Legacy Chain: Difference between revisions
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Revision as of 15:59, 22 November 2006
Overview
The Legacy Chain are a heroic-oriented, secret society of mystics who watch over magic to prevent its misuse and its corruption by evil, and to make sure it is used only for good. They have targeted Arachnos and its associates in particular, so villains are very likely to find (and figth) them. This enemy group is uncommon but possible to find in City of Villains, between levels 5 to 30. This group never spawns in City of Heroes.
Background
Legacy Chain official info ( Copied from the City of Heroes official website [1]):
Considered by some to be overly zealous, the Legacy Chain is perhaps the most secretive of all hero groups. Driven by an undying faith in the sanctity of magic, they willingly sacrifice their lives in their struggle against the dark arts. With ancient roots tracing back to the Old Ways of the Druids, these mystic soldiers seek to defeat anyone they believe defiles the purity of magic.
Much like their Druidic forefathers, the Legacy Chain closely protects the secrecy of its brotherhood. United only by their desire to prevent the misuse of the mystic arts, the Legacy Chain is made up of ordinary people living double lives. Unwilling to register their own super powers in order to protect their identities, these self-sacrificing individuals have taken it upon themselves to defend magic from evil.
At the foundation of the Chain is the Legacy of the Sword. These masters of the steel blade are the strong arm of the group and protect the mystics of the other Legacies with their lives. Harnessing the mystical powers of light, earth, and fire, the rest of the Chain controls the forces of nature to do its bidding. Together, these righteous warriors wearing their signature silver chains bring forth nature’s might to defend the Old Ways.
Although Longbow and Wyvern may share many of the same goals, the Legacy Chain mystics generally prefer to work alone in order to keep their identities securely hidden. The Chain utilizes a system of anonymous communication between cells, which allows them to act autonomously and remain protected should another cell fall. Only the select few of the Inner Circle know the true identities of all the Legacy Chain fighters.
From these tightly knit cells, they monitor all magical super-powered beings. Although special attention is focused on those villains allied with Arachnos, they also watch all heroes who rely on magic, for the Legacy Chain understands that such power can distort even the most pure of heart. For example, in addition to closely watching Ghost Widow, the Legacy Chain has also taken an interest in the mystic, Mirror Spirit. A young but intensely powerful Asian hero, her raw talent is unmatched by even Numina. Though clearly on the side of good, while she develops her immense magical skills the Legacy Chain plans to ensure that her unrivaled power is not corrupted.
As the Legacy Chain pursues these goals with a single-minded devotion, there is growing concern that Arachnos Mystics have begun targeting the Inner Circle. Although the exact implications remain unclear, respected Paragon University professor Catherine Apeiron was recently found murdered in her library. Rumor suggests that Dr. Apeiron was in fact one of the Inner Circle, a suggestion supported by evidence that an unidentified secret society is assisting the police investigation. That the Inner Circle might have been infiltrated strikes fear into the hearts of heroes everywhere. Through coded messages and unsigned ciphers, and the Inner Circle ensures that Statesman and the Freedom Phalanx are aware of any growing problems in the realm of the mystical. Without the Legacy Chain’s constant vigilance, the darkest magic will surely have the ability to flourish unchecked.
Enemy Types
Minions
Pledged of Steel
The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.
Powers
Throwing Dagger Ranged, Lethal
Throwing knife.
Slash Melee, Lethal
Broadsword slash.
Lambent of Light
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.
Powers
Light Bolt Ranged, Energy/Smash, Foe Knockdown
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.
Fist of Light (Melee, Smash/Energy) Foe Disorient
A Fist of Light has Disoriented you.
Resistance Auto, Self +Resistances: Energy
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.
Ember of Flame
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Scorch Melee, Fire, Damage over Time, Fire
The Legacy of Flame's hands are engulfed in flames, igniting the target.
Fire Smash Melee, Heavy Smash, Fire
Legacy of Flame fire punch attack.
Resistance Auto, Self +Resistances: Fire
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.
Kaolin of Earth
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
Powers
Propel Rocks Ranged, Smash
Legacy of Earth can propel rocks at foes!
Stone Fist Melee, Smash, Foe Disorient
The Legacy of Earth punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.
Resistance Auto, Self +Resistances: Smash, Toxic
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.
Lieutenants
Adamant of Steel
The Legacy Chain works to ensure the mystic arts are only used for good. At the foundation of the chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.
Powers
Throwing Dagger Ranged, Lethal
Throwing knife.
Slash Melee, Lethal
Broadsword slash.
Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate
Lucent of Light
The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Light are the order's lowest-ranking sorcerers.
Powers
Light Bolt Ranged, Energy/Smash, Foe Knockdown
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of light that knocks foes back.
Fist of Light (Melee, Smash/Energy) Foe Disorient
A Fist of Light has Disoriented you.
Resistance Auto, Self +Resistances: Energy
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.
Blaze of Flame
The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Flame has learned to harness their magic into fiery blasts.
Powers
Fire Blast Ranged, Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Ring of Fire Foe Immobilize, Damage over Time (Fire)
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.
Fire Sword Melee, Fire, Damage over Time
The Legacy of Flame can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Resistance Auto, Self +Resistances: Fire
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.
Terran of Earth
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
Powers
Propel Boulder Ranged, Smash, Foe Knockback
The Terran of Earth can open up a portal and pull in a heavy object that he can then levitate and propel at foes.
Entangle Moderate Damage over Time, Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot move or Fly
Stone Fist Melee, Smash, Foe Disorient
The Legacy of Earth punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.
Resistance Auto, Self +Resistances: Smash, Toxic
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.
Bosses
Radiant of Light
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.
Powers
Light Blast Ranged, Energy/Smash, Foe Knockback
Light Blast sends a focused beam of light at a foe that can knock him back.
Light Explosion (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target.
Fist of Light (Melee, Smash/Energy) Foe Disorient
A Fist of Light has Disoriented you.
Resistance Auto, Self +Resistances: Energy
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.
Inferno of Flame
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness theuir magic into fiery blasts.
Powers
Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, Fire/Smash
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Fire Sword Melee, Fire/Lethal, Damage over Time, Fire
The Legacy of Flame can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Fire Sword Slice Melee, Lethal/Fire, Foe -Defense
Legacy of Flame has lowered your Defense with his fire sword
Summon Fire Imps Summon Imps
Summons some small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only posses the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack.
Resistance Auto, Self +Resistances: Fire
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.
Tellus of Earth
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
Powers
Propel Boulder Ranged, Smash, Foe Knockback
The tellus of earth can open up a portal and pull in a heavy object that he can then levitate and propel at foes.
Strangler Ranged, Damage over Time, Smash, Foe Hold
Legacy of Earth has Held you in roots.
Roots Moderate Damage over Time, Smash, Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot move or Fly
Entangle Moderate Damage over Time, Smash, Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot move or Fly
Heavy Mallet Melee, Smash, Superior Damage, Foe Knockdown
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents. Damage: Superior; Recharge: Slow.
Rock Armor Self Toggle, +Resistance (Lethal, Smashing)
While this power is active, the caster's skin becomes Stone. Rock Armor make the caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the caster.
Animate Stone Summon Golem: Melee Heavy Damage (Smashing)
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, and can be healed and buffed like any teammate. Recharge: Very Long.
Resistance Auto, Self +Resistances: Smash, Toxic
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.
Heroes
Serafina
Main Article: Serafina
Serafina is a Genie who assisted the last hero to take up the mantle of Scirocco, helping him until his death in the Rikti War. With his dying breath he asked Serafina to help the heroes of Paragon City, which she does to this day. But now that a villain has stolen the mantle of Scirocco from the true successor, Serafina is determined to see the powers of the wind return.
Powers
Psionic Tornado Moderate Damage over Time(Psionic), Slow
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!
Psychic Scream -Recharge
The Psychic Scream has reduced your attack rate.
Hurricane -Range, -Accuracy, Knockback
The driving winds of the Hurricane are blinding you. Your range and accuracy are reduced.
Tornado Damage over Time(Smashing), -Defense, Disorient
The tornado winds buffet you, dealing smashing damage over time, reducing your defense, and disorients you.
Named Bosses
- Abernathy (Tellus of Earth)
- Arcanist Wistan (Radiant of Light)
- Investigator Toddsworth (Tellus of Earth) Found on the Retrieve Padre Henri's Journal from Legacy Chain mission during the Virgil Tarikoss Strike Force.
- Librarian Wembley (Inferno of Flame) Found on the Stop the Legacy Chain Auguring mission during the Virgil Tarikoss Strike Force.
- Swordsman Cenbryht
- Tellus Lorekeeper (Tellus of Earth)
- The Initiator (Inferno of Flame)