Longbow: Difference between revisions
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }} | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | ||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }} | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }} | ||
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }} | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug ''(Only Levels 20-29)''| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | ||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }} | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30 and up)''| Ranged, Superior DoT(Lethal), Foe -Defense| You are taking Lethal Damage over Time from the Tommy Gun. }} | ||
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }} | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | ||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast| Ranged, | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast| Ranged, Light DMG(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | ||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast Barrage| Ranged, | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Particle Blast Barrage| Ranged, Moderate DMG(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | ||
{{Power|[[File:ArachnosSoldier FragGrenade.png|22px]]| Particle Burst| Ranged (Targeted | {{Power|[[File:ArachnosSoldier FragGrenade.png|22px]]| Particle Burst| Ranged (Targeted AoE), Minor Damage(Energy), Light DoT(Energy)| Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time. }} | ||
{{Power|[[File:Empathy HealOther.png|22px]]| Nano Repair| Ranged, Ally Heal, Heal over Time| Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. }} | {{Power|[[File:Empathy HealOther.png|22px]]| Nano Repair| Ranged, Ally Heal, Heal over Time| Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. }} | ||
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{{Power|[[File:ForceField DeflectionShield.png|22px]]| Field Projector| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | {{Power|[[File:ForceField DeflectionShield.png|22px]]| Field Projector| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)| The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | ||
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Repair| Auto, +Regeneration| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Repair| Auto, Self +Regeneration ''(Regeneration rate increases at Level 38)''| Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly. }} | ||
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=== Bosses === | === Bosses === | ||
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==== Longbow Warden (Ice Blaster) ==== | ==== Longbow Warden (Ice Blaster) ==== | ||
[[File:LongbowWardenIce.png|thumb|100px|{{center|Ice Warden}}]] | |||
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you. | Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you. | ||
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==== Longbow Warden (Gravity Controller) ==== | ==== Longbow Warden (Gravity Controller) ==== | ||
[[File:LongbowWardenGravity.png|thumb|100px|{{center|Gravity Warden}}]] | |||
Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground. | Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground. | ||
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{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }} | {{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }} | ||
{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, | {{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, | {{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Heavy DMG(Smash), Foe Knockup, -Fly| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }} | ||
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }} | ||
{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), | {{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate DMG(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }} | ||
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted | {{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted AoE), Foe Sleep| The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it. }} | ||
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }} | {{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }} | ||
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| | {{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }} | ||
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally | {{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances. }} | ||
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| | {{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }} | ||
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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }} | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }} | ||
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. | {{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate DMG(Energy), Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt | {{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | ||
{{Power|[[File:ElectricalBolt | {{Power|[[File:ElectricalBolt TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor DMG(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }} | ||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor | {{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }} | ||
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted | {{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge| The chill from this Snow Storm has dramatically Slowed your attack and movement speed. }} | ||
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} | {{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} | ||
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| PBAoE, Foe Disorient| The Hero's Thunder Clap has left you Disoriented. }} | |||
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }} | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate DMG(Smash), Foe Disorient| You are Disoriented. }} | ||
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel your foe. }} | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Heavy DMG(Smash)| Unleashes a flurry of quick attacks to pummel your foe. }} | ||
{{Power|[[File: | {{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor DMG(Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:MartialArts | {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, High DMG(Smash), Foe Knockback| A slow, high damage kick that can send your target flying! }} | ||
{{Power|[[File:MartialArts | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }} | ||
{{Power|[[File: | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged (Cone), Light DMG(Lethal)| Three thrown dagger that can hit multiple targets. }} | ||
{{Power|[[File: | {{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted AoE), Moderate DMG(Lethal)| This small throwing star is rigged to explode on impact. }} | ||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle, Self | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus| Toggle, Self {{PosDefVal|20|20|20}}, {{StatusProtVal|0|0|0|0|0|10.38}}, +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes. }} | ||
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }} | {{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Auto, Self +Recharge, +Speed, Resist(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. }} | ||
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self, + | {{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self, {{PosDefVal|60|60|60}}, +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | ||
{{Power|[[File:AssaultWeapons | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate DMG(Lethal), Foe Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File:AssaultWeapons | {{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, High DMG(Lethal), Foe Knockback| Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. }} | ||
{{Power|[[File:AssaultWeapons | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. }} | ||
{{Power|[[File:AssaultWeapons | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Ranged (Cone), Superior DoT(Lethal)| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }} | ||
{{Power|[[File:Inherent Brawl.png|22px]]| | {{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Moderate DMG(Smash)| A quick attack with the butt of a rifle. }} | ||
{{Power|[[File:Inherent Brawl.png|22px]]| | {{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Minor DMG(Smash)| When all else fails, use your own two fists. }} | ||
