Longbow: Difference between revisions

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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Minor DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }}
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Minor DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }}
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Minor DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
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''Powers''
''Powers''


{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade ''(Only level 40 and up)''| Ranged (Location AoE), Foe -Resist(All)| Fires a Sonic Grenade at a target. The explosion can knock off the targets toggles. All those affected by the sonic vibrations will have their damage resistance reduced. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}
: '''Sonic Grenade'''


:{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade| Location Area of Effect, Foe -Resist(All)| The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types. }}
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockdown| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}


:{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Concussion| Location Area of Effect, Foe Hold| You have been held. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade ''(Only Level 20 and up)''| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}


{{Power|[[File:AssaultWeapons ShotgunBeanbag.png|22px]]| Beanbag ''(Only Level 30 and up)''| Ranged, Minor Damage(Smash), Foe Disorient| Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. }}
{{Power|[[File:AssaultWeapons ShotgunBeanbag.png|22px]]| Beanbag ''(Only Level 30 and up)''| Ranged, Minor DMG(Smash), Foe Disorient| Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade ''(Only Level 20 and up)''| Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe Knockback| The explosion of this M30 grenade affects all within the blast and can knock them back. }}
{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade ''(Only level 40 and up)''| Ranged (Location AoE), Foe -Resist(All)| Fires a Sonic Grenade at a target. The explosion can knock off the targets toggles. All those affected by the sonic vibrations will have their damage resistance reduced. }}
: '''Sonic Grenade'''
:{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade| Location AoE, Foe -Resist(All)| The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}
:{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Concussion| Location AoE, Foe Hold| You have been held. }}


{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High Damage(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Light DMG(Smash)| A quick smash with the butt of your rifle. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
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==== Longbow Chaser ====
==== Longbow Chaser ====
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Longbow Chasers Fly. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Longbow Chasers Fly. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Incendiary Rocket Launcher| Ranged (Targeted Area of Effect), Fire, Location Damage over Time(Fire)| The explosion from this Incendiary Rocket affects all within the blast and can knock foes back. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Incendiary Rocket Launcher| Ranged (Targeted AoE), Light DMG(Fire), Location AoE, Minor DoT(Fire)| The explosion from this Incendiary Rocket affects all within the blast and can knock foes back. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun| Ranged, Damage over Time(Lethal), Foe -Defense| Your Defense has been reduced by the Chain Gun. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun| Ranged, High DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Chain Gun. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Longbow Chasers don’t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Longbow Chasers don’t have any Melee attacks at all''}}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
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==== Mender ====
==== Mender ====
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''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast| Ranged, Moderate Damage(Energy), Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast| Ranged, Light DMG(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast Barrage| Ranged, High Damage(Energy), Minor Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast Barrage| Ranged, Moderate DMG(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}


{{Power|[[File:ArachnosSoldier FragGrenade.png|22px]]| Particle Burst| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Minor Damage over Time(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}
{{Power|[[File:ArachnosSoldier FragGrenade.png|22px]]| Particle Burst| Ranged (Targeted AoE), Minor Damage(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }}


{{Power|[[File:Empathy HealOther.png|22px]]| Nano Repair| Ranged, Ally Heal, Heal over Time| Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. }}
{{Power|[[File:Empathy HealOther.png|22px]]| Nano Repair| Ranged, Ally Heal, Heal over Time| Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. }}
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{{Power|[[File:ForceField DeflectionShield.png|22px]]| Field Projector| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Field Projector| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }}


{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Repair| Auto, +Regeneration| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Level 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }}
 
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=== Bosses ===
=== Bosses ===
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''Powers''
''Powers''


{{Power|[[File:FieryFray Combustion.png|22px]]| Combustion| Point Blank Area of Effect, Damage over Time(Fire)| You are taking Fire damage over time. }}
{{Power|[[File:FieryFray Combustion.png|22px]]| Combustion| PBAoE Melee, Moderate DoT(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:Sword Slice.png|22px]]| Fire Sword Slice| Melee (Cone), Fire/Lethal| The Fire Sword has lowered your defense. }}
{{Power|[[File:Sword Slice.png|22px]]| Fire Sword Slice| Melee (Cone), Moderate DMG(Fire/Lethal)| The Fire Sword has lowered your defense. }}


{{Power|[[File:FireBlast ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), Damage over Time(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}
{{Power|[[File:FireBlast ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 16 and up)''| Self Fly| Heroes can fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 16 and up)''| Self Fly| Heroes can fly! }}


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash/Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast ''(Only Level 10 and up)''| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast ''(Only Level 10 and up)''| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust ''(Only Level 10 and up)''| Melee, Minor Damage(Smash/Energy), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust ''(Only Level 10 and up)''| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent ''(Only Level 16 and up)''| Ranged (Cone), Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent ''(Only Level 16 and up)''| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst ''(Only Level 16 and up)''| Close, High Damage(Energy/Smash), Foe Knockback | A short range, but devastating attack. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst ''(Only Level 16 and up)''| Close, Extreme DMG(Energy/Smash), Foe Knockback | A short range, but devastating attack. }}


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==== Longbow Warden (Ice Blaster) ====
==== Longbow Warden (Ice Blaster) ====
 
[[File:LongbowWardenIce.png|thumb|100px|{{center|Ice Warden}}]]
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 16 and up)''| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 16 and up)''| Self Fly| Heroes can Fly! }}


{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Cold/Smash, Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}


{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Cold/Smash, Foe -Recharge, -Speed| You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced. }}
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed| You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire/Lethal, Damage over Time(Fire)| A summoned fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}
{{Power|[[File:IceBlast FreezingRain.png|22px]]| Ice Storm| Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed| The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced. }}


{{Power|[[File:FieryFray Combustion.png|22px]]| Combustion| Point Blank Area of Effect, Damage over Time(Fire)| You are taking Fire damage over time. }}
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast ''(Only Level 16 and up)''| Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }}


{{Power|[[File:IceBlast FreezingRain.png|22px]]| Ice Storm| Ranged (Location Area of Effect), Damage over Time(Cold/Lethal), Foe -Recharge, -Speed| The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced. }}
{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Heavy DMG(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. }}


{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast ''(Only Level 16 and up)''| Ranged, Superior Damage(Cold), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }}
{{Power|[[File:IceArmor ChillingEmbrace.png|22px]]| Chilling Embrace| Toggle, PBAoE, Foe -Recharge, -Speed| You are slowed from Chilling Embrace. }}


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''Powers''
''Powers''


{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Damage over Time(Lethal), Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}


{{Power|[[File:Quills Lunge.png|22px]]| Lunge ''(Only Level 11 and up)''| Melee, Lethal, Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst ''(Only Level 11 and up)''| Point Blank Area of Effect Melee, Moderate Damage(Lethal), Damage Over Time(Toxic), Foe -Speed, -Recharge, Immobilize| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. }}
{{Power|[[File:Quills Lunge.png|22px]]| Lunge ''(Only Level 10 and up)''| Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}


{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Lethal, Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst ''(Only Level 10 and up)''| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. }}


{{Power|[[File:Quills Quills.png|22px]]| Quills ''(Only Level 21 and up)''| Auto, Point Blank Area of Effect, Minor Damage Over Time(Lethal), Foe -Speed, -Recharge, Immobilize| While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. }}
{{Power|[[File:Quills Quills.png|22px]]| Quills ''(Only Level 21 and up)''| Auto, PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge| While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes. }}


{{Power|[[File:Quills BoneSword.png|22px]]| Ripper ''(Only Level 21 and up)''| Melee (Cone), Lethal, Damage Over Time(Toxic), Foe -Speed, -Recharge, Immobilize, Knockback| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper ''(Only Level 21 and up)''| Melee (Cone), High DMG(Lethal), Light DoT(Special), Foe -Recharge, Knockdown| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing ''(Only Level 31 and up)''| Ranged (Cone), Lethal, Foe -Speed, -Recharge, Immobilize| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}
{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing ''(Only Level 31 and up)''| Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized. }}


{{Power|[[File:Regeneration FastHealing.png|22px]]| Regeneration| Auto, Self +Recovery, +Regeneration| You recover Health and Endurance at a faster rate than normal. This power is always on. }}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Regeneration| Auto, Self +Recovery, +Regeneration| You recover Health and Endurance at a faster rate than normal. This power is always on. }}
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{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction ''(Only Level 31 and up)''| Self Heal, Resist(Toxic)| Heroes can concentrate for a few moments to heal themselves. }}
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction ''(Only Level 31 and up)''| Self Heal, Resist(Toxic)| Heroes can concentrate for a few moments to heal themselves. }}


