hard to heal.  The burns have halted your Regeneration rate.}}
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Air Bomb| Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback| You have been knocked back by the explosion and are on fire. }}


{{Power|[[File:Traps DroppedAoEDebuffDamage.png|22px]]| Seeker Drones | Disorient, -DMG, -ACC, -Perception, Low DMG(Energy) | The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy Boost| Auto, Self +DMG, +Speed| Your Damage has been increased. }}


{{Power|[[File:Temporary TearGas.png|22px]]| Tear Gas | Hold | The Tear Gas has left you choking and helpless}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistances| {{DamResVal|25|25|25|25|25|25|40|50}}| Resistance }}


{{clr}}
{{clr}}
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When Sefu Tendaji returned to his native Kenya after the [[Rikti War|Rikti war]], he saw cities under siege by [[Arachnos]]-sponsored warlords while humanitarian aid was stolen by [[Sky Raiders|flying mercenaries]]. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.
When Sefu Tendaji returned to his native Kenya after the [[Rikti War|Rikti war]], he saw cities under siege by [[Arachnos]]-sponsored warlords while humanitarian aid was stolen by [[Sky Raiders|flying mercenaries]]. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.
''Levels: 35-54''


''Powers''
''Powers''


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]|Energy Torrent|(Ranged) Cone, Energy/Smash, Foe Knockback|Unleashes a cone of energy that knocks foes back.}}
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Heavy DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing damage. }}
 
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]|Explosive Blast|(Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback|Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:ForceField ForceBolt.png|22px]]|Force Bolt|Ranged, Moderate Damage, Smash, Foe Knockdown|Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.}}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| The Longbow Protector's Bone Smasher attack has disoriented you! }}


{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]|Power Punch|Melee, Minor Damage (Energy/Smash), Foe Knockback|A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.}}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Punch| Melee, Light DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, (Non Specified Damage), High Damage, Foe Disorient|The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.}}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protective Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic, End Drain)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}
{{Power|[[File:ForceField RepulsionField.png|22px]]| Repulsion Field| Toggle, PBAoE, Foe Knockback| This Toggle power creates a field that violently repels nearby foes. }}


{{Power|[[File:ForceField DeflectionShield.png|22px]]|Protective Shield|Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)|You have been encased in a Protective Shield.}}
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Auto, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|10.38|10.38|10.38}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}


{{Power|[[File:ForceField DispersionBubble.png|22px]]|Dispersion Bubble|+Res(Hold, Immobilize, Disorient), +DEF|The Dispersion Bubble is increasing your Defenses and providing protection from Hold, Immobilize, and Disorienting effects.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|50|50|40|40|40|40|30|30}}, {{StatusProtVal|0|0|0|0|100}}, +Recovery| Resistance }}


{{Power|[[File:ForceField RepulsionField.png|22px]]|Repulsion Field|Toggle: PBAoE Knockback|This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }}
 
{{clr}}


==== Captain Dietrich ====
==== Captain Dietrich ====
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Captain Wilhelmina Marlena Dietrich has proven herself as one of Longbow's top-notch field leaders in several major actions during her career. She has recently been placed in control of Longbow's Anti-[[Rikti]] Operations. She has long been a critic of the [[Vanguard]] and it's open-door policies.
Captain Wilhelmina Marlena Dietrich has proven herself as one of Longbow's top-notch field leaders in several major actions during her career. She has recently been placed in control of Longbow's Anti-[[Rikti]] Operations. She has long been a critic of the [[Vanguard]] and it's open-door policies.
''Levels: 35-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly|Captain Dietrich can fly!}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Longbow Eagles can Fly!}}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Advanced Assault Rifle Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle Burst. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Superior DMG(Lethal), Foe Knockback| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst| (Ranged) Damage Over Time, Lethal| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]|M30 Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this M30 Grenade affects all within the blast and can knock them back.}}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump| The Malta Tactical Ops soldier has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| (Ranged) Foe Immobilize, -Fly, -Recharge| The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced. }}
{{Power|[[File:TrickArrow Stun.png|22px]]| EMP Grenade| Ranged (Targeted AoE), Foe Hold, Special vs. Robots, -Endurance, -Regeneration| This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. }}


{{Power|[[File:TrickArrow Stun.png|22px]]| EMP Grenade| Hold, -Regen|You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Power Missing.png|22px]]| Positioning| Positioning: Self Afraid| Longbow Eagles prefer to attack from the air, and will flee if attacked in melee. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|1.5|1.5}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}


{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self, Stealth, +Defense| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Protection against Stun, Hold, Fear, Confuse, Knockback (high),
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }}
Resistance to all debuffs (high)|}}


{{clr}}


==== Agent Indigo ====
==== Agent Indigo ====
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''Main Article:'' [[Indigo]]
''Main Article:'' [[Indigo]]


Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrival specialist, a deadly opponent who can read thoughts and see into the future.
Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrieval specialist, a deadly opponent who can read thoughts and see into the future.
 
''Levels: 31-41, 46-52''


''Powers''
''Powers''


(Levels 35–41)
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, High damage(Lethal), Foe: -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}}
{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Moderate damage(Lethal), Foe: -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Lethal), Foe -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee(Cone), Moderate damage(Lethal), Foe: -Defense| You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.}}
{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| Melee, Superior DMG(Lethal), Foe Knockup, -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| Melee, Superior damage(Lethal), Foe: Knockup, -Defense| You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}
{{Power|[[File:Katana WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal)| Lethal Damage }}


{{Power|[[File:Katana WhirlingSword.png|22px]]|Whirling Sword |Point Blank Area of Effect Melee, Moderate damage(Lethal), Foe: -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.}}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self: Stealth, +Defense(all)| The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged, Minor DMG(Lethal), Foe Sleep| You have been knocked out with a Sleep Dart. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe: Immobilize, -Recharge, -Fly| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.}}
{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration| You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Exploding Shuriken| Ranged(Area of Effect) High Damage(Lethal)| This small throwing star is rigged to explode on impact.}}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump| Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged(Targeted Area of Effect), Foe Sleep| You have been knocked out with a Sleep Dart.}}
{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter ''(Only Level 46 and up)''| Melee, Extreme DMG(Lethal), Foe Knockdown, -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration| You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.}}
{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart ''(Only Level 46 and up)''| Ranged, Minor DMG(Lethal), Foe Hold| You have been hit with a Paralytic Dart. You cannot move. }}


(Levels 42–54)
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades ''(Only Level 46 and up)''| Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient| Agent Indigo has Disoriented you with a Stun Grenade. }}


{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme damage(Lethal), Foe: Knockback, -Defense| You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's defense. This attack has an exceptionally good critical hit capability, better than other broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes.}}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}


{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged Low Damage(Lethal), Foe: Hold| You have been hit with a Paralytic Dart. You cannot move!}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }}


{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect) Foe: Disorient| You have been disoriented by a Stun Grenade.}}
{{clr}}


==== Agent Crimson ====
==== Agent Crimson ====
''Main Article:'' [[Crimson]]
''Main Article:'' [[Crimson]]


Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly
Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.
trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.
 
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self: Stealth, +Defense(all)| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}
 
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor damage(Smash), Foe: Minor Disorient| You are Disoriented}}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate damage(Smash)| Unleashes a flurry of quick kicks to pummel your foe.}}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, minor damage(Smash), Foe: Disorient| You have been Disoriented.}}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, high damage(Smash), Foe: Knockback| A slow, high damage kick that can send your target flying!}}
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon’s Tail| Point Blank Area of Effect Melee, Moderate damage(Smash), Foe: Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.}}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Self: +Recharge, +Speed, +Resistance(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged, Moderate DMG(Lethal), Foe Sleep| You have been knocked out with a Sleep Dart. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle’s Claw| Melee, Superior damage(Smash), Foe: Minor Disorient, +Special| You have been Disoriented.}}
{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration| You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.}}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump| Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Exploding Shuriken| Ranged Area of Effect, High Damage(Lethal)| This small throwing star is rigged to explode on impact.}}
{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged, Moderate DMG(Lethal), Foe Hold| You have been hit with a Paralytic Dart. You cannot move. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged (Targeted Area of Effect), Foe: Sleep| You have been knocked out with a Sleep Dart.}}
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient| Agent Indigo has Disoriented you with a Stun Grenade. }}


{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration| You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison.}}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe: Immobilize, -Recharge, -Fly| Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.}}
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}


{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged Low Damage(Lethal), Foe: Hold| You have been hit with a Paralytic Dart. You cannot move.}}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self, {{PosDefVal|60|60|60}}, +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect) Foe:Disorient| Agent Indigo has Disoriented you with a Stun Grenade.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }}


{{clr}}


==== Zenflower ====
==== Zenflower ====
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Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.
Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:PlantControl Entangle.png|22px]]|Entangle|Ranged, Moderate Damage over Time(Smashing, Lethal) Foe: Immobilize|}}
{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Ranged, Superior DoT(Smash/Lethal), Foe Immobilize, -Fly| Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked. }}
 
{{Power|[[File:PlantControl Strangler.png|22px]]| Strangler| Ranged, Extreme DoT(Smash), Foe Hold| Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines. }}
 
{{Power|[[File:PlantControl Roots.png|22px]]| Roots| Ranged (Targeted AoE), Extreme DoT(Smash/Lethal), Foe Immobilize, -Fly| Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked. }}


{{Power|[[File:PlantControl Strangler.png|22px]]| Strangler| Ranged, Moderate Damage over Time(Smashing), Foe:Hold|}}
{{Power|[[File:PlantControl SporeBurst.png|22px]]| Spore Burst| Ranged (Targeted AoE), High DMG(Toxic), Foe Sleep| You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked. }}


{{Power|[[File:PlantControl Roots.png|22px]]| Roots| Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing, Lethal) Foe:Immobilize|}}
{{Power|[[File:PlantControl SeedsConfusion.png|22px]]| Seeds of Confusion| Ranged (Cone), Foe Confuse| You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies. }}


{{Power|[[File:PlantControl SporeBurst.png|22px]]| Spore Burst| Ranged (Targeted Area of Effect), Foe: Sleep|}}
{{Power|[[File:PlantControl Vines.png|22px]]| Vines| Ranged (Targeted AoE), Superior DoT(Lethal), Foe Hold| Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once. }}


{{Power|[[File:PlantControl SeedsConfusion.png|22px]]| Seeds of Confusion|Ranged (Cone), Foe: Confuse |}}
{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Summon Creepers, Ranged (Location AoE), Foe -Speed, -Fly, -Jump| You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe. }}
:'''Carrion Creeper Patch'''


{{Power|[[File:PlantControl Vines.png|22px]]| Vines| Ranged (Targeted Area of Effect), Foe: Hold|}}
:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Special| You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies. }}
::'''Carrion Creeper Entangle Patch'''


{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Summon Creepers, Ranged (Location Area of Effect), Target: -Speed, -Fly, -Jump|}}
::{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Location AoE, Light DoT(Smash/Lethal), Foe Immobilize, -Fly| Roots from the Carrion Creeper Patch have Entangled you, crushing and cutting you. You are immobile and cannot fly. }}


{{Power|[[File:PlantControl VenusFlytrap.png|22px]]| Fly Trap| Summon Fly Trap: Ranged, Control Special|}}
:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Vines| Special| You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies. }}
::'''Carrion Creeper Vine'''


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance | Low Defense to all attack types, Resistance to debuffs, Protection against Hold, Sleep, Immobilize, Fear, and Knockback|}}
::{{Power|[[File:Inherent Brawl.png|22px]]| Vine Smash| Melee, Minor DMG(Smash), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge, Knockdown| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }}
 
::{{Power|[[File:ThornyAssault Darts.png|22px]]| Vine Thorns| Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }}
 
::{{Power|[[File:StoneArmor MineralCrust.png|22px]]| Resistance| Auto, Self {{DamResVal|1|4|4|2|2|3|4|4|s=-|l=-|f=-|c=-|e=-|n=-}}, {{TypeDefVal|0|0|0|0|0|0|25%}}, Self Immobilize| Carrion Creeper Vines are highly resistant to Toxic and Psionic Damage. They also have a high defense to Psionic Attacks. However, they are otherwise vulnerable to most damage. }}
 
:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Bramble| Location AoE, Foe -Speed, -Fly, -Jump| Your Running speed and damage resistance is reduced by the Carrion Creepers. You cannot jump or fly away while in the Tar Patch. }}
 
{{Power|[[File:PlantControl VenusFlytrap.png|22px]]| Fly Trap| Summon Fly Trap: Ranged, Control Special| You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }}
 
{{clr}}


=== Others ===
=== Others ===
==== Longbow Mech (pet) ====
==== Longbow Mech (Pet) ====
[[File:Longbow Mech Pet.jpg|thumb|100px|Longbow Mech Pet]]
[[File:Longbow Mech Pet.jpg|thumb|100px|Longbow Mech Pet]]
''Main Article:'' [[Longbow Mech]]
''Main Article:'' [[Longbow Mech]]


The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circunstances.{{clr}}
The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circumstances.
 
''Powers''
 
{{Power|[[File:Temporary_TearGas.png|22px]]| Tear Gas| Ranged, Smash, Location Area of Effect, Foe Hold| The Tear Gas has left you choking and helpless. }}
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade| Ranged (Targeted Area of Effect), Light Damage(Lethal/Smash), Foe Knockback| Grenade! }}
 
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, Light Damage(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }}
 
{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon Seeker Drones: Suicide Special, Area of Effect, Low Damage(Energy), Foe Disorient, -Damage, -ToHit, -Perception| The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range. }}
 
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Energy Barrage| Ranged (Cone), Superior Damage over Time(Energy/Smash), Foe Knockback| You have been knocked back. }}
 
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Air Bomb| Ranged, Location Area of Effect, High Damage(Fire/Smash), Damage over Time(Fire), Foe Knockback| You have been knocked back by the explosion and are on fire. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|30|30|0|0|20|0|50|e=-}}| Resistance }}
 
{{clr}}


=== Named Bosses ===
=== Named Bosses ===
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* Agent Greer (Ballista)
* Agent Greer (Ballista)
* Agent Najjar (Longbow Officer)
* Agent Najjar (Longbow Officer)
* Agent Turpin (''Martial Arts Warden'') Found on the [[Virgil Tarikoss Strike Force#Steal barrier-piercing knowledge|Steal barrier-piercing knowledge]] mission from [[Virgil Tarikoss]]
* Ballista-1 (Ballista)
* Ballista-1 (Ballista)
* Capt. DeVries (Ballista)
* Capt. DeVries (Ballista)

Latest revision as of 18:18, 12 November 2024

Overview

Longbow is an enemy group in City of Villains, and an ally and enemy group in City of Heroes. They appear as enemies in very few missions available to heroes, however.

Background

LongbowMinion01.jpg

Longbow official info (Copied from the City of Villains official website [1]):

Organized by Ms. Liberty, the Longbow division of Freedom Corps is bent on the destruction of Arachnos. It was Ms. Liberty's solution to her disagreement with Statesman's policies regarding Freedom Corps. This militia extends its presence to every corner of the Rogue Isles, acting as a military support network for super-powered beings in the struggle against Lord Recluse. Drawing on those who want to be heroes, this organization is composed of volunteers from around the world. Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.

The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with. This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.

According to intelligence gathered by the Arachnos spies, Longbow is a highly organized militia broken down into specialized units. Rifleman, Minigun, and Flamethrower units are the foot soldiers of Longbow. Their Eagle units act as long-range specialists. The Spec-Ops, Chasers and, Nullifiers utilize specialized equipment to carry out their operations and the elite Ballista agents have potent energy powers. These teams are often led by low-grade, super-powered heroes.

Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of Paragon City. With well-established bases in Warburg, Siren's Call, and Bloody Bay, the Longbow wage a war for control over the precious resources of these isles. Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.

Enemy Types

Minions

Longbow Guardian

Guardian

Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Heavy Pistol Ranged, Light DMG(Lethal), Foe -Defense
Small caliber side arm.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Flamethrower

Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization.

Levels: 10-39

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite (Only Level 30 and up) Ranged (Cone), Light DoT(Fire), Location AoE, Minor DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Brawl (Only Levels 10-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization. This version of their weapon features incendiary grenades as well for additional destruction.

Levels: 40-54

Powers

AssaultWeapons ARM30grenade.png Incendiary Grenade Ranged (Targeted AoE), Minor DMG(Fire), Location AoE, Minor DoT(Fire)
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite Ranged (Cone), Light DoT(Fire), Location AoE, Minor DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Rifleman

Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range.

Levels: 10-39

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug (Only Levels 20-29) Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30 and up) Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.

Inherent Brawl.png Brawl (Only Levels 10-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!

Levels: 40-54

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Minigun

Minigun

Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection.

Levels: 20-39

Powers

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Council Chain Gun.

AssaultWeapons ARBurst.png Chain Gun Short Burst (Only Level 30 and up) Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

Inherent Brawl.png Brawl (Only Levels 20-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Minigun

Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.

Levels: 40-54

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Council Chain Gun.

AssaultWeapons ARBurst.png Chain Gun Short Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Eagle

Longbow Eagle
Jetpack Detail

Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'

Levels: 20-54

Powers

Flight TravelFlight.png Fly Self Fly
Longbow Eagles can Fly!

AssaultWeapons ARM30grenade.png Frag Grenade (Only Level 34 and up) Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug (Only Levels 20-29) Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30 and up) Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.

Inherent Brawl.png Brawl (Only Levels 20-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.

Power Missing.png Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Spec-Ops

Spec Ops

Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.

Levels: 30-54

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
The Malta Tactical Ops soldier has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

TrickArrow Stun.png EMP Grenade (Only Level 40 and up) Ranged (Targeted AoE), Foe Hold, Special vs. Robots, -Endurance, -Regeneration
This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M1.2 R1.2 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Lieutenants

Longbow Sergeant

Longbow Sergeant

A Guardian's first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threats.

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Nullifier

Nullifier

Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers.

Levels: 10-54

Powers

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade (Only Level 20 and up) Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBeanbag.png Beanbag (Only Level 30 and up) Ranged, Minor DMG(Smash), Foe Disorient
Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

TrickArrow DebuffDamRes.png Sonic Grenade (Only level 40 and up) Ranged (Location AoE), Foe -Resist(All)
Fires a Sonic Grenade at a target. The explosion can knock off the targets toggles. All those affected by the sonic vibrations will have their damage resistance reduced.

Sonic Grenade
TrickArrow DebuffDamRes.png Sonic Grenade Location AoE, Foe -Resist(All)
The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types.
TrickArrow DebuffDamRes.png Sonic Concussion Location AoE, Foe Hold
You have been held.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Chaser

Longbow Chaser

Longbow based their Chaser units on the highly successful Sky Raider skiffs.

Levels: 20-54

Powers

Flight TravelFlight.png Flight Self Fly
Longbow Chasers Fly.

AssaultWeapons ARBurst.png Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARM30grenade.png Incendiary Rocket Launcher Ranged (Targeted AoE), Light DMG(Fire), Location AoE, Minor DoT(Fire)
The explosion from this Incendiary Rocket affects all within the blast and can knock foes back.

AssaultWeapons ARBurst.png Chain Gun Ranged, High DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Chain Gun.

Power Missing.png No Melee attacks No Hand to Hand
Longbow Chasers don’t have any Melee attacks at all

Temporary PVP BuffDefense.png Armor Plating Res( S30 L30 )
Resistance

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Mender

Longbow Mender

Alec Parson was able to help Longbow finish their project to create their own combat-enabled Clockwork. They're also built in with abilities to assist and protect civilians who are in need of aid.

Levels: 30-54

Powers

PowerBlast PowerBolts.png Particle Blast Ranged, Light DMG(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.

PowerBlast PowerBolts.png Particle Blast Barrage Ranged, Moderate DMG(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.

ArachnosSoldier FragGrenade.png Particle Burst Ranged (Targeted AoE), Minor Damage(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.

Empathy HealOther.png Nano Repair Ranged, Ally Heal, Heal over Time
Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself.

ForceField DeflectionShield.png Field Projector Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Regeneration FastHealing.png Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Level 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.


Bosses

Longbow Officer

Longbow Officer

The Bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forms of damage.

Levels: 10-54

Powers

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARBurst.png Burst (Only Level 20 and up) Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ARFullAuto.png Full Auto (Only Level 30 and up) Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Inherent Brawl.png Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.

Leadership Defense.png Leadership Auto, PBAoE, Team Def( M6.25 R6.25 ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 P30 )
Resistance


Longbow Warden (Fire Tanker)

Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.

Levels: 1-9

Powers

FieryFray Combustion.png Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.

Sword Slice.png Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The Fire Sword has lowered your defense.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.


Longbow Warden (Energy Blaster)

Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.

Levels: 1-20

Powers

Flight TravelFlight.png Fly (Only Level 16 and up) Self Fly
Heroes can fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBlast.png Power Blast (Only Level 10 and up) Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

EnergyManipulation PowerThrust.png Power Thrust (Only Level 10 and up) Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerBlast EnergyTorrent.png Energy Torrent (Only Level 16 and up) Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst (Only Level 16 and up) Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.


