Leonard: Difference between revisions

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|intros={{orange|Missing info}}
|intros={{orange|Missing info}}
|levels=20-29
|levels=20-29
|enemies={{orange|Missing Info}}
|enemies={{Enemy Banished Pantheon}}
 
{{Enemy 5th Column}}
 
{{Enemy Doppelgangers}}
 
{{orange|Need more info}}
|badges=[[File:Badge_Defeat8ClonesChallenge.png|22px]] [[Army of Me Badge|Army of Me]]<br />
|badges=[[File:Badge_Defeat8ClonesChallenge.png|22px]] [[Army of Me Badge|Army of Me]]<br />
[[File:Badge_I11HeroStoryArc2Complete.png|22px]] [[Explosive Finale Badge|Explosive Finale]]
[[File:Badge_I11HeroStoryArc2Complete.png|22px]] [[Explosive Finale Badge|Explosive Finale]]

Revision as of 03:07, 1 May 2010

Overview

Leonard Silmon
File:Leonard Silmon.jpg
Missing Info
Zone Sharkhead Isle
Coordinates (-502, 107, -1273)[Copy]
Level Range 20-29
Introduced By Dean MacArthur
Introduces Missing info
Enemy Groups Need more info
Badges

Badge Defeat8ClonesChallenge.png Army of Me

Badge I11HeroStoryArc2Complete.png Explosive Finale
v  d  e

Leonard Silmon is a villain contact in the Port Recluse neighborhood of Sharkhead Isle. He is on a catwalk west of the Black Market

Introductions

Contact Introduced By

Contact Introduces

Missing info

Information

Bodyguard

Leonard Silmon was the bodyguard for Thomas Mane, the president of Mane Corporation.

It's odd however, for him not to be seen around Thomas Mane, the man he is supposed to be guarding.

Too Low Level

Missing Too Low Level Dialogue

Contact Unlocked

Missing info

Initial Contact

Missing Initial Contact Dialogue

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Store

Missing Store Unlock Dialogue

Story Arc

Good Villains Never Die (20-29)

Template:MeritAward

Souvenir: The Cries of Clones

Sometimes, late at night, you can hear the screams of your clones, begging you to save them from being burned alive. When you focus yourself, the cries go away, as if it's just a lingering memory. A memory that reminds you of an experience called...

Good Villains Never Die

It all began when a man named Leonard contacted you about enhancing your clone facility. He worked for Mane Corp, a corporation that was trying to reach the leagues of Crey and Aeon Corp.

You agreed to work together with him, wary of what may come from it. In no time at all, Mane Corp had your facility up and running. Your presence was requested to test the combat abilities of your clones. It took a few tries, but the scientists in the facility were able to create an exact clone of you! With that success, there was one thing still left to do - find out more information on Mane Corp. You needed something else you could use against them aside from your sheer power.

Dean MacArthur played a critical role in helping you find this information. You gained the aid of the Freakshow - by force - to assault a portion of Independence Port. During the chaos, you retrieved the PPD files on Mane Corp. You discovered that Thomas Mane had siphoned all the funds from Mane Corp into a private account within the Isles, then fled to the Isles when the PPD tried to arrest him. His bodyguard, Leonard, was sent to deal with Mane, but supposedly had joined him.

Dean helped you track down where Thomas Mane was - old warehouse within Sharkhead. You went in there, only to discover that it was a base for the 5th Column! You also found Leonard deep inside of the warehouse. He revealed that Thomas Mane had been killed by the shapeshifter Protean, who was impersonating Leonard the entire time!

You went to retake your facility, fighting through the 5th Column soldiers that were now in place. At the bottom of the clone facility, you came face to face with Protean, overhearing that he was working for a man in Praetoria called 'Mr. G.' You fought Protean and defeated him, but in his final act of defiance, Protean launched a self-destruct sequence to destroy the facility. You were able to escape, but the facility, and your work, was lost.

However...Protean would not walk away with total victory. You were able to find out the information on Protean's account, allowing you to siphon all his money for yourself. You know this will slow Protean down whenever he tries to restart his activities. Some may believe that the blast - and your fight - killed Protean. But there's one thing that you know from personal experience:

Good villains never die.

Test out your clones

Good Villains Never Die
Part One: Revisions

Briefing

Hello Character.

Let me begin by saying it's a pleasure to be working with you on this project. Your head scientists are currently working very hard to get the cloning facility up and running. With the help from our scientists, technicians, and guards, I believe that we're on the cusp of getting the facility operational.

I have been contacted by your head scientist, Dr. Higgins.

He requests that you go to your facility when you have a moment.

Mission Acceptance

Dr. Higgins says that they require your abilities to put the clones they're creating to the test. I believe they want to avoid the mess that happened with your battle with Ajax. That is, having a defective clone of yourself.

The guards know to give you a pass through the facility, so you'll have no worry.

Should you need something from myself or Mane Corp, please do not hesitate to ask.

Unnecessary Solicitation

First Solicitation:

Hello Character. I believe our mutual friend, Dean MacArthur, has told you that I am interested in aiding your efforts with your clone facility, correct?

My name is Leonard. Just Leonard, I'm not fond about giving out my last name.

I'm speaking with you today on behalf of Mane Corp.

We are willing to put all of our resources towards helping you get your cloning facility up, running, and, most importantly, properly defended.