{{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, | {{Power|[[File:Leadership Defense.png|22px]]| Leadership| Auto, PBAoE, Team {{PosDefVal|6.25%|6.25%}}, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|50%}}, +ToHit, +Perception| A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs. }} | ||
{{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Auto, Self {{TypeDefVal|0|0|0|0|0|0|25}}, {{StatusProtVal|10|0|10|10|0|10|10}}| Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks. }} | {{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Auto, Self {{TypeDefVal|0|0|0|0|0|0|25%}}, {{StatusProtVal|10|0|10|10|0|10|10}}| Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks. }} | ||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mind Over Body| Auto, Self {{DamResVal|27.5|27.5|0|0|0|0|20}}| When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mind Over Body| Auto, Self {{DamResVal|27.5|27.5|0|0|0|0|20}}| When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor|{{DamResVal|20|20|0|0|0|0|30}}| Resistance }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been Disoriented. }} | {{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | ||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }} | ||
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }} | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }} | ||
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| | {{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }} | ||
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Smash, Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }} | {{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Extreme DMG(Smash), Foe Hold, Knockup| The Hero has hit you with a Knockout Blow. You are Held. }} | ||
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| | {{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, High DMG(Smash), Foe Knockdown| Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | ||
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, | {{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }} | ||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self + | {{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Special(Weaken, -Endurance, Disorient)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} | ||
{{Power|[[File: | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | ||
{{Power|[[File: | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }} | ||
{{Power|[[File:PsychicBlast | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup| The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | ||
{{Power|[[File:PsychicBlast | {{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }} | ||
{{Power|[[File:PsychicBlast | {{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }} | ||
{{Power|[[File: | {{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }} | ||
{{Power|[[File: | {{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Team +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | {{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), High DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | ||
{{Power|[[File:ForceField ForceBolt.png|22px]]| Force Bolt| Ranged, Heavy DMG(Smash), Foe Knockback| Discharges a bolt of force that knocks down foes and deals Smashing Damage. }} | |||
{{Power|[[File: | {{Power|[[File:ForceField_RepulsionBomb.png|22px|]]| Repulsion Bomb| Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient| Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes. }} | ||
{{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged | {{Power|[[File:Illusions PhantomArmy.png|22px]]| Phantom Army| Summon Decoys: Ranged, Moderate DMG(Psionic/Special)| You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. }} | ||
{{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }} | {{Power|[[File:Illusions spectralTerror.png|22px]]| Spectral Terror| Summon Terror: Ranged, Foe Fear, -ToHit| Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. }} | ||
{{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate | {{Power|[[File:Illusions Phantasm.png|22px]]| Phantasm| Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. }} | ||
{{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }} | {{Power|[[File:ForceField DeflectionShield.png|22px|]]| Protection Shield| Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. }} | ||
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{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }} | {{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field| Ranged, Foe Capture (Special)| Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. }} | ||
{{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, | {{Power|[[File:ForceField DispersionBubble.png|22px|]]| Dispersion Bubble| Toggle, PBAoE, Team {{TypeDefVal|15|15|15|15|15|15}}, {{StatusProtVal|5.19|5.19|5.19}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. }} | ||
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{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }} | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }} | ||
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, | {{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }} | ||
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate | {{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate DMG(Smash), Foe -Fly, Knockup| Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground. }} | ||
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }} | {{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, High DMG(Smash), Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }} | ||
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted | {{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed| Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp. }} | ||
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }} | {{Power|[[File:GravityControl Singularity.png|22px]]| Singularity| Summon Singularity: Ranged Control Special| You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. }} | ||
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, | {{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Superior DoT(Smash), Foe Hold, -Speed| Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target. }} | ||
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }} | {{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged, Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. }} | ||
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed | {{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| The Hero has Siphoned your speed and reduced your damage potential to increase its own. }} | ||
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe - | {{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Hero has Siphoned your power and reduced your damage potential to strengthen his own. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} | ||
{{Power|[[File:PowerBlast | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[File:PowerBlast | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} | ||
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | {{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | ||
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, | {{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback | A short range, but devastating attack. }} | ||
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, | {{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Energy | {{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Smash/Energy), Foe Disorient| A Barrage from the Hero has Disoriented you. }} | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Energy/Smash, Foe Disorient| An Energy Punch from the Hero has Disoriented you. }} | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| An Energy Punch from the Hero has Disoriented you. }} | ||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Energy/Smash, Foe Disorient| You have been Disoriented. }} | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File: | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }} | ||
{{Power|[[File: | {{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }} | ||
{{Power|[[File: | {{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| Ranged, Moderate DMG(Energy), Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | ||
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, | {{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been Disoriented. }} | {{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | ||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }} | ||
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }} | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }} | ||
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| | {{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | ||
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, | {{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }} | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Moderate DMG(Lethal), Foe -Defense| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Superior DMG(Lethal), Foe Knockback| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | ||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back. }} | ||
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }} | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Cloaking Device| Toggle, Self Stealth, {{PosDefVal|30|30}}| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Ranged, | {{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Ranged, Superior DoT(Smash/Lethal), Foe Immobilize, -Fly| Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked. }} | ||
{{Power|[[File:PlantControl Strangler.png|22px]]| Strangler| Ranged, | {{Power|[[File:PlantControl Strangler.png|22px]]| Strangler| Ranged, Extreme DoT(Smash), Foe Hold| Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines. }} | ||
{{Power|[[File:PlantControl Roots.png|22px]]| Roots| Ranged (Targeted | {{Power|[[File:PlantControl Roots.png|22px]]| Roots| Ranged (Targeted AoE), Extreme DoT(Smash/Lethal), Foe Immobilize, -Fly| Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked. }} | ||
{{Power|[[File:PlantControl SporeBurst.png|22px]]| Spore Burst| Ranged (Targeted | {{Power|[[File:PlantControl SporeBurst.png|22px]]| Spore Burst| Ranged (Targeted AoE), High DMG(Toxic), Foe Sleep| You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked. }} | ||
{{Power|[[File:PlantControl SeedsConfusion.png|22px]]| Seeds of Confusion| Ranged (Cone), Foe Confuse | You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies. }} | {{Power|[[File:PlantControl SeedsConfusion.png|22px]]| Seeds of Confusion| Ranged (Cone), Foe Confuse| You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies. }} | ||
{{Power|[[File:PlantControl Vines.png|22px]]| Vines| Ranged (Targeted | {{Power|[[File:PlantControl Vines.png|22px]]| Vines| Ranged (Targeted AoE), Superior DoT(Lethal), Foe Hold| Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once. }} | ||
{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Summon Creepers, Ranged (Location | {{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Summon Creepers, Ranged (Location AoE), Foe -Speed, -Fly, -Jump| You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe. }} | ||
:'''Carrion Creeper Patch''' | :'''Carrion Creeper Patch''' | ||
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::'''Carrion Creeper Entangle Patch''' | ::'''Carrion Creeper Entangle Patch''' | ||
::{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Location | ::{{Power|[[File:PlantControl Entangle.png|22px]]| Entangle| Location AoE, Light DoT(Smash/Lethal), Foe Immobilize, -Fly| Roots from the Carrion Creeper Patch have Entangled you, crushing and cutting you. You are immobile and cannot fly. }} | ||
:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Vines| Special| You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies. }} | :{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Vines| Special| You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies. }} | ||
::'''Carrion Creeper Vine''' | ::'''Carrion Creeper Vine''' | ||
::{{Power|[[File:Inherent Brawl.png|22px]]| Vine Smash| Melee, Minor | ::{{Power|[[File:Inherent Brawl.png|22px]]| Vine Smash| Melee, Minor DMG(Smash), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge, Knockdown| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }} | ||
::{{Power|[[File:ThornyAssault Darts.png|22px]]| Vine Thorns| Ranged, Minor | ::{{Power|[[File:ThornyAssault Darts.png|22px]]| Vine Thorns| Ranged, Minor DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Fly, -Recharge| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }} | ||
::{{Power|[[File:StoneArmor MineralCrust.png|22px]]| Resistance| Auto, Self {{DamResVal|1|4|4|2|2|3|4|4|s=-|l=-|f=-|c=-|e=-|n=-}}, {{TypeDefVal|0|0|0|0|0|0|25}}, Self Immobilize| Carrion Creeper Vines are highly resistant to Toxic and Psionic Damage. They also have a high defense to Psionic Attacks. However, they are otherwise vulnerable to most damage. }} | ::{{Power|[[File:StoneArmor MineralCrust.png|22px]]| Resistance| Auto, Self {{DamResVal|1|4|4|2|2|3|4|4|s=-|l=-|f=-|c=-|e=-|n=-}}, {{TypeDefVal|0|0|0|0|0|0|25%}}, Self Immobilize| Carrion Creeper Vines are highly resistant to Toxic and Psionic Damage. They also have a high defense to Psionic Attacks. However, they are otherwise vulnerable to most damage. }} | ||
:{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Bramble| Location | :{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Bramble| Location AoE, Foe -Speed, -Fly, -Jump| Your Running speed and damage resistance is reduced by the Carrion Creepers. You cannot jump or fly away while in the Tar Patch. }} | ||
{{Power|[[File:PlantControl VenusFlytrap.png|22px]]| Fly Trap| Summon Fly Trap: Ranged, Control Special| You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate. }} | {{Power|[[File:PlantControl VenusFlytrap.png|22px]]| Fly Trap| Summon Fly Trap: Ranged, Control Special| You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero resistance]]. }} | ||
{{clr}} | {{clr}} | ||
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* Agent Greer (Ballista) | * Agent Greer (Ballista) | ||
* Agent Najjar (Longbow Officer) | * Agent Najjar (Longbow Officer) | ||
* Agent Turpin (''Martial Arts Warden'') Found on the [[Virgil Tarikoss Strike Force#Steal barrier-piercing knowledge|Steal barrier-piercing knowledge]] mission from [[Virgil Tarikoss]] | |||
* Ballista-1 (Ballista) | * Ballista-1 (Ballista) | ||
* Capt. DeVries (Ballista) | * Capt. DeVries (Ballista) |
Latest revision as of 18:18, 12 November 2024
Overview
Longbow is an enemy group in City of Villains, and an ally and enemy group in City of Heroes. They appear as enemies in very few missions available to heroes, however.
Background
Longbow official info (Copied from the City of Villains official website [1]):
Organized by Ms. Liberty, the Longbow division of Freedom Corps is bent on the destruction of Arachnos. It was Ms. Liberty's solution to her disagreement with Statesman's policies regarding Freedom Corps. This militia extends its presence to every corner of the Rogue Isles, acting as a military support network for super-powered beings in the struggle against Lord Recluse. Drawing on those who want to be heroes, this organization is composed of volunteers from around the world. Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.
The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with. This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.
According to intelligence gathered by the Arachnos spies, Longbow is a highly organized militia broken down into specialized units. Rifleman, Minigun, and Flamethrower units are the foot soldiers of Longbow. Their Eagle units act as long-range specialists. The Spec-Ops, Chasers and, Nullifiers utilize specialized equipment to carry out their operations and the elite Ballista agents have potent energy powers. These teams are often led by low-grade, super-powered heroes.
Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of Paragon City. With well-established bases in Warburg, Siren's Call, and Bloody Bay, the Longbow wage a war for control over the precious resources of these isles. Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.
Enemy Types
Minions
Longbow Guardian
Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.
Levels: 1-9
Powers
Heavy Pistol Ranged, Light DMG(Lethal), Foe -Defense
Small caliber side arm.
Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.
Tech Armor Res( S20 L20 )
Resistance
Longbow Flamethrower
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization.
Levels: 10-39
Powers
Flamethrower Ranged (Cone), High DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.
Flamethrower Ignite (Only Level 30 and up) Ranged (Cone), Light DoT(Fire), Location AoE, Minor DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.
