Devices: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>StarGeek
m (NoFuture link)
imported>StarGeek
m (→‎External Links: fixed links)
Line 152: Line 152:


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Power=Gadgets|Archetype=Blaster|Type=Support}}
* {{NoFuturePowerSet|Game=coh|Power=Gadgets|Archetype=Blaster|Type=Support}}


[[Category:Powersets]]
[[Category:Powersets]]

Revision as of 19:52, 26 May 2006

This article is a stub. You can help the Wiki by expanding it.

Overview

Devices is one of the powersets. It is a Blaster secondary power set

Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set.

Power Tables

Blaster

The Devices powerset is available as a secondary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
Web Grenade 1 -
Caltrops 2 -
Taser 4 -
Targeting Drone 10 -
Smoke Grenade 16 -
Cloaking Device 20 -
Trip Mine 28 -
Time Bomb 35 -
Auto Turret 38 -

Powers

The following are powers in the Devices powerset.

Power Missing.png Auto Turret

You can place a stationary Auto Turret on the ground. The Auto Turret has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Turret will continue to unload a volley of lead into the target until it is destroyed or out of range. The Turret is armored, but can be destroyed.

Damage Moderate
Recharge Very Long
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects -
-
Enhancements -
-

Power Missing.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.

Damage Minor Damage over time
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects -
-
Enhancements -
-

Power Missing.png Cloaking Device

The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty. The Cloaking device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.

Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects -
-
Enhancements -
-

Power Missing.png Smoke Grenade

The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy.

Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects -
-
Enhancements -
-

Power Missing.png Targeting Drone

When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your accuracy and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your accuracy. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains endurance.

Recharge Slow
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects -
-
Enhancements -
-

Power Missing.png Taser

The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can disorient most opponents with minimal damage. The Taser has no range, and only works in melee.

Damage Minor
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects -
-
Enhancements -
-

Power Missing.png Time Bomb

You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.

Damage Extreme
Recharge Very Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects -
-
Enhancements -
-

Power Missing.png Trip Mine

You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.

Damage Superior
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects -
-
Enhancements -
-

Power Missing.png Web Grenade

Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects -
-
Enhancements -
-

External Links