Enhancements: Difference between revisions

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imported>Konoko
(Another Massive re-arrangement :))
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*There are four main types of enhancements:
*There are four main types of enhancements:
# [[#Training|Training]]
# Training
# [[#Dual-Origin|Dual-Origin]]
# Dual-Origin
# [[#Single-Origin|Single-Origin]]
# Single-Origin
# [[#Special Types|Special]]
# Special
* Training and Special enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.
* Training and Special enhancements are usable by any characters.
* Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.<br><br>


* There are 26 different [[#Enhancement Aspects|Aspects]] which can be enhanced, such as Accuracy, Damage, and Recharge.
* There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge.
**Each Aspect is categorized under '[[#Enhancement Schedules|Schedules]]', depending on their boost.
**Each Aspect is categorized under 'Schedules', depending on their boost.
* Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.
* Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.


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* Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
* Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
* Can be combined with other DO's as long as one of the origins match the character's origin.
* Can be combined with other DO's as long as one of the origins match the character's origin.
** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.
** '''EXAMPLE''': Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also combine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.


===Single-Origin===
===Single-Origin===
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* Useable by any character.
* Useable by any character.
* Can only be combined with other Special Types that enhance the same aspects
* Can only be combined with other Special Types that enhance the same aspects
** EXAMPLE:
** '''EXAMPLE''':
***Hammy Centriole Exposure (Damage/Range).
***Hammy Centriole Exposure (Damage/Range).
***Titan Diamond Shard (Accuracy/Damage).
***Titan Diamond Shard (Accuracy/Damage).
***Hammy Nucleolus Exposure (Accuracy/Damage).
***Hammy Nucleolus Exposure (Accuracy/Damage).
***The Diamond Shard and the Nucleolus can be combined.
***Centriole and Diamond Shard cannot be combined.
***Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.
***Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.
** The Diamond Shard and the Nucleolus can be combined.
** Centriole and Diamond Shard cannot be combined.


====Hamidon====
====Hamidon====
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* Far more rare than Hamidon-Origin.
* Far more rare than Hamidon-Origin.
* Enhances each aspect at the same level as Dual-Origin enhancements
* Enhances each aspect at the same level as Dual-Origin enhancements




== Enhancement Aspects ==
== Enhancement Aspects ==
 
Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972  Enhancement Diversification] forum post by [[CuppaJo]]
====Schedule A====
Single Origin: 33.33% - Dual Origin: 16.66% - Training: 8.35%
* Accuracy
* Accuracy
* Confusion Duration
* Damage
* Damage
* Defense Buff
* Endurance Modification (Endurance Drain and Endurance Recovery)
* Defense Debuff
* Endurance Cost Reduction
* Endurance Modification
* Endurance Reduction
* Fear Duration
* Flight Speed
* Flight Speed
* Jumping
* Run Speed Increase
* Healing
* Healing
* Hold Duration
* Hold Duration
* Confuse Duration
* Immobilization Duration
* Immobilization Duration
* Fear Duration
* Disorient Duration
* Taunt Duration
* Intangibility
* Intangibility
* Activation Acceleration
* Jumping
* Knockback Distance
* Range Increase
* Recharge Reduction
* Recharge Reduction
* Resist Damage
* Run Speed Increase
* Sleep Duration
* Sleep Duration
* Slow
* Slow
* Disorient Duration
* To Hit DeBuff
* Taunt Duration
* Defense Debuff
====Schedule B====
Single Origin: 20% - Dual Origin: 10% - Training: 5%
* Range Increase
* Defense Buff
* Resist Damage
* To Hit Buff
* To Hit Buff
* Accuracy Debuff
===Schedules===
Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972  Enhancement Diversification]forum post by [[CuppaJo]]
====Schedule A====
* Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
====Schedule B====
* Range, Defense Buff, Resist Damage, To Hit Buff
====Schedule C====
====Schedule C====
* Interrupt
Single Origin: 40% - Dual Origin: 20% - Training: 10%
* Interrupt AKA Activation Acceleration
====Schedule D====
====Schedule D====
* Knockback
Single Origin: 60% - Dual Origin: 30% - Training: 15%
* Knockback Distance


=== Retired Aspects ===
=== Retired Aspects ===

Revision as of 20:18, 3 March 2006

Overview

Enhancements are permanent boosts to powers.

  • There are four main types of enhancements:
  1. Training
  2. Dual-Origin
  3. Single-Origin
  4. Special
  • Training and Special enhancements are usable by any characters.
  • Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.

  • There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge.
    • Each Aspect is categorized under 'Schedules', depending on their boost.
  • Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.

Enhancement Types

Training

TO

  • Useable by any character.
  • Purchasable and dropped at all levels.

Dual-Origin

DO

  • Useable only by characters who match one of the two origins.
  • Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
  • Can be combined with other DO's as long as one of the origins match the character's origin.
    • EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also combine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.

Single-Origin

SO

  • Useable only by characters matching its origin.
  • Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
  • Can only be combined with enhancements matching its origin

Special Types

NOTE: Currently only accessible to Hero characters

  • Enhances 2 or more aspects. Boost varies by type.
  • Useable by any character.
  • Can only be combined with other Special Types that enhance the same aspects
    • EXAMPLE:
      • Hammy Centriole Exposure (Damage/Range).
      • Titan Diamond Shard (Accuracy/Damage).
      • Hammy Nucleolus Exposure (Accuracy/Damage).
      • The Diamond Shard and the Nucleolus can be combined.
      • Centriole and Diamond Shard cannot be combined.
      • Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.

Hamidon

HO (sometimes called Hammie-O's or just Hammy)

  • Enhances each aspect at the same level as Single-Origin enhancements.
  • Only dropped by Hamidon in The Hive, a level 45+ zone.

Crystal Titan and Hydra

  • Far more rare than Hamidon-Origin.
  • Enhances each aspect at the same level as Dual-Origin enhancements


Enhancement Aspects

Modified from official Enhancement Diversification forum post by CuppaJo

Schedule A

Single Origin: 33.33% - Dual Origin: 16.66% - Training: 8.35%

  • Accuracy
  • Damage
  • Endurance Modification (Endurance Drain and Endurance Recovery)
  • Endurance Cost Reduction
  • Flight Speed
  • Jumping
  • Run Speed Increase
  • Healing
  • Hold Duration
  • Confuse Duration
  • Immobilization Duration
  • Fear Duration
  • Disorient Duration
  • Taunt Duration
  • Intangibility
  • Recharge Reduction
  • Sleep Duration
  • Slow
  • To Hit DeBuff
  • Defense Debuff

Schedule B

Single Origin: 20% - Dual Origin: 10% - Training: 5%

  • Range Increase
  • Defense Buff
  • Resist Damage
  • To Hit Buff

Schedule C

Single Origin: 40% - Dual Origin: 20% - Training: 10%

  • Interrupt AKA Activation Acceleration

Schedule D

Single Origin: 60% - Dual Origin: 30% - Training: 15%

  • Knockback Distance

Retired Aspects

There are currently three enhancements that have been retired. They are:

  • Cone Range enhancements, whose functionality is now within the Range enhancements,
  • Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
  • Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements

Notes

Respec

Combining

Links

CuppaJo

Enhancement Disambiguation page with links to other Enhancement articles

Official Forum post on [Enhancment Diversification]