Ice Armor: Difference between revisions

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imported>Aggelakis
(i21 proliferation: stalkers)
imported>Blondeshell
(add Stalker table, update powers)
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== Power Tables ==
== Power Tables ==
=== Stalker ===
The {{PAGENAME}} powerset is available as a secondary powerset for [[Stalker]]s.  The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=IceArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=2|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=4|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=10|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}}
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=16|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=20|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=28|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}}
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=35|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}}
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Icy Bastion|Level=38|Effect=Self +Res(All DMG, but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery|Border=0}}
{{Powers_Footer}}
=== Tanker ===
=== Tanker ===
The {{PAGENAME}} powerset is available as a primary powerset for [[Tanker]]s.  The following table shows which powers are available and at what level:
The {{PAGENAME}} powerset is available as a primary powerset for [[Tanker]]s.  The following table shows which powers are available and at what level:
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{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}}
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
=== Stalker ===
The {{PAGENAME}} power set is available as a secondary set for [[Stalker]]s. The following table shows which powers are available and at what level:
{{missing}}


== Powers ==
== Powers ==
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{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}}
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}}
Line 50: Line 61:
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Foe -Endurance}}
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{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception}}
{{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}
{{clr}}
{{clr}}
=== [[File:IceArmor_Hide.png]] Hide ===
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}


=== [[File:IceArmor Hoarfrost.png]] Hoarfrost ===
=== [[File:IceArmor Hoarfrost.png]] Hoarfrost ===
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{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_End}}
=== [[File:IceArmor Hybernate.png]] Icy Bastion ===
You channel an intense cold through yourself, doing so will significantly boost your resistance to all types of damage (except psionics), your resistance to status effects, and your regeneration and recovery rates for a very brief period.
{{missing}}
{{orange|Need to check enhancements}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 38 (Stalker)}}
{{PowerBlock_Effects|Self +Resistance (All Damage but Psionics), +Resistance (Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
Line 154: Line 201:
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)}}}}
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}

Revision as of 05:50, 4 September 2011

Template:Issue21

Overview

Ice Armor is one of the power sets. It is a primary power set for Tankers and a secondary power set for Stalkers. (It was briefly a Brute secondary powerset in the City of Villains Beta, but proved to counteract Fury.)

You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks. However, this set offers little protection to fire base powers and no protection against psionics.

Power Tables

Stalker

The Ice Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Frozen Armor 2 Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)
Hoarfrost 4 Self Heal, +Max Health, +Res(Toxic)
Wet Ice 10 Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff)
Chilling Embrace 16 Toggle: PBAoE, Foe -Recharge, -SPD, -DMG
Permafrost 20 Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)
Glacial Armor 28 Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception
Energy Absorption 35 PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End
Icy Bastion 38 Self +Res(All DMG, but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery

Tanker

The Ice Armor powerset is available as a primary powerset for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Frozen Armor 1 Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)
Hoarfrost 1 Self Heal, +Max Health, +Res(Toxic)
Chilling Embrace 2 Toggle: PBAoE, Foe -Recharge, -SPD, -DMG
Wet Ice 6 Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff)
Permafrost 8 Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)
Icicles 12 Toggle: PBAoE, Minor DoT(Lethal)
Glacial Armor 18 Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception
Energy Absorption 26 PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End
Hibernate 32 Toggle: Self Invulnerable, +Regen, +Recovery

Powers

IceArmor ChillingEmbrace.png Chilling Embrace

While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed.

Recharge Very Fast
Minimum Level Archetypeicon tanker.png 2 (Tanker)
V archetypeicon stalker.png 16 (Stalker)
Effects Toggle: Point Blank Area of Effect
Foe -Recharge, -Speed, -Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Enhance Taunt Effectiveness
Set Categories Slow Movement

IceArmor EnergyAbsorption.png Energy Absorption

Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance and Defense in the form of frozen armor. If there are no foes within range, you will not gain any bonus.

Recharge Long
Minimum Level Archetypeicon tanker.png 26 (Tanker)
V archetypeicon stalker.png 35 (Stalker)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Defense(All Damage but Psionics), +Resistance(-Recharge, -Speed, -Jump), +Endurance
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Defense
Endurance Modification
Taunt

IceArmor IceArmor.png Frozen Armor

While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of Frozen Armor makes Smashing and Lethal attacks less likely to land. Cold attacks will also deal less damage.

Recharge Very Fast
Minimum Level Archetypeicon tanker.png 1 (Tanker)
V archetypeicon stalker.png 2 (Stalker)
Effects Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs
Set Categories Defense

IceArmor GlacialArmor.png Glacial Armor

When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land. Also, Cold attacks deal less damage.

Recharge Very Fast
Minimum Level Archetypeicon tanker.png 18 (Tanker)
V archetypeicon stalker.png 28 (Stalker)
Effects Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

IceArmor Hybernate.png Hibernate

Hibernate

When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage at an incredible rate. You also have endurance recovery while in Hibernation. This power lasts for 30 seconds. Your other toggles will remain active while in Hibernation but you cannot affect anyone during this time. You also cannot activate any powers until you come out of Hibernation.

Recharge Long
Minimum Level Archetypeicon tanker.png 32 (Tanker)
Effects Toggle: Self Invulnerable, +Regeneration, +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification


IceArmor Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

IceArmor Hoarfrost.png Hoarfrost

Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time.

Recharge Very Long
Minimum Level Archetypeicon tanker.png 1 (Tanker)
V archetypeicon stalker.png 4 (Stalker)
Effects Self Heal, +Max Health, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

IceArmor Icicles.png Icicles

While active, you form sharp icicles on your body that continuously cut all foes that attempt to enter melee range.

Damage Minor Damage over Time(Lethal)
Recharge Fast
Minimum Level Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage

IceArmor Hybernate.png Icy Bastion

You channel an intense cold through yourself, doing so will significantly boost your resistance to all types of damage (except psionics), your resistance to status effects, and your regeneration and recovery rates for a very brief period.

+++ Missing Information +++

Need to check enhancements

Recharge Very Long
Minimum Level V archetypeicon stalker.png 38 (Stalker)
Effects Self +Resistance (All Damage but Psionics), +Resistance (Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

IceArmor Permafrost.png Permafrost

Your body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives you strong resistance to cold damage, and some resistance to fire damage as well. You also gain an inherent resistance to slow effects. This power is always on and does not cost endurance.

Minimum Level Archetypeicon tanker.png 8 (Tanker)
V archetypeicon stalker.png 20 (Stalker)
Effects Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

IceArmor WetIce.png Wet Ice

When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs.

Recharge Very Fast
Minimum Level Archetypeicon tanker.png 6 (Tanker)
V archetypeicon stalker.png 10 (Stalker)
Effects Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links