{{Power|[[File:Regeneration Revive.png|22px]]| Revive ''(Only Level 41 and up)''| Self Rez| Should a hero fall in battle, they can Revive themselves from the brink of death. }}
{{Power|[[File:Regeneration Revive.png|22px]]| Revive ''(Only Level 41 and up)''| Self Resurrect| Should a hero fall in battle, they can Revive themselves from the brink of death. }}


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''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 21 and up)''| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 21 and up)''| Self Fly| Heroes can Fly! }}


{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Energy/Smash, Foe Disorient| A Barrage from the Hero has Disoriented you. }}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Smash/Energy), Foe Disorient| A Barrage from the Hero has Disoriented you. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Energy/Smash, Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Energy/Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands ''(Only Level 21 and up)''| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes ''(Only Level 21 and up)''| Ranged, Moderate Damage(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus ''(Only Level 41 and up)''| Melee, Extreme DMG(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands ''(Only Level 21 and up)''| Point Blank Area of Effect, Energy/Smash, Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus ''(Only Level 41 and up)''| Melee, Extreme Damage(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}
{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes ''(Only Level 21 and up)''| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding ''(Only Level 21 and up)''| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, Resist(Knockback, Sleep, Disorient, Hold, Immobilize), {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding ''(Only Level 21 and up)''| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable ''(Only Level 41 and up)''| Self +Resist(Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable ''(Only Level 41 and up)''| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Special(Weaken, -Endurance, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
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''Powers''
''Powers''


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel your foe. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Lethal| Three thrown dagger that can hit multiple targets. }}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick ''(Only Level 21 and up)''| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick ''(Only Level 21 and up)''| Melee, High Damage(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail ''(Only Level 31 and up)''| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken ''(Only Level 21 and up)''| Ranged (Targeted Area of Effect), Moderate Damage(Lethal)| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. }}
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw ''(Only Level 41 and up)''| Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit| You have been Disoriented. }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail ''(Only Level 31 and up)''| Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw ''(Only Level 41 and up)''| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken ''(Only Level 21 and up)''| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting ''(Only Levels 16-25)''| Toggle, Self +{{PosDefVal|20|20}}| You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting ''(Only Levels 16-25)''| Toggle, Self {{PosDefVal|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus ''(Only Level 26 and up)''| Toggle, Self +{{PosDefVal|20|20|20}}, Resist(Confuse), +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus ''(Only Level 26 and up)''| Toggle, Self {{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}


{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness ''(Only Level 31 and up)''| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness ''(Only Level 31 and up)''| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 36 and up)''| Self, +Defense, +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude ''(Only Level 36 and up)''| Self, {{PosDefVal|60|60|60}}, +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 21 and up)''| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly ''(Only Level 21 and up)''| Self Fly| Heroes can Fly! }}


{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker ''(Only Level 21 and up)''| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker ''(Only Level 21 and up)''| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap ''(Only Level 21 and up)''| Point Blank Area of Effect, Foe Disorient, Knockback| You have been Disoriented. }}
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap ''(Only Level 21 and up)''| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow ''(Only Level 31 and up)''| Melee, Smash, Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }}
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow ''(Only Level 31 and up)''| Melee, Extreme DMG(Smash), Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }}


{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp ''(Only Level 31 and up)''| Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp ''(Only Level 31 and up)''| PBAoE Melee, High DMG(Smash), Foe Knockdown| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding ''(Only Level 21 and up)''| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, Resist(Knockback, Sleep, Disorient, Hold, Immobilize), {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding ''(Only Level 21 and up)''| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable ''(Only Level 41 and up)''| Self +Resist(Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable ''(Only Level 41 and up)''| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Special(Weaken, -Endurance, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}


{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}


{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}


{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
{{Power|[[File:ElectricalBolt TelsaCage.png|22px]]| Tesla Cage ''(Only 31 and up)''| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}


{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted Area of Effect), Foe -Speed, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }}
{{Power|[[File:ElectricalBolt ThunderouseBlast.png|22px]]| Thunderous Blast ''(Only 41 and up)''| Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Recovery, -Endurance| The Hero's Thunderous Blast has temporarily halted your Endurance Recovery. }}


{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}


{{Power|[[File:ElectricalBolt TelsaCage.png|22px]]| Tesla Cage ''(Only 31 and up)''| Ranged, Energy, Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }}


{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap ''(Only 31 and up)''| Point Blank Area of Effect, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }}
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}


{{Power|[[File:ElectricalBolt ThunderouseBlast.png|22px]]| Thunderous Blast ''(Only 41 and up)''| Ranged (Targeted Area of Effect), Energy/Smash, Foe -Recovery, -Endurance| The Hero's Thunderous Blast has temporarily halted your Endurance Recovery. }}
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap ''(Only 31 and up)''| PBAoE, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can fly! }}


{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}


{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate Damage(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado ''(Only Level 31 and up)''| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }}


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts ''(Only Level 31 and up)''| Ranged, Minor DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}


{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| Point Blank Area of Effect, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail ''(Only Level 41 and up)''| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}


{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado ''(Only Level 31 and up)''| Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts ''(Only Level 31 and up)''| Ranged, Minor Damage(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}


{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail ''(Only Level 41 and up)''| Close (Area of Effect), Extreme Damage(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Minor Damage(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light DMG(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}


{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate Damage(Energy), Foe -Defense| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. }}
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. }}


{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Close (Cone), Moderate Damage(Energy), Foe -Defense, Knockback| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}


{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Close, Extreme Damage(Energy), Foe Disorient, -Defense| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. }}
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| Close, Extreme DMG(Energy), Foe Disorient, -Defense| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. }}


{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb ''(Only Level 31 and up)''| Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense. }}
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron Bomb ''(Only Level 31 and up)''| Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense. }}


{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast ''(Only Level 41 and up)''| Point Blank Area of Effect, Energy/Smash, Foe -Defense, Hold| The Hero has reduced your Defense and left you helpless with an Atomic Blast. }}
{{Power|[[File:RadiationBurst AtomicBlast.png|22px]]| Atomic Blast ''(Only Level 41 and up)''| PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold| The Hero has reduced your Defense and left you helpless with an Atomic Blast. }}


{{Power|[[File:RadiationPoisoning EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
{{Power|[[File:RadiationPoisoning EnervatingField.png|22px]]| Enervating Field| Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}


{{Power|[[File:RadiationPoisoning LingeringRadiation.png|22px]]| Lingering Radiation| Ranged (Targeted Area of Effect), Foe -Speed, -Recharge, -Regeneration| You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}
{{Power|[[File:RadiationPoisoning LingeringRadiation.png|22px]]| Lingering Radiation| Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration| You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}


{{Power|[[File:RadiationPoisoning ChokingCloud.png|22px]]| Choking Cloud ''(Only Level 31 and up)''| Toggle, Point Blank Area of Effect, Foe Hold| While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless. }}
{{Power|[[File:RadiationPoisoning ChokingCloud.png|22px]]| Choking Cloud ''(Only Level 31 and up)''| Toggle, PBAoE, Foe Hold| While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:SonicBlast Quick.png|22px]]| Shriek| Ranged, Minor Damage (Smashing/Energy), Foe -Resist(All), -Speed| You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed. }}
{{Power|[[File:SonicBlast Quick.png|22px]]| Shriek| Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -Speed| You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed. }}


{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| Ranged, Moderate Damage over Time(Smashing/Energy), Foe -Resist(All), -Speed| Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage. }}
{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All), -Speed| Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage. }}


{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), Minor Damage(Smashing/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area. }}
{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area. }}


{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Medium Damage(Smashing/Energy), Foe -Resist(All)| A short range, but powerful sonic attack.}}
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }}
 
{{Power|[[File:SonicBlast Stun.png|22px]]| Screech ''(Only Level 31 and up)''| Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)| By bursting forth with this hypersonic Screech, you can disorient a target. }}
 
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail ''(Only Level 41 and up)''| PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)| Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. }}


{{Power|[[File:SonicDebuff DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resist(All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks. }}
{{Power|[[File:SonicDebuff DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resist(All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks. }}
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{{Power|[[File:SonicDebuff ProtectPhysical.png|22px]]| Sonic Barrier| Ranged, Ally +Resist(Smashing, Lethal, Toxic)| This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. }}
{{Power|[[File:SonicDebuff ProtectPhysical.png|22px]]| Sonic Barrier| Ranged, Ally +Resist(Smashing, Lethal, Toxic)| This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. }}