Longbow Warden (Ice Blaster)

Ice Warden

Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.

Levels: 10-20

Powers

Flight TravelFlight.png Fly (Only Level 16 and up) Self Fly
Heroes can Fly!

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast IceBlast.png Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IceBlast FreezingRain.png Ice Storm Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.

IceBlast BitterFrostBlast.png Bitter Ice Blast (Only Level 16 and up) Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IcyOnslaught IceSword.png Ice Sword Melee, Heavy DMG(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.

IceArmor ChillingEmbrace.png Chilling Embrace Toggle, PBAoE, Foe -Recharge, -Speed
You are slowed from Chilling Embrace.


Longbow Warden (Spines Scrapper)

Spines Warden

Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.

Levels: 1-54

Powers

Quills Swipe.png Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge (Only Level 10 and up) Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills FlingQuills.png Spine Burst (Only Level 10 and up) PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Quills.png Quills (Only Level 21 and up) Auto, PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.

Quills BoneSword.png Ripper (Only Level 21 and up) Melee (Cone), High DMG(Lethal), Light DoT(Special), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing (Only Level 31 and up) Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.

Regeneration Reconstruction.png Reconstruction (Only Level 31 and up) Self Heal, Resist(Toxic)
Heroes can concentrate for a few moments to heal themselves.

Regeneration Revive.png Revive (Only Level 41 and up) Self Resurrect
Should a hero fall in battle, they can Revive themselves from the brink of death.


Longbow Warden (Energy Tanker)

Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.

Levels: 10-54

Powers

Flight TravelFlight.png Fly (Only Level 21 and up) Self Fly
Heroes can Fly!

PowerPunch Quick.png Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands (Only Level 21 and up) PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch TotalFocus.png Total Focus (Only Level 41 and up) Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Only Level 21 and up) Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding (Only Level 21 and up) Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable (Only Level 41 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Longbow Warden (Martial Arts Scrapper)

Martial-artist Warden

These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.

Levels: 10-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick (Only Level 21 and up) Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail (Only Level 31 and up) PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw (Only Level 41 and up) Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken (Only Level 21 and up) Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

SuperReflexes FocusedFighting.png Focused Fighting (Only Levels 16-25) Toggle, Self Def( M20 R20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes FocusedFighting.png Inner Focus (Only Level 26 and up) Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness (Only Level 31 and up) Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude (Only Level 36 and up) Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Longbow Warden (Super Strength Tanker)

Superstrong Warden

Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.

Levels: 10-54

Powers

Flight TravelFlight.png Fly (Only Level 21 and up) Self Fly
Heroes can Fly!

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.

SuperStrength Haymaker.png Haymaker (Only Level 21 and up) Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap (Only Level 21 and up) PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength KnockoutBlow.png Knockout Blow (Only Level 31 and up) Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.

SuperStrength FootStomp.png Foot Stomp (Only Level 31 and up) PBAoE Melee, High DMG(Smash), Foe Knockdown
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding (Only Level 21 and up) Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable (Only Level 41 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Longbow Warden (Electric Defender)

Warden Juicer

Longbow's juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage (Only 31 and up) Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

ElectricalBolt ThunderouseBlast.png Thunderous Blast (Only 41 and up) Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Recovery, -Endurance
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.

StormSummoning Gale.png Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

StormSummoning LightningStorm.png Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

StormSummoning ThunderClap.png Thunder Clap (Only 31 and up) PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.


Longbow Warden (Psychic Defender)

Psychic Warden

Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness—the mind—but are also able to psychically heal their companions as well.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can fly!

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsionicTornado.png Psionic Tornado (Only Level 31 and up) Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast ScrambleThoughts.png Scramble Thoughts (Only Level 31 and up) Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail (Only Level 41 and up) PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Longbow Warden (Radiation Defender)

Radiation Warden

It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers—without the usual side-effects.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.

RadiationBurst CosmicBurst.png Cosmic Burst Close, Extreme DMG(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.

RadiationBurst RadiationBlast.png Neutron Bomb (Only Level 31 and up) Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.

RadiationBurst AtomicBlast.png Atomic Blast (Only Level 41 and up) PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold
The Hero has reduced your Defense and left you helpless with an Atomic Blast.

RadiationPoisoning EnervatingField.png Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

RadiationPoisoning ChokingCloud.png Choking Cloud (Only Level 31 and up) Toggle, PBAoE, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.


Longbow Warden (Sonic Defender)

Sonic Warden

You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

SonicBlast Quick.png Shriek Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -Speed
You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed.

SonicBlast Medium.png Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All), -Speed
Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage.

SonicBlast Knockback.png Shockwave Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area.

SonicBlast Cone.png Howl Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicBlast Stun.png Screech (Only Level 31 and up) Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.

SonicBlast MassiveDamage.png Dreadful Wail (Only Level 41 and up) PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

SonicDebuff ProtectPhysical.png Sonic Barrier Ranged, Ally +Resist(Smashing, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

SonicDebuff DropKnockback.png Liquefy (Only Level 31 and up) Ranged (Location AoE), Foe Knockback, -ToHit, -Defense
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.