Brawl (Only Levels 10-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.
Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.
Tech Armor Res( S20 L20 )
Resistance
Longbow Flamethrower
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization. This version of their weapon features incendiary grenades as well for additional destruction.
Levels: 40-54
Powers
Incendiary Grenade Ranged (Targeted AoE), Minor DMG(Fire), Location AoE, Minor DoT(Fire)
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Flamethrower Ranged (Cone), High DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.
Flamethrower Ignite Ranged (Cone), Light DoT(Fire), Location AoE, Minor DoT(Fire)
The flamethrower has set you on fire. You are taking damage over time.
Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.
Tech Armor Res( S20 L20 )
Resistance
Longbow Rifleman
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range.
Levels: 10-39
Powers
Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Adv Assault Rifle Slug (Only Levels 20-29) Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Adv Assault Rifle Heavy Burst (Only Level 30 and up) Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.
Brawl (Only Levels 10-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.
Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.
Tech Armor Res( S20 L20 )
Resistance
Longbow Rifleman
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!
Levels: 40-54
Powers
Frag Grenade Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.
Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Adv Assault Rifle Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.
Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.
Tech Armor Res( S20 L20 )
Resistance
Longbow Minigun
Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection.
Levels: 20-39
Powers
Chain Gun Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Council Chain Gun.
Chain Gun Short Burst (Only Level 30 and up) Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Brawl (Only Levels 20-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.
Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.
Tech Armor Res( S20 L20 )
Resistance
Longbow Minigun
Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.
Levels: 40-54
Powers
Frag Grenade Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.
Chain Gun Heavy Burst Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Council Chain Gun.
Chain Gun Short Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Rifle Butt Melee, Light DMG(Smash)
A quick attack with the butt of a rifle.
Tech Armor Res( S20 L20 )
Resistance
Longbow Eagle
Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'
Levels: 20-54
Powers
Fly Self Fly
Longbow Eagles can Fly!
Frag Grenade (Only Level 34 and up) Ranged (Targeted AoE), Light DMG(Fire/Lethal), Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.
Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Adv Assault Rifle Slug (Only Levels 20-29) Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Adv Assault Rifle Heavy Burst (Only Level 30 and up) Ranged, Superior DoT(Lethal), Foe -Defense
You are taking Lethal Damage over Time from the Tommy Gun.
Brawl (Only Levels 20-29) Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.
Rifle Butt (Only Level 30 and up) Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Tech Armor Res( S20 L20 )
Resistance
Longbow Spec-Ops
Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.
Levels: 30-54
Powers
Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Adv Assault Rifle Slug Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
The Malta Tactical Ops soldier has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.
EMP Grenade (Only Level 40 and up) Ranged (Targeted AoE), Foe Hold, Special vs. Robots, -Endurance, -Regeneration
This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage.
Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.
Cloaking Device Toggle, Self Stealth, Def( M1.2 R1.2 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Tech Armor Res( S20 L20 )
Resistance
Lieutenants
Longbow Sergeant
A Guardian's first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threats.
Levels: 1-9
Powers
Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.
Tech Armor Res( S20 L20 )
Resistance
Longbow Nullifier
Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers.
Levels: 10-54
Powers
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Slug Ranged, High DMG(Lethal), Foe Knockdown
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
M30 Grenade (Only Level 20 and up) Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Beanbag (Only Level 30 and up) Ranged, Minor DMG(Smash), Foe Disorient
Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.
Sonic Grenade (Only level 40 and up) Ranged (Location AoE), Foe -Resist(All)
Fires a Sonic Grenade at a target. The explosion can knock off the targets toggles. All those affected by the sonic vibrations will have their damage resistance reduced.
- Sonic Grenade
- Sonic Grenade Location AoE, Foe -Resist(All)
The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types.
Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.
Rifle Butt Melee, Light DMG(Smash)
A quick smash with the butt of your rifle.
Tech Armor Res( S20 L20 )
Resistance
Longbow Chaser
Longbow based their Chaser units on the highly successful Sky Raider skiffs.
Levels: 20-54
Powers
Flight Self Fly
Longbow Chasers Fly.
Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Incendiary Rocket Launcher Ranged (Targeted AoE), Light DMG(Fire), Location AoE, Minor DoT(Fire)
The explosion from this Incendiary Rocket affects all within the blast and can knock foes back.
Chain Gun Ranged, High DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Chain Gun.
No Melee attacks No Hand to Hand
Longbow Chasers don’t have any Melee attacks at all
Armor Plating Res( S30 L30 )
Resistance
Tech Armor Res( S20 L20 )
Resistance
Mender
Alec Parson was able to help Longbow finish their project to create their own combat-enabled Clockwork. They're also built in with abilities to assist and protect civilians who are in need of aid.
Levels: 30-54
Powers
Particle Blast Ranged, Light DMG(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Blast Barrage Ranged, Moderate DMG(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Burst Ranged (Targeted AoE), Minor Damage(Energy), Light DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Nano Repair Ranged, Ally Heal, Heal over Time
Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself.
Field Projector Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Fast Repair Auto, Self +Regeneration (Regeneration rate increases at Level 38)
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Bosses
Longbow Officer
The Bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forms of damage.
Levels: 10-54
Powers
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Burst (Only Level 20 and up) Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Full Auto (Only Level 30 and up) Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.
Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.
Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.
Leadership Auto, PBAoE, Team Def( M6.25 R6.25 ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.
Tech Armor Res( S20 L20 P30 )
Resistance
Longbow Warden (Fire Tanker)
Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.
Levels: 1-9
Powers
Combustion PBAoE Melee, Moderate DoT(Fire)
You are taking Fire damage over time.
