DoT: Difference between revisions

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# DoT is the common abbreviation for '''D'''amage '''o'''ver '''T'''ime. Instead of all the damage from a power coming right when the power hits, the damage accumulates over time. For instance, setting something on fire will not cause the object to instantaneously incinerate, but usually has lingering flames that cause additional damage. The use of DoT in most gun and rifle attack powers is that multiple projectiles are hitting the target.
# DoT is the common abbreviation for '''D'''amage '''o'''ver '''T'''ime. Instead of all the damage from a power coming right when the power hits, the damage accumulates over time. For instance, setting something on fire will not cause the object to instantaneously incinerate, but usually has lingering flames that cause additional damage. The use of DoT in most gun and rifle attack powers is that multiple projectiles are hitting the target.


Additionally, DoT represents a danger to players. Since the introduction of "one-shot protection" which prevents a single attack killing a player, any suitably devestating DoT attack can get around this restriction - losing 99% of your hitpoints in the initial damage, with a DoT component thereafter, killing you the next time damage is applied - often in less than a second.
Additionally, DoT represents a danger to players. Since the introduction of "one-shot protection" which prevents a single attack killing a player, any suitably devastating DoT attack can get around this restriction - losing 99% of your hitpoints in the initial damage, with a DoT component thereafter, killing you the next time damage is applied - often in less than a second.


[[Category:Definition]]
[[Category:Definition]]

Revision as of 01:12, 22 June 2007

Abbreviation

DoT

  1. DoT is the common abbreviation for Damage over Time. Instead of all the damage from a power coming right when the power hits, the damage accumulates over time. For instance, setting something on fire will not cause the object to instantaneously incinerate, but usually has lingering flames that cause additional damage. The use of DoT in most gun and rifle attack powers is that multiple projectiles are hitting the target.

Additionally, DoT represents a danger to players. Since the introduction of "one-shot protection" which prevents a single attack killing a player, any suitably devastating DoT attack can get around this restriction - losing 99% of your hitpoints in the initial damage, with a DoT component thereafter, killing you the next time damage is applied - often in less than a second.