Liquefy
SonicDebuff DropKnockback.png ShockDef Location AoE, Light DMG(Energy/Smash), Foe Hold, -Fly
You use your sonic powers to liquefy the ground at a target point. Foes near that point have their chance to hit, Defense and movement speeds reduced. Those effected have a hard time staying on their feet.
SonicDebuff DropKnockback.png Liquefy Location AoE, Foe Knockdown, -Defense, -Fly, -Jump, -Recharge, -ToHit
The ground beneath you has been liquefied! You are stuck in sludge and taking minor damage. Your chance to hit, Defense and movement rates are reduced.


Longbow Warden (Gravity Controller)

Gravity Warden

Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

GravityControl Crush.png Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

GravityControl GravityDistortion.png Gravity Distortion (Only Level 41 and up) Ranged, Superior DoT(Smash), Foe Hold, -Speed
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.

KineticBoost Transfusion.png Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


Longbow Warden (Illusion Controller)

Agent Longbright, a Longbow Warden

Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well—the inside of a Longbow hospital.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

ForceField ForceBolt.png Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

ForceField RepulsionBomb.png Repulsion Bomb (Only Level 41 and up) Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged, Moderate DMG(Psionic/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

ForceField DispersionBubble.png Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.


Longbow Warden (Mind Controller)

There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

MentalControl Levitate.png Levitate Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.

PsychicBlast WillDomination.png Total Domination (Only Level 41 and up) Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy Fortitude.png Fortitude Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Named Enemies

Golden Palm

Golden Palm

Golden Palm is a hero known for his invulnerability and his super strength abilities. He is often seen slamming his palm into the face and chests of his enemies, sending them into the ground.

Levels: 1-9

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.


Lt. Harris

Main Article: Lt. Harris

Lt. Harris was once a well decorated member of Longbow, but he has since fallen from grace since his decision to betray his country and his allies, all for revenge against Elena Page.

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Lt. Page

Lt. Page is in charge of several operations that Longbow is launching in Mercy Island. Whether or not she'll live to see them is up to you and Lt. Harris!

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Psi-Lass

Psi-Lass

Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.

Levels: 1-9

Powers

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


The Dragon's Tail

Dragon's Tail

Main Article: The Dragon's Tail

The Dragon's Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.

Levels: 10-15

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.


The Ranger

Main Article: The Ranger

The Ranger

The Ranger thinks she can stop you from rescuing Olivia Darque. She's wrong.

Levels: 11-20

Powers

Quills Swipe.png Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills FlingQuills.png Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.


Dr. Advance

Dr. Advance

Main Article: Dr. Advance

Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!

Levels: 29-44

Powers

GravityControl Crush.png Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

KineticBoost Transfusion.png Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


Romulus

Romulus

Main Article: Romulus

Romulus is a Warshade working with Longbow in the Rogue Isles. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as Psimon Omega.

Levels: 30-36

Powers

PowerBlast PowerBlast.png Shadow Blast Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement rate have been Slowed by a Shadow Blast.

DarkCast Torrent.png Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, -Recharge, -Speed, Knockback
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.

PowerBlast Explosion.png Dark Matter Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down.

ShadowFighting StealPower.png Power Drain PBAoE Melee, Moderate DMG(Negative), Self +DMG, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.

Invulnerability TemporaryInvulnerabilty.png Umbral Shield Toggle, Self Res( All70 )
This Shield protects Romulus from all damage types except Psionics.


Commander Montagne

Commander Montagne

Commander Montagne is a decorated officer of Longbow, though after suffering serious injuries during the second Rikti War, he was placed on guard duty for the water supply in Agincourt, under the belief he wouldn't see much action. Longbow was wrong.

Levels: 30-39

Powers

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ARFullAuto.png Full Auto Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Inherent Brawl.png Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.

Leadership Defense.png Leadership Auto, PBAoE, Team Def( M6.25 R6.25 ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 P30 )
Resistance


Ether

Ether

Main Article: Ether

If you can take out this fledgeling heroine, you'll prove yourself to Operative Rutger.

Levels: 30-39

Powers

MentalControl Levitate.png Levitate Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy Fortitude.png Fortitude Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Shockstorm

Shockstorm

Main Article: Shockstorm

Shockstorm is a hero working with Longbow in the Rogue Isles. He coordinates operations out of the Longbow base in Agincourt on the Nerva Archipelago.

Levels: 30-40

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

StormSummoning Gale.png Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

StormSummoning LightningStorm.png Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

StormSummoning ThunderClap.png Thunder Clap PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.


Theadora Marcone

Theadora Marcone

Main Article: Theadora Marcone

A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.

Levels: 35-40

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

SuperReflexes FocusedFighting.png Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Agent Gally Ido

Agent Gally Ido

Main Article: Agent Gally Ido

Gally Ido was once just an innocent girl who dreamed of escaping the Rogue Isles with her boyfriend, Hugo Figures. Unforunately, her psychic powers drew the attention of Arachnos, and she was betrayed by Westin Phipps. She somehow escaped from Arachnos and made her way to Paragon City, where she joined Longbow and hoped that one day she's find a way to save the boy she loves.

Levels: 40-48

Powers

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ARFullAuto.png Full Auto Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Inherent Brawl.png Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.

Leadership Defense.png Leadership Auto, PBAoE, Team Def( M6.25% R6.25% ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

PsionicMastery IndomitableWill.png Indomitable Will Auto, Self Def( P25% ), Prot( Ho 10 St 10 Sl 10 Co 10 Fr 10 )
Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks.

PsionicMastery MindOverBody.png Mind Over Body Auto, Self Res( S27.5 L27.5 P20 )
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 P30 )
Resistance


Brikhaus

Brikhaus

Main Article: Brikhaus

Brikhaus grew up in East Germany, but when the wall fell he moved to the United States. He recently was hired by Freedom Corps to help with some overseas operations due to his dual citizenship.