Fire Sword Slice Melee (Cone), Moderate DMG(Fire/Lethal)
The Fire Sword has lowered your defense.
Fire Breath Ranged (Cone), High DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Longbow Warden (Energy Blaster)
Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.
Levels: 1-20
Powers
Fly (Only Level 16 and up) Self Fly
Heroes can fly!
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Blast (Only Level 10 and up) Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Power Thrust (Only Level 10 and up) Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Energy Torrent (Only Level 16 and up) Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst (Only Level 16 and up) Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Longbow Warden (Ice Blaster)
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.
Levels: 10-20
Powers
Fly (Only Level 16 and up) Self Fly
Heroes can Fly!
Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Ice Blast Ranged, High DMG(Cold/Smash), Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
Frost Breath Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Ice Storm Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.
Bitter Ice Blast (Only Level 16 and up) Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.
Ice Sword Melee, Heavy DMG(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.
Chilling Embrace Toggle, PBAoE, Foe -Recharge, -Speed
You are slowed from Chilling Embrace.
Longbow Warden (Spines Scrapper)
Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.
Levels: 1-54
Powers
Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.
Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge (Only Level 10 and up) Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.
Spine Burst (Only Level 10 and up) PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Quills (Only Level 21 and up) Auto, PBAoE, Minor DoT(Lethal), Foe -Speed, -Recharge
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.
Ripper (Only Level 21 and up) Melee (Cone), High DMG(Lethal), Light DoT(Special), Foe -Recharge, Knockdown
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Throwing (Only Level 31 and up) Ranged (Cone), Moderate DMG(Lethal), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.
Reconstruction (Only Level 31 and up) Self Heal, Resist(Toxic)
Heroes can concentrate for a few moments to heal themselves.
Revive (Only Level 41 and up) Self Resurrect
Should a hero fall in battle, they can Revive themselves from the brink of death.
Longbow Warden (Energy Tanker)
Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.
Levels: 10-54
Powers
Fly (Only Level 21 and up) Self Fly
Heroes can Fly!
Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands (Only Level 21 and up) PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Total Focus (Only Level 41 and up) Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Laser Beam Eyes (Only Level 21 and up) Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding (Only Level 21 and up) Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Unstoppable (Only Level 41 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Longbow Warden (Martial Arts Scrapper)
These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.
Levels: 10-54
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Crane Kick (Only Level 21 and up) Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail (Only Level 31 and up) PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Eagles Claw (Only Level 41 and up) Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken (Only Level 21 and up) Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Focused Fighting (Only Levels 16-25) Toggle, Self Def( M20 R20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Inner Focus (Only Level 26 and up) Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Quickness (Only Level 31 and up) Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude (Only Level 36 and up) Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Longbow Warden (Super Strength Tanker)
Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.
Levels: 10-54
Powers
Fly (Only Level 21 and up) Self Fly
Heroes can Fly!
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.
Haymaker (Only Level 21 and up) Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.
Hand Clap (Only Level 21 and up) PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.
Knockout Blow (Only Level 31 and up) Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.
Foot Stomp (Only Level 31 and up) PBAoE Melee, High DMG(Smash), Foe Knockdown
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding (Only Level 21 and up) Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Unstoppable (Only Level 41 and up) Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Longbow Warden (Electric Defender)
Longbow's juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.
Levels: 21-54
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Tesla Cage (Only 31 and up) Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Thunderous Blast (Only 41 and up) Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -Recovery, -Endurance
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.
Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Thunder Clap (Only 31 and up) PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.
Longbow Warden (Psychic Defender)
Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness—the mind—but are also able to psychically heal their companions as well.
Levels: 21-54
Powers
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psionic Tornado (Only Level 31 and up) Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!
Scramble Thoughts (Only Level 31 and up) Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.
Psychic Wail (Only Level 41 and up) PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Longbow Warden (Radiation Defender)
It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers—without the usual side-effects.
Levels: 21-54
Powers
Neutrino Bolt Ranged, Light DMG(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.
X-Ray Beam Ranged, Moderate DMG(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.
Electron Haze Ranged (Cone), Moderate DMG(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
Cosmic Burst Close, Extreme DMG(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.
Neutron Bomb (Only Level 31 and up) Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.
Atomic Blast (Only Level 41 and up) PBAoE, Extreme DMG(Energy/Smash), Foe -Defense, Hold
The Hero has reduced your Defense and left you helpless with an Atomic Blast.
Enervating Field Toggle, Ranged (Targeted AoE), Foe -DMG, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Lingering Radiation Ranged (Targeted AoE), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Choking Cloud (Only Level 31 and up) Toggle, PBAoE, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
Longbow Warden (Sonic Defender)
You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.
Levels: 21-54
Powers
Shriek Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -Speed
You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed.
Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All), -Speed
Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage.
Shockwave Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area.
Howl Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.
Screech (Only Level 31 and up) Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.
Dreadful Wail (Only Level 41 and up) PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Sonic Barrier Ranged, Ally +Resist(Smashing, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Liquefy (Only Level 31 and up) Ranged (Location AoE), Foe Knockback, -ToHit, -Defense
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
- Liquefy
- ShockDef Location AoE, Light DMG(Energy/Smash), Foe Hold, -Fly
You use your sonic powers to liquefy the ground at a target point. Foes near that point have their chance to hit, Defense and movement speeds reduced. Those effected have a hard time staying on their feet.
- Liquefy Location AoE, Foe Knockdown, -Defense, -Fly, -Jump, -Recharge, -ToHit
The ground beneath you has been liquefied! You are stuck in sludge and taking minor damage. Your chance to hit, Defense and movement rates are reduced.
