Enhancement Set Bonuses: Difference between revisions

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'''Main Article: [[Invention Origin Enhancements]]'''
Set bonuses are earned from slotting more than one enhancement of a set into the same power.  Enhancement level is irrelevant.  All group bonuses apply to the character at all times, reguardless of the type of power into which the set is slotted.
Set bonuses are earned from slotting more than one enhancement of a set into the same power.  Enhancement level is irrelevant.  All group bonuses apply to the character at all times, reguardless of the type of power into which the set is slotted.


Each bonus has a power level.  Generally, the higher level sets give bigger bonuses.  The bonuses in the tables in the following section are color coded to show what level they belong to.  Generally, the colors are selected to follow the [[Con System]] that regular players should be well familiar with.  Bonus strength is in relation to Level One (base) bonuses.
Each bonus has a power level.  Generally, the higher level sets give bigger bonuses.  The bonuses in the tables on the [[Invention Origin Enhancement Sets]] page are color coded to show what level they belong to.  Generally, the colors are selected to follow the [[Con System]] that regular players should be well familiar with.  Bonus strength is in relation to Level One (base) bonuses.


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Revision as of 14:39, 10 April 2007

Main Article: Invention Origin Enhancements

Set bonuses are earned from slotting more than one enhancement of a set into the same power. Enhancement level is irrelevant. All group bonuses apply to the character at all times, reguardless of the type of power into which the set is slotted.

Each bonus has a power level. Generally, the higher level sets give bigger bonuses. The bonuses in the tables on the Invention Origin Enhancement Sets page are color coded to show what level they belong to. Generally, the colors are selected to follow the Con System that regular players should be well familiar with. Bonus strength is in relation to Level One (base) bonuses.

Level Color Bonus Strength
One Green 100% (Base)
Two Blue 150%
Three Black 200%
Four Orange 250%
Five Red 300%
Six Purple 350%
Seven Purple 400%

Levels 6 and 7 bonuses are coded for in the code, but not sets have been established yet that actually use them.

Base Values

WARNING. The source of this data is the text descriptions of them from the game data files. This is in cotrast to the rest of the data which is believed to have come from the data itself. Having come from descriptions, not the data itself, adds another level of undependability to the numbers, even beyond the fact that most of this data is likely to change as the system completes development. Please keep this in mind when you use this data. Also, see the talk page for an explanation of the value given for the +Endurance bonus.

Below are the Level One base values for the set bonuses. Multiply this value by the multiplier for the level of the bonus to get the actual bonus value.

Bonus Type Base Strength
Immob Res 1.10%
Sleep Res 1.10%
Fear Res 1.10%
Confuse Res 1.10%
Hold Res 1.10%
Stun Res 1.10%
Immob Dur 2.00%
Sleep Dur 2.00%
Fear Dur 1.10%
Confuse Dur 1.00%
Hold Dur 1.00%
Stun Dur 1.00%
Improved Slow 1.00%
+Health 0.75%
+Accuracy 2.50%
+Endurance 0.90%
+AoE Def 1.25%
+Melee Def 1.25%
+Ranged Def 1.25%
+Cold Def 1.25%
+Cold Res 1.25%
+Smashing Def 1.25%
+Smashing Res 1.25%
+Lethal Def 1.25%
+Lethal Res 1.25%
+Fire Def 1.25%
+Fire Res 1.25%
+Energy Def 1.25%
+Energy Res 1.25%
+Negative Energy Def 1.25%
+Negative Energy Res 1.25%
+Pos/Neg Def 0.63%
+Pos/Neg Res 0.63%
+Psionic Def 1.25%
+Psionic Res 1.25%
+Toxic Res 1.25%
+Fire/Cold Def 0.63%
+Fire/Cold Res 0.63%
+Smashing/Lethal Def 0.63%
+Smashing/Lethal Res 0.63%
+Toxic/Psionic Res 0.63%
+Damage 1.00%
Debt Prot 1.00%
-Recharge Time 2.50%
Improved Heal 2.00%
Improved Knockback 2.00%
+Recovery 1.00%
+Regeneration 4.00%
+RunSpeed 2.00%
+SpeedFlying 2.00%
+SpeedJumping 2.00%
+Movement Speed 2.00%