Energy Melee: Difference between revisions

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== Overview ==
== Overview ==


'''Energy Melee''' is one of the powersets.  It is a [[Stalker]] and [[Brute]] primary powerset in City of Villains.
'''Energy Melee''' is one of the powersets.  It is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] and [[Stalker]] primary power set in City of Villains.
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== Power Tables ==
=== Tanker ===
The Energy Melee powerset is available as a secondary set for [[Tanker]]s.  The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=2|Effect=Melee, Moderate DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=10|Effect=Melee, High DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=28|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=20|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=35|Effect=Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=38|Effect=Melee, Extreme DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#|]]|Level=|Effect=|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#|]]|Level=|Effect=|Border=1}}
{{Powers_Footer}}
=== Brute ===
The Energy Melee powerset is available as a primary set for [[Brute]]s.  The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=1|Effect=Melee, Moderate DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=2|Effect=Melee, High DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=6|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=26|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=32|Effect=Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=18|Effect=Melee, Extreme DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#|]]|Level=|Effect=|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#|]]|Level=|Effect=|Border=1}}
{{Powers_Footer}}
=== Stalker ===
The Energy Melee powerset is available as a primary set for [[Stalker]]s.  The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=1|Effect=Melee, Moderate DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=2|Effect=Melee, High DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=[[#Assassin's Striker|Assassin's Strike]]|Level=6|Effect=Melee, Special DMG (Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=8|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=[[#Placate|Placate]]|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=18|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=26|Effect=Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=32|Effect=Melee, Extreme DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_Footer}}
== Powers ==
== Powers ==


The following table lists the powers in the Energy Melee powerset:
The following are powers in the Energy Melee powerset.
 
=== [[Image:PowerPunch_Quick.png]] Barrage ===


{{Powers_Header}}
You perform a quick punch that deals minor damage.  Coupled with other energy punches, Barrage can disorient a foe.
{{Powers_EnergyMelee_Barrage|Border=1}}
{{Powers_EnergyMelee_EnergyPunch|Border=1}}
'''Damage:'''        Minor
{{Powers_EnergyMelee_BoneSmasher|Border=1}}
'''Recharge:'''      Very Fast
{{Powers_EnergyMelee_AssassinsStrike|Border=1}}
'''Minimum Level:'''  1 (Tanker, Brute, Stalker)
{{Powers_EnergyMelee_BuildUp|Border=1}}
{{Powers_EnergyMelee_Placate|Border=1}}
'''Effects:'''        Melee
{{Powers_EnergyMelee_WhirlingHands|Border=1}}
                Minor DMG (Smash/Energy)
{{Powers_EnergyMelee_Taunt|Border=1}}
                Disorient
{{Powers_EnergyMelee_Stun|Border=1}}
{{Powers_EnergyMelee_EnergyTransfer|Border=1}}
'''Enhancements:'''  Reduce Endurance Cost
{{Powers_EnergyMelee_TotalFocus|Border=0}}
                Enhance Disorient
{{Powers_Footer}}
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
 
A signature Stalker attack.  This attack does moderate damage on its own as a frontal attack.  However, if it is executed while you are hidden, this attack will do tremendous smashing and energy damage as you waylay your unsuspecting foe.  This attack may be interrupted if you move or are attacked while executing this power.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.
 
'''Damage:'''        Special
'''Recharge:'''      Slow
'''Minimum Level:'''  6 (Stalker)
'''Effects:'''        Melee
                Special DMG (Smash/Energy)
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:PowerPunch_BoneSmasher.png]] Bone Smasher ===
 
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.
 
'''Damage:'''        High
'''Recharge:'''      Moderate
'''Minimum Level:'''  2 (Brute, Stalker)
                10 (Tanker)
'''Effects:'''        Melee
                High DMG (Smash/Energy)
                Disorient
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:PowerPunch_BuildUp.png]] BUild Up ===
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
 
'''Recharge:'''      Long
'''Minimum Level:'''  6 (Brute)
                8 (Stalker)
                28 (Tanker)
'''Effects:'''        Self +DMG, +ACC
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance ToHit Buffs
 
=== [[Image:PowerPunch_EnergyPunch.png]] Energy Punch ===
 
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
 
'''Damage:'''        Moderate
'''Recharge:'''      Fast
'''Minimum Level:'''  1 (Brute, Stalker)
                2 (Tanker)
'''Effects:'''        Melee
                Moderate DMG (Smash/Energy)
                Disorient
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
 
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme damage.  Energy Transfer has a good chance of disorienting the target.
 