{{Power|[[File:SonicBlast Stun.png|22px]]| Screech ''(Only Level 31 and up)''| Ranged, Minor Damage(Smashing/Energy), Foe Disorient, -Resist(All)| By bursting forth with this hypersonic Screech, you can disorient a target. }}
{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| Liquefy ''(Only Level 31 and up)''| Ranged (Location AoE), Foe Knockback, -ToHit, -Defense| You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense. }}
 
{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| Liquefy ''(Only Level 31 and up)''| Ranged (Location Area of Effect), Foe Knockback, -ToHit, -Defense| You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense. }}
:'''Liquefy'''
:'''Liquefy'''
:{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| ShockDef| Location AoE, Light DMG(Energy/Smash), Foe Hold, -Fly| You use your sonic powers to liquefy the ground at a target point. Foes near that point have their chance to hit, Defense and movement speeds reduced. Those effected have a hard time staying on their feet. }}


:{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| ShockDef| Location Area of Effect, Minor Damage(Smashing/Energy), Foe Hold, -Fly| You use your sonic powers to liquefy the ground at a target point. Foes near that point have their chance to hit, Defense and movement speeds reduced. Those effected have a hard time staying on their feet. }}
:{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| Liquefy| Location AoE, Foe Knockdown, -Defense, -Fly, -Jump, -Recharge, -ToHit| The ground beneath you has been liquefied! You are stuck in sludge and taking minor damage. Your chance to hit, Defense and movement rates are reduced. }}
 
:{{Power|[[File:SonicDebuff DropKnockback.png|22px]]| Liquefy| Location Area of Effect, Foe Knockback, -Defense, -Fly, -Jump, -Recharge, -ToHit| The ground beneath you has been liquefied! You are stuck in sludge and taking minor damage. Your chance to hit, Defense and movement rates are reduced. }}
 
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail ''(Only Level 41 and up)''| Point Blank Area of Effect, Extreme Damage(Smashing/Energy), Foe Disorient, -Resist(All)| Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. }}


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==== Longbow Warden (Gravity Controller) ====
==== Longbow Warden (Gravity Controller) ====
 
[[File:LongbowWardenGravity.png|thumb|100px|{{center|Gravity Warden}}]]
Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.
Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Damage over Time(Smashing), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}


{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate Damage(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, High DMG(Smash), Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}


{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted Area of Effect), Minor Damage over Time(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}


{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}


{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion ''(Only Level 41 and up)''| Ranged, Moderate Damage over Time(Smash), Foe Hold, -Speed| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }}
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion ''(Only Level 41 and up)''| Ranged, Superior DoT(Smash), Foe Hold, -Speed| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }}


{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}


{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, -Jump, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -Damage, Team +Damage| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Moderate Damage(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }}
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Heavy DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }}


{{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged Minor Damage(Energy/Special)| You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }}
{{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb ''(Only Level 41 and up)''| Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient| Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes. }}
 
{{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged, Moderate DMG(Psionic/Special)| You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }}


{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }}
{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }}


{{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate Damage(Energy/Smash), Foe Knockback| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}
{{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}


{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }}
{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }}
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{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }}
{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }}


{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, Point Blank Area of Effect, Team {{TypeDefVal|15|15|15|15|15|15}}, Resist(Hold, Immobilize, Disorient)| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
 
{{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb ''(Only Level 41 and up)''| Ranged (Targeted Area of Effect), Smash, Foe Knockback, Disorient| Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Moderate Damage(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Heavy DMG(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}
{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate DMG(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}


{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted Area of Effect), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }}
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }}


{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Total Domination ''(Only Level 41 and up)''| Ranged (Targeted Area of Effect), High Damage(Psionic), Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. }}
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Total Domination ''(Only Level 41 and up)''| Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. }}


{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}


{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +ToHit, +Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances. }}
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances. }}


{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| Point Blank Area of Effect, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Lethal, Foe Knockback| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Moderate DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Damage over Time(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee Smash| A smash with the butt of your rifle. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee, Moderate DMG(Smash)| A smash with the butt of your rifle. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Lethal, Foe Knockback| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Moderate DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Damage over Time(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee Smash| A smash with the butt of your rifle. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee, Moderate DMG(Smash)| A smash with the butt of your rifle. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
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''Powers''
''Powers''


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate Damage(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}
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''Main Article:'' [[The Dragon's Tail]]
''Main Article:'' [[The Dragon's Tail]]


The Dragon´s Tail is desperately seeking an antidote to a plague in [[Paragon City]]. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.
The Dragon's Tail is desperately seeking an antidote to a plague in [[Paragon City]]. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.


''Levels: 10-15''
''Levels: 10-15''
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''Powers''
''Powers''


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel your foe. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Lethal| Three thrown dagger that can hit multiple targets. }}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}


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''Powers''
''Powers''


{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Damage over Time(Smashing), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}


{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate Damage(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, High DMG(Smash), Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}


{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted Area of Effect), Minor Damage over Time(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}


{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}
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{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}


{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, -Jump, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -Damage, Team +Damage| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}


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''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Shadow Blast| Ranged, Negative, Foe -Recharge, -Speed, Knockback| Your attack and movement rate have been Slowed by a Shadow Blast. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback| Your attack and movement rate have been Slowed by a Shadow Blast. }}


{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Ranged (Cone), Negative, Foe Disorient, -Recharge, -Speed, Knockback| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Disorient, -Recharge, -Speed, Knockback| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Matter Detonation| Ranged (Targeted Area of Effect), Moderate Damage(Negative), Foe Knockback, -Recharge, -Speed| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Matter Detonation| Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. }}


{{Power|[[File:ShadowFighting StealPower.png|22px]]| Power Drain| Melee, Area of Effect, Moderate Damage(Negative), Self +Damage, +ToHit| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. }}
{{Power|[[File:ShadowFighting StealPower.png|22px]]| Power Drain| PBAoE Melee, Moderate DMG(Negative), Self +DMG, +ToHit| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|0|0|0|0|0|0|0|0|70}}| This Shield protects Romulus from all damage types except Psionics. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|0|0|0|0|0|0|0|0|70}}| This Shield protects Romulus from all damage types except Psionics. }}
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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Ranged (Cone), Superior Damage over Time(Lethal)| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}


{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High Damage(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Ranged (Cone), Superior DoT(Lethal)| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash)| A quick attack with the butt of a rifle. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own two fists. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own two fists. }}


{{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, Point Blank Area of Effect, Team +{{PosDefVal|6.25|6.25}}, +{{StatusProtVal|0|0|0|0|0|5.19}}, +ToHit, Resist(Confuse), +Perception|  A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs. }}
{{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, PBAoE, Team {{PosDefVal|6.25|6.25}}, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|50%}}, +ToHit, +Perception|  A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }}
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''Powers''
''Powers''


{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Moderate Damage(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Heavy DMG(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}
{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate DMG(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}


{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted Area of Effect), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }}
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }}


{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}


{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +ToHit, +Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances. }}
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances. }}


{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| Point Blank Area of Effect, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}


{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}


{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}


{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
{{Power|[[File:ElectricalBolt TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}


{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted Area of Effect), Foe -Speed, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }}
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
 
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }}


{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
:'''Lightning Storm'''


::{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning| Ranged (Targeted Area of Effect), Energy, Foe Knockback, -Endurance, -Recovery| Sends a large blast of electrical energy at a foe. Electric bolt deals good damage and also drains some Endurance. }}
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| PBAoE, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }}
 
{{Power|[[File:ElectricalBolt TelsaCage.png|22px]]| Tesla Cage| Ranged, Energy, Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}
 
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Point Blank Area of Effect, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }}


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''Powers''
''Powers''


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel your foe. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Lethal| Three thrown dagger that can hit multiple targets. }}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Damage(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Moderate Damage(Lethal)| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle, Self +{{PosDefVal|20|20|20}}, Resist(Confuse), +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle, Self {{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }}


{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self, +Defense, +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self, {{PosDefVal|60|60|60}}, +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


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''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Ranged (Cone), Superior Damage over Time(Lethal)| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }}


{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High Damage(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Ranged (Cone), Superior DoT(Lethal)| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash)| A quick attack with the butt of a rifle. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own two fists. }}


{{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, Point Blank Area of Effect, Team +{{PosDefVal|6.25|6.25}}, +{{StatusProtVal|0|0|0|0|0|5.19}}, +ToHit, Resist(Confuse), +Perception|  A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs. }}
{{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, PBAoE, Team {{PosDefVal|6.25%|6.25%}}, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|50%}}, +ToHit, +Perception|  A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs. }}