Levels: 41-54

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.

SuperStrength FootStomp.png Foot Stomp PBAoE Melee, High DMG(Smash), Foe Knockdown
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Mindspider

Mindspider

Main Article: Mindspider

Mindspider was a government agent working for the DATA division of the FBSA. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.

Levels: 41-54

Powers

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Pizzazz

Pizzazz

Main Article: Pizzazz

Pizzazz is a Magic Origin hero who has come under Mage-Killer Zuhkara's purview. Destroy her!

Levels: 41-54

Powers

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

ForceField ForceBolt.png Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

ForceField RepulsionBomb.png Repulsion Bomb Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged, Moderate DMG(Psionic/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

ForceField DispersionBubble.png Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.


Salvo

Salvo

Main Article: Salvo (NPC)

Salvo is another magic-based hero who has caught the attention of Mage-Killer Zuhkara. Destroy him!

Levels: 41-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

GravityControl Crush.png Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Superior DoT(Smash), Foe Hold, -Speed
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.

KineticBoost Transfusion.png Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


Elite Bosses

Longbow Ballista

Ballista

Main article: Longbow Ballista

The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

Levels: 20-54

Powers

ForceField ForceBolt.png Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing damage.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The Longbow Protector's Bone Smasher attack has disoriented you!

EnergyManipulation PowerThrust.png Power Punch Melee, Light DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

ForceField DeflectionShield.png Protective Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

ForceField RepulsionField.png Repulsion Field (Only Level 30 and up) Toggle, PBAoE, Foe Knockback
This Toggle power creates a field that violently repels nearby foes.

ForceField DispersionBubble.png Dispersion Bubble (Only Level 30 and up) Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

ForceField RefractionShield.png Detention Field (Only Level 35 and up) Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

Temporary PVP BuffDefense.png Resistances Res( S50 L50 F40 C40 E40 N40 P30 T30 ), Prot( Kb 100 ), +Recovery
Resistance


Ace McKnight

Ace McKnight

Main Article: Ace McKnight

Ace McKnight is the source of Willy Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!

Levels: 15-21

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M20 R20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.


Ace McKnight is an elite agent for the Freedom Corps organization known as Longbow. He is a master of infiltration and escape techniques.

Levels: 35-52

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

SuperReflexes FocusedFighting.png Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Agent X

Agent X

Main Article: Agent X

Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.

Levels: 25-31

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerPunch Quick.png Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Blue Phazer

Blue Phazer

Main Article: Blue Phazer

Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.

Levels: 20-26

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.


Golden Sphinx

Golden Sphinx

Main Article: Golden Sphinx

Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.

Levels: 20-26

Powers

PowerPunch Quick.png Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


LeoKnight

LeoKnight

Main Article: LeoKnight

This massive tanker is the older brother of Longbow Agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.

Levels: 21-33

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Freedom Corps Cataphract

Freedom Corps Cataphract

Main Article: Freedom Corps Cataphract

Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.

Levels: 54

Powers

Temporary TearGas.png Tear Gas Ranged, Minor DMG(Smash), Location AoE, Foe Hold
The Tear Gas has left you choking and helpless.

AssaultWeapons ARM30grenade.png Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Grenade!

Robotics LaserRifleBurst.png Plasma Blast Ranged, High DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Traps DroppedAoEDebuffDamage.png Seeker Drones Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.

PowerBlast PowerBurst.png Energy Barrage Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback
You have been knocked back.

PowerBlast PowerBurst.png Air Bomb Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.

Inherent Brawl.png Heavy Boost Auto, Self +DMG, +Speed
Your Damage has been increased.

Invulnerability TemporaryInvulnerabilty.png Resistances Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance


Heroes

Lt. Sefu Tendaji

Lt. Sefu Tendaji

Main Article: Lt. Sefu Tendaji

When Sefu Tendaji returned to his native Kenya after the Rikti war, he saw cities under siege by Arachnos-sponsored warlords while humanitarian aid was stolen by flying mercenaries. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.

Levels: 35-54

Powers

ForceField ForceBolt.png Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing damage.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The Longbow Protector's Bone Smasher attack has disoriented you!

EnergyManipulation PowerThrust.png Power Punch Melee, Light DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

ForceField DeflectionShield.png Protective Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

ForceField RepulsionField.png Repulsion Field Toggle, PBAoE, Foe Knockback
This Toggle power creates a field that violently repels nearby foes.

ForceField DispersionBubble.png Dispersion Bubble Auto, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 10.38 Im 10.38 St 10.38 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Temporary PVP BuffDefense.png Resistances Res( S50 L50 F40 C40 E40 N40 P30 T30 ), Prot( Kb 100 ), +Recovery
Resistance

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Captain Dietrich

Captain Dietrich

Main article: Captain Dietrich

Captain Wilhelmina Marlena Dietrich has proven herself as one of Longbow's top-notch field leaders in several major actions during her career. She has recently been placed in control of Longbow's Anti-Rikti Operations. She has long been a critic of the Vanguard and it's open-door policies.

Levels: 35-54

Powers

Flight TravelFlight.png Fly Self Fly
Longbow Eagles can Fly!

