Elusivity: Difference between revisions
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== Definition == | == Definition == | ||
'''Elusivity''' | '''Elusivity''' | ||
Elusivity is a [[Player vs Player|PvP]]-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the [[ | Elusivity is a [[Player vs Player|PvP]]-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the [[Attack Mechanics#Elusivity and PvP|mechanics]] behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it. | ||
Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types. | Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types. | ||
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{{PowerBox|Icon=SuperReflexes FocusedFighting.png|Name=[[Super Reflexes#Focused Fighting|Focused Fighting]]|Effect=Self +Def(Melee), MeleeElusivity 30% | {{PowerBox|Icon=SuperReflexes FocusedFighting.png|Name=[[Super Reflexes#Focused Fighting|Focused Fighting]]|Effect=Self +Def(Melee), MeleeElusivity 30% | ||
|Desc=A power in the [[Super Reflexes]] | |Desc=A power in the [[Super Reflexes]] power set, first choice for [[Brute]]s and [[Scrapper]]s, second choice for [[Stalker]]s.}} | ||
{{PowerBox|Icon=ForceField PersonalForceField.png|Name=[[Force Field#Personal Force Field|Personal Force Field]]|Effect=Self Def(All), Res(All), BaseElusivity 80% | {{PowerBox|Icon=ForceField PersonalForceField.png|Name=[[Force Field#Personal Force Field|Personal Force Field]]|Effect=Self Def(All), Res(All), BaseElusivity 80% | ||
|Desc=A power in the [[Force Field]] | |Desc=A power in the [[Force Field]] power set, first choice for [[Defender]]s and [[Controller]]s, fifth choice for [[Mastermind]]s.}} | ||
== See Also == | == See Also == |
Latest revision as of 03:03, 16 July 2012
Definition
Elusivity
Elusivity is a PvP-only protective measure that makes attacks less likely to hit. It serves the same role as Defense, but the mechanics behind it are different. A character with a total Elusivity of X% against an attack will be hit by it X% less often than if he had no Elusivity to it.
Like Defense, Elusivity does not reduce the strength of any attacks that do hit, and each Elusivity bonus is specially marked to work only against attacks of certain types.
Unlike Defense, it reduces the chance of hitting by a proportional amount, effectively opposing Accuracy. (Defense reduces by a fixed amount, effectively opposing To Hit.)
Elusivity bonuses are only active in PvP Zones, including Arenas.
Powers that Provide Elusivity
Powers that provide elusivity do not have any visual cue.
Examples
Self +Def(Melee), MeleeElusivity 30%
A power in the Super Reflexes power set, first choice for Brutes and Scrappers, second choice for Stalkers.
Self Def(All), Res(All), BaseElusivity 80%
A power in the Force Field power set, first choice for Defenders and Controllers, fifth choice for Masterminds.