{{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Auto, Self {{TypeDefVal|0|0|0|0|0|0|25}}, {{StatusProtVal|10|0|10|10|0|10|10}}| Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks. }}
{{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Auto, Self {{TypeDefVal|0|0|0|0|0|0|25%}}, {{StatusProtVal|10|0|10|10|0|10|10}}| Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks. }}


{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mind Over Body| Auto, Self {{DamResVal|27.5|27.5|0|0|0|0|20}}| When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. You must have Mental Blast or Indomitable Will before selecting this power. }}
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mind Over Body| Auto, Self {{DamResVal|27.5|27.5|0|0|0|0|20}}| When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }}
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''Powers''
''Powers''


{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You have been Disoriented. }}
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }}


{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Smash, Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }}
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Extreme DMG(Smash), Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }}


{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, High DMG(Smash), Foe Knockdown| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, Resist(Knockback, Sleep, Disorient, Hold, Immobilize), {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self +Resist(Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Special(Weaken, -Endurance, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
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''Powers''
''Powers''


{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}


{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}


{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| Point Blank Area of Effect, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate Damage(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}


{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }}
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}


{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor Damage(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}


{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| Close (Area of Effect), Extreme Damage(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }}


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''Powers''
''Powers''


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
 
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Heavy DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }}


{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Moderate Damage(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }}
{{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb| Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient| Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes. }}


{{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged Minor Damage(Energy/Special)| You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }}
{{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged, Moderate DMG(Psionic/Special)| You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }}


{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }}
{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }}


{{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate Damage(Energy/Smash), Foe Knockback| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}
{{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }}


{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }}
{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }}
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{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }}
{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }}


{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, Point Blank Area of Effect, Team {{TypeDefVal|15|15|15|15|15|15}}, Resist(Hold, Immobilize, Disorient)| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }}
 
{{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb| Ranged (Targeted Area of Effect), Smash, Foe Knockback, Disorient| Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes. }}


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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }}


{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Damage over Time(Smashing), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}


{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate Damage(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }}


{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, High DMG(Smash), Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}


{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted Area of Effect), Minor Damage over Time(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }}


{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }}


{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Moderate Damage over Time(Smash), Foe Hold, -Speed| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }}
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Superior DoT(Smash), Foe Hold, -Speed| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }}


{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }}


{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, -Jump, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -Damage, Team +Damage| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }}


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''Powers''
''Powers''


{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash/Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}


{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, High Damage(Energy/Smash), Foe Knockback | A short range, but devastating attack. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback | A short range, but devastating attack. }}


{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Minor Damage(Smash/Energy), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}


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''Powers''
''Powers''


{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Energy/Smash, Foe Disorient| A Barrage from the Hero has Disoriented you. }}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Smash/Energy), Foe Disorient| A Barrage from the Hero has Disoriented you. }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Energy/Smash, Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Energy/Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| Ranged, Moderate Damage(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Energy/Smash, Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}
{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, Resist(Knockback, Sleep, Disorient, Hold, Immobilize), {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
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''Powers''
''Powers''


{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You have been Disoriented. }}
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }}
 
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }}


{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, Resist(Knockback, Sleep, Disorient, Hold, Immobilize), {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }}
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''Powers''
''Powers''


{{Power|[[File:Temporary_TearGas.png|22px]]| Tear Gas| Ranged, Location Area of Effect, Smash, Foe Hold| The Tear Gas has left you choking and helpless. }}
{{Power|[[File:Temporary_TearGas.png|22px]]| Tear Gas| Ranged, Minor DMG(Smash), Location AoE, Foe Hold| The Tear Gas has left you choking and helpless. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade| Ranged Targeted Area of Effect, Lethal/Smash, Foe Knockback| Grenade! }}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Grenade! }}


{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, Energy, Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }}
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Plasma Blast| Ranged, High DMG(Energy), Foe -Regeneration, Knockback| Plasma burns are hard to heal. The burns have halted your Regeneration rate. }}


{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon Seeker Drones: Suicide Special, Area of Effect, Low Damage(Energy), Foe Disorient, -Damage, -ToHit, -Perception| The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range. }}
{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception| The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range. }}


{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Energy Barrage| Ranged Cone, Damage over Time(Energy/Smash), Foe Knockback| You have been knocked back. }}
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Energy Barrage| Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback| You have been knocked back. }}


{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Air Bomb| Ranged, Location Area of Effect, Fire/Smash, Damage over Time(Fire), Foe Knockback| You have been knocked back by the explosion and are on fire. }}
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Air Bomb| Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback| You have been knocked back by the explosion and are on fire. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy Boost| Auto, Self +Damage, +Speed| Your Damage has been increased. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Heavy Boost| Auto, Self +DMG, +Speed| Your Damage has been increased. }}


{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistances| {{DamResVal|25|25|25|25|25|25|40|50}}| Resistance }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistances| {{DamResVal|25|25|25|25|25|25|40|50}}| Resistance }}
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Minor DMG(Lethal), Foe Knockback| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Superior DMG(Lethal), Foe Knockback| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}


{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }}
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Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrieval specialist, a deadly opponent who can read thoughts and see into the future.
Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrieval specialist, a deadly opponent who can read thoughts and see into the future.


''Levels: 31-52''
''Levels: 31-41, 46-52''


''Powers''
''Powers''


{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Lethal, Foe -Defense| Agent Indigo has lowered your defense with her blade. }}
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Lethal, Foe -Defense| Agent Indigo has lowered your defense with her blade. }}
{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee (Cone), Lethal, Foe -Defense| Agent Indigo has lowered your defense with her blade. }}
{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Lethal), Foe -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| Melee, Lethal, Foe Knockup, -Defense| Agent Indigo has lowered your defense with her blade. }}
{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| Melee, Superior DMG(Lethal), Foe Knockup, -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:Katana WhirlingSword.png|22px]]| Whirling Sword| Point Blank Area of Effect Melee, Lethal, Damage over Time(Lethal)| Lethal Damage }}
{{Power|[[File:Katana WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal)| Lethal Damage }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Medium Damage(Lethal)| This small throwing star is rigged to explode on impact. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged, Lethal, Foe Sleep| You have been knocked out with a Sleep Dart. }}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged, Minor DMG(Lethal), Foe Sleep| You have been knocked out with a Sleep Dart. }}


{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Lethal, Damage over Time(Toxic), Foe -Regeneration| You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison. }}
{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration| You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Speed| Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump| Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}


{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter ''(Only Level 46 and up)''| Melee, Lethal, Foe Knockback, -Defense| Agent Indigo has lowered your defense with her blade. }}
{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter ''(Only Level 46 and up)''| Melee, Extreme DMG(Lethal), Foe Knockdown, -Defense| Agent Indigo has lowered your defense with her blade. }}


{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart ''(Only Level 46 and up)''| Ranged, Lethal, Foe Hold| You have been hit with a Paralytic Dart. You cannot move. }}
{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart ''(Only Level 46 and up)''| Ranged, Minor DMG(Lethal), Foe Hold| You have been hit with a Paralytic Dart. You cannot move. }}


{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades ''(Only Level 46 and up)''| Ranged (Targeted Area of Effect), Energy, Foe Disorient| Agent Indigo has Disoriented you with a Stun Grenade. }}
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades ''(Only Level 46 and up)''| Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient| Agent Indigo has Disoriented you with a Stun Grenade. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }}


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''Powers''
''Powers''


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }}


{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel your foe. }}
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }}


{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High Damage(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Smash, Foe Disorient| You have been Disoriented. }}
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw| Melee, Superior DMG(Smash), Foe Disorient| You have been Disoriented. }}


{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Medium Damage(Lethal)| This small throwing star is rigged to explode on impact. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged, Lethal, Foe Sleep| You have been knocked out with a Sleep Dart. }}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged, Moderate DMG(Lethal), Foe Sleep| You have been knocked out with a Sleep Dart. }}


{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Lethal, Damage over Time(Toxic), Foe -Regeneration| You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison. }}
{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration| You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison. }}


{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Speed| Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump| Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }}


{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged, Lethal, Foe Hold| You have been hit with a Paralytic Dart. You cannot move. }}
{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged, Moderate DMG(Lethal), Foe Hold| You have been hit with a Paralytic Dart. You cannot move. }}


{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect), Energy, Foe Disorient| Agent Indigo has Disoriented you with a Stun Grenade. }}
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient| Agent Indigo has Disoriented you with a Stun Grenade. }}


{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
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{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }}


{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self, +Defense, +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self, {{PosDefVal|60|60|60}}, +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }}


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''Powers''
''Powers''


{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Ranged, Moderate Damage over Time(Smashing/Lethal), Foe Immobilize, -Fly| Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked. }}
{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Ranged, Superior DoT(Smash/Lethal), Foe Immobilize, -Fly| Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked. }}


{{Power|[[File:PlantControl Strangler.png|22px]]| Strangler| Ranged, Moderate Damage over Time(Smashing), Foe Hold| Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines. }}
{{Power|[[File:PlantControl Strangler.png|22px]]| Strangler| Ranged, Extreme DoT(Smash), Foe Hold| Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines. }}


{{Power|[[File:PlantControl Roots.png|22px]]| Roots| Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing/Lethal), Foe Immobilize, -Fly| Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked. }}
{{Power|[[File:PlantControl Roots.png|22px]]| Roots| Ranged (Targeted AoE), Extreme DoT(Smash/Lethal), Foe Immobilize, -Fly| Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked. }}


{{Power|[[File:PlantControl SporeBurst.png|22px]]| Spore Burst| Ranged (Targeted Area of Effect), Toxic, Foe Sleep| You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked. }}
{{Power|[[File:PlantControl SporeBurst.png|22px]]| Spore Burst| Ranged (Targeted AoE), High DMG(Toxic), Foe Sleep| You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked. }}


{{Power|[[File:PlantControl SeedsConfusion.png|22px]]| Seeds of Confusion| Ranged (Cone), Foe Confuse | You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies. }}
{{Power|[[File:PlantControl SeedsConfusion.png|22px]]| Seeds of Confusion| Ranged (Cone), Foe Confuse| You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies. }}


{{Power|[[File:PlantControl Vines.png|22px]]| Vines| Ranged (Targeted Area of Effect), Damage over Time(Lethal), Foe Hold| Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once. }}
{{Power|[[File:PlantControl Vines.png|22px]]| Vines| Ranged (Targeted AoE), Superior DoT(Lethal), Foe Hold| Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once. }}


{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Summon Creepers, Ranged (Location Area of Effect), Target -Speed, -Fly, -Jump| You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe. }}
{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Summon Creepers, Ranged (Location AoE), Foe -Speed, -Fly, -Jump| You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe. }}
:'''Carrion Creeper Patch'''
:'''Carrion Creeper Patch'''


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::'''Carrion Creeper Entangle Patch'''
::'''Carrion Creeper Entangle Patch'''


::{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Location Area of Effect, Minor Damage over Time(Smashing/Lethal), Foe Immobilize, -Fly| Roots from the Carrion Creeper Patch have Entangled you, crushing and cutting you. You are immobile and cannot fly. }}
::{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Location AoE, Light DoT(Smash/Lethal), Foe Immobilize, -Fly| Roots from the Carrion Creeper Patch have Entangled you, crushing and cutting you. You are immobile and cannot fly. }}


:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Vines| Special| You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies. }}
:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Vines| Special| You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies. }}
::'''Carrion Creeper Vine'''
::'''Carrion Creeper Vine'''


::{{Power|[[File:Inherent Brawl.png|22px]]| Vine Smash| Melee, Minor Damage(Smashing), Minor Damage over Time(Toxic), Foe -Speed, -Fly, -Recharge, Knockback| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }}
::{{Power|[[File:Inherent Brawl.png|22px]]| Vine Smash| Melee, Minor DMG(Smash), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge, Knockdown| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }}


::{{Power|[[File:ThornyAssault Darts.png|22px]]| Vine Thorns| Ranged, Minor Damage(Lethal), Minor Damage over Time(Toxic), Foe -Speed, -Fly, -Recharge| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }}
::{{Power|[[File:ThornyAssault Darts.png|22px]]| Vine Thorns| Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }}


::{{Power|[[File:StoneArmor MineralCrust.png|22px]]| Resistance| Auto, Self {{DamResVal|1|4|4|2|2|3|4|4|s=-|l=-|f=-|c=-|e=-|n=-}}, {{TypeDefVal|0|0|0|0|0|0|25}}, Self Immobilize| Carrion Creeper Vines are highly resistant to Toxic and Psionic Damage. They also have a high defense to Psionic Attacks. However, they are otherwise vulnerable to most damage. }}
::{{Power|[[File:StoneArmor MineralCrust.png|22px]]| Resistance| Auto, Self {{DamResVal|1|4|4|2|2|3|4|4|s=-|l=-|f=-|c=-|e=-|n=-}}, {{TypeDefVal|0|0|0|0|0|0|25%}}, Self Immobilize| Carrion Creeper Vines are highly resistant to Toxic and Psionic Damage. They also have a high defense to Psionic Attacks. However, they are otherwise vulnerable to most damage. }}


:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Bramble| Location Area of Effect, Foe -Speed, -Fly| Your Running speed and damage resistance is reduced by the Carrion Creepers. You cannot jump or fly away while in the Tar Patch. }}
:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Bramble| Location AoE, Foe -Speed, -Fly, -Jump| Your Running speed and damage resistance is reduced by the Carrion Creepers. You cannot jump or fly away while in the Tar Patch. }}


{{Power|[[File:PlantControl VenusFlytrap.png|22px]]| Fly Trap| Summon Fly Trap: Ranged, Control Special| You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate. }}
{{Power|[[File:PlantControl VenusFlytrap.png|22px]]| Fly Trap| Summon Fly Trap: Ranged, Control Special| You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }}


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* Agent Greer (Ballista)
* Agent Greer (Ballista)
* Agent Najjar (Longbow Officer)
* Agent Najjar (Longbow Officer)
* Agent Turpin (''Martial Arts Warden'') Found on the [[Virgil Tarikoss Strike Force#Steal barrier-piercing knowledge|Steal barrier-piercing knowledge]] mission from [[Virgil Tarikoss]]
* Ballista-1 (Ballista)
* Ballista-1 (Ballista)
* Capt. DeVries (Ballista)
* Capt. DeVries (Ballista)

Latest revision as of 18:18, 12 November 2024

Overview

Longbow is an enemy group in City of Villains, and an ally and enemy group in City of Heroes. They appear as enemies in very few missions available to heroes, however.

Background

LongbowMinion01.jpg

Longbow official info (Copied from the City of Villains official website [1]):

Organized by Ms. Liberty, the Longbow division of Freedom Corps is bent on the destruction of Arachnos. It was Ms. Liberty's solution to her disagreement with Statesman's policies regarding Freedom Corps. This militia extends its presence to every corner of the Rogue Isles, acting as a military support network for super-powered beings in the struggle against Lord Recluse. Drawing on those who want to be heroes, this organization is composed of volunteers from around the world. Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.

The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with. This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.

According to intelligence gathered by the Arachnos spies, Longbow is a highly organized militia broken down into specialized units. Rifleman, Minigun, and Flamethrower units are the foot soldiers of Longbow. Their Eagle units act as long-range specialists. The Spec-Ops, Chasers and, Nullifiers utilize specialized equipment to carry out their operations and the elite Ballista agents have potent energy powers. These teams are often led by low-grade, super-powered heroes.

Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of Paragon City. With well-established bases in Warburg, Siren's Call, and Bloody Bay, the Longbow wage a war for control over the precious resources of these isles. Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.

Enemy Types

Minions

Longbow Guardian

Guardian

Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Heavy Pistol Ranged, Light DMG(Lethal), Foe -Defense
Small caliber side arm.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Flamethrower

Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization.

Levels: 10-39

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite (Only Level 30 and up) Ranged (Cone), Light DoT(Fire), Location AoE, Minor DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Brawl (Only Levels 10-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization. This version of their weapon features incendiary grenades as well for additional destruction.

Levels: 40-54

Powers

AssaultWeapons ARM30grenade.png Incendiary Grenade Ranged (Targeted AoE), Minor DMG(Fire), Location AoE, Minor DoT(Fire)
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite Ranged (Cone), Light DoT(Fire), Location AoE, Minor DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Rifleman

Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range.

Levels: 10-39

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug (Only Levels 20-29) Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30 and up) Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.

Inherent Brawl.png Brawl (Only Levels 10-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!

Levels: 40-54

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Minigun

Minigun

Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection.

Levels: 20-39

Powers

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Council Chain Gun.

AssaultWeapons ARBurst.png Chain Gun Short Burst (Only Level 30 and up) Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

Inherent Brawl.png Brawl (Only Levels 20-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Minigun

Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.

Levels: 40-54

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Council Chain Gun.

AssaultWeapons ARBurst.png Chain Gun Short Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Eagle

Longbow Eagle
Jetpack Detail

Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'

Levels: 20-54

Powers

Flight TravelFlight.png Fly Self Fly
Longbow Eagles can Fly!

AssaultWeapons ARM30grenade.png Frag Grenade (Only Level 34 and up) Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug (Only Levels 20-29) Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30 and up) Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.

Inherent Brawl.png Brawl (Only Levels 20-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.

Power Missing.png Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Spec-Ops

Spec Ops

Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.

Levels: 30-54

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
The Malta Tactical Ops soldier has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

TrickArrow Stun.png EMP Grenade (Only Level 40 and up) Ranged (Targeted AoE), Foe Hold, Special vs. Robots, -Endurance, -Regeneration
This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M1.2 R1.2 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Lieutenants

Longbow Sergeant

Longbow Sergeant

A Guardian's first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threats.

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Nullifier

Nullifier

Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers.

Levels: 10-54

Powers

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade (Only Level 20 and up) Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBeanbag.png Beanbag (Only Level 30 and up) Ranged, Minor DMG(Smash), Foe Disorient
Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

TrickArrow DebuffDamRes.png Sonic Grenade (Only level 40 and up) Ranged (Location AoE), Foe -Resist(All)
Fires a Sonic Grenade at a target. The explosion can knock off the targets toggles. All those affected by the sonic vibrations will have their damage resistance reduced.

Sonic Grenade
TrickArrow DebuffDamRes.png Sonic Grenade Location AoE, Foe -Resist(All)
The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types.
TrickArrow DebuffDamRes.png Sonic Concussion Location AoE, Foe Hold
You have been held.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt Melee, Light DMG(Smash)
A quick smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Longbow Chaser

Longbow Chaser

Longbow based their Chaser units on the highly successful Sky Raider skiffs.

Levels: 20-54

Powers

Flight TravelFlight.png Flight Self Fly
Longbow Chasers Fly.

AssaultWeapons ARBurst.png Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARM30grenade.png Incendiary Rocket Launcher Ranged (Targeted AoE), Light DMG(Fire), Location AoE, Minor DoT(Fire)
The explosion from this Incendiary Rocket affects all within the blast and can knock foes back.

AssaultWeapons ARBurst.png Chain Gun Ranged, High DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Chain Gun.

Power Missing.png No Melee attacks No Hand to Hand
Longbow Chasers don’t have any Melee attacks at all

Temporary PVP BuffDefense.png Armor Plating Res( S30 L30 )
Resistance

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Mender

Longbow Mender

Alec Parson was able to help Longbow finish their project to create their own combat-enabled Clockwork. They're also built in with abilities to assist and protect civilians who are in need of aid.

Levels: 30-54

Powers

PowerBlast PowerBolts.png Particle Blast Ranged, Light DMG(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.

PowerBlast PowerBolts.png Particle Blast Barrage Ranged, Moderate DMG(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.

ArachnosSoldier FragGrenade.png Particle Burst Ranged (Targeted AoE), Minor Damage(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.

Empathy HealOther.png Nano Repair Ranged, Ally Heal, Heal over Time
Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself.

ForceField DeflectionShield.png Field Projector Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Regeneration FastHealing.png Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Level 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.


Bosses

Longbow Officer

Longbow Officer

The Bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forms of damage.

Levels: 10-54

Powers

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARBurst.png Burst (Only Level 20 and up) Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ARFullAuto.png Full Auto (Only Level 30 and up) Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Inherent Brawl.png Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.

Leadership Defense.png Leadership Auto, PBAoE, Team Def( M6.25 R6.25 ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 P30 )
Resistance


Longbow Warden (Fire Tanker)

Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.

Levels: 1-9

Powers

FieryFray Combustion.png Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.

Sword Slice.png Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The Fire Sword has lowered your defense.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.


Longbow Warden (Energy Blaster)

Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.

Levels: 1-20

Powers

Flight TravelFlight.png Fly (Only Level 16 and up) Self Fly
Heroes can fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBlast.png Power Blast (Only Level 10 and up) Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

EnergyManipulation PowerThrust.png Power Thrust (Only Level 10 and up) Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerBlast EnergyTorrent.png Energy Torrent (Only Level 16 and up) Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst (Only Level 16 and up) Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.


Longbow Warden (Ice Blaster)

Ice Warden

Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.

Levels: 10-20

Powers

Flight TravelFlight.png Fly (Only Level 16 and up) Self Fly
Heroes can Fly!

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast IceBlast.png Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IceBlast FreezingRain.png Ice Storm Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.

IceBlast BitterFrostBlast.png Bitter Ice Blast (Only Level 16 and up) Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IcyOnslaught IceSword.png Ice Sword Melee, Heavy DMG(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.

IceArmor ChillingEmbrace.png Chilling Embrace Toggle, PBAoE, Foe -Recharge, -Speed
You are slowed from Chilling Embrace.


Longbow Warden (Spines Scrapper)

Spines Warden

Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.

Levels: 1-54

Powers

Quills Swipe.png Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge (Only Level 10 and up) Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills FlingQuills.png Spine Burst (Only Level 10 and up) PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Quills.png Quills (Only Level 21 and up) Auto, PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.

Quills BoneSword.png Ripper (Only Level 21 and up) Melee (Cone), High DMG(Lethal), Light DoT(Special), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing (Only Level 31 and up) Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.

Regeneration Reconstruction.png Reconstruction (Only Level 31 and up) Self Heal, Resist(Toxic)
Heroes can concentrate for a few moments to heal themselves.

Regeneration Revive.png Revive (Only Level 41 and up) Self Resurrect
Should a hero fall in battle, they can Revive themselves from the brink of death.


Longbow Warden (Energy Tanker)

Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.

Levels: 10-54

Powers

Flight TravelFlight.png Fly (Only Level 21 and up) Self Fly
Heroes can Fly!

PowerPunch Quick.png Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands (Only Level 21 and up) PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch TotalFocus.png Total Focus (Only Level 41 and up) Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Only Level 21 and up) Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding (Only Level 21 and up) Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable (Only Level 41 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Longbow Warden (Martial Arts Scrapper)

Martial-artist Warden

These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.

Levels: 10-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick (Only Level 21 and up) Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail (Only Level 31 and up) PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw (Only Level 41 and up) Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken (Only Level 21 and up) Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

SuperReflexes FocusedFighting.png Focused Fighting (Only Levels 16-25) Toggle, Self Def( M20 R20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes FocusedFighting.png Inner Focus (Only Level 26 and up) Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness (Only Level 31 and up) Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude (Only Level 36 and up) Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Longbow Warden (Super Strength Tanker)

Superstrong Warden

Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.

Levels: 10-54

Powers

Flight TravelFlight.png Fly (Only Level 21 and up) Self Fly
Heroes can Fly!

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.

SuperStrength Haymaker.png Haymaker (Only Level 21 and up) Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap (Only Level 21 and up) PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength KnockoutBlow.png Knockout Blow (Only Level 31 and up) Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.

SuperStrength FootStomp.png Foot Stomp (Only Level 31 and up) PBAoE Melee, High DMG(Smash), Foe Knockdown
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding (Only Level 21 and up) Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable (Only Level 41 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Longbow Warden (Electric Defender)

Warden Juicer

Longbow's juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage (Only 31 and up) Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

ElectricalBolt ThunderouseBlast.png Thunderous Blast (Only 41 and up) Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Recovery, -Endurance
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.

StormSummoning Gale.png Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

StormSummoning LightningStorm.png Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

StormSummoning ThunderClap.png Thunder Clap (Only 31 and up) PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.


Longbow Warden (Psychic Defender)

Psychic Warden

Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness—the mind—but are also able to psychically heal their companions as well.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can fly!

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsionicTornado.png Psionic Tornado (Only Level 31 and up) Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast ScrambleThoughts.png Scramble Thoughts (Only Level 31 and up) Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail (Only Level 41 and up) PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Longbow Warden (Radiation Defender)

Radiation Warden

It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers—without the usual side-effects.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.

RadiationBurst ElectronHaze.png Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.

RadiationBurst CosmicBurst.png Cosmic Burst Close, Extreme DMG(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.

RadiationBurst RadiationBlast.png Neutron Bomb (Only Level 31 and up) Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.

RadiationBurst AtomicBlast.png Atomic Blast (Only Level 41 and up) PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold
The Hero has reduced your Defense and left you helpless with an Atomic Blast.

RadiationPoisoning EnervatingField.png Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

RadiationPoisoning ChokingCloud.png Choking Cloud (Only Level 31 and up) Toggle, PBAoE, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.


Longbow Warden (Sonic Defender)

Sonic Warden

You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

SonicBlast Quick.png Shriek Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -Speed
You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed.

SonicBlast Medium.png Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All), -Speed
Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage.

SonicBlast Knockback.png Shockwave Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area.

SonicBlast Cone.png Howl Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicBlast Stun.png Screech (Only Level 31 and up) Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.

SonicBlast MassiveDamage.png Dreadful Wail (Only Level 41 and up) PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

SonicDebuff ProtectPhysical.png Sonic Barrier Ranged, Ally +Resist(Smashing, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

SonicDebuff DropKnockback.png Liquefy (Only Level 31 and up) Ranged (Location AoE), Foe Knockback, -ToHit, -Defense
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.

Liquefy
SonicDebuff DropKnockback.png ShockDef Location AoE, Light DMG(Energy/Smash), Foe Hold, -Fly
You use your sonic powers to liquefy the ground at a target point. Foes near that point have their chance to hit, Defense and movement speeds reduced. Those effected have a hard time staying on their feet.
SonicDebuff DropKnockback.png Liquefy Location AoE, Foe Knockdown, -Defense, -Fly, -Jump, -Recharge, -ToHit
The ground beneath you has been liquefied! You are stuck in sludge and taking minor damage. Your chance to hit, Defense and movement rates are reduced.


Longbow Warden (Gravity Controller)

Gravity Warden

Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

GravityControl Crush.png Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

GravityControl GravityDistortion.png Gravity Distortion (Only Level 41 and up) Ranged, Superior DoT(Smash), Foe Hold, -Speed
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.

KineticBoost Transfusion.png Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


Longbow Warden (Illusion Controller)

Agent Longbright, a Longbow Warden

Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well—the inside of a Longbow hospital.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

ForceField ForceBolt.png Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

ForceField RepulsionBomb.png Repulsion Bomb (Only Level 41 and up) Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged, Moderate DMG(Psionic/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

ForceField DispersionBubble.png Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.


Longbow Warden (Mind Controller)

There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

MentalControl Levitate.png Levitate Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.

PsychicBlast WillDomination.png Total Domination (Only Level 41 and up) Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy Fortitude.png Fortitude Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Named Enemies

Golden Palm

Golden Palm

Golden Palm is a hero known for his invulnerability and his super strength abilities. He is often seen slamming his palm into the face and chests of his enemies, sending them into the ground.

Levels: 1-9

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.


Lt. Harris

Main Article: Lt. Harris

Lt. Harris was once a well decorated member of Longbow, but he has since fallen from grace since his decision to betray his country and his allies, all for revenge against Elena Page.

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Lt. Page

Lt. Page is in charge of several operations that Longbow is launching in Mercy Island. Whether or not she'll live to see them is up to you and Lt. Harris!

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


Psi-Lass

Psi-Lass

Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.

Levels: 1-9

Powers

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


The Dragon's Tail

Dragon's Tail

Main Article: The Dragon's Tail

The Dragon's Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.

Levels: 10-15

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.


The Ranger

Main Article: The Ranger

The Ranger

The Ranger thinks she can stop you from rescuing Olivia Darque. She's wrong.

Levels: 11-20

Powers

Quills Swipe.png Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills FlingQuills.png Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Impale.png Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.


Dr. Advance

Dr. Advance

Main Article: Dr. Advance

Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!

Levels: 29-44

Powers

GravityControl Crush.png Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

KineticBoost Transfusion.png Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


Romulus

Romulus

Main Article: Romulus

Romulus is a Warshade working with Longbow in the Rogue Isles. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as Psimon Omega.

Levels: 30-36

Powers

PowerBlast PowerBlast.png Shadow Blast Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement rate have been Slowed by a Shadow Blast.

DarkCast Torrent.png Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, -Recharge, -Speed, Knockback
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.

PowerBlast Explosion.png Dark Matter Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down.

ShadowFighting StealPower.png Power Drain PBAoE Melee, Moderate DMG(Negative), Self +DMG, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.

Invulnerability TemporaryInvulnerabilty.png Umbral Shield Toggle, Self Res( All70 )
This Shield protects Romulus from all damage types except Psionics.


Commander Montagne

Commander Montagne

Commander Montagne is a decorated officer of Longbow, though after suffering serious injuries during the second Rikti War, he was placed on guard duty for the water supply in Agincourt, under the belief he wouldn't see much action. Longbow was wrong.

Levels: 30-39

Powers

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ARFullAuto.png Full Auto Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Inherent Brawl.png Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.

Leadership Defense.png Leadership Auto, PBAoE, Team Def( M6.25 R6.25 ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 P30 )
Resistance


Ether

Ether

Main Article: Ether

If you can take out this fledgeling heroine, you'll prove yourself to Operative Rutger.

Levels: 30-39

Powers

MentalControl Levitate.png Levitate Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy Fortitude.png Fortitude Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Shockstorm

Shockstorm

Main Article: Shockstorm

Shockstorm is a hero working with Longbow in the Rogue Isles. He coordinates operations out of the Longbow base in Agincourt on the Nerva Archipelago.

Levels: 30-40

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

StormSummoning Gale.png Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

StormSummoning LightningStorm.png Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

StormSummoning ThunderClap.png Thunder Clap PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.


Theadora Marcone

Theadora Marcone

Main Article: Theadora Marcone

A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.

Levels: 35-40

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

SuperReflexes FocusedFighting.png Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Agent Gally Ido

Agent Gally Ido

Main Article: Agent Gally Ido

Gally Ido was once just an innocent girl who dreamed of escaping the Rogue Isles with her boyfriend, Hugo Figures. Unforunately, her psychic powers drew the attention of Arachnos, and she was betrayed by Westin Phipps. She somehow escaped from Arachnos and made her way to Paragon City, where she joined Longbow and hoped that one day she's find a way to save the boy she loves.

Levels: 40-48

Powers

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ARFullAuto.png Full Auto Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Inherent Brawl.png Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.

Leadership Defense.png Leadership Auto, PBAoE, Team Def( M6.25% R6.25% ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

PsionicMastery IndomitableWill.png Indomitable Will Auto, Self Def( P25% ), Prot( Ho 10 St 10 Sl 10 Co 10 Fr 10 )
Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks.

PsionicMastery MindOverBody.png Mind Over Body Auto, Self Res( S27.5 L27.5 P20 )
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 P30 )
Resistance


Brikhaus

Brikhaus

Main Article: Brikhaus

Brikhaus grew up in East Germany, but when the wall fell he moved to the United States. He recently was hired by Freedom Corps to help with some overseas operations due to his dual citizenship.

Levels: 41-54

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.

SuperStrength FootStomp.png Foot Stomp PBAoE Melee, High DMG(Smash), Foe Knockdown
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Mindspider

Mindspider

Main Article: Mindspider

Mindspider was a government agent working for the DATA division of the FBSA. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.

Levels: 41-54

Powers

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Pizzazz

Pizzazz

Main Article: Pizzazz

Pizzazz is a Magic Origin hero who has come under Mage-Killer Zuhkara's purview. Destroy her!

Levels: 41-54

Powers

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

ForceField ForceBolt.png Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

ForceField RepulsionBomb.png Repulsion Bomb Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged, Moderate DMG(Psionic/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

ForceField DispersionBubble.png Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.


Salvo

Salvo

Main Article: Salvo (NPC)

Salvo is another magic-based hero who has caught the attention of Mage-Killer Zuhkara. Destroy him!

Levels: 41-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

GravityControl Crush.png Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Superior DoT(Smash), Foe Hold, -Speed
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.

KineticBoost Transfusion.png Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


Elite Bosses

Longbow Ballista

Ballista

Main article: Longbow Ballista

The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

Levels: 20-54

Powers

ForceField ForceBolt.png Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing damage.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The Longbow Protector's Bone Smasher attack has disoriented you!

EnergyManipulation PowerThrust.png Power Punch Melee, Light DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

ForceField DeflectionShield.png Protective Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

ForceField RepulsionField.png Repulsion Field (Only Level 30 and up) Toggle, PBAoE, Foe Knockback
This Toggle power creates a field that violently repels nearby foes.

ForceField DispersionBubble.png Dispersion Bubble (Only Level 30 and up) Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

ForceField RefractionShield.png Detention Field (Only Level 35 and up) Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

Temporary PVP BuffDefense.png Resistances Res( S50 L50 F40 C40 E40 N40 P30 T30 ), Prot( Kb 100 ), +Recovery
Resistance


Ace McKnight

Ace McKnight

Main Article: Ace McKnight

Ace McKnight is the source of Willy Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!

Levels: 15-21

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

SuperReflexes FocusedFighting.png Focused Fighting Toggle, Self Def( M20 R20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.


Ace McKnight is an elite agent for the Freedom Corps organization known as Longbow. He is a master of infiltration and escape techniques.

Levels: 35-52

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

SuperReflexes FocusedFighting.png Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Agent X

Agent X

Main Article: Agent X

Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.

Levels: 25-31

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerPunch Quick.png Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Blue Phazer

Blue Phazer

Main Article: Blue Phazer

Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.

Levels: 20-26

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.


Golden Sphinx

Golden Sphinx

Main Article: Golden Sphinx

Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.

Levels: 20-26

Powers

PowerPunch Quick.png Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


LeoKnight

LeoKnight

Main Article: LeoKnight

This massive tanker is the older brother of Longbow Agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.

Levels: 21-33

Powers

SuperStrength Jab.png Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Freedom Corps Cataphract

Freedom Corps Cataphract

Main Article: Freedom Corps Cataphract

Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.

Levels: 54

Powers

Temporary TearGas.png Tear Gas Ranged, Minor DMG(Smash), Location AoE, Foe Hold
The Tear Gas has left you choking and helpless.

AssaultWeapons ARM30grenade.png Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Grenade!

Robotics LaserRifleBurst.png Plasma Blast Ranged, High DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Traps DroppedAoEDebuffDamage.png Seeker Drones Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.

PowerBlast PowerBurst.png Energy Barrage Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback
You have been knocked back.

PowerBlast PowerBurst.png Air Bomb Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.

Inherent Brawl.png Heavy Boost Auto, Self +DMG, +Speed
Your Damage has been increased.

Invulnerability TemporaryInvulnerabilty.png Resistances Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance


Heroes

Lt. Sefu Tendaji

Lt. Sefu Tendaji

Main Article: Lt. Sefu Tendaji

When Sefu Tendaji returned to his native Kenya after the Rikti war, he saw cities under siege by Arachnos-sponsored warlords while humanitarian aid was stolen by flying mercenaries. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.

Levels: 35-54

Powers

ForceField ForceBolt.png Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing damage.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The Longbow Protector's Bone Smasher attack has disoriented you!

EnergyManipulation PowerThrust.png Power Punch Melee, Light DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

ForceField DeflectionShield.png Protective Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

ForceField RepulsionField.png Repulsion Field Toggle, PBAoE, Foe Knockback
This Toggle power creates a field that violently repels nearby foes.

ForceField DispersionBubble.png Dispersion Bubble Auto, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 10.38 Im 10.38 St 10.38 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Temporary PVP BuffDefense.png Resistances Res( S50 L50 F40 C40 E40 N40 P30 T30 ), Prot( Kb 100 ), +Recovery
Resistance

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Captain Dietrich

Captain Dietrich

Main article: Captain Dietrich

Captain Wilhelmina Marlena Dietrich has proven herself as one of Longbow's top-notch field leaders in several major actions during her career. She has recently been placed in control of Longbow's Anti-Rikti Operations. She has long been a critic of the Vanguard and it's open-door policies.

Levels: 35-54

Powers

Flight TravelFlight.png Fly Self Fly
Longbow Eagles can Fly!

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug Ranged, Superior DMG(Lethal), Foe Knockback
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
The Malta Tactical Ops soldier has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

TrickArrow Stun.png EMP Grenade Ranged (Targeted AoE), Foe Hold, Special vs. Robots, -Endurance, -Regeneration
This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.

Power Missing.png Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M1.5 R1.5 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Agent Indigo

Indigo

Main Article: Indigo

Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrieval specialist, a deadly opponent who can read thoughts and see into the future.

Levels: 31-41, 46-52

Powers

Katana Hack.png Hack Melee, Moderate DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.

Katana Slash.png Slash Melee, Light DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.

Katana Slice.png Slice Melee (Cone), Moderate DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.

Katana Disembowel.png Disembowel Melee, Superior DMG(Lethal), Foe Knockup, -Defense
Agent Indigo has lowered your defense with her blade.

Katana WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal)
Lethal Damage

Gadgets Caltrops.png Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged, Minor DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

Katana HeadSplitter.png Head Splitter (Only Level 46 and up) Melee, Extreme DMG(Lethal), Foe Knockdown, -Defense
Agent Indigo has lowered your defense with her blade.

MentalControl Command.png Paralytic Dart (Only Level 46 and up) Ranged, Minor DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.

Temporary ChromaticGrenades.png Stun Grenades (Only Level 46 and up) Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Agent Crimson

Main Article: Crimson

Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.

Levels: 46-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw Melee, Superior DMG(Smash), Foe Disorient
You have been Disoriented.

Gadgets Caltrops.png Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARBurst.png Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged, Moderate DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

MentalControl Command.png Paralytic Dart Ranged, Moderate DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

SuperReflexes Quickness.png Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Zenflower

Main Article: Zenflower

Zenflower

Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.

Levels: 46-54

Powers

PlantControl Entangle.png Entangle Ranged, Superior DoT(Smash/Lethal), Foe Immobilize, -Fly
Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.

PlantControl Strangler.png Strangler Ranged, Extreme DoT(Smash), Foe Hold
Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.

PlantControl Roots.png Roots Ranged (Targeted AoE), Extreme DoT(Smash/Lethal), Foe Immobilize, -Fly
Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked.

PlantControl SporeBurst.png Spore Burst Ranged (Targeted AoE), High DMG(Toxic), Foe Sleep
You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.

PlantControl SeedsConfusion.png Seeds of Confusion Ranged (Cone), Foe Confuse
You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.

PlantControl Vines.png Vines Ranged (Targeted AoE), Superior DoT(Lethal), Foe Hold
Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.

PlantControl CarrionCreeper.png Carrion Creepers Summon Creepers, Ranged (Location AoE), Foe -Speed, -Fly, -Jump
You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe.

Carrion Creeper Patch
PlantControl CarrionCreeper.png Carrion Creepers Special
You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies.
Carrion Creeper Entangle Patch
PlantControl Entangle.png Entangle Location AoE, Light DoT(Smash/Lethal), Foe Immobilize, -Fly
Roots from the Carrion Creeper Patch have Entangled you, crushing and cutting you. You are immobile and cannot fly.
PlantControl CarrionCreeper.png Vines Special
You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies.
Carrion Creeper Vine
Inherent Brawl.png Vine Smash Melee, Minor DMG(Smash), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge, Knockdown
Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage.
ThornyAssault Darts.png Vine Thorns Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge
Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage.
StoneArmor MineralCrust.png Resistance Auto, Self Res( S-1 L-4 F-4 C-2 E-2 N-3 P4 T4 ), Def( P25% ), Self Immobilize
Carrion Creeper Vines are highly resistant to Toxic and Psionic Damage. They also have a high defense to Psionic Attacks. However, they are otherwise vulnerable to most damage.
PlantControl CarrionCreeper.png Bramble Location AoE, Foe -Speed, -Fly, -Jump
Your Running speed and damage resistance is reduced by the Carrion Creepers. You cannot jump or fly away while in the Tar Patch.

PlantControl VenusFlytrap.png Fly Trap Summon Fly Trap: Ranged, Control Special
You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate.

Temporary PVP BuffDefense.png Resistance Resistance
Hero resistance.


Others

Longbow Mech (Pet)

Longbow Mech Pet

Main Article: Longbow Mech

The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circumstances.

Powers

Temporary TearGas.png Tear Gas Ranged, Smash, Location Area of Effect, Foe Hold
The Tear Gas has left you choking and helpless.

AssaultWeapons ARM30grenade.png Grenade Ranged (Targeted Area of Effect), Light Damage(Lethal/Smash), Foe Knockback
Grenade!

Robotics LaserRifleBurst.png Plasma Blast Ranged, Light Damage(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Traps DroppedAoEDebuffDamage.png Seeker Drones Summon Seeker Drones: Suicide Special, Area of Effect, Low Damage(Energy), Foe Disorient, -Damage, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.

PowerBlast PowerBurst.png Energy Barrage Ranged (Cone), Superior Damage over Time(Energy/Smash), Foe Knockback
You have been knocked back.

PowerBlast PowerBurst.png Air Bomb Ranged, Location Area of Effect, High Damage(Fire/Smash), Damage over Time(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.

Temporary PVP BuffDefense.png Resistances Res( S30 L30 E-20 P50 )
Resistance


Named Bosses

Related Badges

Badge

These fools are wise to obey you.

Badge
Hero

Longbow counts you as an ally.

Villain

Even Longbow respects your skills.

Badge

You demand obedience even from your enemies.

Badge

Hero

Longbow counts you as an ally.

Villain

Bow down and obey!
Badge

Hero

Longbow counts you as an ally.

Villain

Even the best of Longbow submit to your will.
Badge

Once you were considered a villain, but now you walk the path of the straight and narrow.