Kismet: Defense/Recharge: Difference between revisions
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imported>Eabrace m (→Recipe: salvage ranges) |
imported>Jumping Jack m (→Recipe) |
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{{DropRecipeHead|Kismet|R}} | {{DropRecipeHead|Kismet|R}} | ||
{{DropRecipeTables|from=10|to=30 | {{DropRecipeTables|from=10|to=30 | ||
|{{ISalvage|Brass|1|10-25}}<br />{{ISalvage|Clockwork Winder|1|10-25}}<br />{{ISalvage|Daemon Program|1|10-25}}<br />{{ISalvage| | |{{ISalvage|Brass|1|10-25}}<br />{{ISalvage|Clockwork Winder|1|10-25}}<br />{{ISalvage|Daemon Program|1|10-25}}<br />{{ISalvage|Psionically Charged Brass|1|10-25}} | ||
|{{ISalvage|Stabilized Mutant Genome|1|26-30}}<br />{{ISalvage|Demonic Blood Sample|1|26-30}}<br />{{ISalvage|Scientific Law|1|26-30}}<br />{{ISalvage|Black Blood of the Earth|1|26-30}} | |{{ISalvage|Stabilized Mutant Genome|1|26-30}}<br />{{ISalvage|Demonic Blood Sample|1|26-30}}<br />{{ISalvage|Scientific Law|1|26-30}}<br />{{ISalvage|Black Blood of the Earth|1|26-30}} | ||
|}} | |}} |
Revision as of 23:41, 17 October 2007
Kismet: Defense/Recharge is an enhancement in the Kismet set.
Effects
This enhancement improves the defense and recharge rate of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|
Defense | +4.4% | +5.0% | +5.6% | +6.3% | +6.8% | +7.2% | +7.7% | +8.2% | +8.6% | +9.1% |
Recharge | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% |
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|
Defense | +9.6% | +10.1% | +10.6% | +11.1% | +11.6% | +12.0% | +12.5% | +12.6% | +12.8% | +12.9% | +13.1% |
Recharge | +16.0% | +16.8% | +17.6% | +18.4% | +19.2% | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Brass 1 Clockwork Winder 1 Daemon Program 1 Psionically Charged Brass |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Stabilized Mutant Genome 1 Demonic Blood Sample 1 Scientific Law 1 Black Blood of the Earth |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |