Electrical Melee: Difference between revisions
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This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge. | This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge. | ||
{{ | {{Bug|This power is currently bugged. If a [[Proc]] Invention enhancement is placed in the power, Chain Induction's 100% chance of jumping to another target will be changed to the much lower percentage of the Proc, such as Mako's Bite: Chance of Lethal Damage 20%, for example.}} | ||
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You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by [[Inherent Powers#Fury|Fury]]. | You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by [[Inherent Powers#Fury|Fury]]. | ||
{{ | {{Bug|This power is currently bugged. If a Damage [[Proc]] Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.}} | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Revision as of 18:19, 18 February 2009
Overview
Electric Melee lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes! It is a primary power set for Brutes, and as of Issue 12 a primary power set for Stalkers.
Power Tables
Brute
The Electric Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Charged Brawl | 1 | Melee, Minor Damage(Smashing/Energy), Foe Sleep, -Endurance |
Havoc Punch | 1 | Melee, Moderate Damage(Smashing/Energy), Foe Sleep, -Endurance |
Jacobs Ladder | 2 | Melee(Cone), High Damage(Energy), Foe Sleep, -Endurance |
Build Up | 6 | Self +Damage, +To-Hit |
Thunder Strike | 8 | Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback |
Taunt | 12 | Ranged (Targeted Area of Effect), Foe Taunt |
Chain Induction | 18 | Melee, Moderate Damage(Smashing/Energy), Foe -Endurance, +Special |
Lightning Clap | 26 | Point Blank Area of Effect, Foe Disorient, Knockback |
Lightning Rod | 32 | Targeted Point Blank Area of Effect, Superior Damage(Energy), Foe Knockback; Self Teleport |
Stalker
As of Issue 12, the Electric Melee powerset is available as a primary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Charged Brawl | 1 | Melee, Minor Damage(Smashing/Energy), Foe Sleep, -Endurance |
Havoc Punch | 1 | Melee, Moderate Damage(Smashing/Energy), Foe Sleep, -Endurance |
Jacobs Ladder | 2 | Melee(Cone), High Damage(Energy), Foe Sleep, -Endurance |
Assassin's Shock | 6 | Melee, Special Damage(Smashing/Energy) |
Build Up | 8 | Self +Damage, +To-Hit |
Placate | 12 | Ranged, Foe Placate; Self +Stealth/Hide |
Chain Induction | 18 | Melee, Moderate Damage(Smashing/Energy), Foe -Endurance, +Special |
Thunder Strike | 26 | Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback |
Lightning Rod | 32 | Targeted Point Blank Area of Effect, Superior Damage(Energy), Foe Knockback; Self Teleport |
Powers
The following are powers in the Electric Melee powerset.
Assassin's Shock
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
This power is unavailable to Brutes.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
8 (Stalker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Chain Induction
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Damage | Moderate Damage(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Stalker) | |
Effects | Melee, Foe -Endurance, +Special |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee Damage |
Endurance Modification | |
Taunt (Brute only) |
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | Minor Damage(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Stalker) | |
Effects | Melee, Foe Sleep, -Endurance |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute only) |
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | Moderate Damage(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Stalker) | |
Effects | Melee, Foe Sleep, -Endurance |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute only) |
Jacobs Ladder
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | High Damage(Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Stalker) | |
Effects | Melee(Cone), Foe Sleep, -Endurance |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee AoE Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute only) |
Lightning Clap
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
This power is unavailable to Stalkers.
Recharge | Slow |
Minimum Level | 26 (Brute) |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Stuns |
Knockback | |
Taunt |
Lightning Rod
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by Fury.
Damage | Superior Damage(Energy) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
32 (Stalker) | |
Effects | Targeted Point Blank Area of Effect |
Foe Knockback | |
Self Teleport | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (Brute only) |
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
This power is unavailable to Brutes.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | - |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
This power is unavailable to Stalkers.
Recharge | Fast |
Minimum Level | 12 (Brute) |
Effects | Ranged(Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High Damage(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
26 (Stalker) | |
Effects | Melee(Area of Effect) |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee AoE Damage |
Stuns | |
Knockback | |
Taunt (Brute only) |