Ice Armor: Difference between revisions
imported>Aggelakis (i21 proliferation: stalkers) |
imported>Blondeshell (add Stalker table, update powers) |
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== Power Tables == | == Power Tables == | ||
=== Stalker === | |||
The {{PAGENAME}} powerset is available as a secondary powerset for [[Stalker]]s. The following table shows which powers are available and at what level: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=IceArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}} | |||
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=2|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}} | |||
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=4|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}} | |||
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=10|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}} | |||
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=16|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}} | |||
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=20|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}} | |||
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=28|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}} | |||
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=35|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}} | |||
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Icy Bastion|Level=38|Effect=Self +Res(All DMG, but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery|Border=0}} | |||
{{Powers_Footer}} | |||
=== Tanker === | === Tanker === | ||
The {{PAGENAME}} powerset is available as a primary powerset for [[Tanker]]s. The following table shows which powers are available and at what level: | The {{PAGENAME}} powerset is available as a primary powerset for [[Tanker]]s. The following table shows which powers are available and at what level: | ||
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{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}} | {{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}} | |||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}} | {{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}} | |||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Endurance}} | {{PowerBlock_Blank|Foe -Endurance}} | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | |||
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)}} | {{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}} | |||
{{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception}} | {{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
{{clr}} | {{clr}} | ||
=== [[File:IceArmor_Hide.png]] Hide === | |||
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} | |||
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}} | |||
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:IceArmor Hoarfrost.png]] Hoarfrost === | === [[File:IceArmor Hoarfrost.png]] Hoarfrost === | ||
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{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | |||
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}} | {{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock Sets|{{Set PBAoE Damage}}}} | {{PowerBlock Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:IceArmor Hybernate.png]] Icy Bastion === | |||
You channel an intense cold through yourself, doing so will significantly boost your resistance to all types of damage (except psionics), your resistance to status effects, and your regeneration and recovery rates for a very brief period. | |||
{{missing}} | |||
{{orange|Need to check enhancements}} | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 38 (Stalker)}} | |||
{{PowerBlock_Effects|Self +Resistance (All Damage but Psionics), +Resistance (Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery}} | |||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | |||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | |||
{{PowerBlock Sets|{{Set Healing}}}} | |||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}} | |||
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}} | {{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}} | |||
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)}}}} | {{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)}}}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
Revision as of 05:50, 4 September 2011
Overview
Ice Armor is one of the power sets. It is a primary power set for Tankers and a secondary power set for Stalkers. (It was briefly a Brute secondary powerset in the City of Villains Beta, but proved to counteract Fury.)
You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks. However, this set offers little protection to fire base powers and no protection against psionics.
Power Tables
Stalker
The Ice Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Frozen Armor | 2 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) |
Hoarfrost | 4 | Self Heal, +Max Health, +Res(Toxic) |
Wet Ice | 10 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |
Chilling Embrace | 16 | Toggle: PBAoE, Foe -Recharge, -SPD, -DMG |
Permafrost | 20 | Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump) |
Glacial Armor | 28 | Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception |
Energy Absorption | 35 | PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End |
Icy Bastion | 38 | Self +Res(All DMG, but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery |
Tanker
The Ice Armor powerset is available as a primary powerset for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Frozen Armor | 1 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) |
Hoarfrost | 1 | Self Heal, +Max Health, +Res(Toxic) |
Chilling Embrace | 2 | Toggle: PBAoE, Foe -Recharge, -SPD, -DMG |
Wet Ice | 6 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |
Permafrost | 8 | Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump) |
Icicles | 12 | Toggle: PBAoE, Minor DoT(Lethal) |
Glacial Armor | 18 | Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception |
Energy Absorption | 26 | PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End |
Hibernate | 32 | Toggle: Self Invulnerable, +Regen, +Recovery |
Powers
Chilling Embrace
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed.
Recharge | Very Fast |
Minimum Level | 2 (Tanker) |
16 (Stalker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Recharge, -Speed, -Damage | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Slow Movement |
Energy Absorption
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance and Defense in the form of frozen armor. If there are no foes within range, you will not gain any bonus.
Recharge | Long |
Minimum Level | 26 (Tanker) |
35 (Stalker) | |
Effects | Point Blank Area of Effect |
Foe -Endurance | |
Self +Defense(All Damage but Psionics), +Resistance(-Recharge, -Speed, -Jump), +Endurance | |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Defense |
Endurance Modification | |
Taunt |
Frozen Armor
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of Frozen Armor makes Smashing and Lethal attacks less likely to land. Cold attacks will also deal less damage.
Recharge | Very Fast |
Minimum Level | 1 (Tanker) |
2 (Stalker) | |
Effects | Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Defense Buffs | |
Set Categories | Defense |
Glacial Armor
When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land. Also, Cold attacks deal less damage.
Recharge | Very Fast |
Minimum Level | 18 (Tanker) |
28 (Stalker) | |
Effects | Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hibernate
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage at an incredible rate. You also have endurance recovery while in Hibernation. This power lasts for 30 seconds. Your other toggles will remain active while in Hibernation but you cannot affect anyone during this time. You also cannot activate any powers until you come out of Hibernation.
Recharge | Long |
Minimum Level | 32 (Tanker) |
Effects | Toggle: Self Invulnerable, +Regeneration, +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Hoarfrost
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time.
Recharge | Very Long |
Minimum Level | 1 (Tanker) |
4 (Stalker) | |
Effects | Self Heal, +Max Health, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Icicles
While active, you form sharp icicles on your body that continuously cut all foes that attempt to enter melee range.
Damage | Minor Damage over Time(Lethal) |
Recharge | Fast |
Minimum Level | 12 (Tanker) |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Icy Bastion
You channel an intense cold through yourself, doing so will significantly boost your resistance to all types of damage (except psionics), your resistance to status effects, and your regeneration and recovery rates for a very brief period.
+++ Missing Information +++
Need to check enhancements
Recharge | Very Long |
Minimum Level | 38 (Stalker) |
Effects | Self +Resistance (All Damage but Psionics), +Resistance (Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Permafrost
Your body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives you strong resistance to cold damage, and some resistance to fire damage as well. You also gain an inherent resistance to slow effects. This power is always on and does not cost endurance.
Minimum Level | 8 (Tanker) |
20 (Stalker) | |
Effects | Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Wet Ice
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs.
Historical
- This set has been in the game since Issue 0.
- This set was proliferated to Stalkers in Issue 21.
External Links
- Ice Armor for Tankers at City of Data v2.0