Ice Control: Difference between revisions
imported>Robbertjan No edit summary |
imported>Bluebeetle27 m (Formatting all power effects to follow the same methods) |
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=IceFormation_Chillblains.png|Power=Chilblain|Level=1|Effect=Ranged, Moderate | {{Powers_LevelRow|Icon=IceFormation_Chillblains.png|Power=Chilblain|Level=1|Effect=Ranged, Moderate DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png|Power=Block of Ice|Level=1|Effect=Ranged, Moderate | {{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png|Power=Block of Ice|Level=1|Effect=Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=IceFormation_FrostBite.png|Power=Frostbite|Level=2|Effect=Targeted | {{Powers_LevelRow|Icon=IceFormation_FrostBite.png|Power=Frostbite|Level=2|Effect=Ranged (Targeted AoE), Minor DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=IceFormation_ArticAir.png|Power=Arctic Air|Level=6|Effect=Toggle: | {{Powers_LevelRow|Icon=IceFormation_ArticAir.png|Power=Arctic Air|Level=6|Effect=Toggle: PBAoE, Foe: Confuse(Special), -Stealth, -Recharge, -SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=IceFormation Shiver.png|Power=Shiver|Level=8|Effect=Ranged (Cone) Foe | {{Powers_LevelRow|Icon=IceFormation Shiver.png|Power=Shiver|Level=8|Effect=Ranged (Cone), Foe -Recharge, -SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=IceFormation IceSlick.png|Power=Ice Slick|Level=12|Effect=Targeted | {{Powers_LevelRow|Icon=IceFormation IceSlick.png|Power=Ice Slick|Level=12|Effect=Ranged (Targeted AoE), Foe Knockdown -SPD, -Jump|Border=1}} | ||
{{Powers_LevelRow|Icon=IceFormation FlashFreeze.png|Power=Flash Freeze|Level=18|Effect=Ranged Targeted | {{Powers_LevelRow|Icon=IceFormation FlashFreeze.png|Power=Flash Freeze|Level=18|Effect=Ranged (Targeted AoE), Minor DMG(Cold/Lethal), Foe Sleep|Border=1}} | ||
{{Powers_LevelRow|Icon=IceFormation Glacier.png|Power=Glacier|Level=26|Effect= | {{Powers_LevelRow|Icon=IceFormation Glacier.png|Power=Glacier|Level=26|Effect=PBAoE, Foe Hold, -Recharge, -SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=IceFormation JackFrost.png|Power=Jack Frost|Level=32|Effect=Summon Jack Frost: Melee Moderate | {{Powers_LevelRow|Icon=IceFormation JackFrost.png|Power=Jack Frost|Level=32|Effect=Summon Jack Frost: Melee, Moderate DMG(Cold)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}} | ||
{{PowerBlock_Effects|Toggle: | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Confuse(Special), -Stealth, -Recharge, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Confusion}}}} | {{PowerBlock_Enhancements|{{Enhance Confusion}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Hold, -Recharge, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate | {{PowerBlock_Damage|Moderate Damage over Time(Cold)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Immobilize, -Recharge, -Speed, -Fly}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged Targeted | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Sleep}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor | {{PowerBlock_Damage|Minor Damage over Time(Cold)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Speed}} | |||
{{PowerBlock_Blank|Foe | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Hold, -Recharge, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged (Location | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe | {{PowerBlock_Blank|Foe Knockdown, -Speed, -Jump}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Moderate (Cold)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}} | ||
{{PowerBlock_Effects|Summon Jack Frost}} | {{PowerBlock_Effects|Summon Jack Frost: Melee}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}} | ||
{{PowerBlock_Effects|Ranged Cone}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe -Speed | {{PowerBlock_Blank|Foe -Recharge, -Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
Revision as of 20:43, 25 July 2009
Overview
You can draw moisture from the air to create Icy formations. With these abilities, you can control ice with remarkable precision to dominate your foes. Ice Control is a primary powerset for Controllers and Dominators.
Power Tables
Controller/Dominator
The Ice Control powerset is available as a primary set for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Chilblain | 1 | Ranged, Moderate DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly |
Block of Ice | 1 | Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD |
Frostbite | 2 | Ranged (Targeted AoE), Minor DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly |
Arctic Air | 6 | Toggle: PBAoE, Foe: Confuse(Special), -Stealth, -Recharge, -SPD |
Shiver | 8 | Ranged (Cone), Foe -Recharge, -SPD |
Ice Slick | 12 | Ranged (Targeted AoE), Foe Knockdown -SPD, -Jump |
Flash Freeze | 18 | Ranged (Targeted AoE), Minor DMG(Cold/Lethal), Foe Sleep |
Glacier | 26 | PBAoE, Foe Hold, -Recharge, -SPD |
Jack Frost | 32 | Summon Jack Frost: Melee, Moderate DMG(Cold) |
Powers
The following are powers in the Ice Control powerset.
Arctic Air
While this power is active, you are surrounded in a fog of Arctic Air that dramatically slows the attack and movement speed of nearby foes. The chill of the Arctic Air is so bitter that many foes are forced to flee, albeit very slowly, from the immediate area. Others may attack their own allies, as the fog from the Arctic Air is thick and can cause much confusion. The cold air can also reduce the stealth capability of affected foes.
Recharge | Slow |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Confuse(Special), -Stealth, -Recharge, -Speed | |
Enhancements | Enhance Confusion Duration |
Reduce Endurance Cost | |
Enhance Fear Duration (Dominators Only) | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Fear (Dominators Only) | |
Confuse |
Block of Ice
You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.
Damage | Moderate (Cold) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Holds | |
Slow Movement |
Chilblain
Immobilizes your target in an icy trap, dealing some cold damage over time as well as slightly slowing the target's attack and movement speed.
Damage | Moderate Damage over Time(Cold) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize, -Recharge, -Speed, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Immobilize | |
Slow Movement |
Flash Freeze
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.
Damage | Minor (Cold/Lethal) |
Recharge | Slow |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Ranged AoE Damage |
Sleep |
Frostbite
Immobilizes a group of foes in icy traps. Deals minimal cold damage over time and slightly slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be slowed.
Damage | Minor Damage over Time(Cold) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Immobilize | |
Slow Movement |
Glacier
You can freeze all foes around yourself in blocks of Glacial ice. The targests are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is slowed for a while. This power can only be cast near the ground.
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Point Blank Area of Effect |
Foe Hold, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Ice Slick
You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed,tend to fall down, and will be unable to jump.
Jack Frost
You can create a very powerful entity of animated ice at a targeted location. Jack Frost possesses several ice powers to attack any nearby foes and can be healed and buffed like any teammate. Type /release_pets in the chat window to release all your pets.
Jack is resistant to Cold damage, slightly immune to Fire damage, virtually immune to Disorient and Sleep effects, and immune to run speed and attack rate debuffs. He is also immune to flight speed debuffs, though he does not naturally fly.
Powers
- Jacks Ice Bolt (Ranged, single target, smash, cold, -movement, -recharge)
Jacks Ice Sword (Melee, single target, lethal, cold, -movement, -recharge)
Jacks Greater Ice Sword (Melee, single target, lethal, cold, -movement, -recharge)
Jacks Freezing Touch (melee, single target, cold, hold, -knockback)
Chilling Embrace (Auto, PBAoE, -movement, -recharge)
Resistance (Auto, Res to cold, fire (minor), sleep, stun, -movement debuff, -recharge debuff)
Damage | Moderate (Cold) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Jack Frost: Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
Shiver
You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate of nearby foes.
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Ranged (Cone) |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |