Defiance: Difference between revisions

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#REDIRECT [[Inherent Powers#Defiance]]
__NOTOC__ __NOEDITSECTION__
[[Image:Inherent_BlasterDesperation.png]]
 
== Description ==
Blasters' earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.
 
 
== Detail ==
Even while a Blaster is [[Mez|mezzed]], he can use the first two powers of his Primary power set and the first power of his Secondary power set. There is a stacking damage bonus for any attacks used from either set the effectiveness of which varies per power.
 
 
== Original Defiance ==
{{Historical|type=section|game=H|reason=obsolete}}
Defiance was changed to its current state on December 11, 2007. The previous version, introduced in [[Issue 5]], made use of the "brown bar" on the UI, which represented a buff to Damage and ToHit. As a Blaster's HP dropped, Defiance's buff would rise. The exact mathematical forumlas used to calculate new Damage and ToHit values are as follows:
 
Multiplier  = 2 ^ ((45 - HealthPercentage) / 10)
DamageBoost = 25% * Multiplier
ToHitBoost  = 1.25% * Multiplier
 
Following that route, the buff values at 25% health would yield a 100% boost to Damage and a 5% boost to ToHit. At 5% health, there would be a 400% boost to Damage and a 20% boost to ToHit.
 
 
== See Also ==
* [[Inherent Powers]]

Revision as of 22:32, 11 December 2007

Inherent BlasterDesperation.png

Description

Blasters' earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.


Detail

Even while a Blaster is mezzed, he can use the first two powers of his Primary power set and the first power of his Secondary power set. There is a stacking damage bonus for any attacks used from either set the effectiveness of which varies per power.


Original Defiance

This section contains information that no longer applies to the current version of Homecoming: City of Heroes. It is provided for historical purposes.

Defiance was changed to its current state on December 11, 2007. The previous version, introduced in Issue 5, made use of the "brown bar" on the UI, which represented a buff to Damage and ToHit. As a Blaster's HP dropped, Defiance's buff would rise. The exact mathematical forumlas used to calculate new Damage and ToHit values are as follows:

Multiplier  = 2 ^ ((45 - HealthPercentage) / 10)
DamageBoost = 25% * Multiplier
ToHitBoost  = 1.25% * Multiplier

Following that route, the buff values at 25% health would yield a 100% boost to Damage and a 5% boost to ToHit. At 5% health, there would be a 400% boost to Damage and a 20% boost to ToHit.


See Also