Longbow Warden (Gravity Controller)
Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.
Levels: 31-54
Powers
Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.
Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.
Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!
Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.
Gravity Distortion (Only Level 41 and up) Ranged, Superior DoT(Smash), Foe Hold, -Speed
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.
Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.
Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.
Longbow Warden (Illusion Controller)
Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well—the inside of a Longbow hospital.
Levels: 31-54
Powers
Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.
Repulsion Bomb (Only Level 41 and up) Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.
Phantom Army Summon Decoys: Ranged, Moderate DMG(Psionic/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
Phantasm Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.
Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Longbow Warden (Mind Controller)
There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.
Levels: 31-54
Powers
Levitate Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.
Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.
Total Domination (Only Level 41 and up) Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.
Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura PBAoE, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Fortitude Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.
Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Named Enemies
Golden Palm
Golden Palm is a hero known for his invulnerability and his super strength abilities. He is often seen slamming his palm into the face and chests of his enemies, sending them into the ground.
Levels: 1-9
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Lt. Harris
Main Article: Lt. Harris
Lt. Harris was once a well decorated member of Longbow, but he has since fallen from grace since his decision to betray his country and his allies, all for revenge against Elena Page.
Levels: 1-9
Powers
Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.
Tech Armor Res( S20 L20 )
Resistance
Lt. Page
Lt. Page is in charge of several operations that Longbow is launching in Mercy Island. Whether or not she'll live to see them is up to you and Lt. Harris!
Levels: 1-9
Powers
Single Shot Ranged, Moderate DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Assault Rifle Butt Melee, Moderate DMG(Smash)
A smash with the butt of your rifle.
Tech Armor Res( S20 L20 )
Resistance
Psi-Lass
Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.
Levels: 1-9
Powers
Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Tech Armor Res( S20 L20 )
Resistance
The Dragon's Tail
Main Article: The Dragon's Tail
The Dragon's Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.
Levels: 10-15
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
The Ranger
Main Article: The Ranger
The Ranger thinks she can stop you from rescuing Olivia Darque. She's wrong.
Levels: 11-20
Powers
Barb Swipe Melee, High DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Burst PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Impale Ranged, Moderate DMG(Lethal), Minor DoT(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.
Dr. Advance
Main Article: Dr. Advance
Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!
Levels: 29-44
Powers
Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.
Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.
Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!
Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.
Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.
Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.
Romulus
Main Article: Romulus
Romulus is a Warshade working with Longbow in the Rogue Isles. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as Psimon Omega.
Levels: 30-36
Powers
Shadow Blast Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement rate have been Slowed by a Shadow Blast.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, -Recharge, -Speed, Knockback
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Dark Matter Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down.
Power Drain PBAoE Melee, Moderate DMG(Negative), Self +DMG, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
Umbral Shield Toggle, Self Res( All70 )
This Shield protects Romulus from all damage types except Psionics.
Commander Montagne
Commander Montagne is a decorated officer of Longbow, though after suffering serious injuries during the second Rikti War, he was placed on guard duty for the water supply in Agincourt, under the belief he wouldn't see much action. Longbow was wrong.
Levels: 30-39
Powers
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Full Auto Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.
Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.
Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.
Leadership Auto, PBAoE, Team Def( M6.25 R6.25 ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.
Tech Armor Res( S20 L20 P30 )
Resistance
Ether
Main Article: Ether
If you can take out this fledgeling heroine, you'll prove yourself to Operative Rutger.
Levels: 30-39
Powers
Levitate Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.
Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.
Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura PBAoE, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Fortitude Ally +Defense, +DMG, +ToHit, Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.
Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Shockstorm
Main Article: Shockstorm
Shockstorm is a hero working with Longbow in the Rogue Isles. He coordinates operations out of the Longbow base in Agincourt on the Nerva Archipelago.
Levels: 30-40
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.
Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Thunder Clap PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.
Theadora Marcone
Main Article: Theadora Marcone
A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.
Levels: 35-40
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Agent Gally Ido
Main Article: Agent Gally Ido
Gally Ido was once just an innocent girl who dreamed of escaping the Rogue Isles with her boyfriend, Hugo Figures. Unforunately, her psychic powers drew the attention of Arachnos, and she was betrayed by Westin Phipps. She somehow escaped from Arachnos and made her way to Paragon City, where she joined Longbow and hoped that one day she's find a way to save the boy she loves.
Levels: 40-48
Powers
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Buckshot Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Full Auto Ranged (Cone), Superior DoT(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.
Rifle Butt Melee, Moderate DMG(Smash)
A quick attack with the butt of a rifle.
Brawl Melee, Minor DMG(Smash)
When all else fails, use your own two fists.
Leadership Auto, PBAoE, Team Def( M6.25% R6.25% ), Prot( Co 5.19 ), Res( Co 50% ), +ToHit, +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.
Indomitable Will Auto, Self Def( P25% ), Prot( Ho 10 St 10 Sl 10 Co 10 Fr 10 )
Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks.
Mind Over Body Auto, Self Res( S27.5 L27.5 P20 )
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.
Tech Armor Res( S20 L20 P30 )
Resistance
Brikhaus
Main Article: Brikhaus
Brikhaus grew up in East Germany, but when the wall fell he moved to the United States. He recently was hired by Freedom Corps to help with some overseas operations due to his dual citizenship.
Levels: 41-54
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.
Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.
Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.
Knockout Blow Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.
Foot Stomp PBAoE Melee, High DMG(Smash), Foe Knockdown
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Special(Weaken, -Endurance, Disorient)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Mindspider
Main Article: Mindspider
Mindspider was a government agent working for the DATA division of the FBSA. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.
Levels: 41-54
Powers
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!
Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.
Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Regeneration Aura PBAoE, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Pizzazz
Main Article: Pizzazz
Pizzazz is a Magic Origin hero who has come under Mage-Killer Zuhkara's purview. Destroy her!
Levels: 41-54
Powers
Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.
Repulsion Bomb Autohit, PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.
Phantom Army Summon Decoys: Ranged, Moderate DMG(Psionic/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
Phantasm Summon Phantasm: Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.
Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
Dispersion Bubble Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Salvo
Main Article: Salvo (NPC)
Salvo is another magic-based hero who has caught the attention of Mage-Killer Zuhkara. Destroy him!
Levels: 41-54
Powers
Crush Ranged, High DoT(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.
Lift Ranged, Moderate DMG(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.
Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!
Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.
Gravity Distortion Ranged, Superior DoT(Smash), Foe Hold, -Speed
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.
Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.
Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.
Elite Bosses
Longbow Ballista
Main article: Longbow Ballista
The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.
Levels: 20-54
Powers
Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing damage.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The Longbow Protector's Bone Smasher attack has disoriented you!
Power Punch Melee, Light DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Protective Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Repulsion Field (Only Level 30 and up) Toggle, PBAoE, Foe Knockback
This Toggle power creates a field that violently repels nearby foes.
Dispersion Bubble (Only Level 30 and up) Toggle, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Detention Field (Only Level 35 and up) Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
Resistances Res( S50 L50 F40 C40 E40 N40 P30 T30 ), Prot( Kb 100 ), +Recovery
Resistance
Ace McKnight
Main Article: Ace McKnight
Ace McKnight is the source of Willy Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!
Levels: 15-21
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Focused Fighting Toggle, Self Def( M20 R20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Ace McKnight is an elite agent for the Freedom Corps organization known as Longbow. He is a master of infiltration and escape techniques.
Levels: 35-52
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.
Shurikens Ranged (Cone), Light DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Inner Focus Toggle, Self Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Agent X
Main Article: Agent X
Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.
Levels: 25-31
Powers
Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Blue Phazer
Main Article: Blue Phazer
Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.
Levels: 20-26
Powers
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Golden Sphinx
Main Article: Golden Sphinx
Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.
Levels: 20-26
Powers
Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
LeoKnight
Main Article: LeoKnight
This massive tanker is the older brother of Longbow Agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.
Levels: 21-33
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.
Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.
Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Freedom Corps Cataphract
Main Article: Freedom Corps Cataphract
Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.
Levels: 54
Powers
Tear Gas Ranged, Minor DMG(Smash), Location AoE, Foe Hold
The Tear Gas has left you choking and helpless.
Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Grenade!
Plasma Blast Ranged, High DMG(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Seeker Drones Summon Seeker Drones: Suicide Special, AoE, Minor DMG(Energy), Foe Disorient, -DMG, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.
Energy Barrage Ranged (Cone), Extreme DoT(Energy/Smash), Foe Knockback
You have been knocked back.
Air Bomb Ranged (Location AoE), Superior DMG(Fire/Smash), Light DoT(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.
Heavy Boost Auto, Self +DMG, +Speed
Your Damage has been increased.
Resistances Res( S25 L25 F25 C25 E25 N25 P40 T50 )
Resistance
Heroes
Lt. Sefu Tendaji
Main Article: Lt. Sefu Tendaji
When Sefu Tendaji returned to his native Kenya after the Rikti war, he saw cities under siege by Arachnos-sponsored warlords while humanitarian aid was stolen by flying mercenaries. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.
Levels: 35-54
Powers
Force Bolt Ranged, Heavy DMG(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing damage.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The Longbow Protector's Bone Smasher attack has disoriented you!
Power Punch Melee, Light DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Protective Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Repulsion Field Toggle, PBAoE, Foe Knockback
This Toggle power creates a field that violently repels nearby foes.
Dispersion Bubble Auto, PBAoE, Team Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 10.38 Im 10.38 St 10.38 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Resistances Res( S50 L50 F40 C40 E40 N40 P30 T30 ), Prot( Kb 100 ), +Recovery
Resistance
Resistance Resistance
Hero resistance.
Captain Dietrich
Main article: Captain Dietrich
Captain Wilhelmina Marlena Dietrich has proven herself as one of Longbow's top-notch field leaders in several major actions during her career. She has recently been placed in control of Longbow's Anti-Rikti Operations. She has long been a critic of the Vanguard and it's open-door policies.
Levels: 35-54
Powers
Fly Self Fly
Longbow Eagles can Fly!
Adv Assault Rifle Burst Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Adv Assault Rifle Slug Ranged, Superior DMG(Lethal), Foe Knockback
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
M30 Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
The Malta Tactical Ops soldier has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.
EMP Grenade Ranged (Targeted AoE), Foe Hold, Special vs. Robots, -Endurance, -Regeneration
This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage.
Brawl Melee, Minor DMG(Smash)
When all else fails, use your own 2 fists.
Positioning Positioning: Self Afraid
Longbow Eagles prefer to attack from the air, and will flee if attacked in melee.
Cloaking Device Toggle, Self Stealth, Def( M1.5 R1.5 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Tech Armor Res( S20 L20 )
Resistance
Resistance Resistance
Hero resistance.
Agent Indigo
Main Article: Indigo
Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrieval specialist, a deadly opponent who can read thoughts and see into the future.
Levels: 31-41, 46-52
Powers
Hack Melee, Moderate DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.
Slash Melee, Light DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.
Slice Melee (Cone), Moderate DMG(Lethal), Foe -Defense
Agent Indigo has lowered your defense with her blade.
