Earth Control: Difference between revisions

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=== [[File:EarthGrasp_AnimateStone.png]] Animate Stone ===
=== [[File:EarthGrasp_AnimateStone.png]] Animate Stone ===
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
{{EdNote|note=Animated Stone takes little damage from all attacks.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Effects|Summon Animated Stone}}
{{PowerBlock_Effects|Summon Animated Stone}}
{{PowerBlock_Other|Header=Animated Stone Powers|Text=[[File:StoneMelee_HurlBoulder.png|20px]] Hurl Boulder (Ranged, single target, smashing, knockback, taunt)}}
{{PowerBlock_Other|Header=Animated Stone Powers|Text=[[File:StoneMelee_HurlBoulder.png|20px]] Hurl Boulder (Ranged, High DMG(Smash), Foe Knockback, Taunt)}}
{{PowerBlock_Blank|[[File:StoneMelee_SeismicSmash.png|20px]] Seismic Smash (Melee, single target, smashing, hold, taunt)}}
{{PowerBlock_Blank|[[File:StoneMelee_SeismicSmash.png|20px]] Seismic Smash (Melee, Moderate DMG(Smash), Foe Hold, Taunt)}}
{{PowerBlock_Blank|[[File:StoneMelee_StoneFist.png|20px]] Stone Fist (Melee, single target, smashing, stun, taunt)}}
{{PowerBlock_Blank|[[File:StoneMelee_StoneFist.png|20px]] Stone Fist (Melee, DMG(Smash), Foe Disorient, Taunt)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto, {{DamResVal|40|50|60|60|60|60|80|100}}, Res(Sleep, Hold, Immobilize, Knockback, Knockup, Repel, Stun), -25% ToHit)}}
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto, {{DamResVal|40|50|60|60|60|60|80|100}}, Res(Sleep, Hold, Immobilize, Knockback, Knockup, Repel, Stun), -25% ToHit)}}



Revision as of 21:50, 14 July 2012

Overview

Earth Control is a standard power set that is a primary set for Controllers and Dominators. Template:UnlockController

"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground."

Power Table

The Earth Control power set is available as a primary set for Controllers and Dominators. The following table shows which powers are available and at what level:

Power Level Effect
Stone Prison 1 Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly
Fossilize 1 Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All)
Stone Cages 2 Ranged (Targeted AoE), Minor DMG(Smash), Foe Immobilize, -DEF(All), -Fly
Quicksand 6 Ranged (Location AoE), Foe -DEF(All), -Fly, -Jump, -SPD
Salt Crystals 8 PBAoE, Foe Sleep, -DEF(All)
Stalagmites 12 Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF(All)
Earthquake 18 Ranged (Location AoE), Foe Knockdown, –To-Hit, -DEF(All)
Volcanic Gasses 26 Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special
Animate Stone 32 Summon Golem: Melee, Heavy DMG(Smash)

Powers

EarthGrasp AnimateStone.png Animate Stone

Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Editor's Note:

Animated Stone takes little damage from all attacks.

Damage Heavy (Smashing)
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Animated Stone
Animated Stone Powers StoneMelee HurlBoulder.png Hurl Boulder (Ranged, High DMG(Smash), Foe Knockback, Taunt)
StoneMelee SeismicSmash.png Seismic Smash (Melee, Moderate DMG(Smash), Foe Hold, Taunt)
StoneMelee StoneFist.png Stone Fist (Melee, DMG(Smash), Foe Disorient, Taunt)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto, Res( S40 L50 F60 C60 E60 N60 P80 T100 ), Res(Sleep, Hold, Immobilize, Knockback, Knockup, Repel, Stun), -25% ToHit)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Pet Damage
Knockback
Recharge Intensive Pets

EarthGrasp Earthquake.png Earthquake

Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged Location Area of Effect
Foe Knockdown, -To-Hit, -Defense(All)
Enhancements Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Defense Debuff
Knockback
ToHit Debuff

EarthGrasp Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

Damage Moderate (Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Defense(All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

EarthGrasp Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Location Area of Effect
Foe -Defense(All), -Fly, -Jump, -Speed
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

EarthGrasp SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Point Blank Area of Effect
Foe Sleep, -Defense(All)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Sleep

EarthGrasp Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.

Damage Minor (Lethal)
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, -Defense(All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns

EarthGrasp StoneCages.png Stone Cages

Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.

Damage Minor (Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize, -Defense(All), -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize

EarthGrasp StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage Moderate Damage over Time(Smashing)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Defense(All), -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize

EarthGrasp VolcanicGasses.png Volcanic Gasses

You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.

Damage Minor Damage Over Time(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Hold, Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Holds

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links