  • I've never heard of Mane Corp. How could you help me?
Yes, Mane Corp isn't as big as we would like. It's difficult when you're competing with Crey Industries and Aeon Corp.
However, we firmly believe that we have the resources to support your research into this facility. If not, then you can feel free to remove us at any time.
  • What reason do I have to trust you?
I know, Character, that you're used to people using you, double-crossing you.
I shall be upfront about this. We do intend to use this for our own gain. Mane Corp has been hurting for quite some time to make a name for ourselves, to be elevated to the level of Crey or Aeon Corp.
However, I can promise you that we have no intention of back-stabbing you.
We will use the research done here to show that Mane Corp has the skill to get things done. And perhaps, if you'd allow us, to say that we're allied with you, the woman with a clone army at their disposal.

We have enough money saved up that we can afford to supply the base with the proper defensive infrastructure.

The Isles are a dangerous place, as you're aware of. We will get the best guards that money can buy to ensure that no one else within Sharkhead even thinks about assaulting your facility.

We will also hire a team of scientists to work underneath the ones you currently have.

Lastly, we shall increase the power supply for your base, allowing full production of the clones - once the process is complete.

  • And what do you want from me?
All we need from you is your support, Character.
You've already done most of the work of getting the clone facility. I will not lie to you - Mane Corp hopes that our research in this will help propel us onto the level of Aeon Corp and Crey.
All we ask from you is that when the time comes, you do not betray us and use your clone army to wipe Mane Corp from the map. I think that's a fair enough deal, yes?
Leonard's deal is very lucrative - given that your facility is under-funded, under-protected, and barely working. You can work together with Mane Corp, for now. But when push comes to shove, who is going to stop you and an army of your clones?
  • Sounds promising. When can you start?
Right away. I'll send our team in now to help get your base set up, along with our guards.
We can begin to move in the proper militaristic provisions to get the base well guarded. It shouldn't take too long.

Further Solicitation:

Yes, Character? Is the facility to your liking?

Mission Objective(s)

You passed by some heavy security in the facility. Sandbags set up for an attack, as well as turrets being constructed.

No one in the Isles will even think about trying to attack your facility when all is said and done.

  • Speak with Dr. Higgins

Dr. Higgins: Hello Character. We have all the preparations ready for the first tests. Let's just go over a few last minute details.

Dr. Higgins
Briefing

Hello sir.

We're finishing up a few things on our end here, but preparations for our first test are almost complete!

We're very proud with the progress we've made in this short amount of time. Everything is just about ready to go for your trial run inside, we'll just need to clarify one last thing.

What is is it?

Well...we'll be testing to see how well the cloning system works for yourself, correct?

Which means we'll be sending out three waves of clones for you to face.

Each one is using a different method that we have for cloning - we'll use the tests to determine which one is the most successful.

What we need to know from you is how many of your clones you'd like us to send out at a time.

What are the options?

We can send out as little as one clone in each wave or as many as eight clones in each wave.

Though I would not advise fighting more than three clones by yourself.

How many shall we set the program for?

  • Just one.
Very good sir. I'll go ahead and get the program set up for just one clone.
  • I'll fight two.
Very good sir. I'll go ahead and get the program set up to send out two clones.
  • Let's go for three.
Very good sir. I'll go ahead and get the program set up to send out three clones.
  • I'm down for four.
Are you sure sir? Four clones might be a bit too much to handle at once - even for someone with your abilities.
  • Let's try five.
Are you sure sir? Five clones might be a bit too much to handle at once - even for someone with your abilities.
  • I'm feeling six clones.
Are you sure sir? Six clones might be a bit too much to handle at once - even for someone with your abilities.
  • Set it to seven clones.
Are you sure sir? Seven clones might be a bit too much to handle at once - even for someone with your abilities.
  • Send out all eight clones.
Eight clones?
Sir, even for yourself, this may be too much. I would only do this if you have some cohorts of your own to assist you in this task.
Do you really want to go through with this?
  • Activate the first phase of the test
  • Activate the second phase of the test
  • Activate the third phase of the test
  • Speak with Dr. Zeist
Dr. Zeist
Briefing

Hello Character, you did quite well against those clones. I'm happy to say that we'll have this cloning technology perfected in no time, thanks to our...mutual friends over in Mane Corp.

Was there something else you wanted?

What do you know about Mane Corp?

Hrm? Aside from what was given out on that dossier?

Nothing much, I'm afraid. We at Crey looked down on Mane Corp for quite some time.

There were some threats here and there from the company in the past few years, but as of late the company had been oddly silent.

With this, however, I can see them making a comeback.

If you allowed them, of course.

I need more information on our benefactor. The head of Mane Corp.

I wish I could tell you, Character, but none of us know much about him. Aside from his name, of course - Thomas Mane

All I know is that he has plenty of money and wants to invest it in this.

If I were you, I would talk to that Leonard, though I imagine you might not want to set off any alarms by talking to him, hm?

Right, I'll think of something. Carry on.

Very well, Character.

Enemies

Banished Pantheon
5th Column
Doppelgangers

Badge

The Army of Me Badge is awarded upon defeating all of your clones when set to fighting eight clones at once.

Badge

You don't understand the math behind it, but you're pretty sure you're equal to or greater than eight of yourself.

Need remainder of missions.

Badge

The Explosive Finale Badge is awarded upon completion of this story arc.

Badge

Protean thought he could put an end to you by blowing you up - you proved him wrong.