'''Damage:'''        Extreme
'''Recharge:'''      Slow
'''Minimum Level:'''  26 (Stalker)
                32 (Brute)
                35 (Tanker)
'''Effects:'''        Melee
                Extreme DMG (Smash/Energy)
                Disorient
                Self -HP
 
=== [[Image:PowerPunch_Placate.png]] Placate ===
 
Allows you to trick a foe into no longer attacking you.  A successful Placate will also hide you.  This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike.  However, if you attack a placated foe, he will be able to attack you back.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.
 
'''Recharge:'''      Long
'''Minimum Level:'''  12 (Stalker)
'''Effects:'''        Ranged
                Foe Placate
                Self Stealth/Hide
'''Enhancements:'''  Enhance Range
                Enhance Recharge Speed
 
=== [[Image:PowerPunch_Stun.png]] Stun ===
 
By focusing your internal energy on your fists, you can turn them into personal tasers.  This Stun attack deals minor damage, but has the best chance to disorient a target.
 
'''Damage:'''        Minor
'''Recharge:'''      Slow
'''Minimum Level:'''  18 (Stalker)
                20 (Tanker)
                26 (Brute)
'''Effects:'''        Melee
                Minor DMG (Smash/Energy)
                Disorient
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:PowerPunch_Taunt.png]] Taunt ===
 
Taunts a foe and all foes around him to attack you.
 
''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head.  Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously.  An accuracy check is not required to taunt your foes.
 
''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury.
 
This power is unavailable to [[Stalker]]s.
 
'''Recharge:'''      Fast (Brute)
                Slow (Tanker)
'''Minimum Level:'''  4 (Tanker)
                12 (Brute)
 
=== [[Image:PowerPunch_TotalFocus.png]] Total Focus ===
 
Total Focus is complete mastery over Energy Melee.  This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented.  Due to the exhausting nature of Total Focus, recharge time is very long.
 
'''Damage:'''        Extreme
'''Recharge:'''      Long
'''Minimum Level:'''  18 (Brute)
                32 (Stalker)
                38 (Tanker)
'''Effects:'''        Melee
                Extreme DMG (Smash/Energy)
                Disorient
 
=== [[Image:PowerPunch_Flurry.png]] Whirling Hands ===
 
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range.  Some foes may be hit hard enough to be disoriented as well.


== Notes ==
This power is unavailable to [[Stalker]]s.


* Assassin's Strike and Placate are [[Stalker]] powers unavailable to Brutes. Whirling Hands and Taunt are [[Brute]] powers unavailable to Stalkers.
'''Damage:'''        Moderate
'''Recharge:'''      Slow
'''Minimum Level:''8 (Brute)
                16 (Tanker)


[[Category:Gameplay]][[Category:Powersets]]
[[Category:Gameplay]][[Category:Powersets]]

Revision as of 03:17, 7 December 2005

Overview

Energy Melee is one of the powersets. It is a Tanker secondary power set in City of Heroes and a Brute and Stalker primary power set in City of Villains.

Power Tables

Tanker

The Energy Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
[[#Barrage|Barrage]] 1 Melee, Minor DMG (Smash/Energy), Disorient
[[#Energy Punch|Energy Punch]] 2 Melee, Moderate DMG (Smash/Energy), Disorient
[[#Bone Smasher|Bone Smasher]] 10 Melee, High DMG (Smash/Energy), Disorient
[[#Build Up|Build Up]] 28 Self +DMG, +ACC
[[#Stun|Stun]] 20 Melee, Minor DMG (Smash/Energy), Disorient
[[#Energy Transfer|Energy Transfer]] 35 Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP
[[#Total Focus|Total Focus]] 38 Melee, Extreme DMG (Smash/Energy), Disorient
[[File:|22px|top|link=|alt=]][[#[[#|]]|]]
[[File:|22px|top|link=|alt=]][[#[[#|]]|]]

Brute

The Energy Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
[[#Barrage|Barrage]] 1 Melee, Minor DMG (Smash/Energy), Disorient
[[#Energy Punch|Energy Punch]] 1 Melee, Moderate DMG (Smash/Energy), Disorient
[[#Bone Smasher|Bone Smasher]] 2 Melee, High DMG (Smash/Energy), Disorient
[[#Build Up|Build Up]] 6 Self +DMG, +ACC
[[#Stun|Stun]] 26 Melee, Minor DMG (Smash/Energy), Disorient
[[#Energy Transfer|Energy Transfer]] 32 Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP
[[#Total Focus|Total Focus]] 18 Melee, Extreme DMG (Smash/Energy), Disorient
[[File:|22px|top|link=|alt=]][[#[[#|]]|]]
[[File:|22px|top|link=|alt=]][[#[[#|]]|]]

