Enhancements: Difference between revisions

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== Overview ==
== Overview ==


'''Enhancements''' are permanent boosts to powers.  There are three main types of enhancements: Training enhancements, Dual-Origin enhancements, and Single-Origin enhancements.  Training enhancements are usable by any characters.  Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.  Within each type of enhancement, there are 26 different enhancement.
'''Enhancements''' are permanent boosts to powers.  There are three main types of enhancements: Training enhancements, Dual-Origin enhancements, and Single-Origin enhancements.  Training enhancements are usable by any characters.  Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.  Within each type of enhancement, there are 26 different aspect enhancements. Each aspect is categorized under different Schedules.


== Enhancement Types ==
== Enhancement Types ==
* Training-Origin (TO)
** Useable by any character.
** Purchasable and dropped at all levels.
* Dual-Origin (DO)
** Useable only by those that match one of the two origins.
** Purchaseable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
** Can be combined with other DO's as long as one of the origins match the character's origin.
*** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci. Cannot combine Tech/Sci and Nat/Tech.
* Single-Origin (SO)
** Useable only by those matching it's origin.
** Purchaseable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
** Can only be combined with enhancements matching it's origin
* Hamidon Origin (HO)
** '''NOTE:''' Currently only accessible to Hero characters
** Useable by any character.
** Only dropped by the [[Hamidon]] in 'The Hive', a level 45+ zone.
** Enhances 2 aspects at the same level as SO's.
** Can only be combined with other HO's that enhance the same two aspects.
*** EXAMPLE: Centriole Exposure (Damage/Range). and (insert name of Damage/Accuracy)
*** Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range.
*** 2 Centriole's can be combined.
*** Centriole and (other HO) cannot be combined.
== Enhancement Schedules ==
Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972  Enhancement Diversification]forum post by [[CuppaJo]]
* Schedule A
** Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
* Schedule B
** Range, Defense Buff, Resist Damage, To Hit Buff
* Schedule C
** Interrupt
* Schedule D
** Knockback


== Enhancements ==
== Enhancements ==

Revision as of 12:51, 2 March 2006

Overview

Enhancements are permanent boosts to powers. There are three main types of enhancements: Training enhancements, Dual-Origin enhancements, and Single-Origin enhancements. Training enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins. Within each type of enhancement, there are 26 different aspect enhancements. Each aspect is categorized under different Schedules.

Enhancement Types

  • Training-Origin (TO)
    • Useable by any character.
    • Purchasable and dropped at all levels.
  • Dual-Origin (DO)
    • Useable only by those that match one of the two origins.
    • Purchaseable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
    • Can be combined with other DO's as long as one of the origins match the character's origin.
      • EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci. Cannot combine Tech/Sci and Nat/Tech.
  • Single-Origin (SO)
    • Useable only by those matching it's origin.
    • Purchaseable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
    • Can only be combined with enhancements matching it's origin
  • Hamidon Origin (HO)
    • NOTE: Currently only accessible to Hero characters
    • Useable by any character.
    • Only dropped by the Hamidon in 'The Hive', a level 45+ zone.
    • Enhances 2 aspects at the same level as SO's.
    • Can only be combined with other HO's that enhance the same two aspects.
      • EXAMPLE: Centriole Exposure (Damage/Range). and (insert name of Damage/Accuracy)
      • Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range.
      • 2 Centriole's can be combined.
      • Centriole and (other HO) cannot be combined.

Enhancement Schedules

Modified from official Enhancement Diversificationforum post by CuppaJo

  • Schedule A
    • Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
  • Schedule B
    • Range, Defense Buff, Resist Damage, To Hit Buff
  • Schedule C
    • Interrupt
  • Schedule D
    • Knockback


Enhancements

  • Accuracy Enhancments
  • Confusion Duration
  • Damage
  • Defense Buff
  • Defence Debuff
  • Endurance Modification
  • Endurance Reduction
  • Fear Duration
  • Flight Speed
  • Healing
  • Hold Duration
  • Immobilization Duration
  • Intangibility
  • Activation Acceleration
  • Jumping
  • Knockback Distance
  • Range Increase
  • Recharge Reduction
  • Resist Damage
  • Run Speed Increase
  • Sleep Duration
  • Slow
  • Disorient Duration
  • Taunt Duration
  • To Hit Buff
  • Accuracy Debuff

Retired Enhancements

There are currently three enhancements that have been retired. They are:

  • Cone Range enhancements, whose functionality is now within the Range enhancements,
  • Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
  • Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements