Electrical Melee: Difference between revisions
imported>Bluebeetle27 m (Formatting all power effects to follow the same methods) |
imported>Eabrace m (+Scrapper and Tanker) |
||
Line 1: | Line 1: | ||
{{Issue16}} | |||
{{wip}} | |||
{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
{{PAGENAME}} is a primary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and is a secondary power set for [[Tanker]]s. | |||
''' | '''{{PAGENAME}}''' lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes! | ||
== Power Tables == | == Power Tables == | ||
=== Brute === | === Brute/Scrapper/Tanker === | ||
The | The Electrical Melee powerset is available as a primary set for [[Brute]]s and [[Scrapper]]s and as a secondary power set for [[Tanker]]s. The following table shows which powers are available and at what level: | ||
{{ | {{Powers_SplitLevelHeader}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|PriLevel=1|SecLevel=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|PriLevel=1|SecLevel=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|PriLevel=2|SecLevel=4|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|PriLevel=6|SecLevel=10|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|PriLevel=8|SecLevel=16|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|PriLevel=18|SecLevel=28|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|PriLevel=26|SecLevel=35|Effect=PBAoE, Foe Disorient, Knockback|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|PriLevel=32|SecLevel=38|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Stalker === | === Stalker === | ||
The Electrical Melee powerset is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level: | |||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
Line 46: | Line 49: | ||
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. | A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. | ||
This power is | This power is available only to [[Stalker]]s. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 67: | Line 70: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}} | |||
{{PowerBlock_Effects|Self +Damage, +To-Hit}} | {{PowerBlock_Effects|Self +Damage, +To-Hit}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
Line 85: | Line 90: | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe -Endurance, +Special}} | {{PowerBlock_Blank|Foe -Endurance, +Special}} | ||
Line 107: | Line 114: | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Sleep, -Endurance}} | {{PowerBlock_Blank|Foe Sleep, -Endurance}} | ||
Line 131: | Line 140: | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | |||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Sleep, -Endurance}} | {{PowerBlock_Blank|Foe Sleep, -Endurance}} | ||
Line 155: | Line 166: | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}} | |||
{{PowerBlock_Effects|Melee (Cone)}} | {{PowerBlock_Effects|Melee (Cone)}} | ||
{{PowerBlock_Blank|Foe Sleep, -Endurance}} | {{PowerBlock_Blank|Foe Sleep, -Endurance}} | ||
Line 180: | Line 193: | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Disorient, Knockback}} | {{PowerBlock_Blank|Foe Disorient, Knockback}} | ||
Line 203: | Line 218: | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 32 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Knockdown}} | {{PowerBlock_Blank|Foe Knockdown}} | ||
Line 223: | Line 240: | ||
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back. | Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back. | ||
This power is | This power is available only to [[Stalker]]s. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 245: | Line 262: | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 12 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}} | |||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Taunt, -Range}} | {{PowerBlock_Blank|Foe Taunt, -Range}} | ||
Line 262: | Line 281: | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}} | |||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}} | |||
{{PowerBlock_Effects|Melee (Area of Effect)}} | {{PowerBlock_Effects|Melee (Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Disorient, Knockdown}} | {{PowerBlock_Blank|Foe Disorient, Knockdown}} | ||
Line 282: | Line 303: | ||
* {{RedTomaxPowerSet | * {{RedTomaxPowerSet | ||
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}} | |Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}} | ||
* {{RedTomaxPowerSet | |||
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}} | |||
* {{RedTomaxPowerSet | * {{RedTomaxPowerSet | ||
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}} | |Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}} | ||
* {{RedTomaxPowerSet | |||
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}} | |||
[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Brute Primary]] | [[Category:Brute Primary]] | ||
[[Category:Scrapper Primary]] | |||
[[Category:Stalker Primary]] | [[Category:Stalker Primary]] | ||
[[Category:Tanker Secondary]] |
Revision as of 22:29, 27 August 2009
Overview
Electrical Melee is a primary power set for Brutes, Scrappers, and Stalkers, and is a secondary power set for Tankers.
Electrical Melee lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes!
Power Tables
Brute/Scrapper/Tanker
The Electrical Melee powerset is available as a primary set for Brutes and Scrappers and as a secondary power set for Tankers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Charged Brawl | 1 | 1 | Melee, Minor DMG(Smash/Energy), Foe Sleep, -End |
Havoc Punch | 1 | 2 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End |
Jacobs Ladder | 2 | 4 | Melee (Cone), High DMG(Energy), Foe Sleep, -End |
Build Up | 6 | 10 | Self +DMG, +To-Hit |
Thunder Strike | 8 | 16 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown |
Taunt | 12 | 20 | Ranged (Targeted AoE), Foe Taunt, -Range |
Chain Induction | 18 | 28 | Melee, Moderate DMG(Smash/Energy), Foe -End, +Special |
Lightning Clap | 26 | 35 | PBAoE, Foe Disorient, Knockback |
Lightning Rod | 32 | 38 | PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport |
Stalker
The Electrical Melee powerset is available as a primary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Charged Brawl | 1 | Melee, Minor DMG(Smash/Energy), Foe Sleep, -End |
Havoc Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End |
Jacobs Ladder | 2 | Melee (Cone), High DMG(Energy), Foe Sleep, -End |
Assassin's Shock | 6 | Melee, Special DMG(Smash/Energy) |
Build Up | 8 | Self +DMG, +To-Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Chain Induction | 18 | Melee, Moderate DMG(Smash/Energy), Foe -End, +Special |
Thunder Strike | 26 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown |
Lightning Rod | 32 | PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport |
Powers
The following are powers in the Electric Melee powerset.
Assassin's Shock
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.
This power is available only to Stalkers.
Damage | Special (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
8 (Stalker) | |
10 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Chain Induction
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Damage | Moderate (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
18 (Stalker) | |
28 (Tanker) | |
Effects | Melee |
Foe -Endurance, +Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee Damage |
Endurance Modification | |
Taunt (Brute only) |
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | Minor (Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Sleep, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute only) |
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | Moderate (Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Foe Sleep, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute only) |
Jacobs Ladder
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | High (Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee (Cone) |
Foe Sleep, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee AoE Damage |
Sleep | |
Endurance Modification | |
Taunt (Brute only) |
Lightning Clap
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
This power is unavailable to Stalkers.
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
35 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Stuns |
Knockback | |
Taunt |
Lightning Rod
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by Fury.
Damage | Superior (Energy) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
32 (Stalker) | |
38 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Self Teleport | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee AoE Damage |
Knockback | |
Taunt (Brute only) |
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
This power is available only to Stalkers.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | - |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
This power is unavailable to Stalkers.
Recharge | Fast |
Minimum Level | 12 (Brute) |
12 (Scrapper) | |
20 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
26 (Stalker) | |
16 (Tanker) | |
Effects | Melee (Area of Effect) |
Foe Disorient, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Melee AoE Damage |
Stuns | |
Knockback | |
Taunt (Brute only) |