Electricity Mastery: Difference between revisions
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== Overview == | == Overview == | ||
{{TOCright}} | {{TOCright}} | ||
'''{{PAGENAME}}''' is one of the powersets. It is a [[Defender]] Ancillary Power Pool. | '''{{PAGENAME}}''' is one of the powersets. It is a [[Corruptor]] and [[Defender]] Ancillary Power Pool. | ||
You have Mastery over Electricity to defeat your foes, and to add some much needed armor and defense. | You have Mastery over Electricity to defeat your foes, and to add some much needed armor and defense. | ||
== Power | == Power Table == | ||
The following table shows which powers are available and at what level: | The following table shows which powers are available and at what level: | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 44 (Defender)}} | {{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 44 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 44 (Defender)}} | |||
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Damage|Moderate Damage over Time(Energy)}} | {{PowerBlock_Damage|Moderate Damage over Time(Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 41 (Defender)}} | {{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 41 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 41 (Defender)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}} | {{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 47 (Defender)}} | {{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 47 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 47 (Defender)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Endurance, -Recovery}} | {{PowerBlock_Blank|Foe -Endurance, -Recovery}} | ||
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{{PowerBlock_Damage|Minor Damage over Time(Energy)}} | {{PowerBlock_Damage|Minor Damage over Time(Energy)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File: | {{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 44 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 44 (Defender)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Hold, -Endurance}} | {{PowerBlock_Blank|Foe Hold, -Endurance}} | ||
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{{PowerBlock_Damage|High (Smashing/Energy)}} | {{PowerBlock_Damage|High (Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 41 (Defender)}} | {{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 41 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 41 (Defender)}} | |||
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}} | {{PowerBlock_Effects|Melee (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}} | {{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}} | ||
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* This set was added to the game in [[Issue 3]]. | * This set was added to the game in [[Issue 3]]. | ||
* Shocking Bolt was added to this set in [[Issue 13]]. | |||
* This set was made available to [[Corruptor]]s in [[Issue 18]]. | |||
== See Also == | |||
* [[Ancillary Power Pools]] | |||
* [[Epic Powerset Proliferation]] | |||
* [[Corruptor]] | |||
* [[Defender]] | |||
== External Links == | == External Links == |
Revision as of 19:28, 23 September 2010
Overview
Electricity Mastery is one of the powersets. It is a Corruptor and Defender Ancillary Power Pool.
You have Mastery over Electricity to defeat your foes, and to add some much needed armor and defense.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Electric Fence | 41 | Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery |
Thunder Strike | 41 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback |
Charged Armor | 44 | Toggle, Self +Res(Smash, Lethal, Energy) |
Shocking Bolt | 44 | Ranged, Minor DoT(Energy), Foe Hold, -End |
Power Sink | 47 | PBAoE, Foe -End, -Recovery, Self +End |
Powers
The following are powers in the Electricity Mastery powerset.
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage.
Recharge | Fast |
Minimum Level | 44 (Corruptor) |
44 (Defender) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Damage | Moderate Damage over Time(Energy) |
Recharge | Fast |
Minimum Level | 41 (Corruptor) |
41 (Defender) | |
Effects | Ranged |
Foe Immobilize, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Endurance Modification | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize | |
Endurance Modification |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance. You must have two other Electricity Mastery Powers before selecting this power.
Recharge | Long |
Minimum Level | 47 (Corruptor) |
47 (Defender) | |
Effects | Point Blank Area of Effect |
Foe -Endurance, -Recovery | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Shocking Bolt
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.
Damage | Minor Damage over Time(Energy) |
Recharge | Moderate |
Minimum Level | 44 (Corruptor) |
44 (Defender) | |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 41 (Corruptor) |
41 (Defender) | |
Effects | Melee (Targeted Area of Effect) |
Foe Disorient, -Recovery, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Stuns | |
Knockback |
Historical
- This set was added to the game in Issue 3.
- Shocking Bolt was added to this set in Issue 13.
- This set was made available to Corruptors in Issue 18.