Stalker

The Energy Melee powerset is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
[[#Barrage|Barrage]] 1 Melee, Minor DMG (Smash/Energy), Disorient
[[#Energy Punch|Energy Punch]] 1 Melee, Moderate DMG (Smash/Energy), Disorient
[[#Bone Smasher|Bone Smasher]] 2 Melee, High DMG (Smash/Energy), Disorient
[[#Assassin's Strike|Assassin's Strike]] 6 Melee, Special DMG (Smash/Energy)
[[#Build Up|Build Up]] 8 Self +DMG, +ACC
[[#Placate|Placate]] 12 Ranged, Foe Placate, Self Stealth/Hide
[[#Stun|Stun]] 18 Melee, Minor DMG (Smash/Energy), Disorient
[[#Energy Transfer|Energy Transfer]] 26 Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP
[[#Total Focus|Total Focus]] 32 Melee, Extreme DMG (Smash/Energy), Disorient

Powers

The following are powers in the Energy Melee powerset.

PowerPunch Quick.png Barrage

You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe.

Damage:         Minor
Recharge:       Very Fast
Minimum Level:  1 (Tanker, Brute, Stalker)

Effects:        Melee
                Minor DMG (Smash/Energy)
                Disorient

Enhancements:   Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy

PowerPunch AssassinStrike.png Assassin's Strike

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are hidden, this attack will do tremendous smashing and energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

This power is unavailable to Tankers and Brutes.

Damage:         Special
Recharge:       Slow
Minimum Level:  6 (Stalker)

Effects:        Melee
                Special DMG (Smash/Energy)

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy

PowerPunch BoneSmasher.png Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.

Damage:         High
Recharge:       Moderate
Minimum Level:  2 (Brute, Stalker)
                10 (Tanker)

Effects:        Melee
                High DMG (Smash/Energy)
                Disorient

Enhancements:   Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy

PowerPunch BuildUp.png BUild Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.

Recharge:       Long
Minimum Level:  6 (Brute)
                8 (Stalker)
                28 (Tanker)

Effects:        Self +DMG, +ACC

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance ToHit Buffs

PowerPunch EnergyPunch.png Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage:         Moderate
Recharge:       Fast
Minimum Level:  1 (Brute, Stalker)
                2 (Tanker)

Effects:        Melee
                Moderate DMG (Smash/Energy)
                Disorient

Enhancements:   Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy

PowerPunch EnergyTransfer.png Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme damage. Energy Transfer has a good chance of disorienting the target.

Damage:         Extreme
Recharge:       Slow
Minimum Level:  26 (Stalker)
                32 (Brute)
                35 (Tanker)

Effects:        Melee
                Extreme DMG (Smash/Energy)
                Disorient
                Self -HP

PowerPunch Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a placated foe, he will be able to attack you back.

This power is unavailable to Tankers and Brutes.

Recharge:       Long
Minimum Level:  12 (Stalker)

Effects:        Ranged
                Foe Placate
                Self Stealth/Hide

Enhancements:   Enhance Range
                Enhance Recharge Speed

PowerPunch Stun.png Stun

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

Damage:         Minor
Recharge:       Slow
Minimum Level:  18 (Stalker)
                20 (Tanker)
                26 (Brute)

Effects:        Melee
                Minor DMG (Smash/Energy)
                Disorient

Enhancements:   Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy

PowerPunch Taunt.png Taunt

Taunts a foe and all foes around him to attack you.

Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.

Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.

This power is unavailable to Stalkers.

Recharge:       Fast (Brute)
                Slow (Tanker)
Minimum Level:  4 (Tanker)
                12 (Brute)

PowerPunch TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Damage:         Extreme
Recharge:       Long
Minimum Level:  18 (Brute)
                32 (Stalker)
                38 (Tanker)

Effects:        Melee
                Extreme DMG (Smash/Energy)
                Disorient

PowerPunch Flurry.png Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.

This power is unavailable to Stalkers.

Damage:         Moderate
Recharge:       Slow
Minimum Level:  8 (Brute)
                16 (Tanker)