Disembowel Melee, Superior DMG(Lethal), Foe Knockup, -Defense
Agent Indigo has lowered your defense with her blade.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal)
Lethal Damage
Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Sleep Dart Ranged, Minor DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.
Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
Agent Indigo has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.
Head Splitter (Only Level 46 and up) Melee, Extreme DMG(Lethal), Foe Knockdown, -Defense
Agent Indigo has lowered your defense with her blade.
Paralytic Dart (Only Level 46 and up) Ranged, Minor DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.
Stun Grenades (Only Level 46 and up) Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.
Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Resistance Resistance
Hero resistance.
Agent Crimson
Main Article: Crimson
Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.
Levels: 46-54
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick attacks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Eagles Claw Melee, Superior DMG(Smash), Foe Disorient
You have been Disoriented.
Caltrops Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed, -Jump
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Sleep Dart Ranged, Moderate DMG(Lethal), Foe Sleep
You have been knocked out with a Sleep Dart.
Poison Dart Ranged, Minor DMG(Lethal), Moderate DoT(Toxic), Foe -Regeneration
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.
Paralytic Dart Ranged, Moderate DMG(Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.
Stun Grenades Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient
Agent Indigo has Disoriented you with a Stun Grenade.
Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self, Def( M60 R60 A60 ), +Jump, +Speed, Delayed Special(Weaken, -Endurance, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Resistance
Hero resistance.
Zenflower
Main Article: Zenflower
Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.
Levels: 46-54
Powers
Entangle Ranged, Superior DoT(Smash/Lethal), Foe Immobilize, -Fly
Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.
Strangler Ranged, Extreme DoT(Smash), Foe Hold
Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.
Roots Ranged (Targeted AoE), Extreme DoT(Smash/Lethal), Foe Immobilize, -Fly
Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked.
Spore Burst Ranged (Targeted AoE), High DMG(Toxic), Foe Sleep
You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.
Seeds of Confusion Ranged (Cone), Foe Confuse
You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.
Vines Ranged (Targeted AoE), Superior DoT(Lethal), Foe Hold
Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.
Carrion Creepers Summon Creepers, Ranged (Location AoE), Foe -Speed, -Fly, -Jump
You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe.
- Carrion Creeper Patch
- Carrion Creepers Special
You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies.- Carrion Creeper Entangle Patch
- Vines Special
You are in a Carrion Creeper Patch. If you or your allies are slain here, Carrion Creeper vines will spring from your body and attack your allies.- Carrion Creeper Vine
- Bramble Location AoE, Foe -Speed, -Fly, -Jump
Your Running speed and damage resistance is reduced by the Carrion Creepers. You cannot jump or fly away while in the Tar Patch.
Fly Trap Summon Fly Trap: Ranged, Control Special
You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate.
Resistance Resistance
Hero resistance.
Others
Longbow Mech (Pet)
Main Article: Longbow Mech
The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circumstances.
Powers
Tear Gas Ranged, Smash, Location Area of Effect, Foe Hold
The Tear Gas has left you choking and helpless.
Grenade Ranged (Targeted Area of Effect), Light Damage(Lethal/Smash), Foe Knockback
Grenade!
Plasma Blast Ranged, Light Damage(Energy), Foe -Regeneration, Knockback
Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Seeker Drones Summon Seeker Drones: Suicide Special, Area of Effect, Low Damage(Energy), Foe Disorient, -Damage, -ToHit, -Perception
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range.
Energy Barrage Ranged (Cone), Superior Damage over Time(Energy/Smash), Foe Knockback
You have been knocked back.
Air Bomb Ranged, Location Area of Effect, High Damage(Fire/Smash), Damage over Time(Fire), Foe Knockback
You have been knocked back by the explosion and are on fire.
Resistances Res( S30 L30 E-20 P50 )
Resistance
Named Bosses
- Agent Arthur Bell (Ballista) Found in End the Longbow Investigation. Permanently mission from Kelly Uqua
- Agent Arthur Castle (Illusion Warden) Found in Learn more about the Tears of the Spirit mission from Arbiter Leery
- Agent Bruckner (sergeant) (Lieutenant)
- Agent Dwyer (Longbow Officer)
- Agent Greer (Ballista)
- Agent Najjar (Longbow Officer)
- Agent Turpin (Martial Arts Warden) Found on the Steal barrier-piercing knowledge mission from Virgil Tarikoss
- Ballista-1 (Ballista)
- Capt. DeVries (Ballista)
- Capture Team Leader (Longbow Officer) Found in Stop Bane spider recruit capture mission from Westin Phipps
- Comm. Officer
- Commander Reeves (Longbow Officer)
- Longbow Commander Duncan (Longbow Officer)
- Longbow Investigator (Longbow Officer)
- Lt. Frou (Longbow Guardian) Found in Join Ouroboros mission from The Pilgrim (Villains Only)
- Lt. Springton (Longbow Guardian) Found in Join Ouroboros mission from The Pilgrim (Villains Only)
- Security Chief (random Warden) Found in the first mission of the fourth heroside arc of Who Will Die
- Senior Agent Albretch (Longbow Officer)
Related Badges
These fools are wise to obey you.
- Hero
Longbow counts you as an ally.
- Villain
Even Longbow respects your skills.
You demand obedience even from your enemies.
Hero
- Longbow counts you as an ally.
Villain
- Bow down and obey!
Hero
- Longbow counts you as an ally.
Villain
- Even the best of Longbow submit to your will.
Once you were considered a villain, but now you walk the path of the straight and narrow.