Electrical Melee: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Sera404
(Added two red notes)
imported>Eabrace
(changing red notes to Bug boxes)
Line 79: Line 79:
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.


{{red|This power is currently bugged.  If a [[Proc]] Invention enhancement is placed in the power, Chain Induction's 100% chance of jumping to another target will be changed to the much lower percentage of the Proc, such as Mako's Bite: Chance of Lethal Damage 20%, for example.}}
{{Bug|This power is currently bugged.  If a [[Proc]] Invention enhancement is placed in the power, Chain Induction's 100% chance of jumping to another target will be changed to the much lower percentage of the Proc, such as Mako's Bite: Chance of Lethal Damage 20%, for example.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 193: Line 193:
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by [[Inherent Powers#Fury|Fury]].
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by [[Inherent Powers#Fury|Fury]].


{{red|This power is currently bugged.  If a Damage [[Proc]] Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.}}
{{Bug|This power is currently bugged.  If a Damage [[Proc]] Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}

Revision as of 18:19, 18 February 2009

Overview

Electric Melee lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes! It is a primary power set for Brutes, and as of Issue 12 a primary power set for Stalkers.

Power Tables

Brute

The Electric Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Charged Brawl 1 Melee, Minor Damage(Smashing/Energy), Foe Sleep, -Endurance
Havoc Punch 1 Melee, Moderate Damage(Smashing/Energy), Foe Sleep, -Endurance
Jacobs Ladder 2 Melee(Cone), High Damage(Energy), Foe Sleep, -Endurance
Build Up 6 Self +Damage, +To-Hit
Thunder Strike 8 Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback
Taunt 12 Ranged (Targeted Area of Effect), Foe Taunt
Chain Induction 18 Melee, Moderate Damage(Smashing/Energy), Foe -Endurance, +Special
Lightning Clap 26 Point Blank Area of Effect, Foe Disorient, Knockback
Lightning Rod 32 Targeted Point Blank Area of Effect, Superior Damage(Energy), Foe Knockback; Self Teleport

Stalker

As of Issue 12, the Electric Melee powerset is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Charged Brawl 1 Melee, Minor Damage(Smashing/Energy), Foe Sleep, -Endurance
Havoc Punch 1 Melee, Moderate Damage(Smashing/Energy), Foe Sleep, -Endurance
Jacobs Ladder 2 Melee(Cone), High Damage(Energy), Foe Sleep, -Endurance
Assassin's Shock 6 Melee, Special Damage(Smashing/Energy)
Build Up 8 Self +Damage, +To-Hit
Placate 12 Ranged, Foe Placate; Self +Stealth/Hide
Chain Induction 18 Melee, Moderate Damage(Smashing/Energy), Foe -Endurance, +Special
Thunder Strike 26 Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback
Lightning Rod 32 Targeted Point Blank Area of Effect, Superior Damage(Energy), Foe Knockback; Self Teleport

Powers

The following are powers in the Electric Melee powerset.

ElectricMelee AssassinStrike.png Assassin's Shock

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

This power is unavailable to Brutes.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

ElectricMelee SelfBuffDmg.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricMelee TargetedChainInduction.png Chain Induction

This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

Bug! This power is currently bugged. If a Proc Invention enhancement is placed in the power, Chain Induction's 100% chance of jumping to another target will be changed to the much lower percentage of the Proc, such as Mako's Bite: Chance of Lethal Damage 20%, for example.

Damage Moderate Damage(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
V archetypeicon stalker.png 18 (Stalker)
Effects Melee, Foe -Endurance, +Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute only)
Set Categories Melee Damage
Endurance Modification
Taunt (Brute only)

ElectricMelee TargetedMinorDmg.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Minor Damage(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Effects Melee, Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute only)
Set Categories Melee Damage
Sleep
Endurance Modification
Taunt (Brute only)

ElectricMelee TargetedModerateDmg.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate Damage(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Effects Melee, Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute only)
Set Categories Melee Damage
Sleep
Endurance Modification
Taunt (Brute only)

ElectricMelee ConeModerateDmg.png Jacobs Ladder

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage High Damage(Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
V archetypeicon stalker.png 2 (Stalker)
Effects Melee(Cone), Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute only)
Set Categories Melee AoE Damage
Sleep
Endurance Modification
Taunt (Brute only)

ElectricMelee PBAoEStun.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

This power is unavailable to Stalkers.

Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Stuns
Knockback
Taunt

ElectricMelee PBAoETeleport.png Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by Fury.

Bug! This power is currently bugged. If a Damage Proc Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.

Damage Superior Damage(Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
V archetypeicon stalker.png 32 (Stalker)
Effects Targeted Point Blank Area of Effect
Foe Knockback
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute only)

ElectricMelee Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

This power is unavailable to Brutes.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories -

ElectricMelee TargetedTaunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.

This power is unavailable to Stalkers.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High Damage(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
V archetypeicon stalker.png 26 (Stalker)
Effects Melee(Area of Effect)
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute only)
Set Categories Melee AoE Damage
Stuns
Knockback
Taunt (Brute only)


External Links