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug Ranged, Superior DMG(Lethal), Foe Knockback
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
The Malta Tactical Ops soldier has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

TrickArrow Stun.png EMP Grenade Ranged (Targeted AoE), Foe Hold, Special vs. Robots, -Endurance, -Regeneration
This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Power Missing.png Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M1.5 R1.5 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Agent Indigo

Indigo

Main Article: Indigo

Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrieval specialist, a deadly opponent who can read thoughts and see into the future.

Levels: 31-41, 46-52

Powers

Katana Hack.png Hack Melee, Moderate DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.

Katana Slash.png Slash Melee, Light DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.

Katana Slice.png Slice Melee (Cone), Moderate DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.

Katana Disembowel.png Disembowel Melee, Superior DMG(Lethal), Foe Knockup, -Defense
Agent Indigo has lowered your defense with her blade.

Katana WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal)
Lethal Damage

Gadgets Caltrops.png Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged, Minor DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

Katana HeadSplitter.png Head Splitter (Only Level 46 and up) Melee, Extreme DMG(Lethal), Foe Knockdown, -Defense
Agent Indigo has lowered your defense with her blade.

MentalControl Command.png Paralytic Dart (Only Level 46 and up) Ranged, Minor DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.

Temporary ChromaticGrenades.png Stun Grenades (Only Level 46 and up) Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Agent Crimson

Main Article: Crimson

Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.

Levels: 46-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient
You have been Disoriented.

Gadgets Caltrops.png Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged, Moderate DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

MentalControl Command.png Paralytic Dart Ranged, Moderate DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Zenflower

Main Article: Zenflower

Zenflower

Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.

Levels: 46-54

Powers

PlantControl Entangle.png Entangle Ranged, Superior DoT(Smash/Lethal), Foe Immobilize, -Fly
Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.

PlantControl Strangler.png Strangler Ranged, Extreme DoT(Smash), Foe Hold
Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.

PlantControl Roots.png Roots Ranged (Targeted AoE), Extreme DoT(Smash/Lethal), Foe Immobilize, -Fly
Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked.

PlantControl SporeBurst.png Spore Burst Ranged (Targeted AoE), High DMG(Toxic), Foe Sleep
You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.

PlantControl SeedsConfusion.png Seeds of Confusion Ranged (Cone), Foe Confuse
You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.

PlantControl Vines.png Vines Ranged (Targeted AoE), Superior DoT(Lethal), Foe Hold
Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.

PlantControl CarrionCreeper.png Carrion Creepers Summon Creepers, Ranged (Location AoE), Foe -Speed, -Fly, -Jump
You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe.

Carrion Creeper Patch
PlantControl CarrionCreeper.png Carrion Creepers Special
You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies.
Carrion Creeper Entangle Patch
PlantControl Entangle.png Entangle Location AoE, Light DoT(Smash/Lethal), Foe Immobilize, -Fly
Roots from the Carrion Creeper Patch have Entangled you, crushing and cutting you. You are immobile and cannot fly.
PlantControl CarrionCreeper.png Vines Special
You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies.
Carrion Creeper Vine
Inherent Brawl.png Vine Smash Melee, Minor DMG(Smash), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge, Knockdown
Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage.
ThornyAssault Darts.png Vine Thorns Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge
Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage.
StoneArmor MineralCrust.png Resistance Auto, Self Res( S-1 L-4 F-4 C-2 E-2 N-3 P4 T4 ), Def( P25% ), Self Immobilize
Carrion Creeper Vines are highly resistant to Toxic and Psionic Damage. They also have a high defense to Psionic Attacks. However, they are otherwise vulnerable to most damage.
PlantControl CarrionCreeper.png Bramble Location AoE, Foe -Speed, -Fly, -Jump
Your Running speed and damage resistance is reduced by the Carrion Creepers. You cannot jump or fly away while in the Tar Patch.

PlantControl VenusFlytrap.png Fly Trap Summon Fly Trap: Ranged, Control Special
You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate.

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Others

Longbow Mech (Pet)

Longbow Mech Pet

Main Article: Longbow Mech

The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circumstances.

Powers

Temporary TearGas.png Tear Gas Ranged, Smash, Location Area of Effect, Foe Hold
The Tear Gas has left you choking and helpless.

AssaultWeapons ARM30grenade.png Grenade Ranged (Targeted Area of Effect), Light Damage(Lethal/Smash), Foe Knockback
Grenade!

Robotics LaserRifleBurst.png Plasma Blast Ranged, Light Damage(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Traps DroppedAoEDebuffDamage.png Seeker Drones Summon Seeker Drones: Suicide Special, Area of Effect, Low Damage(Energy), Foe Disorient, -Damage, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.

PowerBlast PowerBurst.png Energy Barrage Ranged (Cone), Superior Damage over Time(Energy/Smash), Foe Knockback
You have been knocked back.

PowerBlast PowerBurst.png Air Bomb Ranged, Location Area of Effect, High Damage(Fire/Smash), Damage over Time(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.

Temporary PVP BuffDefense.png Resistances Res( S30 L30 E-20 P50 )
Resistance


Named Bosses

Related Badges

Badge

These fools are wise to obey you.

Badge
Hero

Longbow counts you as an ally.

Villain

Even Longbow respects your skills.

Badge

You demand obedience even from your enemies.

Badge

Hero

Longbow counts you as an ally.

Villain

Bow down and obey!
Badge

Hero

Longbow counts you as an ally.

Villain

Even the best of Longbow submit to your will.
Badge

Once you were considered a villain, but now you walk the path of the straight and narrow.